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Mackenzie L, Tan E, Benad L. Computer-assisted robotic device for upper limb interventions for a patient with an incomplete cervical level spinal cord injury. BMJ Case Rep 2023; 16:e253570. [PMID: 37802598 PMCID: PMC10565334 DOI: 10.1136/bcr-2022-253570] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/10/2023] Open
Abstract
A man in his 50s with an incomplete cervical spinal cord injury underwent a 3-week occupational therapy programme using a computer-assisted robotic device for the upper limbs (Diego) in an acute care spinal injury unit. The patient and their partner reported their experience. Range of motion (ROM), muscle strength, pain, fatigue, independence and occupational performance are reported. Improvements occurred in upper limb ROM (shoulder and elbow), muscle strength (right elbow extensors), fatigue and functional status. Whether the results in this patient with the Diego were the same or better than standard care could not be determined. Preliminary findings suggest that the Diego was feasible for rehabilitation in an acute setting in our patient. However, it may not be suitable for all patients and a large comparative study with other therapies is needed. A limitation in the use of the Diego relates to the initial cost of the device ($A150 000).
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Affiliation(s)
- Lynette Mackenzie
- The University of Sydney Faculty of Medicine and Health, Sydney, New South Wales, Australia
| | - Emma Tan
- Occupational Therapy Department, Royal North Shore Hospital, St Leonards, New South Wales, Australia
| | - Lisa Benad
- Occupational Therapy Department, Royal North Shore Hospital, St Leonards, New South Wales, Australia
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Zheng EL. Interpreting fitness: self-tracking with fitness apps through a postphenomenology lens. AI & SOCIETY 2021; 38:1-12. [PMID: 33584017 PMCID: PMC7868075 DOI: 10.1007/s00146-021-01146-8] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/06/2020] [Accepted: 01/12/2021] [Indexed: 11/30/2022]
Abstract
Fitness apps on mobile devices are gaining popularity, as more people are engaging in self-tracking activities to record their status of fitness and exercise routines. These technologies also evolved from simply recording steps and offering exercise suggestions to an integrated lifestyle guide for physical wellbeing, thus exemplify a new era of "quantified self" in the context of health as individual responsibility. There is a considerable amount of literature in science, technology and society (STS) studies looking at this phenomenon from different perspectives, linking it with the sociology of self-surveillance and neoliberal regimes of health. However, the human-technology interface, through which the micro- (behavioral) and macro- (social) aspects converge, still calls for extensive examination. This paper approaches this topic from the postphenomenological perspective, in combination with empirical studies of design analysis and interviews of fitness apps, to reveal the human-technology link between the design elements and people's perception through the direct experiences and interpretations of technology. It argues that the intentionality of self-tracking fitness app designs mediates the human-technology relations by "guiding" people into a quantified knowledge regime. It shapes the perceptions of fitness and health with representations of meanings about a "good life" of individual success and management. This paper also gives a critique of current individual, performance-oriented fitness app designs and offers the possibility of seeking alternatives through the multistable nature of human-technology relations-how altering interpretation and meaning of the design with a cultural or social context could change the form of technological embodiment.
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Affiliation(s)
- Elise Li Zheng
- Department of History and Sociology of Science and Technology, Georgia Institute of Technology, 221 Bobby Dodd Way, Atlanta, GA 30309 USA
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Norozi K, Haworth R, Dempsey AA, Endres K, Altamirano-Diaz L. Are Active Video Games Effective at Eliciting Moderate-Intensity Physical Activity in Children, and Do They Enjoy Playing Them? CJC Open 2020; 2:555-562. [PMID: 33305216 PMCID: PMC7711007 DOI: 10.1016/j.cjco.2020.07.006] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/06/2020] [Accepted: 07/11/2020] [Indexed: 01/06/2023] Open
Abstract
BACKGROUND Despite current physical activity (PA) guidelines, children spend an average of 1-3 hours/day playing video games. Some video games offer physically active components as part of gameplay. We sought to determine if these active video games (AVGs) can elicit at least moderate PA in children, identify game elements important for PA, and determine if they are fun to play. METHODS Twenty children aged 8 to 16 years underwent cardiopulmonary exercise testing to determine their heart rate (HR) at ventilatory threshold. Participants played 2 different AVGs, and the gaming time that each participant's HR was above the HR thresholds for moderate and vigorous PA was determined. Gameplay elements that supported or inhibited active gameplay were also identified. Participants also completed questionnaires on physical activity, game engagement, and game experience. RESULTS The Dance Central Spotlight and Kung-Fu for Kinect AVGs produced at least moderate PA, for a mean of 54.3% ± 29.5% and 87.8% ± 21.8% of gameplay time, respectively. Full-body movements, player autonomy, and self-efficacy were observed to be important elements of good AVG design. Although participants enjoyed these AVGs, they still preferred their favorite games (game engagement score of 1.82 ± 0.67 vs 0.95 ± 0.70 [Dance Central Spotlight] and 1.39 ± 0.37 [Kung Fu for Kinect]). CONCLUSIONS AVGs can provide at least moderate PA and are enjoyable to play, but most popular video games do not incorporate active components. The implementation of government policies and a rating system concerning PA in video games may help address the widespread sedentary lifestyle of children.
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Affiliation(s)
- Kambiz Norozi
- Department of Pediatrics, Western University, London, Ontario, Canada
- Paediatric Cardiopulmonary Research Laboratory, London Health Sciences Centre, London, Ontario, Canada
- Children’s Health Research Institute, London, Ontario, Canada
- Lawson Health Research Institute, London, Ontario, Canada
- Department of Paediatric Cardiology and Intensive Care Medicine, Hannover Medical School, Hannover, Germany
| | - Robert Haworth
- Department of Pediatrics, Western University, London, Ontario, Canada
- Paediatric Cardiopulmonary Research Laboratory, London Health Sciences Centre, London, Ontario, Canada
| | - Adam A. Dempsey
- Department of Pediatrics, Western University, London, Ontario, Canada
- Paediatric Cardiopulmonary Research Laboratory, London Health Sciences Centre, London, Ontario, Canada
| | - Kaitlin Endres
- Paediatric Cardiopulmonary Research Laboratory, London Health Sciences Centre, London, Ontario, Canada
| | - Luis Altamirano-Diaz
- Department of Pediatrics, Western University, London, Ontario, Canada
- Paediatric Cardiopulmonary Research Laboratory, London Health Sciences Centre, London, Ontario, Canada
- Children’s Health Research Institute, London, Ontario, Canada
- Lawson Health Research Institute, London, Ontario, Canada
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Kari T, Salo M, Frank L. Role of situational context in use continuance after critical exergaming incidents. INFORMATION SYSTEMS JOURNAL 2019. [DOI: 10.1111/isj.12273] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
Affiliation(s)
- Tuomas Kari
- Faculty of Information TechnologyUniversity of Jyvaskyla Jyvaskyla Finland
| | - Markus Salo
- Faculty of Information TechnologyUniversity of Jyvaskyla Jyvaskyla Finland
| | - Lauri Frank
- Faculty of Information TechnologyUniversity of Jyvaskyla Jyvaskyla Finland
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Factors driving continued use of online health promotion competitions. ONLINE INFORMATION REVIEW 2018. [DOI: 10.1108/oir-02-2017-0047] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Purpose
Gamification elements have been increasingly used in online weight-loss communities to help users lose weight. The purpose of this paper is to systemically examine whether and how social interactions influence users’ continued participation in the context of online weight-loss competitions (OWCs).
Design/methodology/approach
This study empirically investigated sustained involvement in OWCs using a Cox proportional hazards model. Additionally, the research utilized a text-mining technique to identify various types of social support and explored their roles in sustaining participation behavior in OWCs.
Findings
Community response both within and outside OWCs positively influence users’ continued participation in OWCs. Moreover, whereas emotional support and companionship received within OWCs have a greater impact on users’ continued participation than informational support received within OWCs, informational support received outside OWCs has a greater impact on users’ continued participation than emotional support and companionship received outside OWCs.
Originality/value
This paper highlights users’ social needs in OWC engagement and provides empirical evidence on how different types and sources of social support influence continued participation behavior in OWCs. The research additionally provides management implications for online health community service providers.
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Sort A, Khazaal Y. Six Tips on How to Bring Epic Wins to Health Care. Front Psychiatry 2017; 8:264. [PMID: 29249994 PMCID: PMC5714863 DOI: 10.3389/fpsyt.2017.00264] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 03/30/2017] [Accepted: 11/15/2017] [Indexed: 11/13/2022] Open
Affiliation(s)
- Anna Sort
- University of Barcelona, Barcelona, Spain.,PlayBenefit, Barcelona, Spain
| | - Yasser Khazaal
- Research Centre of the Montreal University Institute of Mental Health, Montreal, QC, Canada.,University of Geneva, Geneva, Switzerland.,Geneva University Hospitals, Geneva, Switzerland
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Affiliation(s)
- Tom Baranowski
- USDA/ARS Children's Nutrition Research Center, Department of Pediatrics, Baylor College of Medicine, Houston, TX
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