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Tamás I, Rózsa S, Hargitai R, Hartung I, Osváth A, Kállai J. Factors influencing schizotypal personality trait-dependent immersion and digital media usage: Adaptation and maladaptation. Acta Psychol (Amst) 2022; 230:103735. [PMID: 36063587 DOI: 10.1016/j.actpsy.2022.103735] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/09/2022] [Revised: 08/30/2022] [Accepted: 08/31/2022] [Indexed: 11/25/2022] Open
Abstract
Immersion in the digital environment has been widely researched; however, the effects of adaptive and maladaptive schizotypal personality traits on immersion have received relatively little attention up till now. This study investigates the factors of personal immersion while using entertainment and digital communication applications and other variables such as problematic internet usage, and Facebook addiction. The Immersive Tendency Questionnaire was applied to measure participants' tendency to experience artistic and life-like scenarios in traditional settings (reading a book and watching a movie) and digital environments (playing computer games and using the internet). The study was conducted with 717 college students and graduate persons including, 186 males (mean age: 28.49) and 531 females (mean age: 28.4). The results show that lowered focusing abilities are directly linked with deficiencies in self-coherence, and maladaptive behavior that manifests in problematic internet and Facebook usage. Furthermore, the attention/focusing ability during immersion is accompanied by coherent self-structure and psychological well-being. Therefore, for people who have adequate focusing skills and coherent self-structure, the usage of social media and computer gaming can be considered adequate digital tools for developing their cognitive and social skills.
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Affiliation(s)
- István Tamás
- Institute of Behavioral Sciences, Medical School, University of Pécs, Hungary
| | - Sándor Rózsa
- Institute of Psychology, Károli Gáspár University of the Reformed Church, Budapest, Hungary.
| | - Rita Hargitai
- Institute of Psychology, Pázmány Péter Catholic University, Budapest, Hungary.
| | - István Hartung
- Institute of Behavioral Sciences, Medical School, University of Pécs, Hungary.
| | - Anikó Osváth
- Department of Pediatrics, Medical School, University of Pécs, Hungary.
| | - János Kállai
- Institute of Behavioral Sciences, Medical School, University of Pécs, Hungary.
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Rózsa S, Hargitai R, Láng A, Osváth A, Hupuczi E, Tamás I, Kállai J. Measuring Immersion, Involvement, and Attention Focusing Tendencies in the Mediated Environment: The Applicability of the Immersive Tendencies Questionnaire. Front Psychol 2022; 13:931955. [PMID: 35911018 PMCID: PMC9333092 DOI: 10.3389/fpsyg.2022.931955] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/29/2022] [Accepted: 06/17/2022] [Indexed: 11/13/2022] Open
Abstract
This study explores the personal predispositions and dependencies while individuals use digital media and communication devices and analyses the statistical features of the Immersive Tendencies Questionnaire (ITQ) that is popular in assessing the personality trait-dependent reaction to mediated environments. The study evaluated 781 healthy graduates and postgraduates, of which 192 were men (average age: 28.6 years) and 589 were women (average age: 28.4 years). We applied several questionnaires to measure immersive tendencies in a mediated environment, adaptive and maladaptive personality predispositions, and problematic Internet use and Facebook addiction scales. We analyze the statistical features of the long and short forms of the Immersive Tendencies Questionnaire. The data obtained support the reliable usage of the short form of the instrument. The factor structure of the questionnaire presents dual facets. First, it indicates an absorptive and immersive tendency in any case of maladaptive tendencies. Second, it reflects an intensive capability to focus on the mediated environment with adequate cognitive control to avoid any contingency of being addicted. The short form of the ITQ is reliable and adequate to assess the relationship between the self-referred and environment-dependent psychological functions.
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Affiliation(s)
- Sándor Rózsa
- Department of Personality and Health Psychology, Institute of Psychology, Károli Gáspár University of the Reformed Church in Hungary, Budapest, Hungary
| | - Rita Hargitai
- Department of Personality and Clinical Psychology, Institute of Psychology, Pázmány Péter Catholic University, Budapest, Hungary
| | - András Láng
- Institute of Psychology, Art and Science Faculties, University of Pécs, Pécs, Hungary
| | - Anikó Osváth
- Department of Pediatrics, Medical School, University of Pécs, Pécs, Hungary
| | - Ernő Hupuczi
- Department of Behavioral Sciences, Medical School, University of Pécs, Pécs, Hungary
| | - István Tamás
- Department of Behavioral Sciences, Medical School, University of Pécs, Pécs, Hungary
| | - János Kállai
- Department of Behavioral Sciences, Medical School, University of Pécs, Pécs, Hungary
- *Correspondence: János Kállai
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Kállai J, Rózsa S, Hupuczi E, Hargitai R, Birkás B, Hartung I, Martin L, Herold R, Simon M. Cognitive fusion and affective isolation: Blurred self-concept and empathy deficits in schizotypy. Psychiatry Res 2019; 271:178-186. [PMID: 30481696 DOI: 10.1016/j.psychres.2018.11.045] [Citation(s) in RCA: 12] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 06/25/2018] [Revised: 10/30/2018] [Accepted: 11/18/2018] [Indexed: 01/23/2023]
Abstract
This is a cross-sectional nonclinical sample study to examine the different levels of the Ipsiety Disturbance Model (IDM) for schizophrenia spectrum disorders (introduced by Sass and Parnas, 2003). Three faces of schizotypy were studied: diminished self-presence, hyper-reflexivity, and distortion in experience of own self and another person's self-discrimination. A sample of college students (N = 1312) was provided a questionnaire packet that contained the Schizotypy Personality Questionnaire Brief-Revisited (SPQ-BR), the Self-Concept Clarity Sale, the Tellegen Absorption Scale, and Interpersonal Reactivity Index measures. Results: higher absorption capabilities predict higher scores on both the SPQ-BR cognitive and SPQ-BR disorganization factors. High scores in cognitive empathy predicted a low score on both SPQ-BR cognitive and SPQ-BR interpersonal scores. In contrast, higher affective empathy predicted high scores on the SPQ-BR interpersonal factor. The deficiency in self-concept clarity predicted an elevated score on the SPQ-BR cognitive, interpersonal, and disorganization schizotypy symptoms. We argue that a lack of self-concept clarity manifested in both the hyperreflexivity level (measured by absorption) and the metallization level (measured by empathy). We argue that the IDM is a reliable way to interpret functioning with different levels of schizotypy.
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Affiliation(s)
- János Kállai
- Institute of Behavioral Sciences, Medical School, University of Pécs, Szigeti út 12, Pécs 7625, Hungary.
| | - Sándor Rózsa
- Department of Psychiatry, Washington University School of Medicine, St. Louis, USA
| | - Ernő Hupuczi
- Institute of Behavioral Sciences, Medical School, University of Pécs, Szigeti út 12, Pécs 7625, Hungary.
| | - Rita Hargitai
- Department of Personality and Clinical Psychology, Pázmány Péter Catholic University, Budapest, Hungary.
| | - Béla Birkás
- Institute of Behavioral Sciences, Medical School, University of Pécs, Szigeti út 12, Pécs 7625, Hungary.
| | - István Hartung
- Institute of Behavioral Sciences, Medical School, University of Pécs, Szigeti út 12, Pécs 7625, Hungary.
| | - László Martin
- Department of Pedagogy and Psychology, Kaposvári University, Kaposvár, Hungary.
| | - Róbert Herold
- Department of Psychiatry and Psychotherapy, Medical School, Universi of Pécs, Pécs, Hungary.
| | - Mária Simon
- Department of Psychiatry and Psychotherapy, Medical School, Universi of Pécs, Pécs, Hungary.
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Quesnel D, Riecke BE. Are You Awed Yet? How Virtual Reality Gives Us Awe and Goose Bumps. Front Psychol 2018; 9:2158. [PMID: 30473673 PMCID: PMC6237834 DOI: 10.3389/fpsyg.2018.02158] [Citation(s) in RCA: 29] [Impact Index Per Article: 4.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/31/2018] [Accepted: 10/19/2018] [Indexed: 11/15/2022] Open
Abstract
“Awe” is a category of emotion within the spectrum of self-transcendent experiences. Awe has wellness benefits, with feelings of social interconnectivity and increased life satisfaction. However, awe experiences remain rare in our everyday lives, and rarer in lab environments. We posit that Virtual Reality (VR) may help to make self-transcendent and potentially transformative experiences of awe more accessible to individuals. Here, we investigated how interactive VR as a positive technology may elicit awe, and how features of aesthetic beauty/scale, familiarity, and personalization (self-selection of travel destinations) may induce awe. In this mixed-methods study, participants used an interactive VR system to explore Earth from ground and orbit. We collected: introspective interviews and self-report questionnaires with participants’ experience of awe; information on personality traits and gender; and we recorded physiological goose bumps on the skin (using an arm-mounted goose bump camera instrument), which is a documented marker of an awe experience. Results showed that on a scale of 0–100 for self-reported awe, four different interactive VR environments yielded an average awe rating of 79.7, indicating that interactive VR can indeed induce awe. 43.8% of participants experienced goose bumps: awe ratings positively correlated with the occurrence of goose bumps with those who experienced goose bumps having showed significantly higher ratings of awe than those who did not. Most (64%) of the goose bumps occurred when participants self-selected their VR environment. Participant statements from the interviews were characteristic of an awe-inspiring experience, revealed themes of social connection, and usability problems with the VR interface. Personality traits yielded no clear correlation to awe ratings, and females appear to experience more goose bumps than males. In summary: (1) Interactive VR can elicit awe, especially within familiar, self-selected environments; (2) Physiological goose bumps can be recorded to provide reliable, non-intrusive indications of awe; (3) Care must be taken to design interaction interfaces that do not impede awe; and (4) While personality traits are not correlated to awe ratings, goose bumps were experienced more frequently among females. We aim to conduct future studies using custom VR environments, interfaces, and additional physiological measures to provide further insight into awe.
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Affiliation(s)
- Denise Quesnel
- iSpaceLab, School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, Canada
| | - Bernhard E Riecke
- iSpaceLab, School of Interactive Arts and Technology, Simon Fraser University, Surrey, BC, Canada
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Wang D, Chatzisarantis NLD, Hagger MS. Why distractors with need-supportive content can mitigate ironic effects of thought suppression. MOTIVATION AND EMOTION 2017. [DOI: 10.1007/s11031-017-9653-3] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
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Abstract
Previous attempts to identify a unified theory of brain serotonin function have largely failed to achieve consensus. In this present synthesis, we integrate previous perspectives with new and older data to create a novel bipartite model centred on the view that serotonin neurotransmission enhances two distinct adaptive responses to adversity, mediated in large part by its two most prevalent and researched brain receptors: the 5-HT1A and 5-HT2A receptors. We propose that passive coping (i.e. tolerating a source of stress) is mediated by postsynaptic 5-HT1AR signalling and characterised by stress moderation. Conversely, we argue that active coping (i.e. actively addressing a source of stress) is mediated by 5-HT2AR signalling and characterised by enhanced plasticity (defined as capacity for change). We propose that 5-HT1AR-mediated stress moderation may be the brain's default response to adversity but that an improved ability to change one's situation and/or relationship to it via 5-HT2AR-mediated plasticity may also be important - and increasingly so as the level of adversity reaches a critical point. We propose that the 5-HT1AR pathway is enhanced by conventional 5-HT reuptake blocking antidepressants such as the selective serotonin reuptake inhibitors (SSRIs), whereas the 5-HT2AR pathway is enhanced by 5-HT2AR-agonist psychedelics. This bipartite model purports to explain how different drugs (SSRIs and psychedelics) that modulate the serotonergic system in different ways, can achieve complementary adaptive and potentially therapeutic outcomes.
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Affiliation(s)
- RL Carhart-Harris
- Psychedelic Research Group, Neuropsychopharmacology Unit, Centre for Psychiatry, Division of Brain Sciences, Department of Medicine, Imperial College London, London, UK
| | - DJ Nutt
- Psychedelic Research Group, Neuropsychopharmacology Unit, Centre for Psychiatry, Division of Brain Sciences, Department of Medicine, Imperial College London, London, UK
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Virtual Reality for Research in Social Neuroscience. Brain Sci 2017; 7:brainsci7040042. [PMID: 28420150 PMCID: PMC5406699 DOI: 10.3390/brainsci7040042] [Citation(s) in RCA: 70] [Impact Index Per Article: 10.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/14/2017] [Revised: 03/28/2017] [Accepted: 04/12/2017] [Indexed: 12/16/2022] Open
Abstract
The emergence of social neuroscience has significantly advanced our understanding of the relationship that exists between social processes and their neurobiological underpinnings. Social neuroscience research often involves the use of simple and static stimuli lacking many of the potentially important aspects of real world activities and social interactions. Whilst this research has merit, there is a growing interest in the presentation of dynamic stimuli in a manner that allows researchers to assess the integrative processes carried out by perceivers over time. Herein, we discuss the potential of virtual reality for enhancing ecological validity while maintaining experimental control in social neuroscience research. Virtual reality is a technology that allows for the creation of fully interactive, three-dimensional computerized models of social situations that can be fully controlled by the experimenter. Furthermore, the introduction of interactive virtual characters—either driven by a human or by a computer—allows the researcher to test, in a systematic and independent manner, the effects of various social cues. We first introduce key technical features and concepts related to virtual reality. Next, we discuss the potential of this technology for enhancing social neuroscience protocols, drawing on illustrative experiments from the literature.
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