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Smets A. Designing for serendipity: a means or an end? JOURNAL OF DOCUMENTATION 2022. [DOI: 10.1108/jd-12-2021-0234] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
PurposeThis article aims to gain a better understanding of the reasons why serendipity is designed for in different kinds of environments. Understanding these design intents sheds light on the value such designs bring to designers, in contrast to the users of the environment. In this way, the article seeks to contribute to the literature on cultivating serendipity from a designers’ point of view.Design/methodology/approachAn extensive review of the literature discussing designing for serendipity was conducted to elicit the different motivations to design for serendipity. Based on these findings and a thorough analysis, a typology of design intents for serendipity is presented.FindingsThe article puts forward four intents to design for serendipity: serendipity as an ideal, common good, mediator and feature. It also highlights that the current academic discourse puts a strong emphasis on two of them. It is argued that this academic abstraction could be problematic for how we deal with designs for serendipity, both in theory and practice.Originality/valueThe novelty of this article is that it addresses the question of why to design for serendipity from a designer’s point of view. By introducing the notion of directionality it opens up the opportunity to discuss serendipity from multiple perspectives, which contributes to gaining a firmer understanding of serendipity. It allows to more explicitly formulate the different functions of a design for serendipity and thereby expands our knowledge on the value of designing for serendipity. At the same time, it sheds light on the potential threats to designing for serendipity.
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Jiang T, Fu S, Erdelez S, Guo Q. Understanding the seeking-encountering tension: Roles of foreground and background task urgency. Inf Process Manag 2022. [DOI: 10.1016/j.ipm.2022.102910] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/20/2022]
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Bird-Meyer M, Erdelez S. Newspaper Editors’ Interactions with Journalistic Serendipity. CREATIVITY RESEARCH JOURNAL 2021. [DOI: 10.1080/10400419.2021.1929682] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
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Sun X, Zhou X, Wang Q, Sharples S. Investigating the impact of emotions on perceiving serendipitous information encountering. J Assoc Inf Sci Technol 2021. [DOI: 10.1002/asi.24540] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]
Affiliation(s)
- Xu Sun
- Faculty of Science and Engineering University of Nottingham Ningbo China Ningbo Zhejiang China
| | | | - Qingfeng Wang
- Nottingham University Business School China University of Nottingham Ningbo China Ningbo Zhejiang China
| | - Sarah Sharples
- University of Nottingham – University Park Campus Nottingham UK
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Navigation leads for exploratory search and navigation in digital libraries. Knowl Inf Syst 2020. [DOI: 10.1007/s10115-019-01434-2] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/25/2022]
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Abstract
PurposeIn order to understand the totality, diversity and richness of human information behavior, increasing research attention has been paid to examining serendipity in the context of information acquisition. However, several issues have arisen as this research subfield has tried to find its feet; we have used different, inconsistent terminology to define this phenomenon (e.g. information encountering, accidental information discovery, incidental information acquisition), the scope of the phenomenon has not been clearly defined and its nature was not fully understood or fleshed-out.Design/methodology/approachIn this paper, information encountering (IE) was proposed as the preferred term for serendipity in the context of information acquisition.FindingsA reconceptualized definition and scope of IE was presented, a temporal model of IE and a refined model of IE that integrates the IE process with contextual factors and extends previous models of IE to include additional information acquisition activities pre- and postencounter.Originality/valueBy providing a more precise definition, clearer scope and richer theoretical description of the nature of IE, there was hope to make the phenomenon of serendipity in the context of information acquisition more accessible, encouraging future research consistency and thereby promoting deeper, more unified theoretical development.
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Abstract
Purpose
The purpose of this paper is to build upon the studies of journalism from an LIS perspective by exploring and differentiating the purposive behavior of newspaper reporters from their serendipitous encounters with information that lead to new story ideas. This paper also provides a path toward pedagogical improvements in training the modern journalism workforce in being more open to creative story ideas.
Design/methodology/approach
This study utilized semi-structured telephone interviews. Participants were recruited via e-mail after collecting contact information through the Cision database. The study sample was drawn from newspaper reporters who work at or freelance for the top 25 metropolitan newspapers in the USA, in terms of circulation size, based on data from the Alliance for Audited Media. A total of 15 participants were interviewed.
Findings
This paper provides insight into the story ideation process of journalists in that the study participants generally do not think about how they are coming up with story ideas as much as they are striving to place themselves in situations where, based on their experience and interests, they know they are more likely to encounter a good idea. Each encounter proved meaningful in some powerful fashion, which speaks to the historical importance of serendipity in achieving breakthroughs and discoveries in a wide variety of fields.
Research limitations/implications
The sampling frame for this study was relatively small, representing 8 percent of the total number of working newspaper journalists from the top 25 newspapers in the USA, in terms of circulation size. Therefore, the findings are not generalizable to the entire population of journalists in this country.
Practical implications
The findings point to the importance of a prepared mind in facilitating serendipitous episodes. In the case of journalism, that means developing a heightened news sense and cultivating routines where they place themselves in trigger-rich environments. Pedagogically, journalism education must include courses in creative storytelling to help train the modern newspaper workforce in an ever-expanding and competitive media landscape. These courses, ideally paired with techniques and models from the field of information science and learning technologies, could help train young journalists in methods that enhance their ability to identify, seek and pursue serendipitous stories.
Originality/value
This paper fulfills a need in journalism studies in finding variability in news routines by utilizing an interdisciplinary approach that combines journalism studies and library and information science models to probe how journalists encounter ideas incidentally. Previous research in this area has focused on how news consumers serendipitously encounter information. This paper takes a fresh approach to explore how creative ideas are encountered serendipitously in the construction of news.
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McKay D, Chang S, Smith W, Buchanan G. The Things We Talk About When We Talk About Browsing: An Empirical Typology of Library Browsing Behavior. J Assoc Inf Sci Technol 2019. [DOI: 10.1002/asi.24200] [Citation(s) in RCA: 12] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/11/2022]
Affiliation(s)
- Dana McKay
- University of Melbourne Parkville Victoria 3010 Australia
| | - Shanton Chang
- University of Melbourne Parkville Victoria 3010 Australia
| | - Wally Smith
- University of Melbourne Parkville Victoria 3010 Australia
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Jiang T, Guo Q, Xu Y, Fu S. A diary study of information encountering triggered by visual stimuli on micro-blogging services. Inf Process Manag 2019. [DOI: 10.1016/j.ipm.2018.08.005] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/28/2022]
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Zhou X, Sun X, Wang Q, Sharples S. A context-based study of serendipity in information research among Chinese scholars. JOURNAL OF DOCUMENTATION 2018. [DOI: 10.1108/jd-05-2017-0079] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Purpose
The current understanding of serendipity is based primarily on studies employing westerners as the participants, and it remains uncertain whether or not this understanding would be pervasive under different cultures, such as in China. In addition, there is not a sufficient systematic investigation of context during the occurrence of serendipity in current studies. The purpose of this paper is to examine the above issues by conducting a follow-up empirical study with a group of Chinese scholars.
Design/methodology/approach
The social media application “WeChat” was employed as a research tool. A diary-based study was conducted and 16 participants were required to send to the researchers any cases of serendipity they encountered during a period of two weeks, and this was followed by a post-interview.
Findings
Chinese scholars experienced serendipity in line with the three main processes of: encountering unexpectedness, connection-making and recognising the value. An updated context-based serendipity model was constructed, where the role of context during each episode of experiencing serendipity was identified, including the external context (e.g. time, location and status), the social context and the internal context (e.g. precipitating conditions, sagacity/perceptiveness and emotion).
Originality/value
The updated context model provides a further understanding of the role played by context during the different processes of serendipity. The framework for experiencing serendipity has been expanded, and this may be used to classify the categories of serendipity.
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Abstract
Purpose
Serendipity is an interesting phenomenon to study in information science as it plays a fundamental – but perhaps underestimated – role in how we discover, explore, and learn in all fields of life. The purpose of this paper is to operationalize the concept of serendipity by providing terminological “building blocks” for understanding connections between environmental and personal factors in serendipitous encounters. Understanding these connections is essential when designing affordances in physical and digital environments that can facilitate serendipity.
Design/methodology/approach
In this paper, serendipity is defined as what happens when we, in unplanned ways, encounter resources (information, things, people, etc.) that we find interesting. In the outlined framework, serendipity is understood as an affordance, i.e., a usage potential when environmental and personal factors correspond with each other. The framework introduces three key affordances for facilitating serendipity: diversifiability, traversability, and sensoriability, covering capacities of physical and digital environments to be diversified, traversed, and sensed. The framework is structured around couplings between the three key affordances and three key personal serendipity factors: curiosity, mobility, and sensitivity. Ten sub-affordances for serendipity and ten coupled personal sub-factors are also briefly outlined. Related research is compared with and mapped into the framework aiming at a theoretical validation. The affordance approach to serendipity is discussed, including different degrees and types of serendipity.
Findings
All the terminological “building blocks” in the framework are seen to resonate with the included related research. Serendipity is found to be a commonplace phenomenon in everyday life. It is argued that we cannot “engineer” nor “design” serendipity per se, but can design affordances for serendipity. Serendipity may thus be intended by designers, but must always be unplanned by users. The outlined affordance approach to serendipity points to the importance of our sensory-motor abilities to discover and explore serendipitous affordances.
Research limitations/implications
Implications of the framework for designing physical and digital environments with affordances for serendipity are briefly considered. It is suggested that physical environments may have a primacy regarding affordances of sensoriability for facilitating serendipity, and digital environments a primacy regarding traversability, whereas physical and digital environments may afford similar degrees of diversifiability. In future research, the framework needs further empirical validation in physical and digital environments.
Originality/value
No other research has been found addressing affordances for serendipity and connections between environmental and personal factors in similarly detailed ways. The outlined framework and typology may function as a baseline for further serendipity studies.
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Abstract
Purpose
The purpose of this paper is to build a unified model of human information behavior (HIB) for integrating classical constructs and reformulating the structure of HIB theory.
Design/methodology/approach
This paper employs equilibrium perspective from partial equilibrium theory to conceptualization and deduction, starting from four basic assumptions.
Findings
This paper develops two models to incorporate previous HIB research approaches into an equilibrium-analysis-oriented information supply-demand (ISD) framework: first, the immediate-task/problem-based and everyday life information-seeking (ELIS)-sense-making approaches are incorporated into the short-term ISD model; second, the knowledge-construction-oriented and ability-based HIB research approaches are elaborated by the long-term ISD model. Relations among HIB theories are illustrated via the method of graphical reasoning. Moreover, these two models jointly reveal the connection between information seeking in immediate problematic situations and long-term ability improvement.
Originality/value
The equilibrium framework enables future research to explore HIB from three perspectives: stages: group the classical concepts (e.g. anomalous state of knowledge, uncertainty) into different stages (i.e. start state, process, goal state) and see how they interact with each other within and across different stages; forces: explore information behaviors and information-related abilities as information supply and demand forces, and see how different forces influence each other and jointly motivate people to pursue the equilibriums between outside world and mental model; and short term and long term: study the connections between short-term information seeking and long-term ability improvement at both theoretical and empirical levels.
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Workman TE, Fiszman M, Cairelli MJ, Nahl D, Rindflesch TC. Spark, an application based on Serendipitous Knowledge Discovery. J Biomed Inform 2015; 60:23-37. [PMID: 26732995 DOI: 10.1016/j.jbi.2015.12.014] [Citation(s) in RCA: 12] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/20/2015] [Revised: 12/07/2015] [Accepted: 12/20/2015] [Indexed: 10/22/2022]
Abstract
Findings from information-seeking behavior research can inform application development. In this report we provide a system description of Spark, an application based on findings from Serendipitous Knowledge Discovery studies and data structures known as semantic predications. Background information and the previously published IF-SKD model (outlining Serendipitous Knowledge Discovery in online environments) illustrate the potential use of information-seeking behavior in application design. A detailed overview of the Spark system illustrates how methodologies in design and retrieval functionality enable production of semantic predication graphs tailored to evoke Serendipitous Knowledge Discovery in users.
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Affiliation(s)
- T Elizabeth Workman
- National Institutes of Health, National Library of Medicine, Lister Hill National Center for Biomedical Communications, Bethesda, MD, USA.
| | - Marcelo Fiszman
- National Institutes of Health, National Library of Medicine, Lister Hill National Center for Biomedical Communications, Bethesda, MD, USA
| | - Michael J Cairelli
- National Institutes of Health, National Library of Medicine, Lister Hill National Center for Biomedical Communications, Bethesda, MD, USA
| | - Diane Nahl
- University of Hawai'i, Library and Information Science Program, Department of Information and Computer Sciences, Honolulu, HI, USA
| | - Thomas C Rindflesch
- National Institutes of Health, National Library of Medicine, Lister Hill National Center for Biomedical Communications, Bethesda, MD, USA
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Liff R, Rovio-Johansson A. Systematic and serendipitous discoveries: a shift in sensemaking. JOURNAL OF DOCUMENTATION 2015. [DOI: 10.1108/jd-08-2014-0107] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Purpose
– The purpose of this paper is to enrich the theoretical understanding of the phenomenon of sensemaking where a conceptual shift was provoked by a serendipitous encounter.
Design/methodology/approach
– A theoretical framework consisting of three elements of reflexivity: the cognitive, the social, and the normative, all of which support the study. Semi-structured interviews were conducted in the investigation of a serendipitous Episode that occurred in a larger research project. This Episode took place at a meeting between a social welfare officer and a psychologist in which they discussed the treatment of a psychiatric patient. When the psychologist left the meeting for a brief period, the researchers, unexpectedly, were able to interview the social welfare officer alone.
Findings
– This interview revealed a deviation from the institutionalized patient treatment procedure that was explained to the researchers in earlier interviews. The study shows that shifts in sensemaking are possible when researchers are open to serendipitous encounters. This shift in sensemaking in this Episode was strategic because it concerned the three most important aspects of the actor’s decision making: how to make diagnosis, treatments, and cooperate around the patient.
Research limitations/implications
– It is recommended that researchers use the theoretical framework of reflexivity to test their sensemaking processes as well as remain open to changes in planned, traditional methodological approaches.
Originality/value
– The study applies a post-hoc analysis with reflections on serendipitous events that may guide researchers when they encounter unanticipated events and make anomalous discoveries.
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Jiang T, Liu F, Chi Y. Online information encountering: modeling the process and influencing factors. JOURNAL OF DOCUMENTATION 2015. [DOI: 10.1108/jd-07-2014-0100] [Citation(s) in RCA: 26] [Impact Index Per Article: 2.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Purpose
– Information encountering is the serendipitous acquisition of information that requires low or no involvement and expectation of users. The purpose of this paper is to model the explicit process and the implicit factors of online information encountering, i.e. how and why it occurs.
Design/methodology/approach
– The critical incident technique was adopted to collect qualitative data from 16 interview participants. They contributed 27 true incidents of online information encountering which were used to identify the key phases of the encountering process. They also commented on the factors that they thought had an influence on the chance of the occurrence of encountering.
Findings
– The macro-process of information encountering is composed of three phases. First, browsing, searching, or social interaction provides the context for encountering; second, the encountering occurrence consists of three steps – noticing the stimuli, examining the content, and acquiring interesting or useful content; and third, the information encountered will be explored further, saved, used, or shared. The 14 influencing factors of information encountering obtained divide into three clusters. User-related factors include sensitivity, emotions, expertise, attitudes, intentionality, curiosity, activity diversity; information-related factors include type, relevance, quality, visibility, and sources; and environment-related factors include time limits and interface usability.
Originality/value
– This study engenders useful implications for designing information encountering experience. The changeable nature of some influencing factors suggests that encountering can be elicited through the purposive design of encountering support features or even encountering systems, and the macro-process depicts the natural occurring mechanisms of encountering for the design to follow.
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Radford GP, Radford ML, Lingel J. The library as heterotopia: Michel Foucault and the experience of library space. JOURNAL OF DOCUMENTATION 2015. [DOI: 10.1108/jd-01-2014-0006] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
Purpose
– Using Michel Foucault’s notion of heterotopia as a guide, the purpose of this paper is to explore the implications of considering the library as place, and specifically as a place that has the “curious property of being in relation with all the other sites, but in such a way as to suspect, neutralize, or invent the set of relations that they happen to designate, mirror, or reflect” (Foucault, 1986a, p. 24).
Design/methodology/approach
– The paper draws upon a range of literary examples and from biographical accounts of authors such as Alan Bennett, Michel Foucault, and Umberto Eco to show how the library space operates as a heterotopia.
Findings
– The paper finds that drawing together the constructs of heterotopia and serendipity can enrich the understanding of how libraries are experienced as sites of play, creativity, and adventure.
Originality/value
– Foucault’s concept of heterotopia is offered as an original and useful frame that can account for the range of experiences and associations uniquely attached to the library.
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Pontis S, Kefalidou G, Blandford A, Forth J, Makri S, Sharples S, Wiggins G, Woods M. Academics' responses to encountered information: Context matters. J Assoc Inf Sci Technol 2015. [DOI: 10.1002/asi.23502] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
Affiliation(s)
- Sheila Pontis
- Interaction Centre; University College London; Malet Place Engineering Building (8th Floor), Gower Street London WC1E 6BT UK
| | - Genovefa Kefalidou
- Human Factors Research Group; Faculty of Science; University of Nottingham; Geospatial Building, Jubilee Campus, Wollaton Road Nottingham NG8 1BB UK
| | - Ann Blandford
- Interaction Centre; University College London; Malet Place Engineering Building (8th Floor), Gower Street London WC1E 6BT UK
| | - Jamie Forth
- School of Electronic Engineering and Computer Science; Queen Mary University of London; Mile End Road London E1 4FZ UK
| | - Stephann Makri
- School of Informatics; Department of Computing; City University London; Northampton Square London EC1V 0HB UK
| | - Sarah Sharples
- Human Factors Research Group; Faculty of Science; University of Nottingham; Geospatial Building, Jubilee Campus, Wollaton Road Nottingham NG8 1BB England
| | - Geraint Wiggins
- School of Electronic Engineering and Computer Science; Queen Mary University of London; Mile End Road London E1 4FZ UK
| | - Mel Woods
- Visual Research Centre; Dundee Contemporary Arts; University of Dundee; 152 Nethergate Dundee DD1 4DY Scotland
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Abstract
Purpose
– The purpose of this paper is to explore the concept of serendipity and approaches to its study particularly in relation to information studies.
Design/methodology/approach
– The origins of the term serendipity are described and its elaboration as an exploratory and explanatory concept in science and the social sciences are outlined. The distinction between serendipity and serendipity pattern is explained and theoretical and empirical studies of both serendipity and the serendipity patterns are explored. The relationship between information encountering is described. Empirical studies of serendipity using Citation Classics and other research approaches in information studies are described.
Findings
– The discrepancy between occurrences of serendipity in studies using Citation Classics and reported serendipity in philosophy of science, research anecdotes, information encountering and information seeking by inter-disciplinary researchers is highlighted. A comparison between a process model of serendipity and serendipity as an emergent behavioural characteristic are indicates directions for future research.
Originality/value
– The paper provides and original synthesis of the theoretical and empirical literature on serendipity with particular reference to work in information studies and an indication of the methodological difficulties involved in its study.
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