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Bako HK, Liu X, Ko G, Song H, Battle L, Liu Z. Unveiling How Examples Shape Visualization Design Outcomes. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:1137-1147. [PMID: 39255158 DOI: 10.1109/tvcg.2024.3456407] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/12/2024]
Abstract
Visualization designers (e.g., journalists or data analysts) often rely on examples to explore the space of possible designs, yet we have little insight into how examples shape data visualization design outcomes. While the effects of examples have been studied in other disciplines, such as web design or engineering, the results are not readily applicable to visualization due to inconsistencies in findings and challenges unique to visualization design. Towards bridging this gap, we conduct an exploratory experiment involving 32 data visualization designers focusing on the influence of five factors (timing, quantity, diversity, data topic similarity, and data schema similarity) on objectively measurable design outcomes (e.g., numbers of designs and idea transfers). Our quantitative analysis shows that when examples are introduced after initial brainstorming, designers curate examples with topics less similar to the dataset they are working on and produce more designs with a high variation in visualization components. Also, designers copy more ideas from examples with higher data schema similarities. Our qualitative analysis of participants' thought processes provides insights into why designers incorporate examples into their designs, revealing potential factors that have not been previously investigated. Finally, we discuss how our results inform how designers may use examples during design ideation as well as future research on quantifying designs and supporting example-based visualization design. All supplemental materials are available in our OSF repo.
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Lan X, Liu Y. "I Came Across a Junk": Understanding Design Flaws of Data Visualization from the Public's Perspective. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:393-403. [PMID: 39255162 DOI: 10.1109/tvcg.2024.3456341] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/12/2024]
Abstract
The visualization community has a rich history of reflecting upon visualization design flaws. Although research in this area has remained lively, we believe it is essential to continuously revisit this classic and critical topic in visualization research by incorporating more empirical evidence from diverse sources, characterizing new design flaws, building more systematic theoretical frameworks, and understanding the underlying reasons for these flaws. To address the above gaps, this work investigated visualization design flaws through the lens of the public, constructed a framework to summarize and categorize the identified flaws, and explored why these flaws occur. Specifically, we analyzed 2227 flawed data visualizations collected from an online gallery and derived a design task-associated taxonomy containing 76 specific design flaws. These flaws were further classified into three high-level categories (i.e., misinformation, uninformativeness, unsociability) and ten subcategories (e.g., inaccuracy, unfairness, ambiguity). Next, we organized five focus groups to explore why these design flaws occur and identified seven causes of the flaws. Finally, we proposed a research agenda for combating visualization design flaws and summarize nine research opportunities.
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Stokes C, Hu C, Hearst MA. "It's a Good Idea to Put It Into Words": Writing 'Rudders' in the Initial Stages of Visualization Design. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:1126-1136. [PMID: 39255159 DOI: 10.1109/tvcg.2024.3456324] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/12/2024]
Abstract
Written language is a useful tool for non-visual creative activities like composing essays and planning searches. This paper investigates the integration of written language into the visualization design process. We create the idea of a 'writing rudder,' which acts as a guiding force or strategy for the designer. Via an interview study of 24 working visualization designers, we first established that only a minority of participants systematically use writing to aid in design. A second study with 15 visualization designers examined four different variants of written rudders: asking questions, stating conclusions, composing a narrative, and writing titles. Overall, participants had a positive reaction; designers recognized the benefits of explicitly writing down components of the design and indicated that they would use this approach in future design work. More specifically, two approaches - writing questions and writing conclusions/takeaways - were seen as beneficial across the design process, while writing narratives showed promise mainly for the creation stage. Although concerns around potential bias during data exploration were raised, participants also discussed strategies to mitigate such concerns. This paper contributes to a deeper understanding of the interplay between language and visualization, and proposes a straightforward, lightweight addition to the visualization design process.
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Li H, Xue T, Zhang A, Luo X, Kong L, Huang G. The application and impact of artificial intelligence technology in graphic design: A critical interpretive synthesis. Heliyon 2024; 10:e40037. [PMID: 39559215 PMCID: PMC11570473 DOI: 10.1016/j.heliyon.2024.e40037] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/24/2024] [Revised: 10/30/2024] [Accepted: 10/30/2024] [Indexed: 11/20/2024] Open
Abstract
In the field of graphic design, the application of Artificial Intelligence (AI) is reshaping the design process. This study employs the Critical Interpretive Synthesis (CIS) approach to explore the impacts and challenges of AI on graphic design. Through a comprehensive review of 33 papers, this research reveals four research paradigms of AI in graphic design: Artificial Intelligence Driven Design Automation and Generation (AIDAG), Artificial Intelligence Assisted Graphic Design and Image Processing (AGDIP), Artificial Intelligence in Art and Creative Design Processes (AACDP), and Artificial Intelligence Enhanced Visual Attention and Emotional Response Modeling (AVERM). These paradigms demonstrate the multidimensional role of AI in design, ranging from automation to emotional interaction. The findings suggest that AI serves a dual role as both a design tool and a medium for innovation. AI not only enhances the automation and efficiency of the design process but also fosters designers' creative thinking and understanding of users' emotional needs. This study also proposes a path for the application of the four paradigms in the graphic design process, providing effective design ideas for future design workflows.
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Affiliation(s)
- Hong Li
- Faculty of Humanities and Arts, Macau University of Science and Technology, Avenida Wai Long, Taipa, Macau, 999078, China
| | - Tao Xue
- Faculty of Humanities and Arts, Macau University of Science and Technology, Avenida Wai Long, Taipa, Macau, 999078, China
| | - Aijia Zhang
- Faculty of Humanities and Arts, Macau University of Science and Technology, Avenida Wai Long, Taipa, Macau, 999078, China
| | - Xuexing Luo
- Faculty of Humanities and Arts, Macau University of Science and Technology, Avenida Wai Long, Taipa, Macau, 999078, China
| | - Lingqi Kong
- Faculty of Humanities and Arts, Macau University of Science and Technology, Avenida Wai Long, Taipa, Macau, 999078, China
| | - Guanghui Huang
- Faculty of Humanities and Arts, Macau University of Science and Technology, Avenida Wai Long, Taipa, Macau, 999078, China
- Zhuhai M.U.S.T. Science and Technology Research Institute, Zhuhai, Guangdong, China
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Goodwin S, Saunders T, Aitken J, Baade P, Chandrasiri U, Cook D, Cramb S, Duncan E, Kobakian S, Roberts J, Mengersen K. Designing the Australian Cancer Atlas: visualizing geostatistical model uncertainty for multiple audiences. J Am Med Inform Assoc 2024; 31:2447-2454. [PMID: 39135444 PMCID: PMC11491590 DOI: 10.1093/jamia/ocae212] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/02/2024] [Revised: 07/05/2024] [Accepted: 07/31/2024] [Indexed: 10/22/2024] Open
Abstract
OBJECTIVE The Australian Cancer Atlas (ACA) aims to provide small-area estimates of cancer incidence and survival in Australia to help identify and address geographical health disparities. We report on the 21-month user-centered design study to visualize the data, in particular, the visualization of the estimate uncertainty for multiple audiences. MATERIALS AND METHODS The preliminary phases included a scoping study, literature review, and target audience focus groups. Several methods were used to reach the wide target audience. The design and development stage included digital prototyping in parallel with Bayesian model development. Feedback was sought from multiple workshops, audience focus groups, and regular meetings throughout with an expert external advisory group. RESULTS The initial scoping identified 4 target audience groups: the general public, researchers, health practitioners, and policy makers. These target groups were consulted throughout the project to ensure the developed model and uncertainty visualizations were effective for communication. In this paper, we detail ACA features and design iterations, including the 3 complementary ways in which uncertainty is communicated: the wave plot, the v-plot, and color transparency. DISCUSSION We reflect on the methods, design iterations, decision-making process, and document lessons learned for future atlases. CONCLUSION The ACA has been hugely successful since launching in 2018. It has received over 62 000 individual users from over 100 countries and across all target audiences. It has been replicated in other countries and the second version of the ACA was launched in May 2024. This paper provides rich documentation for future projects.
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Affiliation(s)
- Sarah Goodwin
- Human-Centred Computing, Faculty of Information Technology, Monash University, Clayton, VIC 3800, Australia
| | - Thom Saunders
- ViseR, Queensland University of Technology (QUT), Brisbane, QLD 4000, Australia
| | - Joanne Aitken
- Viertel Cancer Research Centre, Cancer Council Queensland (CCQ), Fortitude Valley, QLD 4006, Australia
| | - Peter Baade
- Viertel Cancer Research Centre, Cancer Council Queensland (CCQ), Fortitude Valley, QLD 4006, Australia
| | - Upeksha Chandrasiri
- Viertel Cancer Research Centre, Cancer Council Queensland (CCQ), Fortitude Valley, QLD 4006, Australia
| | - Dianne Cook
- Department of Econometrics and Business Statistics, Monash University, Clayton, VIC 3800, Australia
| | - Susanna Cramb
- Australian Centre for Health Services Innovation, School of Public Health & Social Work, Queensland University of Technology (QUT), Kelvin Grove, QLD 4059, Australia
| | - Earl Duncan
- Health Workforce Data Intelligence Unit, Australian Government Department of Health and Aged Care, Philip, ACT 2606, Australia
- School of Mathematical Sciences, Queensland University of Technology (QUT), Brisbane, QLD 4000, Australia
| | - Stephanie Kobakian
- School of Mathematical Sciences, Queensland University of Technology (QUT), Brisbane, QLD 4000, Australia
| | - Jessie Roberts
- School of Mathematical Sciences, Queensland University of Technology (QUT), Brisbane, QLD 4000, Australia
| | - Kerrie Mengersen
- School of Mathematical Sciences, Queensland University of Technology (QUT), Brisbane, QLD 4000, Australia
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Basole RC, Major T, Basole RC, Ferrise F. Generative AI for Visualization: Opportunities and Challenges. IEEE COMPUTER GRAPHICS AND APPLICATIONS 2024; 44:55-64. [PMID: 38526875 DOI: 10.1109/mcg.2024.3362168] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/27/2024]
Abstract
Recent developments in artificial intelligence (AI) and machine learning (ML) have led to the creation of powerful generative AI methods and tools capable of producing text, code, images, and other media in response to user prompts. Significant interest in the technology has led to speculation about what fields, including visualization, can be augmented or replaced by such approaches. However, there remains a lack of understanding about which visualization activities may be particularly suitable for the application of generative AI. Drawing on examples from the field, we map current and emerging capabilities of generative AI across the different phases of the visualization lifecycle and describe salient opportunities and challenges.
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Gleicher M, Riveiro M, von Landesberger T, Deussen O, Chang R, Gillman C, Rhyne TM. A Problem Space for Designing Visualizations. IEEE COMPUTER GRAPHICS AND APPLICATIONS 2023; 43:111-120. [PMID: 37432777 DOI: 10.1109/mcg.2023.3267213] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 07/13/2023]
Abstract
Visualization researchers and visualization professionals seek appropriate abstractions of visualization requirements that permit considering visualization solutions independently from specific problems. Abstractions can help us design, analyze, organize, and evaluate the things we create. The literature has many task structures (taxonomies, typologies, etc.), design spaces, and related "frameworks" that provide abstractions of the problems a visualization is meant to address. In this Visualization Viewpoints article, we introduce a different one, a problem space that complements existing frameworks by focusing on the needs that a visualization is meant to solve. We believe it provides a valuable conceptual tool for designing and discussing visualizations.
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Bako HK, Liu X, Battle L, Liu Z. Understanding how Designers Find and Use Data Visualization Examples. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1048-1058. [PMID: 36155454 DOI: 10.1109/tvcg.2022.3209490] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
Examples are useful for inspiring ideas and facilitating implementation in visualization design. However, there is little understanding of how visualization designers use examples, and how computational tools may support such activities. In this paper, we contribute an exploratory study of current practices in incorporating visualization examples. We conducted semi-structured interviews with 15 university students and 15 professional designers. Our analysis focus on two core design activities: searching for examples and utilizing examples. We characterize observed strategies and tools for performing these activities, as well as major challenges that hinder designers' current workflows. In addition, we identify themes that cut across these two activities: criteria for determining example usefulness, curation practices, and design fixation. Given our findings, we discuss the implications for visualization design and authoring tools and highlight critical areas for future research.
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AlKadi M, Serrano V, Scott-Brown J, Plaisant C, Fekete JD, Hinrichs U, Bach B. Understanding Barriers to Network Exploration with Visualization: A Report from the Trenches. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:907-917. [PMID: 36155459 DOI: 10.1109/tvcg.2022.3209487] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
This article reports on an in-depth study that investigates barriers to network exploration with visualizations. Network visualization tools are becoming increasingly popular, but little is known about how analysts plan and engage in the visual exploration of network data-which exploration strategies they employ, and how they prepare their data, define questions, and decide on visual mappings. Our study involved a series of workshops, interaction logging, and observations from a 6-week network exploration course. Our findings shed light on the stages that define analysts' approaches to network visualization and barriers experienced by some analysts during their network visualization processes. These barriers mainly appear before using a specific tool and include defining exploration goals, identifying relevant network structures and abstractions, or creating appropriate visual mappings for their network data. Our findings inform future work in visualization education and analyst-centered network visualization tool design.
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Zhang Y, Sun Y, Gaggiano JD, Kumar N, Andris C, Parker AG. Visualization Design Practices in a Crisis: Behind the Scenes with COVID-19 Dashboard Creators. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1037-1047. [PMID: 36170401 DOI: 10.1109/tvcg.2022.3209493] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/04/2023]
Abstract
During the COVID-19 pandemic, a number of data visualizations were created to inform the public about the rapidly evolving crisis. Data dashboards, a form of information dissemination used during the pandemic, have facilitated this process by visualizing statistics regarding the number of COVID-19 cases over time. Prior work on COVID-19 visualizations has primarily focused on the design and evaluation of specific visualization systems from technology-centered perspectives. However, little is known about what occurs behind the scenes during the visualization creation processes, given the complex sociotechnical contexts in which they are embedded. Yet, such ecological knowledge is necessary to help characterize the nuances and trajectories of visualization design practices in the wild, as well as generate insights into how creators come to understand and approach visualization design on their own terms and for their own situated purposes. In this research, we conducted a qualitative interview study among dashboard creators from federal agencies, state health departments, mainstream news media outlets, and other organizations that created (often widely-used) COVID-19 dashboards to answer the following questions: how did visualization creators engage in COVID-19 dashboard design, and what tensions, conflicts, and challenges arose during this process? Our findings detail the trajectory of design practices-from creation to expansion, maintenance, and termination-that are shaped by the complex interplay between design goals, tools and technologies, labor, emerging crisis contexts, and public engagement. We particularly examined the tensions between designers and the general public involved in these processes. These conflicts, which often materialized due to a divergence between public demands and standing policies, centered around the type and amount of information to be visualized, how public perceptions shape and are shaped by visualization design, and the strategies utilized to deal with (potential) misinterpretations and misuse of visualizations. Our findings and lessons learned shed light on new ways of thinking in visualization design, focusing on the bundled activities that are invariably involved in human and nonhuman participation throughout the entire trajectory of design practice.
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11
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Durant E, Rouard M, Ganko EW, Muller C, Cleary AM, Farmer AD, Conte M, Sabot F. Ten simple rules for developing visualization tools in genomics. PLoS Comput Biol 2022; 18:e1010622. [PMID: 36355753 PMCID: PMC9648702 DOI: 10.1371/journal.pcbi.1010622] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/12/2022] Open
Affiliation(s)
- Eloi Durant
- DIADE, University of Montpellier, CIRAD, IRD, Montpellier, France
- Syngenta Seeds SAS, Saint-Sauveur, France
- Bioversity International, Parc Scientifique Agropolis II, Montpellier, France
- French Institute of Bioinformatics (IFB)—South Green Bioinformatics Platform, Bioversity, CIRAD, INRAE, IRD, Montpellier, France
| | - Mathieu Rouard
- Bioversity International, Parc Scientifique Agropolis II, Montpellier, France
- French Institute of Bioinformatics (IFB)—South Green Bioinformatics Platform, Bioversity, CIRAD, INRAE, IRD, Montpellier, France
| | - Eric W. Ganko
- Seeds Research, Syngenta Crop Protection, LLC, Research Triangle Park, Durham, North Carolina, United States of America
| | | | - Alan M. Cleary
- National Center for Genome Resources, Santa Fe, New Mexico, United States of America
| | - Andrew D. Farmer
- National Center for Genome Resources, Santa Fe, New Mexico, United States of America
| | | | - Francois Sabot
- DIADE, University of Montpellier, CIRAD, IRD, Montpellier, France
- French Institute of Bioinformatics (IFB)—South Green Bioinformatics Platform, Bioversity, CIRAD, INRAE, IRD, Montpellier, France
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Deagen ME, McCusker JP, Fateye T, Stouffer S, Brinson LC, McGuinness DL, Schadler LS. FAIR and Interactive Data Graphics from a Scientific Knowledge Graph. Sci Data 2022; 9:239. [PMID: 35624233 PMCID: PMC9142568 DOI: 10.1038/s41597-022-01352-z] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/15/2021] [Accepted: 04/26/2022] [Indexed: 11/16/2022] Open
Abstract
Graph databases capture richly linked domain knowledge by integrating heterogeneous data and metadata into a unified representation. Here, we present the use of bespoke, interactive data graphics (bar charts, scatter plots, etc.) for visual exploration of a knowledge graph. By modeling a chart as a set of metadata that describes semantic context (SPARQL query) separately from visual context (Vega-Lite specification), we leverage the high-level, declarative nature of the SPARQL and Vega-Lite grammars to concisely specify web-based, interactive data graphics synchronized to a knowledge graph. Resources with dereferenceable URIs (uniform resource identifiers) can employ the hyperlink encoding channel or image marks in Vega-Lite to amplify the information content of a given data graphic, and published charts populate a browsable gallery of the database. We discuss design considerations that arise in relation to portability, persistence, and performance. Altogether, this pairing of SPARQL and Vega-Lite-demonstrated here in the domain of polymer nanocomposite materials science-offers an extensible approach to FAIR (findable, accessible, interoperable, reusable) scientific data visualization within a knowledge graph framework.
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Affiliation(s)
- Michael E Deagen
- Department of Mechanical Engineering, University of Vermont, Burlington, VT, USA.
| | - Jamie P McCusker
- Tetherless World Constellation, Rensselaer Polytechnic Institute, Troy, NY, USA
| | - Tolulomo Fateye
- Department of Mechanical Engineering and Materials Science, Duke University, Durham, NC, USA
| | - Samuel Stouffer
- Tetherless World Constellation, Rensselaer Polytechnic Institute, Troy, NY, USA
| | - L Cate Brinson
- Department of Mechanical Engineering and Materials Science, Duke University, Durham, NC, USA
| | | | - Linda S Schadler
- Department of Mechanical Engineering, University of Vermont, Burlington, VT, USA
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Cibulski L, Schmidt J, Aigner W. Reflections on Visualization Research Projects in the Manufacturing Industry. IEEE COMPUTER GRAPHICS AND APPLICATIONS 2022; 42:21-32. [PMID: 35254980 DOI: 10.1109/mcg.2022.3156846] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/14/2023]
Abstract
The rise of Industry 4.0 and cyber-physical systems has led to an abundance of large amounts of data, particularly in the manufacturing industry. Visualization and visual analytics play essential roles in harnessing this data. They have already been acknowledged as being among the key enabling technologies in the fourth industrial revolution. However, there are many challenges attached to applying visualization successfully, both from the manufacturing industry and visualization research perspectives. As members of research institutions involved in several applied research projects dealing with visualization in manufacturing, we characterized and analyzed our experiences for a detailed qualitative view, to distill important lessons learned, and to identify research gaps. With this article, we aim to provide added value and guidance for both manufacturing engineers and visualization researchers to avoid pitfalls and make such interdisciplinary endeavors more successful.
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Ericson JD, Albert WS, Duane JN. Political affiliation moderates subjective interpretations of COVID-19 graphs. BIG DATA & SOCIETY 2022; 9:20539517221080678. [PMID: 35281347 PMCID: PMC8899844 DOI: 10.1177/20539517221080678] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/20/2023]
Abstract
We examined the relationship between political affiliation, perceptual (percentage, slope) estimates, and subjective judgements of disease prevalence and mortality across three chart types. An online survey (N = 787) exposed separate groups of participants to charts displaying (a) COVID-19 data or (b) COVID-19 data labeled 'Influenza (Flu)'. Block 1 examined responses to cross-sectional mortality data (bar graphs, treemaps); results revealed that perceptual estimates comparing mortality in two countries were similar across political affiliations and chart types (all ps > .05), while subjective judgements revealed a disease x political party interaction (p < .05). Although Democrats and Republicans provided similar proportion estimates, Democrats interpreted mortality to be higher than Republicans; Democrats also interpreted mortality to be higher for COVID-19 than Influenza. Block 2 examined responses to time series (line graphs); Democrats and Republicans estimated greater slopes for COVID-19 trend lines than Influenza lines (p < .001); subjective judgements revealed a disease x political party interaction (p < .05). Democrats and Republicans indicated similar subjective rates of change for COVID-19 trends, and Democrats indicated lower subjective rates of change for Influenza than in any other condition. Thus, while Democrats and Republicans saw the graphs similarly in terms of percentages and line slopes, their subjective interpretations diverged. While we may see graphs of infectious disease data similarly from a purely mathematical or geometric perspective, our political affiliations may moderate how we subjectively interpret the data.
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15
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Parsons P. Understanding Data Visualization Design Practice. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:665-675. [PMID: 34596554 DOI: 10.1109/tvcg.2021.3114959] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Professional roles for data visualization designers are growing in popularity, and interest in relationships between the academic research and professional practice communities is gaining traction. However, despite the potential for knowledge sharing between these communities, we have little understanding of the ways in which practitioners design in real-world, professional settings. Inquiry in numerous design disciplines indicates that practitioners approach complex situations in ways that are fundamentally different from those of researchers. In this work, I take a practice-led approach to understanding visualization design practice on its own terms. Twenty data visualization practitioners were interviewed and asked about their design process, including the steps they take, how they make decisions, and the methods they use. Findings suggest that practitioners do not follow highly systematic processes, but instead rely on situated forms of knowing and acting in which they draw from precedent and use methods and principles that are determined appropriate in the moment. These findings have implications for how visualization researchers understand and engage with practitioners, and how educators approach the training of future data visualization designers.
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Beecham R, Dykes J, Rooney C, Wong W. Design Exposition Discussion Documents for Rich Design Discourse in Applied Visualization. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:3451-3462. [PMID: 32149641 DOI: 10.1109/tvcg.2020.2979433] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/07/2023]
Abstract
We present and report on Design Exposition Discussion Documents (DExDs), a new means of fostering collaboration between visualization designers and domain experts in applied visualization research. DExDs are a collection of semi-interactive web-based documents used to promote design discourse: to communicate new visualization designs, and their underlying rationale, and to elicit feedback and new design ideas. Developed and applied during a four-year visual data analysis project in criminal intelligence, these documents enabled a series of visualization re-designs to be explored by crime analysts remotely - in a flexible and authentic way. The DExDs were found to engender a level of engagement that is qualitatively distinct from more traditional methods of feedback elicitation, supporting the kind of informed, iterative and design-led feedback that is core to applied visualization research. They also offered a solution to limited and intermittent contact between analyst and visualization researcher and began to address more intractable deficiencies, such as social desirability-bias, common to applied visualization projects. Crucially, DExDs conferred to domain experts greater agency over the design process - collaborators proposed design suggestions, justified with design knowledge, that directly influenced the re-redesigns. We provide context that allows the contributions to be transferred to a range of settings.
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Ens B, Goodwin S, Prouzeau A, Anderson F, Wang FY, Gratzl S, Lucarelli Z, Moyle B, Smiley J, Dwyer T. Uplift: A Tangible and Immersive Tabletop System for Casual Collaborative Visual Analytics. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:1193-1203. [PMID: 33074810 DOI: 10.1109/tvcg.2020.3030334] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
Abstract
Collaborative visual analytics leverages social interaction to support data exploration and sensemaking. These processes are typically imagined as formalised, extended activities, between groups of dedicated experts, requiring expertise with sophisticated data analysis tools. However, there are many professional domains that benefit from support for short 'bursts' of data exploration between a subset of stakeholders with a diverse breadth of knowledge. Such 'casual collaborative' scenarios will require engaging features to draw users' attention, with intuitive, 'walk-up and use' interfaces. This paper presents Uplift, a novel prototype system to support 'casual collaborative visual analytics' for a campus microgrid, co-designed with local stakeholders. An elicitation workshop with key members of the building management team revealed relevant knowledge is distributed among multiple experts in their team, each using bespoke analysis tools. Uplift combines an engaging 3D model on a central tabletop display with intuitive tangible interaction, as well as augmented-reality, mid-air data visualisation, in order to support casual collaborative visual analytics for this complex domain. Evaluations with expert stakeholders from the building management and energy domains were conducted during and following our prototype development and indicate that Uplift is successful as an engaging backdrop for casual collaboration. Experts see high potential in such a system to bring together diverse knowledge holders and reveal complex interactions between structural, operational, and financial aspects of their domain. Such systems have further potential in other domains that require collaborative discussion or demonstration of models, forecasts, or cost-benefit analyses to high-level stakeholders.
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Bigelow A, Williams K, Isaacs KE. Guidelines For Pursuing and Revealing Data Abstractions. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:1503-1513. [PMID: 33125328 DOI: 10.1109/tvcg.2020.3030355] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
Abstract
Many data abstraction types, such as networks or set relationships, remain unfamiliar to data workers beyond the visualization research community. We conduct a survey and series of interviews about how people describe their data, either directly or indirectly. We refer to the latter as latent data abstractions. We conduct a Grounded Theory analysis that (1) interprets the extent to which latent data abstractions exist, (2) reveals the far-reaching effects that the interventionist pursuit of such abstractions can have on data workers, (3) describes why and when data workers may resist such explorations, and (4) suggests how to take advantage of opportunities and mitigate risks through transparency about visualization research perspectives and agendas. We then use the themes and codes discovered in the Grounded Theory analysis to develop guidelines for data abstraction in visualization projects. To continue the discussion, we make our dataset open along with a visual interface for further exploration.
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Wu A, Tong W, Dwyer T, Lee B, Isenberg P, Qu H. MobileVisFixer: Tailoring Web Visualizations for Mobile Phones Leveraging an Explainable Reinforcement Learning Framework. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:464-474. [PMID: 33074819 DOI: 10.1109/tvcg.2020.3030423] [Citation(s) in RCA: 11] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
Abstract
We contribute MobileVisFixer, a new method to make visualizations more mobile-friendly. Although mobile devices have become the primary means of accessing information on the web, many existing visualizations are not optimized for small screens and can lead to a frustrating user experience. Currently, practitioners and researchers have to engage in a tedious and time-consuming process to ensure that their designs scale to screens of different sizes, and existing toolkits and libraries provide little support in diagnosing and repairing issues. To address this challenge, MobileVisFixer automates a mobile-friendly visualization re-design process with a novel reinforcement learning framework. To inform the design of MobileVisFixer, we first collected and analyzed SVG-based visualizations on the web, and identified five common mobile-friendly issues. MobileVisFixer addresses four of these issues on single-view Cartesian visualizations with linear or discrete scales by a Markov Decision Process model that is both generalizable across various visualizations and fully explainable. MobileVisFixer deconstructs charts into declarative formats, and uses a greedy heuristic based on Policy Gradient methods to find solutions to this difficult, multi-criteria optimization problem in reasonable time. In addition, MobileVisFixer can be easily extended with the incorporation of optimization algorithms for data visualizations. Quantitative evaluation on two real-world datasets demonstrates the effectiveness and generalizability of our method.
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Panagiotidou G, Gorucu S, Vande Moere A. Data Badges: Making an Academic Profile Through a DIY Wearable Physicalization. IEEE COMPUTER GRAPHICS AND APPLICATIONS 2020; 40:51-60. [PMID: 32956041 DOI: 10.1109/mcg.2020.3025504] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
Abstract
In this pictorial, we present the design and making process of Data Badges as they were deployed during a one-week academic seminar. Data Badges are customizable physical conference badges that invite participants to make their own independent and personalized expressions of their academic profile by choosing and assembling a collection of predefined physical tokens on a flat wearable canvas. As our modular and intuitive design approach allows the construction to occur as a shared, collective activity, Data Badges take advantage of the creative, affective, and social values that underlie physicalization and its construction to engage participants in reflecting on personal data. Among other unexpected phenomena, we noticed how the freedom of assembly and interpretation encouraged a variety of appropriations, which expanded its intended representational space from fully representative to more resistive and provocative forms of data expression.
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