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Andrade LI, Viñán-Ludeña MS. Mapping research on ICT addiction: a comprehensive review of Internet, smartphone, social media, and gaming addictions. Front Psychol 2025; 16:1578457. [PMID: 40443730 PMCID: PMC12120558 DOI: 10.3389/fpsyg.2025.1578457] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/28/2025] [Accepted: 04/18/2025] [Indexed: 06/02/2025] Open
Abstract
Introduction The use of information and communication technologies such as the Internet, smartphones, social media, and gaming has gained significant popularity in recent years. While the benefits are immense and ICTs have become essential in people's daily lives, the inappropriate use of these technologies has led to addiction, causing negative consequences in family, academic, and work environments. Methods This study analyzes existing research related to ICT addiction (Internet, smartphone, social media, and gaming), reviewing relevant contributions. Historical trends, regions, relevance, factors, and instruments were analyzed to map out the existing research on ICT addiction. Results and discussion The findings revealed that although the number of relevant studies has grown in recent years, there is still a lack of attention on ICT addiction and its relationship with psychological factors, social factors, physical factors, phenomenological experiences, and treatment/prevention approaches. In this regard, psychology scholars should consider appropriate methods to raise awareness about ICT addiction and emphasize the need for an in-depth understanding of the meaning, context, and practices associated with Internet, smartphone, social media, and gaming addiction.
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Affiliation(s)
- Livia I. Andrade
- Department of Psychology, Universidad Técnica Particular de Loja, Loja, Ecuador
| | - Marlon Santiago Viñán-Ludeña
- Escuela de Ingeniería, Universidad Católica del Norte, Coquimbo, Chile
- Departamento de Ciencias de la Computación e Inteligencia Artificial, ETSI Informática y de Telecomunicación, CITIC-UGR, University of Granada, Granada, Spain
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Islam MS, Sujan MSH, Tasnim R, Ferdous MZ, Masud JHB, Kundu S, Mosaddek ASM, Choudhuri MSK, Kircaburun K, Griffiths MD. Problematic internet use among young and adult population in Bangladesh: Correlates with lifestyle and online activities during the COVID-19 pandemic. Addict Behav Rep 2020; 12:100311. [PMID: 33364319 PMCID: PMC7752719 DOI: 10.1016/j.abrep.2020.100311] [Citation(s) in RCA: 59] [Impact Index Per Article: 11.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/30/2020] [Revised: 10/15/2020] [Accepted: 10/30/2020] [Indexed: 12/29/2022] Open
Abstract
BACKGROUND Although internet use can boost individuals' quality of life in various aspects, activities on the internet (e.g., gambling, video gaming, social media use, pornography use, etc.) can be used as coping strategy to deal with psychological stressors and mood states (e.g., fear, anxiety, depression) particularly during the global COVID-19 pandemic. OBJECTIVES The present study assessed problematic internet use (PIU) among Bangladeshi youth and adults in Bangladesh and examined its correlation with lifestyle and online activities during the COVID-19 pandemic. METHODS An online cross-sectional survey was utilized between May and June 2020 comprising 13,525 Bangladeshi individuals (61.3% male; age range 18-50 years; mean age 23.7 years) recruited from various online platforms. The self-report survey included questions concerning socio-demographics, lifestyle, and online activities during the COVID-19 pandemic, as well as psychometric scales such as the nine-item Internet Disorder Scale-Short Form (IDS9-SF). RESULTS Utilizing hierarchical regression analysis, problematic internet use was significantly and positively associated with those who were younger, having a higher level of education, living with a nuclear family, engaging in less physical exercise, avoiding household chores, playing online videogames, social media use, and engaging in recreational online activities. CONCLUSIONS Excessive internet use appears to have been commonplace during the COVID-19 pandemic period and young adults were most vulnerable to problematic internet use.
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Affiliation(s)
- Md. Saiful Islam
- Department of Public Health and Informatics, Jahangirnagar University, Savar, Dhaka 1342, Bangladesh
- Youth Research Association, Savar, Dhaka 1342, Bangladesh
| | - Md. Safaet Hossain Sujan
- Department of Public Health and Informatics, Jahangirnagar University, Savar, Dhaka 1342, Bangladesh
- Youth Research Association, Savar, Dhaka 1342, Bangladesh
| | - Rafia Tasnim
- Department of Public Health and Informatics, Jahangirnagar University, Savar, Dhaka 1342, Bangladesh
- Youth Research Association, Savar, Dhaka 1342, Bangladesh
| | - Most. Zannatul Ferdous
- Department of Public Health and Informatics, Jahangirnagar University, Savar, Dhaka 1342, Bangladesh
- Quest Bangladesh, Lalmatia, Dhaka 1207, Bangladesh
| | - Jakir Hossain Bhuiyan Masud
- Quest Bangladesh, Lalmatia, Dhaka 1207, Bangladesh
- Public Health Informatics Foundation (PHIF), Mirpur, Dhaka 1216, Bangladesh
| | - Sourav Kundu
- Quest Bangladesh, Lalmatia, Dhaka 1207, Bangladesh
- Advanced Institute of Industrial Technology, Shinagawa City, Tokyo 140-0011, Japan
| | - Abu Syed Md. Mosaddek
- Quest Bangladesh, Lalmatia, Dhaka 1207, Bangladesh
- Department of Pharmacology, Uttara Adhunik Medical College, Uttara, Dhaka 1230, Bangladesh
| | - M. Shahabuddin K. Choudhuri
- Quest Bangladesh, Lalmatia, Dhaka 1207, Bangladesh
- Department of Pharmacy, Jahangirnagar University, Savar, Dhaka 1342, Bangladesh
- United States Pharmacopeial Convention (USP) Herbal Medicines Compendium South Asia Expert Panel Member, Hyderabad, India
| | - Kagan Kircaburun
- International Gaming Research Unit, Psychology Department, Nottingham Trent University, 50 Shakespeare Street, Nottingham NG1 4FQ, UK
| | - Mark D. Griffiths
- International Gaming Research Unit, Psychology Department, Nottingham Trent University, 50 Shakespeare Street, Nottingham NG1 4FQ, UK
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