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Number Cited by Other Article(s)
1
Tato A, Nkambou R. Infusing Expert Knowledge Into a Deep Neural Network Using Attention Mechanism for Personalized Learning Environments. Front Artif Intell 2022;5:921476. [PMID: 35719689 PMCID: PMC9203682 DOI: 10.3389/frai.2022.921476] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/15/2022] [Accepted: 05/13/2022] [Indexed: 11/19/2022]  Open
2
Mitre-Ortiz A, Muñoz-Arteaga J, Cardona-Reyes H. Developing a model to evaluate and improve user experience with hand motions in virtual reality environments. UNIVERSAL ACCESS IN THE INFORMATION SOCIETY 2022;22:1-15. [PMID: 35637697 PMCID: PMC9132763 DOI: 10.1007/s10209-022-00882-y] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Accepted: 04/28/2022] [Indexed: 06/15/2023]
3
Gu C, Chen J, Yang C, Wei W, Jiang Q, Jiang L, Wu Q, Lin SY, Yang Y. Effects of AR Picture Books on German Teaching in Universities. J Intell 2022;10:jintelligence10010013. [PMID: 35225928 PMCID: PMC8884012 DOI: 10.3390/jintelligence10010013] [Citation(s) in RCA: 4] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/12/2022] [Revised: 02/03/2022] [Accepted: 02/08/2022] [Indexed: 02/04/2023]  Open
4
Deceptive Actions to Improve the Attribution of Rationality to Playing Robotic Agents. Int J Soc Robot 2021. [DOI: 10.1007/s12369-020-00647-8] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
5
Hui W, Aiyuan L. A systematic approach for English education model based on the neural network algorithm. JOURNAL OF INTELLIGENT & FUZZY SYSTEMS 2021. [DOI: 10.3233/jifs-189383] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
6
Wang J, Wang W, Ren S, Shi W, Hou ZG. Engagement Enhancement Based on Human-in-the-Loop Optimization for Neural Rehabilitation. Front Neurorobot 2020;14:596019. [PMID: 33304263 PMCID: PMC7693715 DOI: 10.3389/fnbot.2020.596019] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/18/2020] [Accepted: 09/22/2020] [Indexed: 11/13/2022]  Open
7
Dzedzickis A, Kaklauskas A, Bucinskas V. Human Emotion Recognition: Review of Sensors and Methods. SENSORS (BASEL, SWITZERLAND) 2020;20:E592. [PMID: 31973140 PMCID: PMC7037130 DOI: 10.3390/s20030592] [Citation(s) in RCA: 96] [Impact Index Per Article: 24.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 12/11/2019] [Revised: 01/10/2020] [Accepted: 01/12/2020] [Indexed: 11/16/2022]
8
Darzi A, Wondra T, McCrea S, Novak D. Classification of Multiple Psychological Dimensions in Computer Game Players Using Physiology, Performance, and Personality Characteristics. Front Neurosci 2019;13:1278. [PMID: 31849589 PMCID: PMC6888016 DOI: 10.3389/fnins.2019.01278] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/04/2019] [Accepted: 11/11/2019] [Indexed: 12/03/2022]  Open
9
Pirovano M, Mainetti R, Baud-Bovy G, Lanzi PL, Borghese NA. Intelligent Game Engine for Rehabilitation (IGER). IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2016. [DOI: 10.1109/tciaig.2014.2368392] [Citation(s) in RCA: 28] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
10
Prendinger H, Puntumapon K, Madruga M. Extending Real-Time Challenge Balancing to Multiplayer Games: A Study on Eco-Driving. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2016. [DOI: 10.1109/tciaig.2014.2364258] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
11
Bauckhage C, Drachen A, Sifa R. Clustering Game Behavior Data. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2015. [DOI: 10.1109/tciaig.2014.2376982] [Citation(s) in RCA: 57] [Impact Index Per Article: 6.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
12
Wang D, Tan AH. Creating Autonomous Adaptive Agents in a Real-Time First-Person Shooter Computer Game. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2015. [DOI: 10.1109/tciaig.2014.2336702] [Citation(s) in RCA: 30] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
13
Roberts J, Chen K. Learning-Based Procedural Content Generation. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2015. [DOI: 10.1109/tciaig.2014.2335273] [Citation(s) in RCA: 18] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
14
Li YN, Yao C, Li DJ, Zhang K. Adaptive difficulty scales for Parkour games. JOURNAL OF VISUAL LANGUAGES AND COMPUTING 2014. [DOI: 10.1016/j.jvlc.2014.09.003] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
15
Borghese NA, Murray D, Paraschiv-Ionescu A, de Bruin ED, Bulgheroni M, Steblin A, Luft A, Parra C. Rehabilitation at Home: A Comprehensive Technological Approach. ACTA ACUST UNITED AC 2014. [DOI: 10.1007/978-3-642-54816-1_16] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/16/2023]
16
Halim Z, Baig AR, Zafar K. Evolutionary Search in the Space of Rules for Creation of New Two-Player Board Games. INT J ARTIF INTELL T 2014. [DOI: 10.1142/s0218213013500280] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
17
Gow J, Baumgarten R, Cairns P, Colton S, Miller P. Unsupervised Modeling of Player Style With LDA. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2012. [DOI: 10.1109/tciaig.2012.2213600] [Citation(s) in RCA: 25] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
18
Shaker N, Togelius J, Yannakakis GN, Weber B, Shimizu T, Hashiyama T, Sorenson N, Pasquier P, Mawhorter P, Takahashi G, Smith G, Baumgarten R. The 2010 Mario AI Championship: Level Generation Track. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2011. [DOI: 10.1109/tciaig.2011.2166267] [Citation(s) in RCA: 69] [Impact Index Per Article: 5.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/11/2022]
19
Tan CH, Tan KC, Tay A. Dynamic Game Difficulty Scaling Using Adaptive Behavior-Based AI. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2011. [DOI: 10.1109/tciaig.2011.2158434] [Citation(s) in RCA: 42] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
20
Dormans J, Bakkes S. Generating Missions and Spaces for Adaptable Play Experiences. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2011. [DOI: 10.1109/tciaig.2011.2149523] [Citation(s) in RCA: 40] [Impact Index Per Article: 3.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
21
Adaptivity Challenges in Games and Simulations: A Survey. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2011. [DOI: 10.1109/tciaig.2011.2152841] [Citation(s) in RCA: 117] [Impact Index Per Article: 9.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
22
Pedersen C, Togelius J, Yannakakis G. Modeling Player Experience for Content Creation. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2010. [DOI: 10.1109/tciaig.2010.2043950] [Citation(s) in RCA: 122] [Impact Index Per Article: 8.7] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
23
Hao Wang, Yang Gao, Xingguo Chen. RL-DOT: A Reinforcement Learning NPC Team for Playing Domination Games. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2010. [DOI: 10.1109/tciaig.2009.2037972] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
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