1
|
Arrouet A, Marques-Carneiro JE, Marquet P, Giersch A. Task-specific temporal prediction mechanisms revealed by motor and electroencephalographic indicators. Neuroimage 2025; 306:120982. [PMID: 39706384 DOI: 10.1016/j.neuroimage.2024.120982] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/25/2024] [Revised: 10/28/2024] [Accepted: 12/18/2024] [Indexed: 12/23/2024] Open
Abstract
Time prediction is pervasive, and it is unclear whether it is supra-modal or task-specific. This study aimed to investigate the role of motor temporal prediction in preparing to stop a movement following a sensory stimulus. Participants performed a straight-line movement with their finger until a target signal, which occurred after a short or long foreperiod. In one task, participants changed movement direction between trials (multidirectional task), while in the other, they always moved in the same direction (unidirectional task). The motor trajectory and EEG signals were continuously recorded. During the foreperiod, participants slowed down their movement, reflecting preparation to stop. To assess the influence of motor temporal prediction we examined how a given trial influences performance on the subsequent trial (sequential effect) when the movement changes or stays the same (multi- vs. unidirectional). In the unidirectional task, but not in the multidirectional task we found sequential effects on several behavioural parameters. In contrast, sequential effects were observed in both tasks on EEG results. This study revealed a temporal prediction related to motor movement (behavioural indicators), and a temporal preparation while waiting for the target (EEG indicator). These findings highlight the importance of considering various temporal prediction mechanisms.
Collapse
Affiliation(s)
- Alana Arrouet
- INSERM U1114, Cognitive Neuropsychology and Pathophysiology of Schizophrenia, 1 place de l'Hôpital, 67091 Strasbourg Cedex, France; INSERM U1329, team Psychiatry of STEP (Strasbourg Translational nEuroscience and Psychiatry), 1 place de l'Hôpital, 67091 Strasbourg Cedex, France; CERVO Brain Research Centre, Québec, Canada; Université de Strasbourg, Strasbourg, France
| | - José Eduardo Marques-Carneiro
- INSERM U1114, Cognitive Neuropsychology and Pathophysiology of Schizophrenia, 1 place de l'Hôpital, 67091 Strasbourg Cedex, France; INSERM U1329, team Psychiatry of STEP (Strasbourg Translational nEuroscience and Psychiatry), 1 place de l'Hôpital, 67091 Strasbourg Cedex, France
| | - Pierre Marquet
- CERVO Brain Research Centre, Québec, Canada; Department of Psychiatry and Neurosciences, Université Laval, Québec, Canada; Joint International Research unit between Université Laval and Centre for Psychiatric Neuroscience, Department of Psychiatry, Lausanne University Hospital and University of Lausanne, Prilly, Switzerland
| | - Anne Giersch
- INSERM U1114, Cognitive Neuropsychology and Pathophysiology of Schizophrenia, 1 place de l'Hôpital, 67091 Strasbourg Cedex, France; INSERM U1329, team Psychiatry of STEP (Strasbourg Translational nEuroscience and Psychiatry), 1 place de l'Hôpital, 67091 Strasbourg Cedex, France; Université de Strasbourg, Strasbourg, France; Hôpitaux Universitaires de Strasbourg, 1 place de l'Hôpital, 67091 Strasbourg, Cedex, France.
| |
Collapse
|
2
|
Jeong I, Kaneko N, Takahashi R, Nakazawa K. High-skilled first-person shooting game players have specific frontal lobe activity: Power spectrum analysis in an electroencephalogram study. Neurosci Lett 2024; 825:137685. [PMID: 38367797 DOI: 10.1016/j.neulet.2024.137685] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/30/2023] [Revised: 02/01/2024] [Accepted: 02/09/2024] [Indexed: 02/19/2024]
Abstract
First-person shooting (FPS) games are among the most famous video games worldwide. However, cortical activities in environments related to real FPS games have not been studied. This study aimed to determine differences in cortical activity between low- and high-skilled FPS game players using 160-channel electroencephalography. Nine high-skilled FPS game players (official ranks: above the top 10%) and eight low-skilled FPS game players (official ranks: lower than the top 20%) were recruited for the experiment. The task was set for five different conditions using the AimLab program, which was used for the FPS game players' training. Additionally, we recorded the brain activity in the resting condition before and after the task, in which the participants closed their eyes and relaxed. The reaction time and accuracy (the number of hit-and-miss targets) were calculated to evaluate the task performance. The results showed that high-skilled FPS game players have fast reaction times and high accuracy during tasks. High-skilled FPS game players had higher cortical activity in the frontal cortex than low-skilled FPS game players during each task. In low-skilled players, cortical activity level and performance level were associated. These results suggest that high cortical activity levels were critical to achieving high performance in FPS games.
Collapse
Affiliation(s)
- Inhyeok Jeong
- Graduate School of Arts and Sciences, Department of Life Sciences, The University of Tokyo, 3-8-1 Komaba, Meguro, Tokyo 153-8902, Japan
| | - Naotsugu Kaneko
- Graduate School of Arts and Sciences, Department of Life Sciences, The University of Tokyo, 3-8-1 Komaba, Meguro, Tokyo 153-8902, Japan
| | - Ryogo Takahashi
- Graduate School of Arts and Sciences, Department of Life Sciences, The University of Tokyo, 3-8-1 Komaba, Meguro, Tokyo 153-8902, Japan
| | - Kimitaka Nakazawa
- Graduate School of Arts and Sciences, Department of Life Sciences, The University of Tokyo, 3-8-1 Komaba, Meguro, Tokyo 153-8902, Japan.
| |
Collapse
|
3
|
Fink A, Humeidan M, Bentov I. Cognitive Prehabilitation: How Can We Counter Neurocognitive Frailty? Eur Urol Focus 2024; 10:16-19. [PMID: 38016834 DOI: 10.1016/j.euf.2023.11.005] [Citation(s) in RCA: 2] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/23/2023] [Accepted: 11/08/2023] [Indexed: 11/30/2023]
Abstract
Perioperative neurocognitive disorders are common and concerning complications in older adults undergoing surgery that can manifest as acute or chronic cognitive decline. It is hypothesized that cognitive prehabilitation can prepare the brain for the stress of surgery as for any other organ system. In this mini review we discuss the rationale for using cognitive prehabilitation, some of the interventions that have been assessed, and the effects of these interventions on postoperative cognition. PATIENT SUMMARY: Training the brain before surgery can potentially reduce the risk of cognitive decline after surgery in older adults. This mini review discusses some of the trials that examined how to train the brain before surgery and the results from these trials.
Collapse
Affiliation(s)
- Adam Fink
- Department of Anesthesiology and Pain Medicine, Harborview Medical Center, University of Washington, Seattle, WA, USA
| | - Michelle Humeidan
- Department of Anesthesiology, The Ohio State University Wexner Medical Center, Columbus, OH, USA
| | - Itay Bentov
- Department of Anesthesiology and Pain Medicine, Harborview Medical Center, University of Washington, Seattle, WA, USA.
| |
Collapse
|
4
|
Paulus MP, Zhao Y, Potenza MN, Aupperle RL, Bagot KS, Tapert SF. Screen media activity in youth: A critical review of mental health and neuroscience findings. JOURNAL OF MOOD AND ANXIETY DISORDERS 2023; 3:100018. [PMID: 37927536 PMCID: PMC10624397 DOI: 10.1016/j.xjmad.2023.100018] [Citation(s) in RCA: 6] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Indexed: 11/07/2023]
Abstract
This review has two primary objectives: (1) to offer a balanced examination of recent findings on the relationship between screen media activity (SMA) in young individuals and outcomes such as sleep patterns, mood disturbances, anxiety-related concerns, and cognitive processes; and (2) to introduce a novel multi-level system model that integrates these findings, resolves contradictions in the literature, and guides future studies in examining key covariates affecting the SMA-mental health relationship. Key findings include: (1) Several meta-analyses reveal a significant association between SMA and mental health issues, particularly anxiety and depression, including specific negative effects linked to prolonged screen time; (2) substantial evidence indicates that SMA has both immediate and long-term impacts on sleep duration and quality; (3) the relationship between SMA and cognitive functioning is complex, with mixed findings showing both positive and negative associations; and (4) the multifaceted relationship between SMA and various aspects of adolescent life is influenced by a wide range of environmental and contextual factors. SMA in youth is best understood within a complex system encompassing individual, caregiver, school, peer, and environmental factors, as framed by Bronfenbrenner's ecological systems theory, which identifies five interrelated systems (microsystem, mesosystem, exosystem, macrosystem, and chronosystem) that influence development across both proximal and distal levels of the environment. This model provides a framework for future research to examine these interactions, considering moderating factors, and to develop targeted interventions that can mitigate potential adverse effects of SMA on mental well-being.
Collapse
Affiliation(s)
- Martin P. Paulus
- Laureate Institute for Brain Research, 6655S. Yale Ave., Tulsa, OK 74136, USA
- School of Community Medicine, The University of Tulsa, 1215 South Boulder Ave. W., Tulsa, OK 74119, USA
| | - Yihong Zhao
- Columbia University School of Nursing, 560W 168th Street, Room 614, New York, NY 10032, USA
- Department of Psychiatry, Yale University School of Medicine, New Haven, CT, USA
| | - Marc N. Potenza
- Department of Psychiatry, Child Study Center, Department of Neuroscience, Yale University School of Medicine, 1 Church Street, Room 726, New Haven, CT 06510, USA
- Connecticut Mental Health Center, 1 Church Street, Room 726, New Haven, CT 06510, USA
- Connecticut Council on Problem Gambling, Wethersfield, 1 Church Street, Room 726, New Haven, CT 06510, USA
- Wu Tsai Institute, Yale University, 1 Church Street, Room 726, New Haven, CT 06510, USA
| | - Robin L. Aupperle
- Laureate Institute for Brain Research, 6655S. Yale Ave., Tulsa, OK 74136, USA
| | - Kara S. Bagot
- iIcahn School of Medicine at Mount Sinai, Departments of Psychiatry and Pediatrics, USA
| | - Susan F. Tapert
- Department of Psychiatry, UCSD Health Sciences, 9500 Gilman Drive, La Jolla, CA 92093, USA
| |
Collapse
|
5
|
Foerster FR, Chidharom M, Giersch A. Enhanced temporal resolution of vision in action video game players. Neuroimage 2023; 269:119906. [PMID: 36739103 DOI: 10.1016/j.neuroimage.2023.119906] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/11/2022] [Revised: 01/16/2023] [Accepted: 01/26/2023] [Indexed: 02/05/2023] Open
Abstract
Video game play has been suggested to improve visual and attention processing. Nevertheless, while action video game play is highly dynamic, there is scarce research on how information is temporally discriminated at the millisecond level. This cross-sectional study investigates whether temporal discrimination at the millisecond level in vision varies across action video game players (VGPs; N = 23) and non-video game players (NVGPs; N = 23). Participants discriminated synchronous from asynchronous onsets of two visual targets in virtual reality, while their EEG and oculomotor movements were recorded. Results show an increased sensitivity to short asynchronies (11, 33 and 66 ms) in VGPs compared with NVGPs, which was especially marked at the start of the task, suggesting better temporal discrimination abilities. Pre-targets oculomotor freezing - the inhibition of small fixational saccades - was associated with correct temporal discrimination, probably revealing attentional preparation. However, this parameter did not differ between groups. EEG and reconstruction analyses suggest that the enhancement of temporal discrimination in VGPs during temporal discrimination is related to parieto-occipital processing, and a reduction of alpha-band (8-14 Hz) power and inter-trial phase coherence. Overall, the study reveals an enhanced ability in action video game players to discriminate in time visual events in close temporal proximity combined with reduced alpha-band oscillatory activities. Consequently, playing action video games is associated with an improved temporal resolution of vision.
Collapse
Affiliation(s)
- Francois R Foerster
- Université de Strasbourg, INSERM U1114, Pôle de Psychiatrie, Centre Hospitalier Régional Universitaire de Strasbourg, France.
| | - Matthieu Chidharom
- Department of Psychology, Lehigh University, Bethlehem, PA, United States
| | - Anne Giersch
- Université de Strasbourg, INSERM U1114, Pôle de Psychiatrie, Centre Hospitalier Régional Universitaire de Strasbourg, France
| |
Collapse
|