A Blind Watermarking Model of the 3D Object and the Polygonal Mesh Objects for Securing Copyright.
COMPUTATIONAL INTELLIGENCE AND NEUROSCIENCE 2021;
2021:1392903. [PMID:
34887910 PMCID:
PMC8651367 DOI:
10.1155/2021/1392903]
[Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 10/08/2021] [Accepted: 10/19/2021] [Indexed: 11/26/2022]
Abstract
In this paper, we propose a novel model for 3D object watermarking. The proposed method is based on the properties of the discrete cosine transform (DCT) of the 3D object vertices to embed a secret grayscale image three times. The watermarking process takes place by using the vertices coefficients and the encrypted image pixels. Moreover, the extraction process is totally blind based on the reverse steps of the embedding process to recover the secret grayscale image. Various performance aspects of the method are measured and compared between the original 3D object and the watermarked one using Euclidean distance, Manhattan distance, cosine distance, and correlation distance. The obtained results show that the proposed model provides better performances in terms of execution time and invisibility.
Collapse