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de Melo AB, Landeira-Fernandez J, Krahe TE. Women show enhanced proprioceptive target estimation through visual-proprioceptive conflict resolution. Front Psychol 2024; 15:1462934. [PMID: 39737242 PMCID: PMC11684459 DOI: 10.3389/fpsyg.2024.1462934] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/10/2024] [Accepted: 11/20/2024] [Indexed: 01/01/2025] Open
Abstract
To form a unified and coherent perception of the organism's state and its relationship with the surrounding environment, the nervous system combines information from various sensory modalities through multisensory integration processes. Occasionally, data from two or more sensory channels may provide conflicting information. This is particularly evident in experiments using the mirror-guided drawing task and the mirror-box illusion, where there is conflict between positional estimates guided by vision and proprioception. This study combined two experimental protocols (the mirror-box and the mirror-guided drawing tasks) to examine whether the learned resolution of visuo-proprioceptive conflicts in the mirror-guided drawing task would improve proprioceptive target estimation of men and women during the mirror-box test. Our results confirm previous findings of visual reaching bias produced by the mirror-box illusion and show that this effect is progressively reduced by improvement in the mirror drawing task performance. However, this was only observed in women. We discuss these findings in the context of possible gender differences in multisensory integration processes as well as in embodiment.
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Affiliation(s)
| | | | - Thomas Eichenberg Krahe
- Departamento de Psicologia, Laboratório de Neurociência do Comportamento, Pontifícia Universidade Católica do Rio de Janeiro, Rio de Janeiro, Brazil
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2
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Dupraz L, Bourgin J, Pia L, Barra J, Guerraz M. Body ownership and kinaesthetic illusions: Dissociated bodily experiences for distinct levels of body consciousness? Conscious Cogn 2024; 117:103630. [PMID: 38183843 DOI: 10.1016/j.concog.2023.103630] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/03/2023] [Revised: 12/11/2023] [Accepted: 12/23/2023] [Indexed: 01/08/2024]
Abstract
Seeing an embodied humanoid avatar move its arms can induce in the observer the illusion that its own (static) arms are moving accordingly, the kinematic signals emanating from this avatar thus being considered like those from the biological body. Here, we investigated the causal relationship between these kinaesthetic illusions and the illusion of body ownership, manipulated through visuomotor synchronisation. The results of two experiments revealed that the sense of body ownership over an avatar seen from a first-person perspective was intimately linked to visuomotor synchrony. This was not the case for kinaesthetic illusions indicating that when superimposed on the biological body, the avatar is inevitably treated at the sensorimotor level as one's own body, whether consciously considered as such or not. The question of whether these two bodily experiences (body ownership and kinaesthetic illusion) are underpinned by distinct representations, the body image, and the body schema, is discussed.
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Affiliation(s)
- Louise Dupraz
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France
| | - Jessica Bourgin
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France; Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, LIP/PC2S, Grenoble, France
| | - Lorenzo Pia
- Psychology Department & Neuroscience Institute of Turin, University of Turin, Italy
| | - Julien Barra
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France
| | - Michel Guerraz
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France.
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3
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Does optic flow provide information about actions? Atten Percept Psychophys 2023; 85:1287-1303. [PMID: 36918506 PMCID: PMC10013980 DOI: 10.3758/s13414-023-02674-9] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 02/09/2023] [Indexed: 03/16/2023]
Abstract
Optic flow, the pattern of light generated in the visual field by motion of objects and the observer's body, serves as information that underwrites perception of events, actions, and affordances. This visual pattern informs the observer about their own actions in relation to their surroundings, as well as those of others. This study explored the limits of action detection for others as well as the role of optic flow. First-person videos were created using camera recordings of the actor's perspective as they performed various movements (jumping jacks, jumping, squatting, sitting, etc.). In three experiments participants attempted to detect the action from first-person video footage using open ended responses (Experiment 1), forced-choice responses (Experiment 2), and a match-to-sample paradigm (Experiment 3). It was discovered that some actions are more difficult to detect than others. When the task was challenging (Experiment 1) athletes were more accurate, but this was not the case in Experiments 2 and 3. All actions were identified above chance level across viewpoints, suggesting that invariant information was detected and used to perform the task.
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Moura N, Fonseca P, Goethel M, Oliveira-Silva P, Vilas-Boas JP, Serra S. The impact of visual display of human motion on observers' perception of music performance. PLoS One 2023; 18:e0281755. [PMID: 36888588 PMCID: PMC9994732 DOI: 10.1371/journal.pone.0281755] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/29/2022] [Accepted: 01/31/2023] [Indexed: 03/09/2023] Open
Abstract
In investigating the influence of body movement in multimodal perception, human motion displays are frequently used as a means of visual standardization and control of external confounders. However, no principle is established regarding the selection of an adequate display for specific study purposes. The aim of this study was to evaluate the effects of adopting 4 visual displays (point-light, stick figure, body mass, skeleton) on the observers' perception of music performances in 2 expressive conditions (immobile, projected expressiveness). Two hundred eleven participants rated 8 audio-visual samples in expressiveness, match between movement and music, and overall evaluation. The results revealed significant isolated main effects of visual display and expressive condition on the observers' ratings (in both, p < 0.001), and interaction effects between the two factors (p < 0.001). Displays closer to a human form (mostly skeleton, sometimes body mass) exponentiated the evaluations of expressiveness and music-movement match in the projected expressiveness condition, and of overall evaluation in the immobile condition; the opposite trend occurred with the simplified motion display (stick figure). Projected expressiveness performances were higher rated than immobile performances. Although the expressive conditions remained distinguishable across displays, the more complex ones potentiated the attribution of subjective qualities. We underline the importance of considering the variable display as an influencing factor in perceptual studies.
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Affiliation(s)
- Nádia Moura
- School of Arts, Research Centre in Science and Technology of the Arts, Universidade Católica Portuguesa, Porto, Portugal
- * E-mail:
| | - Pedro Fonseca
- Porto Biomechanics Laboratory, Faculty of Sport, University of Porto, Porto, Portugal
| | - Márcio Goethel
- Porto Biomechanics Laboratory, Faculty of Sport, University of Porto, Porto, Portugal
- Centre of Research, Education, Innovation and Intervention in Sport, Faculty of Sport, University of Porto, Porto, Portugal
| | - Patrícia Oliveira-Silva
- Human Neurobehavioral Laboratory, Research Centre for Human Development, Universidade Católica Portuguesa, Porto, Portugal
| | - João Paulo Vilas-Boas
- Porto Biomechanics Laboratory, Faculty of Sport, University of Porto, Porto, Portugal
- Centre of Research, Education, Innovation and Intervention in Sport, Faculty of Sport, University of Porto, Porto, Portugal
| | - Sofia Serra
- School of Arts, Research Centre in Science and Technology of the Arts, Universidade Católica Portuguesa, Porto, Portugal
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5
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Shin Y, Lim J, Kim Y, Seo DG, Ihm J. Effects of virtual body-representation on motor skill learning. Sci Rep 2022; 12:15283. [PMID: 36088480 PMCID: PMC9464243 DOI: 10.1038/s41598-022-19514-9] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/22/2022] [Accepted: 08/30/2022] [Indexed: 11/16/2022] Open
Abstract
Motor learning is often hindered or facilitated by visual information from one's body and its movement. However, it is unclear whether visual representation of the body itself facilitates motor learning. Thus, we tested the effects of virtual body-representation on motor learning through a virtual reality rotary pursuit task. In the task, visual feedback on participants' movements was identical, but virtual body-representation differed by dividing the experimental conditions into three conditions: non-avatar, non-hand avatar, and hand-shaped avatar. We measured the differences in the rate of motor learning, body-ownership, and sense of agency in the three conditions. Although there were no differences in body-ownership and sense of agency between the conditions, the hand-shaped avatar condition was significantly superior to the other conditions in the rate of learning. These findings suggest that visually recognizing one's body shape facilitates motor learning.
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Affiliation(s)
- Yongmin Shin
- Dental Research Institute, School of Dentistry, Seoul National University, Seoul, Republic of Korea
| | - Jaeseo Lim
- Interdisciplinary Program in Cognitive Science, Seoul National University, Seoul, Republic of Korea
| | - Yonggwan Kim
- Dental Research Institute, School of Dentistry, Seoul National University, Seoul, Republic of Korea
| | - Deog-Gyu Seo
- Dental Research Institute, School of Dentistry, Seoul National University, Seoul, Republic of Korea.
- Department of Conservative Dentistry, School of Dentistry, Seoul National University, Seoul, Republic of Korea.
| | - Jungjoon Ihm
- Dental Research Institute, School of Dentistry, Seoul National University, Seoul, Republic of Korea.
- Interdisciplinary Program in Cognitive Science, Seoul National University, Seoul, Republic of Korea.
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Dupraz L, Bourgin J, Giroux M, Barra J, Guerraz M. Involvement of visual signals in kinaesthesia: A virtual reality study. Neurosci Lett 2022; 786:136814. [PMID: 35878656 DOI: 10.1016/j.neulet.2022.136814] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/16/2022] [Revised: 07/18/2022] [Accepted: 07/20/2022] [Indexed: 11/28/2022]
Abstract
Body movements are invariably accompanied by various proprioceptive, visual, tactile and/or motor signals. It is therefore difficult to completely dissociate these various signals from each other in order to study their specific involvement in the perception of movement (kinaesthesia). Here, we manipulated visual motion signals in a virtual reality display by using a humanoid avatar. The visual signals of movement could therefore be manipulated freely, relative to the participant's actual movement or lack of movement. After an embodiment phase in which the avatar's movements were coupled to the participant's voluntary movements, kinaesthetic illusions were evoked by moving the avatar's right forearm (flexion or extension) while the participant's right arm remained static. The avatar's left forearm was hidden from view. In parallel, somaesthetic signals could be masked by agonist-antagonist co-vibration or be amplified (by agonist vibration only or antagonist vibration only) so that the real impact of visual cues of movement in kinaesthesia could be studied. In a study of 24 participants, masking the somaesthetic signals (which otherwise provide signals indicating that the arm is static) was associated with a greater intensity and shorter latency of the visually evoked illusions. These results confirm the importance of carefully considering somaesthetic signals when assessing the contribution of vision to kinaesthesia. The use of a combination of virtual reality and somaesthetic signal manipulation might be of clinical value.
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Affiliation(s)
- Louise Dupraz
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France
| | - Jessica Bourgin
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France; Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, LIP/PC2S, Grenoble, France
| | - Marion Giroux
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France; Centre mémoire de ressources et de recherche de Lyon, Hôpital des Charpennes, Hospices civils de Lyon, France
| | - Julien Barra
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France
| | - Michel Guerraz
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France.
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Kwon J, Iedema A. Body and the Senses in Spatial Experience: The Implications of Kinesthetic and Synesthetic Perceptions for Design Thinking. Front Psychol 2022; 13:864009. [PMID: 35465574 PMCID: PMC9023008 DOI: 10.3389/fpsyg.2022.864009] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/27/2022] [Accepted: 03/14/2022] [Indexed: 11/13/2022] Open
Abstract
Human perception has long been a critical subject of design thinking. While various studies have stressed the link between thinking and acting, particularly in spatial experience, the term "design thinking" seems to disconnect conceptual thinking from physical expression or process. Spatial perception is multimodal and fundamentally bound to the body that is not a mere receptor of sensory stimuli but an active agent engaged with the perceivable environment. The body apprehends the experience in which one's kinesthetic engagement and knowledge play an essential role. Although design disciplines have integrated the abstract, metaphoric, and visual aspects of the body and its movement into conceptual thinking, studies have pointed out that design disciplines have emphasized visuality above the other sensory domains and heavily engaged with the perception of visual configurations, relying on the Gestalt principles. Gestalt psychology must be valued for its attention to a whole. However, the theories of design elements and principles over-empathizing such visuality posit the aesthetics of design mainly as visual value and understate other sensorial and perceptual aspects. Although the visual approach may provide a practical means to represent and communicate ideas, a design process heavily driven by visuality can exhibit weaknesses undermining certain aspects of spatial experience despite the complexity. Grounded in Merleau-Ponty's notion of multisensory perception, this article discusses the relationship between body awareness and spatial perception and its implication for design disciplines concerning built environments. Special attention is given to the concepts of kinesthetic and synesthetic phenomena known as multisensory and cross-sensory, respectively. This discussion integrates the corporeal and spatiotemporal realms of human experience into the discourse of kinesthetic and synesthetic perceptions. Based on the conceptual, theoretical, and precedent analyses, this article proposes three models for design thinking: Synesthetic Translation, Kinesthetic Resonance, and Kinesthetic Engagement. To discuss the concepts rooted in action-based perception and embodied cognition, this study borrows the neurological interpretation of haptic perception, interoception, and proprioception of space. This article suggests how consideration of the kinesthetic or synesthetic body can deepen and challenge the existing models of the perceptual aspects of environmental psychology adopted in design disciplines.
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Affiliation(s)
- Jain Kwon
- Interior Architecture and Design, Department of Design and Merchandising, Colorado State University, Fort Collins, CO, United States
| | - Alyssa Iedema
- Interior Architecture and Design, Department of Design and Merchandising, Colorado State University, Fort Collins, CO, United States
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Multisensory integration of visual cues from first- to third-person perspective avatars in the perception of self-motion. Atten Percept Psychophys 2021; 83:2634-2655. [PMID: 33864205 DOI: 10.3758/s13414-021-02276-3] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 02/05/2021] [Indexed: 11/08/2022]
Abstract
In the perception of self-motion, visual cues originating from an embodied humanoid avatar seen from a first-person perspective (1st-PP) are processed in the same way as those originating from a person's own body. Here, we sought to determine whether the user's and avatar's bodies in virtual reality have to be colocalized for this visual integration. In Experiment 1, participants saw a whole-body avatar in a virtual mirror facing them. The mirror perspective could be supplemented with a fully visible 1st-PP avatar or a suggested one (with the arms hidden by a virtual board). In Experiment 2, the avatar was viewed from the mirror perspective or a third-person perspective (3rd-PP) rotated 90° left or right. During an initial embodiment phase in both experiments, the avatar's forearms faithfully reproduced the participant's real movements. Next, kinaesthetic illusions were induced on the static right arm from the vision of passive displacements of the avatar's arms enhanced by passive displacement of the participant's left arm. Results showed that this manipulation elicited kinaesthetic illusions regardless of the avatar's perspective in Experiments 1 and 2. However, illusions were more likely to occur when the mirror perspective was supplemented with the view of the 1st-PP avatar's body than with the mirror perspective only (Experiment 1), just as they are more likely to occur in the latter condition than with the 3rd-PP (Experiment 2). Our results show that colocalization of the user's and avatar's bodies is an important, but not essential, factor in visual integration for self-motion perception.
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Contribution of muscle proprioception to limb movement perception and proprioceptive decline with ageing. CURRENT OPINION IN PHYSIOLOGY 2021. [DOI: 10.1016/j.cophys.2021.01.016] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/27/2022]
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10
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Barra J, Giroux M, Metral M, Cian C, Luyat M, Kavounoudias A, Guerraz M. Functional properties of extended body representations in the context of kinesthesia. Neurophysiol Clin 2020; 50:455-465. [PMID: 33176990 DOI: 10.1016/j.neucli.2020.10.011] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/02/2020] [Revised: 10/16/2020] [Accepted: 10/16/2020] [Indexed: 12/18/2022] Open
Abstract
A person's internal representation of his/her body is not fixed. It can be substantially modified by neurological injuries and can also be extended (in healthy participants) to incorporate objects that have a corporeal appearance (such as fake body segments, e.g. a rubber hand), virtual whole bodies (e.g. avatars), and even objects that do not have a corporeal appearance (e.g. tools). Here, we report data from patients and healthy participants that emphasize the flexible nature of body representation and question the extent to which incorporated objects have the same functional properties as biological body parts. Our data shed new light by highlighting the involvement of visual motion information from incorporated objects (rubber hands, full body avatars and hand-held tools) in the perception of one's own movement (kinesthesia). On the basis of these findings, we argue that incorporated objects can be treated as body parts, especially when kinesthesia is involved.
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Affiliation(s)
- Julien Barra
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France
| | - Marion Giroux
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France
| | - Morgane Metral
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, LIP/PC2S, Grenoble, France
| | - Corinne Cian
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France; Institut de Recherche Biomédicale des Armées, Brétigny sur Orge, France
| | - Marion Luyat
- Univ. Lille, URL 4072 - PSITEC - Psychologie : Interactions, Temps, Emotions, Cognition, F-59000 Lille, France
| | - Anne Kavounoudias
- Aix-Marseille University, CNRS, LNSC UMR 7260, F-13331 Marseille, France
| | - Michel Guerraz
- Univ. Grenoble Alpes, Univ. Savoie Mont Blanc, CNRS, LPNC, 38000 Grenoble, France.
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Beaudoin M, Barra J, Dupraz L, Mollier-Sabet P, Guerraz M. The impact of embodying an "elderly" body avatar on motor imagery. Exp Brain Res 2020; 238:1467-1478. [PMID: 32417944 DOI: 10.1007/s00221-020-05828-5] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/21/2020] [Accepted: 05/04/2020] [Indexed: 11/26/2022]
Abstract
When an individual embodies an avatar, the latter's characteristics or stereotype can change the individual's behavior and attitudes; this is known as the Proteus effect. Here, we looked at whether the embodiment of an avatar resembling an elderly adult (seen from a first-person perspective and facing a virtual mirror) changed mentally represented physical activity in a motor imagery task performed by young adult participants (N = 52). To ensure that the impact of embodiment of an elderly avatar on the motor imagery task was not influenced by a potentially confounded stereotype assimilation effect (due to the mere presence of an avatar), a "young" avatar and an "elderly" avatar were always present together in the virtual environment-even though only one (the self-avatar) was embodied at a given time. We found that it took longer for the participants to perform the motor imagery task with the elderly self-avatar than with the young self-avatar. The more negative the participant's beliefs about motor activity in the elderly, the greater the observed effect of the avatar on motor imagery performance. We conclude that knowledge about the characteristics of an embodied avatar can modify the subject's level of mentally represented physical activity.
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Affiliation(s)
- Marine Beaudoin
- University of Savoie Mont Blanc, Chambéry, France
- University of Grenoble Alpes, University of Savoie Mont Blanc, LIP\PC2S, 38000, Grenoble, France
| | - Julien Barra
- University of Savoie Mont Blanc, Chambéry, France
- University of Grenoble Alpes, University of Savoie Mont Blanc, CNRS, LPNC, 38000, Grenoble, France
| | | | | | - Michel Guerraz
- University of Savoie Mont Blanc, Chambéry, France.
- University of Grenoble Alpes, University of Savoie Mont Blanc, CNRS, LPNC, 38000, Grenoble, France.
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Exploring Visual Perceptions of Spatial Information for Wayfinding in Virtual Reality Environments. APPLIED SCIENCES-BASEL 2020. [DOI: 10.3390/app10103461] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
Abstract
Human cognitive processes in wayfinding may differ depending on the time taken to accept visual information in environments. This study investigated users’ wayfinding processes using eye-tracking experiments, simulating a complex cultural space to analyze human visual movements in the perception and the cognitive processes through visual perception responses. The experiment set-up consisted of several paths in COEX Mall, Seoul—from the entrance of the shopping mall Starfield to the Star Hall Library to the COEX Exhibition Hall—using visual stimuli created by virtual reality (four stimuli and a total of 60 seconds stimulation time). The participants in the environment were 24 undergraduate or graduate students, with an average age of 24.8 years. Participants’ visual perception processes were analyzed in terms of the clarity and the recognition of spatial information and the activation of gaze fixation on spatial information. That is, the analysis of the visual perception process was performed by extracting “conscious gaze perspective” data comprising more than 50 consecutive 200 ms continuous gaze fixations; “visual understanding perspective” data were also extracted for more than 300 ms of continuous gaze fixation. The results show that the methods for analyzing the gaze data may vary in terms of processing, analysis, and scope of the data depending on the purpose of the virtual reality experiments. Further, they demonstrate the importance of what purpose statements are given to the subject during the experiment and the possibility of a technical approach being used for the interpretation of spatial information.
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Leopold DA, Park SH. Studying the visual brain in its natural rhythm. Neuroimage 2020; 216:116790. [PMID: 32278093 DOI: 10.1016/j.neuroimage.2020.116790] [Citation(s) in RCA: 15] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/08/2019] [Revised: 03/26/2020] [Accepted: 03/30/2020] [Indexed: 12/27/2022] Open
Abstract
How the brain fluidly orchestrates visual behavior is a central question in cognitive neuroscience. Researchers studying neural responses in humans and nonhuman primates have mapped out visual response profiles and cognitive modulation in a large number of brain areas, most often using pared down stimuli and highly controlled behavioral paradigms. The historical emphasis on reductionism has placed most studies at one pole of an inherent trade-off between strictly controlled experimental variables and open designs that monitor the brain during its natural modes of operation. This bias toward simplified experiments has strongly shaped the field of visual neuroscience, with little guarantee that the principles and concepts established within that framework will apply more generally. In recent years, a growing number of studies have begun to relax strict experimental control with the aim of understanding how the brain responds under more naturalistic conditions. In this article, we survey research that has explicitly embraced the complexity and rhythm of natural vision. We focus on those studies most pertinent to understanding high-level visual specializations in brains of humans and nonhuman primates. We conclude that representationalist concepts borne from conventional visual experiments fall short in their ability to capture the real-life visual operations undertaken by the brain. More naturalistic approaches, though fraught with experimental and analytic challenges, provide fertile ground for neuroscientists seeking new inroads to investigate how the brain supports core aspects of our daily visual experience.
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Affiliation(s)
- David A Leopold
- Section on Cognitive Neurophysiology and Imaging, Laboratory of Neuropsychology, National Institute of Mental Health, National Institutes of Health, Bethesda, MD, 20892, USA; Neurophysiology Imaging Facility, National Institute of Mental Health, National Institute of Neurological Disorders and Stroke, National Eye Institute, National Institutes of Health, Bethesda, MD, 20892, USA.
| | - Soo Hyun Park
- Section on Cognitive Neurophysiology and Imaging, Laboratory of Neuropsychology, National Institute of Mental Health, National Institutes of Health, Bethesda, MD, 20892, USA
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