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Cupertino L, Angeles E, Pellegrino N, Magalhães‐Novaes T, de Souza B, Bouri M, Coelho D. Walking on the Edge: Brain Connectivity Changes in Response to Virtual Height Challenges. Eur J Neurosci 2025; 61:e70131. [PMID: 40308166 PMCID: PMC12044403 DOI: 10.1111/ejn.70131] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/09/2025] [Accepted: 04/21/2025] [Indexed: 05/02/2025]
Abstract
Virtual reality (VR) environments simulating height offer a unique platform to investigate neural adaptations to emotionally salient contexts during locomotion. These simulations allow for controlled analysis of motor-cognitive interactions under perceived threat. This secondary analysis of a previously dataset aimed to explore regional and global brain network adaptations, focusing on connectivity, modularity, and centrality, during gait under neutral and height-induced negative conditions. Seventy-five healthy participants performed a VR task involving a virtual plank at two heights: street level (neutral) and 80 floors up (negative). EEG was recorded using 32 scalp electrodes. Functional connectivity was analyzed using local efficiency, modularity, and eigenvector centrality across frontal, central, parietal, temporal, and occipital regions during two tasks: preparation (elevator) and active walking (plank). Repeated-measures ANOVAs examined the effects of task and condition. Frontal connectivity was significantly higher in the negative condition across tasks, suggesting increased cognitive-emotional regulation. Central connectivity showed a task × condition interaction, with elevated values during walking under threat, indicating increased sensorimotor integration. Occipital connectivity was higher during preparation, independent of condition, likely reflecting greater visual scene processing. Modularity was reduced in the negative condition, consistent with decreased functional segregation, while eigenvector centrality was greater in frontal and parietal regions during walking, highlighting their role as integrative network hubs. Height-related threat in VR modulates both regional and global brain network properties, enhancing integration in cognitive, motor, and visual systems. These findings advance our understanding of adaptive brain responses and support the use of VR in rehabilitation.
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Affiliation(s)
- Layla Cupertino
- Center for Mathematics, Computation and CognitionFederal University of ABCSão Bernardo do CampoBrazil
| | - Emanuele Los Angeles
- Center for Mathematics, Computation and CognitionFederal University of ABCSão Bernardo do CampoBrazil
| | | | - Thayna Magalhães‐Novaes
- Center for Mathematics, Computation and CognitionFederal University of ABCSão Bernardo do CampoBrazil
| | | | - Mohamed Bouri
- École Polytechnique Fédérale de LausanneLausanneSwitzerland
| | - Daniel Boari Coelho
- Center for Mathematics, Computation and CognitionFederal University of ABCSão Bernardo do CampoBrazil
- Biomedical EngineeringFederal University of ABCSão Bernardo do CampoSPBrazil
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Schilder FPM, Withagen FM, de Weijer AD, Bruinsma B, Geuze E. Examining the applicability of virtual battle space for stress management training in military personnel-A validation study. Stress Health 2024; 40:e3475. [PMID: 39340715 PMCID: PMC11636437 DOI: 10.1002/smi.3475] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 04/17/2024] [Revised: 08/01/2024] [Accepted: 08/30/2024] [Indexed: 09/30/2024]
Abstract
Military personnel are often exposed to high levels of both physical and psychological challenges in their work environment and therefore it is important to be trained on how to handle stressful situations. The primary aim of this study was to examine whether military-specific virtual battle space (VBS) scenarios could elicit a physiological and subjective stress response in healthy military personnel, as compared to that of a virtual reality height exposure (VR-HE) stress task that has shown to reliably increase stress levels. Twenty participants engaged in two VBS scenarios and the VR-HE during separate sessions, while measurements of heart rate (HR), heart rate variability (HRV), respiration rate, and subjective stress levels were collected. Contrary to our initial expectations, analysis revealed that neither of the VBS scenarios induced a significant stress response, as indicated by stable HR, HRV, and low subjective stress levels. However, the VR-HE task did elicit a significant physiological stress response, evidenced by increased HR and HRV changes, aligning with previous research findings. Moreover, no discernible alterations were detected in cognitive performance subsequent to these stressors. These results suggest that the current VBS scenarios, despite their potential, may not be effective for stress-related training activities within military settings. The absence of a significant stress response in the VBS conditions points to the need for more immersive and engaging scenarios. By integrating interactive and demanding elements, as well as physical feedback systems and real-time communication, VBS training might better mimic real-world stressors and improve stress resilience in military personnel. The findings of this study have broader implications for stress research and training, suggesting the need for scenario design improvements in virtual training environments to effectively induce stress and improve stress management across various high-stress professions.
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Affiliation(s)
- Frank P. M. Schilder
- Department of PsychiatryUniversity Medical CentreUtrechtThe Netherlands
- Brain Research and Innovation CentreMinistry of DefenceUtrechtThe Netherlands
| | | | - Antoin D. de Weijer
- Department of PsychiatryUniversity Medical CentreUtrechtThe Netherlands
- Brain Research and Innovation CentreMinistry of DefenceUtrechtThe Netherlands
| | - Bastiaan Bruinsma
- Department of PsychiatryUniversity Medical CentreUtrechtThe Netherlands
- Brain Research and Innovation CentreMinistry of DefenceUtrechtThe Netherlands
| | - Elbert Geuze
- Department of PsychiatryUniversity Medical CentreUtrechtThe Netherlands
- Brain Research and Innovation CentreMinistry of DefenceUtrechtThe Netherlands
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Shirtcliff EA, Finseth TT, Winer EH, Glahn DC, Conrady RA, Drury SS. Virtual stressors with real impact: what virtual reality-based biobehavioral research can teach us about typical and atypical stress responsivity. Transl Psychiatry 2024; 14:441. [PMID: 39420000 PMCID: PMC11487258 DOI: 10.1038/s41398-024-03129-x] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 12/13/2023] [Revised: 09/18/2024] [Accepted: 09/24/2024] [Indexed: 10/19/2024] Open
Abstract
Stress contributes to transdiagnostic morbidity and mortality across a wide range of physical and mental health problems. VR tasks have been validated as stressors with robust effect sizes for VR-based stressors to evoke stress across the most common autonomic and adrenocortical stress biomarkers. However, meta-analytic validation of VR stressors have resulted in inconsistent logic: why should something that isn't real evoke a very real suite of stress responses? This review posits that conceptually addressing this question requires differentiating a cause, "stressor", from effects, "stress". Stress comprises a series of well-delineated perturbations in biological systems, such as autonomic and adrenocortical biomarkers in response to stressors. Despite their ubiquity, decades of literature have back-calculated stressor intensity based on the magnitude of a stress response. This causal directionality is not logical, yet remains pervasive because seemingly objective stress indices have generated a wealth of findings showing how stress gets under the skin and skull. This has created challenges for providing clear guidance and strategies to measure acute stressor intensity. Binary thinking about whether something is (not) real has stifled advances in understanding how to measure the dosage of a stressful environment. As a function of being programmed, individualizable, and titrated, virtual reality (VR) based stressors offer the field a platform for quantifying the dose of a stressor and generating reliable dose-response curves. This also raises the possibility to safely and ethically integrate psychosocial stressor administration into clinical and therapeutic settings. For example, Social Evaluative Threat experiments effectively trigger a stress response both in a laboratory setting and in built environments, while also upholding hard-fought trust and rapport with care providers. By focusing attention on the measurement of the stressor, VR paradigms can advance tangible understanding of stressors themselves and the pathways to the stress response.
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Affiliation(s)
| | | | - Eliot H Winer
- Department of Mechanical Engineering (Main), Aerospace Engineering and Electrical and Computer Engineering, VRAC, Iowa State University, Ames, IA, USA
| | - David C Glahn
- Department of Psychiatry and Behavioral Sciences, Tommy Fuss Center for Neuropsychiatric Disease Research, Boston Children's Hospital, Harvard Medical School, Boston, MA, USA
| | - Roselynn A Conrady
- Visualize • Reason • Analyze • Collaborate, Iowa State University, Ames, IA, USA
| | - Stacy S Drury
- Boston Children's Hospital, Harvard Medical School, Boston, MA, USA
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Wang D, Bargiotas I, Cao J, Vayatis N, Oudre L, Vidal PP. Heterogeneities of the perceptual-motor style during locomotion at height. Front Hum Neurosci 2024; 17:1228195. [PMID: 38283095 PMCID: PMC10810983 DOI: 10.3389/fnhum.2023.1228195] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/05/2023] [Accepted: 11/21/2023] [Indexed: 01/30/2024] Open
Abstract
In a recent review, we summarized the characteristics of perceptual-motor style in humans. Style can vary from individual to individual, task to task and pathology to pathology, as sensorimotor transformations demonstrate considerable adaptability and plasticity. Although the behavioral evidence for individual styles is substantial, much remains to be done to understand the neural and mechanical substrates of inter-individual differences in sensorimotor performance. In this study, we aimed to investigate the modulation of perceptual-motor style during locomotion at height in 16 persons with no history of fear of heights or acrophobia. We used an inexpensive virtual reality (VR) video game. In this VR game, Richie's Plank, the person progresses on a narrow plank placed between two buildings at the height of the 30th floor. Our first finding was that the static markers (head, trunk and limb configurations relative to the gravitational vertical) and some dynamic markers (jerk, root mean square, sample entropy and two-thirds power law at head, trunk and limb level) we had previously identified to define perceptual motor style during locomotion could account for fear modulation during VR play. Our second surprising result was the heterogeneity of this modulation in the 16 young, healthy individuals exposed to moving at a height. Finally, 56% of participants showed a persistent change in at least one variable of their skeletal configuration and 61% in one variable of their dynamic control during ground locomotion after exposure to height.
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Affiliation(s)
- Danping Wang
- Plateforme d’Etude Sensorimotricité, Université Paris Cité, Paris, France
- Machine Learning and I-Health International Cooperation Base of Zhejiang Province, Hangzhou Dianzi University, Hangzhou, China
| | - Ioannis Bargiotas
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Cité, Université Paris Saclay, ENS Paris Saclay, Paris, France
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Saclay, Université Paris Cité, ENS Paris Saclay, Gif-sur-Yvette, France
| | - Jiuwen Cao
- Machine Learning and I-Health International Cooperation Base of Zhejiang Province, Hangzhou Dianzi University, Hangzhou, China
| | - Nicolas Vayatis
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Cité, Université Paris Saclay, ENS Paris Saclay, Paris, France
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Saclay, Université Paris Cité, ENS Paris Saclay, Gif-sur-Yvette, France
| | - Laurent Oudre
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Cité, Université Paris Saclay, ENS Paris Saclay, Paris, France
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Saclay, Université Paris Cité, ENS Paris Saclay, Gif-sur-Yvette, France
| | - Pierre-Paul Vidal
- Plateforme d’Etude Sensorimotricité, Université Paris Cité, Paris, France
- Machine Learning and I-Health International Cooperation Base of Zhejiang Province, Hangzhou Dianzi University, Hangzhou, China
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Cité, Université Paris Saclay, ENS Paris Saclay, Paris, France
- Centre Borelli, CNRS, SSA, INSERM, Université Paris Saclay, Université Paris Cité, ENS Paris Saclay, Gif-sur-Yvette, France
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