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Wang J, Shu X, Bach B, Hinrichs U. Visualization Atlases: Explaining and Exploring Complex Topics Through Data, Visualization, and Narration. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:437-447. [PMID: 39302770 DOI: 10.1109/tvcg.2024.3456311] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/22/2024]
Abstract
This paper defines, analyzes, and discusses the emerging genre of visualization atlases. We currently witness an increase in web-based, data-driven initiatives that call themselves "atlases" while explaining complex, contemporary issues through data and visualizations: climate change, sustainability, AI, or cultural discoveries. To understand this emerging genre and inform their design, study, and authoring support, we conducted a systematic analysis of 33 visualization atlases and semi-structured interviews with eight visualization atlas creators. Based on our results, we contribute (1) a definition of a visualization atlas as a compendium of (web) pages aimed at explaining and supporting exploration of data about a dedicated topic through data, visualizations and narration. (2) a set of design patterns of 8 design dimensions, (3) insights into the atlas creation from interviews and (4) the definition of 5 visualization atlas genres. We found that visualization atlases are unique in the way they combine i) exploratory visualization, ii) narrative elements from data-driven storytelling and iii) structured navigation mechanisms. They target a wide range of audiences with different levels of domain knowledge, acting as tools for study, communication, and discovery. We conclude with a discussion of current design practices and emerging questions around the ethics and potential real-world impact of visualization atlases, aimed to inform the design and study of visualization atlases.
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Shu X, Pister A, Tang J, Chevalier F, Bach B. Does This Have a Particular Meaning? Interactive Pattern Explanation for Network Visualizations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:677-687. [PMID: 39283797 DOI: 10.1109/tvcg.2024.3456192] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/05/2025]
Abstract
This paper presents an interactive technique to explain visual patterns in network visualizations to analysts who do not understand these visualizations and who are learning to read them. Learning a visualization requires mastering its visual grammar and decoding information presented through visual marks, graphical encodings, and spatial configurations. To help people learn network visualization designs and extract meaningful information, we introduce the concept of interactive pattern explanation that allows viewers to select an arbitrary area in a visualization, then automatically mines the underlying data patterns, and explains both visual and data patterns present in the viewer's selection. In a qualitative and a quantitative user study with a total of 32 participants, we compare interactive pattern explanations to textual-only and visual-only (cheatsheets) explanations. Our results show that interactive explanations increase learning of i) unfamiliar visualizations, ii) patterns in network science, and iii) the respective network terminology.
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Wei Z, Qu H, Xu X. Telling Data Stories with the Hero's Journey: Design Guidance for Creating Data Videos. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:962-972. [PMID: 39255131 DOI: 10.1109/tvcg.2024.3456330] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/12/2024]
Abstract
Data videos increasingly becoming a popular data storytelling form represented by visual and audio integration. In recent years, more and more researchers have explored many narrative structures for effective and attractive data storytelling. Meanwhile, the Hero's Journey provides a classic narrative framework specific to the Hero's story that has been adopted by various mediums. There are continuous discussions about applying Hero's Journey to data stories. However, so far, little systematic and practical guidance on how to create a data video for a specific story type like the Hero's Journey, as well as how to manipulate its sound and visual designs simultaneously. To fulfill this gap, we first identified 48 data videos aligned with the Hero's Journey as the common storytelling from 109 high-quality data videos. Then, we examined how existing practices apply Hero's Journey for creating data videos. We coded the 48 data videos in terms of the narrative stages, sound design, and visual design according to the Hero's Journey structure. Based on our findings, we proposed a design space to provide practical guidance on the narrative, visual, and sound custom design for different narrative segments of the hero's journey (i.e., Departure, Initiation, Return) through data video creation. To validate our proposed design space, we conducted a user study where 20 participants were invited to design data videos with and without our design space guidance, which was evaluated by two experts. Results show that our design space provides useful and practical guidance for data storytellers effectively creating data videos with the Hero's Journey.
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Chen Q, Cao S, Wang J, Cao N. How Does Automation Shape the Process of Narrative Visualization: A Survey of Tools. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:4429-4448. [PMID: 37030780 DOI: 10.1109/tvcg.2023.3261320] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/19/2023]
Abstract
In recent years, narrative visualization has gained much attention. Researchers have proposed different design spaces for various narrative visualization genres and scenarios to facilitate the creation process. As users' needs grow and automation technologies advance, increasingly more tools have been designed and developed. In this study, we summarized six genres of narrative visualization (annotated charts, infographics, timelines & storylines, data comics, scrollytelling & slideshow, and data videos) based on previous research and four types of tools (design spaces, authoring tools, ML/AI-supported tools and ML/AI-generator tools) based on the intelligence and automation level of the tools. We surveyed 105 papers and tools to study how automation can progressively engage in visualization design and narrative processes to help users easily create narrative visualizations. This research aims to provide an overview of current research and development in the automation involvement of narrative visualization tools. We discuss key research problems in each category and suggest new opportunities to encourage further research in the related domain.
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Xie L, Shu X, Su JC, Wang Y, Chen S, Qu H. Creating Emordle: Animating Word Cloud for Emotion Expression. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:5198-5211. [PMID: 37318965 DOI: 10.1109/tvcg.2023.3286392] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/17/2023]
Abstract
We propose emordle, a conceptual design that animates wordles (compact word clouds) to deliver their emotional context to audiences. To inform the design, we first reviewed online examples of animated texts and animated wordles, and summarized strategies for injecting emotion into the animations. We introduced a composite approach that extends an existing animation scheme for one word to multiple words in a wordle with two global factors: the randomness of text animation (entropy) and the animation speed (speed). To create an emordle, general users can choose one predefined animated scheme that matches the intended emotion class and fine-tune the emotion intensity with the two parameters. We designed proof-of-concept emordle examples for four basic emotion classes, namely happiness, sadness, anger, and fear. We conducted two controlled crowdsourcing studies to evaluate our approach. The first study confirmed that people generally agreed on the conveyed emotions from well-crafted animations, and the second one demonstrated that our identified factors helped fine-tune the extent of the emotion delivered. We also invited general users to create their own emordles based on our proposed framework. Through this user study, we confirmed the effectiveness of the approach. We concluded with implications for future research opportunities of supporting emotion expression in visualizations.
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Yang L, Xiong C, Wong JK, Wu A, Qu H. Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1638-1650. [PMID: 34780329 DOI: 10.1109/tvcg.2021.3128157] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Data visualizations have been increasingly used in oral presentations to communicate data patterns to the general public. Clear verbal introductions of visualizations to explain how to interpret the visually encoded information are essential to convey the takeaways and avoid misunderstandings. We contribute a series of studies to investigate how to effectively introduce visualizations to the audience with varying degrees of visualization literacy. We begin with understanding how people are introducing visualizations. We crowdsource 110 introductions of visualizations and categorize them based on their content and structures. From these crowdsourced introductions, we identify different introduction strategies and generate a set of introductions for evaluation. We conduct experiments to systematically compare the effectiveness of different introduction strategies across four visualizations with 1,080 participants. We find that introductions explaining visual encodings with concrete examples are the most effective. Our study provides both qualitative and quantitative insights into how to construct effective verbal introductions of visualizations in presentations, inspiring further research in data storytelling.
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Afzal S, Ghani S, Hittawe MM, Rashid SF, Knio OM, Hadwiger M, Hoteit I. Visualization and Visual Analytics Approaches for Image and Video Datasets: A Survey. ACM T INTERACT INTEL 2023. [DOI: 10.1145/3576935] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 01/03/2023]
Abstract
Image and video data analysis has become an increasingly important research area with applications in different domains such as security surveillance, healthcare, augmented and virtual reality, video and image editing, activity analysis and recognition, synthetic content generation, distance education, telepresence, remote sensing, sports analytics, art, non-photorealistic rendering, search engines, and social media. Recent advances in Artificial Intelligence (AI) and particularly deep learning have sparked new research challenges and led to significant advancements, especially in image and video analysis. These advancements have also resulted in significant research and development in other areas such as visualization and visual analytics, and have created new opportunities for future lines of research. In this survey paper, we present the current state of the art at the intersection of visualization and visual analytics, and image and video data analysis. We categorize the visualization papers included in our survey based on different taxonomies used in visualization and visual analytics research. We review these papers in terms of task requirements, tools, datasets, and application areas. We also discuss insights based on our survey results, trends and patterns, the current focus of visualization research, and opportunities for future research.
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Affiliation(s)
- Shehzad Afzal
- King Abdullah University of Science & Technology, Saudi Arabia
| | - Sohaib Ghani
- King Abdullah University of Science & Technology, Saudi Arabia
| | | | | | - Omar M Knio
- King Abdullah University of Science & Technology, Saudi Arabia
| | - Markus Hadwiger
- King Abdullah University of Science & Technology, Saudi Arabia
| | - Ibrahim Hoteit
- King Abdullah University of Science & Technology, Saudi Arabia
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Chen Z, Yang Q, Xie X, Beyer J, Xia H, Wu Y, Pfister H. Sporthesia: Augmenting Sports Videos Using Natural Language. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:918-928. [PMID: 36197856 DOI: 10.1109/tvcg.2022.3209497] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/04/2023]
Abstract
Augmented sports videos, which combine visualizations and video effects to present data in actual scenes, can communicate insights engagingly and thus have been increasingly popular for sports enthusiasts around the world. Yet, creating augmented sports videos remains a challenging task, requiring considerable time and video editing skills. On the other hand, sports insights are often communicated using natural language, such as in commentaries, oral presentations, and articles, but usually lack visual cues. Thus, this work aims to facilitate the creation of augmented sports videos by enabling analysts to directly create visualizations embedded in videos using insights expressed in natural language. To achieve this goal, we propose a three-step approach - 1) detecting visualizable entities in the text, 2) mapping these entities into visualizations, and 3) scheduling these visualizations to play with the video - and analyzed 155 sports video clips and the accompanying commentaries for accomplishing these steps. Informed by our analysis, we have designed and implemented Sporthesia, a proof-of-concept system that takes racket-based sports videos and textual commentaries as the input and outputs augmented videos. We demonstrate Sporthesia's applicability in two exemplar scenarios, i.e., authoring augmented sports videos using text and augmenting historical sports videos based on auditory comments. A technical evaluation shows that Sporthesia achieves high accuracy (F1-score of 0.9) in detecting visualizable entities in the text. An expert evaluation with eight sports analysts suggests high utility, effectiveness, and satisfaction with our language-driven authoring method and provides insights for future improvement and opportunities.
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Zong J, Pollock J, Wootton D, Satyanarayan A. Animated Vega-Lite: Unifying Animation with a Grammar of Interactive Graphics. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:149-159. [PMID: 36215347 DOI: 10.1109/tvcg.2022.3209369] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
We present Animated Vega-Lite, a set of extensions to Vega-Lite that model animated visualizations as time-varying data queries. In contrast to alternate approaches for specifying animated visualizations, which prize a highly expressive design space, Animated Vega-Lite prioritizes unifying animation with the language's existing abstractions for static and interactive visualizations to enable authors to smoothly move between or combine these modalities. Thus, to compose animation with static visualizations, we represent time as an encoding channel. Time encodings map a data field to animation keyframes, providing a lightweight specification for animations without interaction. To compose animation and interaction, we also represent time as an event stream; Vega-Lite selections, which provide dynamic data queries, are now driven not only by input events but by timer ticks as well. We evaluate the expressiveness of our approach through a gallery of diverse examples that demonstrate coverage over taxonomies of both interaction and animation. We also critically reflect on the conceptual affordances and limitations of our contribution by interviewing five expert developers of existing animation grammars. These reflections highlight the key motivating role of in-the-wild examples, and identify three central tradeoffs: the language design process, the types of animated transitions supported, and how the systems model keyframes.
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Deng D, Wu A, Qu H, Wu Y. DashBot: Insight-Driven Dashboard Generation Based on Deep Reinforcement Learning. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:690-700. [PMID: 36179003 DOI: 10.1109/tvcg.2022.3209468] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
Analytical dashboards are popular in business intelligence to facilitate insight discovery with multiple charts. However, creating an effective dashboard is highly demanding, which requires users to have adequate data analysis background and be familiar with professional tools, such as Power BI. To create a dashboard, users have to configure charts by selecting data columns and exploring different chart combinations to optimize the communication of insights, which is trial-and-error. Recent research has started to use deep learning methods for dashboard generation to lower the burden of visualization creation. However, such efforts are greatly hindered by the lack of large-scale and high-quality datasets of dashboards. In this work, we propose using deep reinforcement learning to generate analytical dashboards that can use well-established visualization knowledge and the estimation capacity of reinforcement learning. Specifically, we use visualization knowledge to construct a training environment and rewards for agents to explore and imitate human exploration behavior with a well-designed agent network. The usefulness of the deep reinforcement learning model is demonstrated through ablation studies and user studies. In conclusion, our work opens up new opportunities to develop effective ML-based visualization recommenders without beforehand training datasets.
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Wu A, Deng D, Cheng F, Wu Y, Liu S, Qu H. In Defence of Visual Analytics Systems: Replies to Critics. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1026-1036. [PMID: 36179000 DOI: 10.1109/tvcg.2022.3209360] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
Abstract
The last decade has witnessed many visual analytics (VA) systems that make successful applications to wide-ranging domains like urban analytics and explainable AI. However, their research rigor and contributions have been extensively challenged within the visualization community. We come in defence of VA systems by contributing two interview studies for gathering critics and responses to those criticisms. First, we interview 24 researchers to collect criticisms the review comments on their VA work. Through an iterative coding and refinement process, the interview feedback is summarized into a list of 36 common criticisms. Second, we interview 17 researchers to validate our list and collect their responses, thereby discussing implications for defending and improving the scientific values and rigor of VA systems. We highlight that the presented knowledge is deep, extensive, but also imperfect, provocative, and controversial, and thus recommend reading with an inclusive and critical eye. We hope our work can provide thoughts and foundations for conducting VA research and spark discussions to promote the research field forward more rigorously and vibrantly.
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Yuan LP, Zhou Z, Zhao J, Guo Y, Du F, Qu H. InfoColorizer: Interactive Recommendation of Color Palettes for Infographics. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:4252-4266. [PMID: 34061743 DOI: 10.1109/tvcg.2021.3085327] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/12/2023]
Abstract
When designing infographics, general users usually struggle with getting desired color palettes using existing infographic authoring tools, which sometimes sacrifice customizability, require design expertise, or neglect the influence of elements' spatial arrangement. We propose a data-driven method that provides flexibility by considering users' preferences, lowers the expertise barrier via automation, and tailors suggested palettes to the spatial layout of elements. We build a recommendation engine by utilizing deep learning techniques to characterize good color design practices from data, and further develop InfoColorizer, a tool that allows users to obtain color palettes for their infographics in an interactive and dynamic manner. To validate our method, we conducted a comprehensive four-part evaluation, including case studies, a controlled user study, a survey study, and an interview study. The results indicate that InfoColorizer can provide compelling palette recommendations with adequate flexibility, allowing users to effectively obtain high-quality color design for input infographics with low effort.
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Wu A, Wang Y, Zhou M, He X, Zhang H, Qu H, Zhang D. MultiVision: Designing Analytical Dashboards with Deep Learning Based Recommendation. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:162-172. [PMID: 34587058 DOI: 10.1109/tvcg.2021.3114826] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
We contribute a deep-learning-based method that assists in designing analytical dashboards for analyzing a data table. Given a data table, data workers usually need to experience a tedious and time-consuming process to select meaningful combinations of data columns for creating charts. This process is further complicated by the needs of creating dashboards composed of multiple views that unveil different perspectives of data. Existing automated approaches for recommending multiple-view visualizations mainly build on manually crafted design rules, producing sub-optimal or irrelevant suggestions. To address this gap, we present a deep learning approach for selecting data columns and recommending multiple charts. More importantly, we integrate the deep learning models into a mixed-initiative system. Our model could make recommendations given optional user-input selections of data columns. The model, in turn, learns from provenance data of authoring logs in an offline manner. We compare our deep learning model with existing methods for visualization recommendation and conduct a user study to evaluate the usefulness of the system.
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Yang L, Xu X, Lan X, Liu Z, Guo S, Shi Y, Qu H, Cao N. A Design Space for Applying the Freytag's Pyramid Structure to Data Stories. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2022; 28:922-932. [PMID: 34587025 DOI: 10.1109/tvcg.2021.3114774] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Data stories integrate compelling visual content to communicate data insights in the form of narratives. The narrative structure of a data story serves as the backbone that determines its expressiveness, and it can largely influence how audiences perceive the insights. Freytag's Pyramid is a classic narrative structure that has been widely used in film and literature. While there are continuous recommendations and discussions about applying Freytag's Pyramid to data stories, little systematic and practical guidance is available on how to use Freytag's Pyramid for creating structured data stories. To bridge this gap, we examined how existing practices apply Freytag's Pyramid by analyzing stories extracted from 103 data videos. Based on our findings, we proposed a design space of narrative patterns, data flows, and visual communications to provide practical guidance on achieving narrative intents, organizing data facts, and selecting visual design techniques through story creation. We evaluated the proposed design space through a workshop with 25 participants. Results show that our design space provides a clear framework for rapid storyboarding of data stories with Freytag's Pyramid.
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Rubab S, Tang J, Wu Y. Examining interaction techniques in data visualization authoring tools from the perspective of goals and human cognition: a survey. J Vis (Tokyo) 2021. [DOI: 10.1007/s12650-020-00705-3] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/25/2022]
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