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For: Lucas C, Schindel TJ, Saini B, Paslawski T. Game changer: Pharmacy students' perceptions of an educational "Party Hat" game to enhance communication and collaboration skills. Curr Pharm Teach Learn 2020;12:442-449. [PMID: 32334761 DOI: 10.1016/j.cptl.2019.12.033] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Received: 04/18/2019] [Revised: 11/13/2019] [Accepted: 12/07/2019] [Indexed: 06/11/2023]
Number Cited by Other Article(s)
1
Sisson EM, Pamulapati LG, Bucheit JD, Zimmerman KM, Dixon DL, Holdford DA, Salgado TM. Integrating real-world skills and diabetes lifestyle coach training into a revised health promotion and communications course. CURRENTS IN PHARMACY TEACHING & LEARNING 2024;16:445-452. [PMID: 38631946 DOI: 10.1016/j.cptl.2024.01.002] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 06/07/2023] [Revised: 01/08/2024] [Accepted: 01/16/2024] [Indexed: 04/19/2024]
2
Hope DL, Grant GD, Rogers GD, King MA. Gamification in pharmacy education: a systematic quantitative literature review. INTERNATIONAL JOURNAL OF PHARMACY PRACTICE 2023;31:15-31. [PMID: 36472962 DOI: 10.1093/ijpp/riac099] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/28/2022] [Accepted: 11/22/2022] [Indexed: 12/13/2022]
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