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Han Y, Abowd GD, Stasko J. IntiVisor: A Visual Analytics System for Interaction Log Analysis. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:1772-1784. [PMID: 38416614 DOI: 10.1109/tvcg.2024.3370637] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/01/2024]
Abstract
Application developers frequently augment their code to produce event logs of specific operations performed by their users. Subsequent analysis of these event logs can help provide insight about the users' behavior relative to its intended use. The analysis process typically includes both event organization and pattern discovery activities. However, most existing visual analytics systems for interaction log analysis excel at supporting pattern discovery and overlook the importance of flexible event organization. This omission limits the practical application of these systems. Therefore, we developed a novel visual analytics system called IntiVisor that implements the entire end-to-end interaction analysis approach. An evaluation of the system with interaction data from four visualization applications showed the value and importance of supporting event organization in interaction log analysis.
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Wyss A, Morgenshtern G, Hirsch-Husler A, Bernard J. DaedalusData: Exploration, Knowledge Externalization and Labeling of Particles in Medical Manufacturing - A Design Study. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:54-64. [PMID: 39312428 DOI: 10.1109/tvcg.2024.3456329] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/25/2024]
Abstract
In medical diagnostics of both early disease detection and routine patient care, particle-based contamination of in-vitro diagnostics consumables poses a significant threat to patients. Objective data-driven decision-making on the severity of contamination is key for reducing patient risk, while saving time and cost in quality assessment. Our collaborators introduced us to their quality control process, including particle data acquisition through image recognition, feature extraction, and attributes reflecting the production context of particles. Shortcomings in the current process are limitations in exploring thousands of images, data-driven decision making, and ineffective knowledge externalization. Following the design study methodology, our contributions are a characterization of the problem space and requirements, the development and validation of DaedalusData, a comprehensive discussion of our study's learnings, and a generalizable framework for knowledge externalization. DaedalusData is a visual analytics system that enables domain experts to explore particle contamination patterns, label particles in label alphabets, and externalize knowledge through semi-supervised label-informed data projections. The results of our case study and user study show high usability of DaedalusData and its efficient support of experts in generating comprehensive overviews of thousands of particles, labeling of large quantities of particles, and externalizing knowledge to augment the dataset further. Reflecting on our approach, we discuss insights on dataset augmentation via human knowledge externalization, and on the scalability and trade-offs that come with the adoption of this approach in practice.
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Eckelt K, Gadhave K, Lex A, Streit M. Loops: Leveraging Provenance and Visualization to Support Exploratory Data Analysis in Notebooks. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:1213-1223. [PMID: 39312426 DOI: 10.1109/tvcg.2024.3456186] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/25/2024]
Abstract
Exploratory data science is an iterative process of obtaining, cleaning, profiling, analyzing, and interpreting data. This cyclical way of working creates challenges within the linear structure of computational notebooks, leading to issues with code quality, recall, and reproducibility. To remedy this, we present Loops, a set of visual support techniques for iterative and exploratory data analysis in computational notebooks. Loops leverages provenance information to visualize the impact of changes made within a notebook. In visualizations of the notebook provenance, we trace the evolution of the notebook over time and highlight differences between versions. Loops visualizes the provenance of code, markdown, tables, visualizations, and images and their respective differences. Analysts can explore these differences in detail in a separate view. Loops not only makes the analysis process transparent but also supports analysts in their data science work by showing the effects of changes and facilitating comparison of multiple versions. We demonstrate our approach's utility and potential impact in two use cases and feedback from notebook users from various backgrounds. This paper and all supplemental materials are available at https://osf.io/79eyn.
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Rahman MD, Quadri GJ, Doppalapudi B, Szafir DA, Rosen P. A Qualitative Analysis of Common Practices in Annotations: A Taxonomy and Design Space. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:360-370. [PMID: 39250402 DOI: 10.1109/tvcg.2024.3456359] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/11/2024]
Abstract
Annotations play a vital role in highlighting critical aspects of visualizations, aiding in data externalization and exploration, collaborative sensemaking, and visual storytelling. However, despite their widespread use, we identified a lack of a design space for common practices for annotations. In this paper, we evaluated over 1,800 static annotated charts to understand how people annotate visualizations in practice. Through qualitative coding of these diverse real-world annotated charts, we explored three primary aspects of annotation usage patterns: analytic purposes for chart annotations (e.g., present, identify, summarize, or compare data features), mechanisms for chart annotations (e.g., types and combinations of annotations used, frequency of different annotation types across chart types, etc.), and the data source used to generate the annotations. We then synthesized our findings into a design space of annotations, highlighting key design choices for chart annotations. We presented three case studies illustrating our design space as a practical framework for chart annotations to enhance the communication of visualization insights. All supplemental materials are available at https://shorturl.at/bAGM1.
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Block JE, Esmaeili S, Ragan ED, Goodall JR, Richardson GD. The Influence of Visual Provenance Representations on Strategies in a Collaborative Hand-off Data Analysis Scenario. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1113-1123. [PMID: 36155463 DOI: 10.1109/tvcg.2022.3209495] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
Conducting data analysis tasks rarely occur in isolation. Especially in intelligence analysis scenarios where different experts contribute knowledge to a shared understanding, members must communicate how insights develop to establish common ground among collaborators. The use of provenance to communicate analytic sensemaking carries promise by describing the interactions and summarizing the steps taken to reach insights. Yet, no universal guidelines exist for communicating provenance in different settings. Our work focuses on the presentation of provenance information and the resulting conclusions reached and strategies used by new analysts. In an open-ended, 30-minute, textual exploration scenario, we qualitatively compare how adding different types of provenance information (specifically data coverage and interaction history) affects analysts' confidence in conclusions developed, propensity to repeat work, filtering of data, identification of relevant information, and typical investigation strategies. We see that data coverage (i.e., what was interacted with) provides provenance information without limiting individual investigation freedom. On the other hand, while interaction history (i.e., when something was interacted with) does not significantly encourage more mimicry, it does take more time to comfortably understand, as represented by less confident conclusions and less relevant information-gathering behaviors. Our results contribute empirical data towards understanding how provenance summarizations can influence analysis behaviors.
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Visionary: a framework for analysis and visualization of provenance data. Knowl Inf Syst 2022. [DOI: 10.1007/s10115-021-01645-6] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/19/2022]
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Lohfink AP, Anton SDD, Leitte H, Garth C. Knowledge Rocks: Adding Knowledge Assistance to Visualization Systems. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:1117-1127. [PMID: 34591761 DOI: 10.1109/tvcg.2021.3114687] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
We present Knowledge Rocks, an implementation strategy and guideline for augmenting visualization systems to knowledge-assisted visualization systems, as defined by the KAVA model. Visualization systems become more and more sophisticated. Hence, it is increasingly important to support users with an integrated knowledge base in making constructive choices and drawing the right conclusions. We support the effective reactivation of visualization software resources by augmenting them with knowledge-assistance. To provide a general and yet supportive implementation strategy, we propose an implementation process that bases on an application-agnostic architecture. This architecture is derived from existing knowledge-assisted visualization systems and the KAVA model. Its centerpiece is an ontology that is able to automatically analyze and classify input data, linked to a database to store classified instances. We discuss design decisions and advantages of the KR framework and illustrate its broad area of application in diverse integration possibilities of this architecture into an existing visualization system. In addition, we provide a detailed case study by augmenting an it-security system with knowledge-assistance facilities.
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Bolte F, Bruckner S. Vis-a-Vis: Visual Exploration of Visualization Source Code Evolution. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:3153-3167. [PMID: 31902764 DOI: 10.1109/tvcg.2019.2963651] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
Developing an algorithm for a visualization prototype often involves the direct comparison of different development stages and design decisions, and even minor modifications may dramatically affect the results. While existing development tools provide visualizations for gaining general insight into performance and structural aspects of the source code, they neglect the central importance of result images unique to graphical algorithms. In this article, we present a novel approach that enables visualization programmers to simultaneously explore the evolution of their algorithm during the development phase together with its corresponding visual outcomes by providing an automatically updating meta visualization. Our interactive system allows for the direct comparison of all development states on both the visual and the source code level, by providing easy to use navigation and comparison tools. The on-the-fly construction of difference images, source code differences, and a visual representation of the source code structure further enhance the user's insight into the states' interconnected changes over time. Our solution is accessible via a web-based interface that provides GPU-accelerated live execution of C++ and GLSL code, as well as supporting a domain-specific programming language for scientific visualization.
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Zakopcanova K, Rehacek M, Batrna J, Plakinger D, Stoppel S, Kozlikova B. Visilant: Visual Support for the Exploration and Analytical Process Tracking in Criminal Investigations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:881-890. [PMID: 33048690 DOI: 10.1109/tvcg.2020.3030356] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
Abstract
The daily routine of criminal investigators consists of a thorough analysis of highly complex and heterogeneous data of crime cases. Such data can consist of case descriptions, testimonies, criminal networks, spatial and temporal information, and virtually any other data that is relevant for the case. Criminal investigators work under heavy time pressure to analyze the data for relationships, propose and verify several hypotheses, and derive conclusions, while the data can be incomplete or inconsistent and is changed and updated throughout the investigation, as new findings are added to the case. Based on a four-year intense collaboration with criminalists, we present a conceptual design for a visual tool supporting the investigation workflow and Visilant, a web-based tool for the exploration and analysis of criminal data guided by the proposed design. Visilant aims to support namely the exploratory part of the investigation pipeline, from case overview, through exploration and hypothesis generation, to the case presentation. Visilant tracks the reasoning process and as the data is changing, it informs investigators which hypotheses are affected by the data change and should be revised. The tool was evaluated by senior criminology experts within two sessions and their feedback is summarized in the paper. Additional supplementary material contains the technical details and exemplary case study.
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Henry WC, Peterson GL. SensorRE: Provenance support for software reverse engineers. Comput Secur 2020. [DOI: 10.1016/j.cose.2020.101865] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/30/2022]
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Chen S, Li J, Andrienko G, Andrienko N, Wang Y, Nguyen PH, Turkay C. Supporting Story Synthesis: Bridging the Gap between Visual Analytics and Storytelling. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2020; 26:2499-2516. [PMID: 30582542 DOI: 10.1109/tvcg.2018.2889054] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/09/2023]
Abstract
Visual analytics usually deals with complex data and uses sophisticated algorithmic, visual, and interactive techniques supporting the analysis. Findings and results of the analysis often need to be communicated to an audience that lacks visual analytics expertise. This requires analysis outcomes to be presented in simpler ways than that are typically used in visual analytics systems. However, not only analytical visualizations may be too complex for target audiences but also the information that needs to be presented. Analysis results may consist of multiple components, which may involve multiple heterogeneous facets. Hence, there exists a gap on the path from obtaining analysis findings to communicating them, within which two main challenges lie: information complexity and display complexity. We address this problem by proposing a general framework where data analysis and result presentation are linked by story synthesis, in which the analyst creates and organises story contents. Unlike previous research, where analytic findings are represented by stored display states, we treat findings as data constructs. We focus on selecting, assembling and organizing findings for further presentation rather than on tracking analysis history and enabling dual (i.e., explorative and communicative) use of data displays. In story synthesis, findings are selected, assembled, and arranged in meaningful layouts that take into account the structure of information and inherent properties of its components. We propose a workflow for applying the proposed conceptual framework in designing visual analytics systems and demonstrate the generality of the approach by applying it to two diverse domains, social media and movement analysis.
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Hoque E, Agrawala M. Searching the Visual Style and Structure of D3 Visualizations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2020; 26:1236-1245. [PMID: 31442980 DOI: 10.1109/tvcg.2019.2934431] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
We present a search engine for D3 visualizations that allows queries based on their visual style and underlying structure. To build the engine we crawl a collection of 7860 D3 visualizations from the Web and deconstruct each one to recover its data, its data-encoding marks and the encodings describing how the data is mapped to visual attributes of the marks. We also extract axes and other non-data-encoding attributes of marks (e.g., typeface, background color). Our search engine indexes this style and structure information as well as metadata about the webpage containing the chart. We show how visualization developers can search the collection to find visualizations that exhibit specific design characteristics and thereby explore the space of possible designs. We also demonstrate how researchers can use the search engine to identify commonly used visual design patterns and we perform such a demographic design analysis across our collection of D3 charts. A user study reveals that visualization developers found our style and structure based search engine to be significantly more useful and satisfying for finding different designs of D3 charts, than a baseline search engine that only allows keyword search over the webpage containing a chart.
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Walch A, Schwarzler M, Luksch C, Eisemann E, Gschwandtner T. LightGuider: Guiding Interactive Lighting Design using Suggestions, Provenance, and Quality Visualization. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2020; 26:569-578. [PMID: 31443004 DOI: 10.1109/tvcg.2019.2934658] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
LightGuider is a novel guidance-based approach to interactive lighting design, which typically consists of interleaved 3D modeling operations and light transport simulations. Rather than having designers use a trial-and-error approach to match their illumination constraints and aesthetic goals, LightGuider supports the process by simulating potential next modeling steps that can deliver the most significant improvements. LightGuider takes predefined quality criteria and the current focus of the designer into account to visualize suggestions for lighting-design improvements via a specialized provenance tree. This provenance tree integrates snapshot visualizations of how well a design meets the given quality criteria weighted by the designer's preferences. This integration facilitates the analysis of quality improvements over the course of a modeling workflow as well as the comparison of alternative design solutions. We evaluate our approach with three lighting designers to illustrate its usefulness.
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