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Cao A, Xie X, Zhang R, Tian Y, Fan M, Zhang H, Wu Y. Team-Scouter: Simulative Visual Analytics of Soccer Player Scouting. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:1-11. [PMID: 39255095 DOI: 10.1109/tvcg.2024.3456216] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/12/2024]
Abstract
In soccer, player scouting aims to find players suitable for a team to increase the winning chance in future matches. To scout suitable players, coaches and analysts need to consider whether the players will perform well in a new team, which is hard to learn directly from their historical performances. Match simulation methods have been introduced to scout players by estimating their expected contributions to a new team. However, they usually focus on the simulation of match results and hardly support interactive analysis to navigate potential target players and compare them in fine-grained simulated behaviors. In this work, we propose a visual analytics method to assist soccer player scouting based on match simulation. We construct a two-level match simulation framework for estimating both match results and player behaviors when a player comes to a new team. Based on the framework, we develop a visual analytics system, Team-Scouter, to facilitate the simulative-based soccer player scouting process through player navigation, comparison, and investigation. With our system, coaches and analysts can find potential players suitable for the team and compare them on historical and expected performances. For an in-depth investigation of the players' expected performances, the system provides a visual comparison between the simulated behaviors of the player and the actual ones. The usefulness and effectiveness of the system are demonstrated by two case studies on a real-world dataset and an expert interview.
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Liu Z, Xie X, He M, Zhao W, Wu Y, Cheng L, Zhang H, Wu Y. Smartboard: Visual Exploration of Team Tactics with LLM Agent. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:23-33. [PMID: 39255129 DOI: 10.1109/tvcg.2024.3456200] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/12/2024]
Abstract
Tactics play an important role in team sports by guiding how players interact on the field. Both sports fans and experts have a demand for analyzing sports tactics. Existing approaches allow users to visually perceive the multivariate tactical effects. However, these approaches require users to experience a complex reasoning process to connect the multiple interactions within each tactic to the final tactical effect. In this work, we collaborate with basketball experts and propose a progressive approach to help users gain a deeper understanding of how each tactic works and customize tactics on demand. Users can progressively sketch on a tactic board, and a coach agent will simulate the possible actions in each step and present the simulation to users with facet visualizations. We develop an extensible framework that integrates large language models (LLMs) and visualizations to help users communicate with the coach agent with multimodal inputs. Based on the framework, we design and develop Smartboard, an agent-based interactive visualization system for fine-grained tactical analysis, especially for play design. Smartboard provides users with a structured process of setup, simulation, and evolution, allowing for iterative exploration of tactics based on specific personalized scenarios. We conduct case studies based on real-world basketball datasets to demonstrate the effectiveness and usefulness of our system.
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Wang J, Ma J, Zhou Z, Xie X, Zhang H, Wu Y, Qu H. TacPrint: Visualizing the Biomechanical Fingerprint in Table Tennis. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:2955-2967. [PMID: 38619948 DOI: 10.1109/tvcg.2024.3388555] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 04/17/2024]
Abstract
Table tennis is a sport that demands high levels of technical proficiency and body coordination from players. Biomechanical fingerprints can provide valuable insights into players' habitual movement patterns and characteristics, allowing them to identify and improve technical weaknesses. Despite the potential, few studies have developed effective methods for generating such fingerprints. To address this gap, we propose TacPrint, a framework for generating a biomechanical fingerprint for each player. TacPrint leverages machine learning techniques to extract comprehensive features from biomechanics data collected by inertial measurement units (IMU) and employs the attention mechanism to enhance model interpretability. After generating fingerprints, TacPrint provides a visualization system to facilitate the exploration and investigation of these fingerprints. In order to validate the effectiveness of the framework, we designed an experiment to evaluate the model's performance and conducted a case study with the system. The results of our experiment demonstrated the high accuracy and effectiveness of the model. Additionally, we discussed the potential of TacPrint to be extended to other sports.
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Cao A, Xie X, Zhou M, Zhang H, Xu M, Wu Y. Action-Evaluator: A Visualization Approach for Player Action Evaluation in Soccer. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:880-890. [PMID: 37878455 DOI: 10.1109/tvcg.2023.3326524] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/27/2023]
Abstract
In soccer, player action evaluation provides a fine-grained method to analyze player performance and plays an important role in improving winning chances in future matches. However, previous studies on action evaluation only provide a score for each action, and hardly support inspecting and comparing player actions integrated with complex match context information such as team tactics and player locations. In this work, we collaborate with soccer analysts and coaches to characterize the domain problems of evaluating player performance based on action scores. We design a tailored visualization of soccer player actions that places the action choice together with the tactic it belongs to as well as the player locations in the same view. Based on the design, we introduce a visual analytics system, Action-Evaluator, to facilitate a comprehensive player action evaluation through player navigation, action investigation, and action explanation. With the system, analysts can find players to be analyzed efficiently, learn how they performed under various match situations, and obtain valuable insights to improve their action choices. The usefulness and effectiveness of this work are demonstrated by two case studies on a real-world dataset and an expert interview.
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Seebacher D, Polk T, Janetzko H, Keim DA, Schreck T, Stein M. Investigating the Sketchplan: A Novel Way of Identifying Tactical Behavior in Massive Soccer Datasets. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1920-1936. [PMID: 34898435 DOI: 10.1109/tvcg.2021.3134814] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/04/2023]
Abstract
Coaches and analysts prepare for upcoming matches by identifying common patterns in the positioning and movement of the competing teams in specific situations. Existing approaches in this domain typically rely on manual video analysis and formation discussion using whiteboards; or expert systems that rely on state-of-the-art video and trajectory visualization techniques and advanced user interaction. We bridge the gap between these approaches by contributing a light-weight, simplified interaction and visualization system, which we conceptualized in an iterative design study with the coaching team of a European first league soccer team. Our approach is walk-up usable by all domain stakeholders, and at the same time, can leverage advanced data retrieval and analysis techniques: a virtual magnetic tactic-board. Users place and move digital magnets on a virtual tactic-board, and these interactions get translated to spatio-temporal queries, used to retrieve relevant situations from massive team movement data. Despite such seemingly imprecise query input, our approach is highly usable, supports quick user exploration, and retrieval of relevant results via query relaxation. Appropriate simplified result visualization supports in-depth analyses to explore team behavior, such as formation detection, movement analysis, and what-if analysis. We evaluated our approach with several experts from European first league soccer clubs. The results show that our approach makes the complex analytical processes needed for the identification of tactical behavior directly accessible to domain experts for the first time, demonstrating our support of coaches in preparation for future encounters.
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Lan J, Zhou Z, Wang J, Zhang H, Xie X, Wu Y. SimuExplorer: Visual Exploration of Game Simulation in Table Tennis. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1719-1732. [PMID: 34818191 DOI: 10.1109/tvcg.2021.3130422] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
We propose SimuExplorer, a visualization system to help analysts explore how player behaviors impact scoring rates in table tennis. Such analysis is indispensable for analysts and coaches, who aim to formulate training plans that can help players improve. However, it is challenging to identify the impacts of individual behaviors, as well as to understand how these impacts are generated and accumulated gradually over the course of a game. To address these challenges, we worked closely with experts who work for a top national table tennis team to design SimuExplorer. The SimuExplorer system integrates a Markov chain model to simulate individual and cumulative impacts of particular behaviors. It then provides flow and matrix views to help users visualize and interpret these impacts. We demonstrate the usefulness of the system with case studies and expert interviews. The experts think highly of the system and have obtained insights into players' behaviors using it.
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Ying L, Shu X, Deng D, Yang Y, Tang T, Yu L, Wu Y. MetaGlyph: Automatic Generation of Metaphoric Glyph-based Visualization. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:331-341. [PMID: 36179002 DOI: 10.1109/tvcg.2022.3209447] [Citation(s) in RCA: 4] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
Glyph-based visualization achieves an impressive graphic design when associated with comprehensive visual metaphors, which help audiences effectively grasp the conveyed information through revealing data semantics. However, creating such metaphoric glyph-based visualization (MGV) is not an easy task, as it requires not only a deep understanding of data but also professional design skills. This paper proposes MetaGlyph, an automatic system for generating MGVs from a spreadsheet. To develop MetaGlyph, we first conduct a qualitative analysis to understand the design of current MGVs from the perspectives of metaphor embodiment and glyph design. Based on the results, we introduce a novel framework for generating MGVs by metaphoric image selection and an MGV construction. Specifically, MetaGlyph automatically selects metaphors with corresponding images from online resources based on the input data semantics. We then integrate a Monte Carlo tree search algorithm that explores the design of an MGV by associating visual elements with data dimensions given the data importance, semantic relevance, and glyph non-overlap. The system also provides editing feedback that allows users to customize the MGVs according to their design preferences. We demonstrate the use of MetaGlyph through a set of examples, one usage scenario, and validate its effectiveness through a series of expert interviews.
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Wang J, Ma J, Hu K, Zhou Z, Zhang H, Xie X, Wu Y. Tac-Trainer: A Visual Analytics System for IoT-based Racket Sports Training. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:951-961. [PMID: 36179004 DOI: 10.1109/tvcg.2022.3209352] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
Conventional racket sports training highly relies on coaches' knowledge and experience, leading to biases in the guidance. To solve this problem, smart wearable devices based on Internet of Things technology (IoT) have been extensively investigated to support data-driven training. Considerable studies introduced methods to extract valuable information from the sensor data collected by IoT devices. However, the information cannot provide actionable insights for coaches due to the large data volume and high data dimensions. We proposed an IoT + VA framework, Tac-Trainer, to integrate the sensor data, the information, and coaches' knowledge to facilitate racket sports training. Tac-Trainer consists of four components: device configuration, data interpretation, training optimization, and result visualization. These components collect trainees' kinematic data through IoT devices, transform the data into attributes and indicators, generate training suggestions, and provide an interactive visualization interface for exploration, respectively. We further discuss new research opportunities and challenges inspired by our work from two perspectives, VA for IoT and IoT for VA.
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Wu J, Liu D, Guo Z, Wu Y. RASIPAM: Interactive Pattern Mining of Multivariate Event Sequences in Racket Sports. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:940-950. [PMID: 36179006 DOI: 10.1109/tvcg.2022.3209452] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
Experts in racket sports like tennis and badminton use tactical analysis to gain insight into competitors' playing styles. Many data-driven methods apply pattern mining to racket sports data - which is often recorded as multivariate event sequences - to uncover sports tactics. However, tactics obtained in this way are often inconsistent with those deduced by experts through their domain knowledge, which can be confusing to those experts. This work introduces RASIPAM, a RAcket-Sports Interactive PAttern Mining system, which allows experts to incorporate their knowledge into data mining algorithms to discover meaningful tactics interactively. RASIPAM consists of a constraint-based pattern mining algorithm that responds to the analysis demands of experts: Experts provide suggestions for finding tactics in intuitive written language, and these suggestions are translated into constraints to run the algorithm. RASIPAM further introduces a tailored visual interface that allows experts to compare the new tactics with the original ones and decide whether to apply a given adjustment. This interactive workflow iteratively progresses until experts are satisfied with all tactics. We conduct a quantitative experiment to show that our algorithm supports real-time interaction. Two case studies in tennis and in badminton respectively, each involving two domain experts, are conducted to show the effectiveness and usefulness of the system.
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Wu Y, Deng D, Xie X, He M, Xu J, Zhang H, Zhang H, Wu Y. OBTracker: Visual Analytics of Off-ball Movements in Basketball. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:929-939. [PMID: 36166529 DOI: 10.1109/tvcg.2022.3209373] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/04/2023]
Abstract
In a basketball play, players who are not in possession of the ball (i.e., off-ball players) can still effectively contribute to the team's offense, such as making a sudden move to create scoring opportunities. Analyzing the movements of off-ball players can thus facilitate the development of effective strategies for coaches. However, common basketball statistics (e.g., points and assists) primarily focus on what happens around the ball and are mostly result-oriented, making it challenging to objectively assess and fully understand the contributions of off-ball movements. To address these challenges, we collaborate closely with domain experts and summarize the multi-level requirements for off-ball movement analysis in basketball. We first establish an assessment model to quantitatively evaluate the offensive contribution of an off-ball movement considering both the position of players and the team cooperation. Based on the model, we design and develop a visual analytics system called OBTracker to support the multifaceted analysis of off-ball movements. OBTracker enables users to identify the frequency and effectiveness of off-ball movement patterns and learn the performance of different off-ball players. A tailored visualization based on the Voronoi diagram is proposed to help users interpret the contribution of off-ball movements from a temporal perspective. We conduct two case studies based on the tracking data from NBA games and demonstrate the effectiveness and usability of OBTracker through expert feedback.
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Deng Z, Weng D, Liu S, Tian Y, Xu M, Wu Y. A survey of urban visual analytics: Advances and future directions. COMPUTATIONAL VISUAL MEDIA 2022; 9:3-39. [PMID: 36277276 PMCID: PMC9579670 DOI: 10.1007/s41095-022-0275-7] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/10/2021] [Accepted: 02/08/2022] [Indexed: 06/16/2023]
Abstract
Developing effective visual analytics systems demands care in characterization of domain problems and integration of visualization techniques and computational models. Urban visual analytics has already achieved remarkable success in tackling urban problems and providing fundamental services for smart cities. To promote further academic research and assist the development of industrial urban analytics systems, we comprehensively review urban visual analytics studies from four perspectives. In particular, we identify 8 urban domains and 22 types of popular visualization, analyze 7 types of computational method, and categorize existing systems into 4 types based on their integration of visualization techniques and computational models. We conclude with potential research directions and opportunities.
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Affiliation(s)
- Zikun Deng
- State Key Lab of CAD & CG, Zhejiang University, Hangzhou, 310058 China
| | - Di Weng
- Microsoft Research Asia, Beijing, 100080 China
| | - Shuhan Liu
- State Key Lab of CAD & CG, Zhejiang University, Hangzhou, 310058 China
| | - Yuan Tian
- State Key Lab of CAD & CG, Zhejiang University, Hangzhou, 310058 China
| | - Mingliang Xu
- School of Information Engineering, Zhengzhou University, Zhengzhou, China
- Henan Institute of Advanced Technology, Zhengzhou University, Zhengzhou, 450001 China
| | - Yingcai Wu
- State Key Lab of CAD & CG, Zhejiang University, Hangzhou, 310058 China
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Deng Z, Weng D, Liang Y, Bao J, Zheng Y, Schreck T, Xu M, Wu Y. Visual Cascade Analytics of Large-Scale Spatiotemporal Data. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:2486-2499. [PMID: 33822726 DOI: 10.1109/tvcg.2021.3071387] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/12/2023]
Abstract
Many spatiotemporal events can be viewed as contagions. These events implicitly propagate across space and time by following cascading patterns, expanding their influence, and generating event cascades that involve multiple locations. Analyzing such cascading processes presents valuable implications in various urban applications, such as traffic planning and pollution diagnostics. Motivated by the limited capability of the existing approaches in mining and interpreting cascading patterns, we propose a visual analytics system called VisCas. VisCas combines an inference model with interactive visualizations and empowers analysts to infer and interpret the latent cascading patterns in the spatiotemporal context. To develop VisCas, we address three major challenges 1) generalized pattern inference; 2) implicit influence visualization; and 3) multifaceted cascade analysis. For the first challenge, we adapt the state-of-the-art cascading network inference technique to general urban scenarios, where cascading patterns can be reliably inferred from large-scale spatiotemporal data. For the second and third challenges, we assemble a set of effective visualizations to support location navigation, influence inspection, and cascading exploration, and facilitate the in-depth cascade analysis. We design a novel influence view based on a three-fold optimization strategy for analyzing the implicit influences of the inferred patterns. We demonstrate the capability and effectiveness of VisCas with two case studies conducted on real-world traffic congestion and air pollution datasets with domain experts.
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Deng Z, Weng D, Xie X, Bao J, Zheng Y, Xu M, Chen W, Wu Y. Compass: Towards Better Causal Analysis of Urban Time Series. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:1051-1061. [PMID: 34596550 DOI: 10.1109/tvcg.2021.3114875] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
The spatial time series generated by city sensors allow us to observe urban phenomena like environmental pollution and traffic congestion at an unprecedented scale. However, recovering causal relations from these observations to explain the sources of urban phenomena remains a challenging task because these causal relations tend to be time-varying and demand proper time series partitioning for effective analyses. The prior approaches extract one causal graph given long-time observations, which cannot be directly applied to capturing, interpreting, and validating dynamic urban causality. This paper presents Compass, a novel visual analytics approach for in-depth analyses of the dynamic causality in urban time series. To develop Compass, we identify and address three challenges: detecting urban causality, interpreting dynamic causal relations, and unveiling suspicious causal relations. First, multiple causal graphs over time among urban time series are obtained with a causal detection framework extended from the Granger causality test. Then, a dynamic causal graph visualization is designed to reveal the time-varying causal relations across these causal graphs and facilitate the exploration of the graphs along the time. Finally, a tailored multi-dimensional visualization is developed to support the identification of spurious causal relations, thereby improving the reliability of causal analyses. The effectiveness of Compass is evaluated with two case studies conducted on the real-world urban datasets, including the air pollution and traffic speed datasets, and positive feedback was received from domain experts.
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Lee GJ, Jung JJ. DNN-based multi-output model for predicting soccer team tactics. PeerJ Comput Sci 2022; 8:e853. [PMID: 35174271 PMCID: PMC8802790 DOI: 10.7717/peerj-cs.853] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/03/2021] [Accepted: 12/21/2021] [Indexed: 05/09/2023]
Abstract
In modern sports, strategy and tactics are important in determining the game outcome. However, many coaches still base their game tactics on experience and intuition. The aim of this study is to predict tactics such as formations, game styles, and game outcome based on soccer dataset. In this paper, we propose to use Deep Neural Networks (DNN) based on Multi-Layer Perceptron (MLP) and feature engineering to predict the soccer tactics of teams. Previous works adopt simple machine learning techniques, such as Support Vector Machine (SVM) and decision tree, to analyze soccer dataset. However, these often have limitations in predicting tactics using soccer dataset. In this study, we use feature selection, clustering techniques for the segmented positions and Multi-Output model for Soccer (MOS) based on DNN, wide inputs and residual connections. Feature selection selects important features among features of soccer player dataset. Each position is segmented by applying clustering to the selected features. The segmented positions and game appearance dataset are used as training dataset for the proposed model. Our model predicts the core of soccer tactics: formation, game style and game outcome. And, we use wide inputs and embedding layers to learn sparse, specific rules of soccer dataset, and use residual connections to learn additional information. MLP layers help the model to generalize features of soccer dataset. Experimental results demonstrate the superiority of the proposed model, which obtain significant improvements comparing to baseline models.
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Chu X, Xie X, Ye S, Lu H, Xiao H, Yuan Z, Zhu-Tian C, Zhang H, Wu Y. TIVEE: Visual Exploration and Explanation of Badminton Tactics in Immersive Visualizations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:118-128. [PMID: 34596547 DOI: 10.1109/tvcg.2021.3114861] [Citation(s) in RCA: 13] [Impact Index Per Article: 4.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Tactic analysis is a major issue in badminton as the effective usage of tactics is the key to win. The tactic in badminton is defined as a sequence of consecutive strokes. Most existing methods use statistical models to find sequential patterns of strokes and apply 2D visualizations such as glyphs and statistical charts to explore and analyze the discovered patterns. However, in badminton, spatial information like the shuttle trajectory, which is inherently 3D, is the core of a tactic. The lack of sufficient spatial awareness in 2D visualizations largely limited the tactic analysis of badminton. In this work, we collaborate with domain experts to study the tactic analysis of badminton in a 3D environment and propose an immersive visual analytics system, TIVEE, to assist users in exploring and explaining badminton tactics from multi-levels. Users can first explore various tactics from the third-person perspective using an unfolded visual presentation of stroke sequences. By selecting a tactic of interest, users can turn to the first-person perspective to perceive the detailed kinematic characteristics and explain its effects on the game result. The effectiveness and usefulness of TIVEE are demonstrated by case studies and an expert interview.
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Wu J, Liu D, Guo Z, Xu Q, Wu Y. TacticFlow: Visual Analytics of Ever-Changing Tactics in Racket Sports. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:835-845. [PMID: 34587062 DOI: 10.1109/tvcg.2021.3114832] [Citation(s) in RCA: 5] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Event sequence mining is often used to summarize patterns from hundreds of sequences but faces special challenges when handling racket sports data. In racket sports (e.g., tennis and badminton), a player hitting the ball is considered a multivariate event consisting of multiple attributes (e.g., hit technique and ball position). A rally (i.e., a series of consecutive hits beginning with one player serving the ball and ending with one player winning a point) thereby can be viewed as a multivariate event sequence. Mining frequent patterns and depicting how patterns change over time is instructive and meaningful to players who want to learn more short-term competitive strategies (i.e., tactics) that encompass multiple hits. However, players in racket sports usually change their tactics rapidly according to the opponent's reaction, resulting in ever-changing tactic progression. In this work, we introduce a tailored visualization system built on a novel multivariate sequence pattern mining algorithm to facilitate explorative identification and analysis of various tactics and tactic progression. The algorithm can mine multiple non-overlapping multivariate patterns from hundreds of sequences effectively. Based on the mined results, we propose a glyph-based Sankey diagram to visualize the ever-changing tactic progression and support interactive data exploration. Through two case studies with four domain experts in tennis and badminton, we demonstrate that our system can effectively obtain insights about tactic progression in most racket sports. We further discuss the strengths and the limitations of our system based on domain experts' feedback.
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Ying L, Tangl T, Luo Y, Shen L, Xie X, Yu L, Wu Y. GlyphCreator: Towards Example-based Automatic Generation of Circular Glyphs. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:400-410. [PMID: 34596552 DOI: 10.1109/tvcg.2021.3114877] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Circular glyphs are used across disparate fields to represent multidimensional data. However, although these glyphs are extremely effective, creating them is often laborious, even for those with professional design skills. This paper presents GlyphCreator, an interactive tool for the example-based generation of circular glyphs. Given an example circular glyph and multidimensional input data, GlyphCreator promptly generates a list of design candidates, any of which can be edited to satisfy the requirements of a particular representation. To develop GlyphCreator, we first derive a design space of circular glyphs by summarizing relationships between different visual elements. With this design space, we build a circular glyph dataset and develop a deep learning model for glyph parsing. The model can deconstruct a circular glyph bitmap into a series of visual elements. Next, we introduce an interface that helps users bind the input data attributes to visual elements and customize visual styles. We evaluate the parsing model through a quantitative experiment, demonstrate the use of GlyphCreator through two use scenarios, and validate its effectiveness through user interviews.
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Tang J, Zhou Y, Tang T, Weng D, Xie B, Yu L, Zhang H, Wu Y. A Visualization Approach for Monitoring Order Processing in E-Commerce Warehouse. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:857-867. [PMID: 34596553 DOI: 10.1109/tvcg.2021.3114878] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
The efficiency of warehouses is vital to e-commerce. Fast order processing at the warehouses ensures timely deliveries and improves customer satisfaction. However, monitoring, analyzing, and manipulating order processing in the warehouses in real time are challenging for traditional methods due to the sheer volume of incoming orders, the fuzzy definition of delayed order patterns, and the complex decision-making of order handling priorities. In this paper, we adopt a data-driven approach and propose OrderMonitor, a visual analytics system that assists warehouse managers in analyzing and improving order processing efficiency in real time based on streaming warehouse event data. Specifically, the order processing pipeline is visualized with a novel pipeline design based on the sedimentation metaphor to facilitate real-time order monitoring and suggest potentially abnormal orders. We also design a novel visualization that depicts order timelines based on the Gantt charts and Marey's graphs. Such a visualization helps the managers gain insights into the performance of order processing and find major blockers for delayed orders. Furthermore, an evaluating view is provided to assist users in inspecting order details and assigning priorities to improve the processing performance. The effectiveness of OrderMonitor is evaluated with two case studies on a real-world warehouse dataset.
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Chen Z, Ye S, Chu X, Xia H, Zhang H, Qu H, Wu Y. Augmenting Sports Videos with VisCommentator. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:824-834. [PMID: 34587045 DOI: 10.1109/tvcg.2021.3114806] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Visualizing data in sports videos is gaining traction in sports analytics, given its ability to communicate insights and explicate player strategies engagingly. However, augmenting sports videos with such data visualizations is challenging, especially for sports analysts, as it requires considerable expertise in video editing. To ease the creation process, we present a design space that characterizes augmented sports videos at an element-level (what the constituents are) and clip-level (how those constituents are organized). We do so by systematically reviewing 233 examples of augmented sports videos collected from TV channels, teams, and leagues. The design space guides selection of data insights and visualizations for various purposes. Informed by the design space and close collaboration with domain experts, we design VisCommentator, a fast prototyping tool, to eases the creation of augmented table tennis videos by leveraging machine learning-based data extractors and design space-based visualization recommendations. With VisCommentator, sports analysts can create an augmented video by selecting the data to visualize instead of manually drawing the graphical marks. Our system can be generalized to other racket sports (e.g., tennis, badminton) once the underlying datasets and models are available. A user study with seven domain experts shows high satisfaction with our system, confirms that the participants can reproduce augmented sports videos in a short period, and provides insightful implications into future improvements and opportunities.
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Wang Y, Peng TQ, Lu H, Wang H, Xie X, Qu H, Wu Y. Seek for Success: A Visualization Approach for Understanding the Dynamics of Academic Careers. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:475-485. [PMID: 34587034 DOI: 10.1109/tvcg.2021.3114790] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
How to achieve academic career success has been a long-standing research question in social science research. With the growing availability of large-scale well-documented academic profiles and career trajectories, scholarly interest in career success has been reinvigorated, which has emerged to be an active research domain called the Science of Science (i.e., SciSci). In this study, we adopt an innovative dynamic perspective to examine how individual and social factors will influence career success over time. We propose ACSeeker, an interactive visual analytics approach to explore the potential factors of success and how the influence of multiple factors changes at different stages of academic careers. We first applied a Multi-factor Impact Analysis framework to estimate the effect of different factors on academic career success over time. We then developed a visual analytics system to understand the dynamic effects interactively. A novel timeline is designed to reveal and compare the factor impacts based on the whole population. A customized career line showing the individual career development is provided to allow a detailed inspection. To validate the effectiveness and usability of ACSeeker, we report two case studies and interviews with a social scientist and general researchers.
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Tang T, Wu Y, Wu Y, Yu L, Li Y. VideoModerator: A Risk-aware Framework for Multimodal Video Moderation in E-Commerce. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:846-856. [PMID: 34587029 DOI: 10.1109/tvcg.2021.3114781] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Video moderation, which refers to remove deviant or explicit content from e-commerce livestreams, has become prevalent owing to social and engaging features. However, this task is tedious and time consuming due to the difficulties associated with watching and reviewing multimodal video content, including video frames and audio clips. To ensure effective video moderation, we propose VideoModerator, a risk-aware framework that seamlessly integrates human knowledge with machine insights. This framework incorporates a set of advanced machine learning models to extract the risk-aware features from multimodal video content and discover potentially deviant videos. Moreover, this framework introduces an interactive visualization interface with three views, namely, a video view, a frame view, and an audio view. In the video view, we adopt a segmented timeline and highlight high-risk periods that may contain deviant information. In the frame view, we present a novel visual summarization method that combines risk-aware features and video context to enable quick video navigation. In the audio view, we employ a storyline-based design to provide a multi-faceted overview which can be used to explore audio content. Furthermore, we report the usage of VideoModerator through a case scenario and conduct experiments and a controlled user study to validate its effectiveness.
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22
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VeLight: A 3D virtual reality tool for CT-based anatomy teaching and training. J Vis (Tokyo) 2021. [DOI: 10.1007/s12650-021-00790-y] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
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RallyComparator: visual comparison of the multivariate and spatial stroke sequence in table tennis rally. J Vis (Tokyo) 2021. [DOI: 10.1007/s12650-021-00772-0] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
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Wang J, Wu J, Cao A, Zhou Z, Zhang H, Wu Y. Tac-Miner: Visual Tactic Mining for Multiple Table Tennis Matches. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:2770-2782. [PMID: 33891553 DOI: 10.1109/tvcg.2021.3074576] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/12/2023]
Abstract
In table tennis, tactics specified by three consecutive strokes represent the high-level competition strategies in matches. Effective detection and analysis of tactics can reveal the playing styles of players, as well as their strengths and weaknesses. However, tactical analysis in table tennis is challenging as the analysts can often be overwhelmed by the large quantity and high dimension of the data. Statistical charts have been extensively used by researchers to explore and visualize table tennis data. However, these charts cannot support efficient comparative and correlation analysis of complicated tactic attributes. Besides, existing studies are limited to the analysis of one match. However, one player's strategy can change along with his/her opponents in different matches. Therefore, the data of multiple matches can support a more comprehensive tactical analysis. To address these issues, we introduced a visual analytics system called Tac-Miner to allow analysts to effectively analyze, explore, and compare tactics of multiple matches based on the advanced embedding and dimension reduction algorithms along with an interactive glyph. We evaluate our glyph's usability through a user study and demonstrate the system's usefulness through a case study with insights approved by coaches and domain experts.
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Weng D, Zheng C, Deng Z, Ma M, Bao J, Zheng Y, Xu M, Wu Y. Towards Better Bus Networks: A Visual Analytics Approach. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:817-827. [PMID: 33048743 DOI: 10.1109/tvcg.2020.3030458] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
Abstract
Bus routes are typically updated every 3-5 years to meet constantly changing travel demands. However, identifying deficient bus routes and finding their optimal replacements remain challenging due to the difficulties in analyzing a complex bus network and the large solution space comprising alternative routes. Most of the automated approaches cannot produce satisfactory results in real-world settings without laborious inspection and evaluation of the candidates. The limitations observed in these approaches motivate us to collaborate with domain experts and propose a visual analytics solution for the performance analysis and incremental planning of bus routes based on an existing bus network. Developing such a solution involves three major challenges, namely, a) the in-depth analysis of complex bus route networks, b) the interactive generation of improved route candidates, and c) the effective evaluation of alternative bus routes. For challenge a, we employ an overview-to-detail approach by dividing the analysis of a complex bus network into three levels to facilitate the efficient identification of deficient routes. For challenge b, we improve a route generation model and interpret the performance of the generation with tailored visualizations. For challenge c, we incorporate a conflict resolution strategy in the progressive decision-making process to assist users in evaluating the alternative routes and finding the most optimal one. The proposed system is evaluated with two usage scenarios based on real-world data and received positive feedback from the experts. Index Terms-Bus route planning, spatial decision-making, urban data visual analytics.
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