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Cross L, Nixon W, Smith J, Tseng CH, Kitamura Y, Endo I, Savostijanovs J, Atherton G. GrooVR: an open access virtual reality drumming application to improve pro-sociality using synchronous movement. Front Psychol 2025; 16:1536761. [PMID: 40357491 PMCID: PMC12066678 DOI: 10.3389/fpsyg.2025.1536761] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/29/2024] [Accepted: 04/04/2025] [Indexed: 05/15/2025] Open
Abstract
Interpersonal synchrony can enhance social bonding, cooperation, and reduce negative biases, especially toward out-group members. However, studying social synchrony faces practical challenges. To address this, we introduce a customizable virtual reality (VR) application and report two experiments evaluating its effectiveness. In the first experiment, participants drummed either in sync or out of sync with a virtual partner matching their gender, age, and ethnicity. Synchronous drumming increased feelings of affiliation but did not influence pro-social behavior in an economic game. The second experiment involved Caucasian participants drumming with Middle Eastern avatars. Synchronous drumming not only increased trust and affiliation but also reduced prejudicial attitudes toward Middle Eastern refugees. These findings suggest that virtual synchrony can strengthen social bonds and decrease bias, offering both theoretical insights and practical applications.
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Affiliation(s)
- Liam Cross
- School of Psychology, University of Plymouth, Plymouth, United Kingdom
| | - Wesley Nixon
- Department of Psychology, Institute of Population Health, University of Liverpool, Liverpool, United Kingdom
| | - Jack Smith
- School of Psychology, University of Plymouth, Plymouth, United Kingdom
| | - Chia-huei Tseng
- Research Institute of Electrical Communication, Tohoku University, Sendai, Japan
- Interdisciplinary ICT Research Center for Cyber and Real Spaces, Tohoku University, Sendai, Japan
| | - Yoshifumi Kitamura
- Research Institute of Electrical Communication, Tohoku University, Sendai, Japan
- Interdisciplinary ICT Research Center for Cyber and Real Spaces, Tohoku University, Sendai, Japan
| | - Isamu Endo
- Research Institute of Electrical Communication, Tohoku University, Sendai, Japan
- Interdisciplinary ICT Research Center for Cyber and Real Spaces, Tohoku University, Sendai, Japan
| | | | - Gray Atherton
- School of Psychology, University of Plymouth, Plymouth, United Kingdom
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Seetahul Y, Greitemeyer T. The Game Within the Game: The Potential Influence of Demand Characteristics and Participant Beliefs in Violent Video Game Studies. SOCIAL PSYCHOLOGICAL AND PERSONALITY SCIENCE 2024; 15:943-954. [PMID: 39464782 PMCID: PMC11502265 DOI: 10.1177/19485506241273193] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/29/2024]
Abstract
In two experiments, we examined the potential impact of demand characteristics in violent video game (VVG) research. Study 1 (N = 788) measured behavioral aggression, while Study 2 (N = 1,182) measured trait aggression. Participants were informed either that researchers wanted to confirm that VVGs increase aggression ("Positive Hypothesis") or that VVGs have no effect ("Null Hypothesis"). Study 2 included a third condition where participants were given no information. In both studies, the interaction between VVG exposure and experimental conditions was significant. Whereas VVG exposure was significantly positively associated with aggression in the "Null Hypothesis" condition, it was not in the "Positive Hypothesis" condition. These effects were driven by habitual players responding differently based on the presented hypothesis, appearing less aggressive in the "Positive Hypothesis" condition than in the other two conditions. These findings highlight the importance of addressing demand characteristics in VVG studies.
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Kempf A, Benedek M, Schiavio A. An observation of a negative effect of social cohesion on creativity in musical improvisation. Sci Rep 2024; 14:2922. [PMID: 38316826 PMCID: PMC10844246 DOI: 10.1038/s41598-024-52350-7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/17/2023] [Accepted: 01/17/2024] [Indexed: 02/07/2024] Open
Abstract
Although various social factors can significantly impact creative performance, it is still unclear how social cohesion (i.e., how close we feel to others) influences creativity. We therefore conducted two studies exploring the association between social cohesion and creativity within the domain of musical improvisation, a prime example of creative performance, which usually plays out in social contexts. The first study (n = 58 musical novices) showed that music-induced synchrony facilitates social cohesion. In our second study (n = 18 musical novices), we found that in two out of three experimental conditions, increased social cohesion is associated with less creative musical outcomes, as rated by nine expert musicians. In our subsequent analysis we related measures of social cohesion and creativity. This approach highlights how, within a musical setting, creativity unfolds in the context of social contingencies as social cohesion and related factors.
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Affiliation(s)
- Adrian Kempf
- Department of Psychology, University of Graz, Glacisstraße 27, 8010, Graz, Austria.
| | | | - Andrea Schiavio
- Department of Psychology, University of Graz, Glacisstraße 27, 8010, Graz, Austria
- School of Arts and Creative Technologies, University of York, York, UK
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Tunçgenç B, Bamford JS, Fawcett C, Cohen E. The Synchrony-Prosociality Link Cannot Be Explained Away as Expectancy Effect: Response to Atwood et al. (). Open Mind (Camb) 2023; 7:711-714. [PMID: 37840755 PMCID: PMC10575548 DOI: 10.1162/opmi_a_00103] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/20/2023] [Accepted: 08/05/2023] [Indexed: 10/17/2023] Open
Abstract
Moving in time to others, as is often observed in dance, music, sports and much of children's play cross-culturally, is thought to make people feel and act more prosocially towards each other. In a recent paper, Atwood et al. (2022) argued that the inferential validity of this link found between synchronous behaviour and prosociality might be mainly due to "expectancy effects generated by a combination of (1) experimenter expectancy, leading to experimenter bias; and (2) participant expectancy (i.e., placebo effects)". Here, we counter these arguments with (1) examples of studies devoid of experimenter expectancy effects that nevertheless demonstrate a positive link between synchrony and prosociality, and (2) insights from the developmental literature that address participant expectancy by showing how expectations formed through lived experiences of synchronous interactions do not necessarily threaten inferential validity. In conclusion, there is already sufficient good-quality evidence showing the positive effects of synchronous behaviours on prosociality beyond what can be explained by experimenter or participant expectation effects.
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Affiliation(s)
- Bahar Tunçgenç
- Psychology Department, Nottingham Trent University, Nottingham, UK
- Social Body Lab, Institute of Human Sciences, University of Oxford, Oxford, UK
| | - Joshua S. Bamford
- Social Body Lab, Institute of Human Sciences, University of Oxford, Oxford, UK
- Centre of Excellence in Music, Mind, Body and Brain, University of Jyväskylä, Jyväskylä, Finland
| | | | - Emma Cohen
- Social Body Lab, Institute of Human Sciences, University of Oxford, Oxford, UK
- Wadham College, Oxford, UK
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Wan Y, Wei Y, Xu B, Zhu L, Tanenhaus MK. Musical coordination affects children's perspective-taking, but musical synchrony does not. Dev Sci 2023; 26:e13367. [PMID: 36586401 DOI: 10.1111/desc.13367] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/30/2022] [Revised: 12/17/2022] [Accepted: 12/23/2022] [Indexed: 01/01/2023]
Abstract
Perspective-taking, which is important for communication and social activities, can be cultivated through joint actions, including musical activities in children. We examined how rhythmic activities requiring coordination affect perspective-taking in a referential communication task with 100 Chinese 4- to 6-year-old children. In Study 1, 5- to 6-year-old children played an instrument with a virtual partner in one of three coordination conditions: synchrony, asynchrony, and antiphase synchrony. Eye movements were then monitored with the partner giving instructions to identify a shape referent which included a pre-nominal scalar adjective (e.g., big cubic block). When the target contrast (a small cubic block) was in the shared ground and a competitor contrast was occluded for the partner, participants who used perspective differences could, in principle, identify the intended referent before the shape was named. We hypothesized that asynchronous and antiphase synchronous musical activities, which require self-other distinction, might have stronger effects on perspective-taking than synchronous activity. Children in the asynchrony and antiphase synchrony conditions, but not the synchrony condition, showed anticipatory looks at the target, demonstrating real-time use of the partner's perspective. Study 2 was conducted to determine if asynchrony and antiphase asynchrony resulted in perspective-taking that otherwise would not have been observed, or if synchronous coordination inhibited perspective-taking that would otherwise have occurred. We found no evidence for online perspective-taking in 4- to 6-year-old children without music manipulation. Therefore, playing instruments asynchronously or in alternation, but not synchronously, increases perspective-taking in children of this age, likely by training self-other distinction and control. A video abstract of this article can be viewed at https://youtu.be/TM9h_GpFlsA. RESEARCH HIGHLIGHTS: This study is the first to show that rhythmic coordination, a form of non-linguistic interaction, can affect children's performance in a subsequent linguistic task. Eye-movement data revealed that children's perspective-taking in language processing was facilitated by prior asynchronous and antiphase synchronous musical interactions, but not by synchronous coordination. The results challenge the common "similar is better" view, suggesting that maintaining self-other distinction may benefit social interactions that involve representing individual differences.
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Affiliation(s)
- Yingjia Wan
- CAS Key Laboratory of Behavioral Science, Institute of Psychology, Chinese Academy of Sciences, Beijing, China
- Department of Psychology, University of Chinese Academy of Sciences, Beijing, China
| | - Yipu Wei
- School of Chinese as a Second Language, Peking University, Beijing, China
| | - Baorui Xu
- School of Chinese as a Second Language, Peking University, Beijing, China
| | - Liqi Zhu
- CAS Key Laboratory of Behavioral Science, Institute of Psychology, Chinese Academy of Sciences, Beijing, China
- Department of Psychology, University of Chinese Academy of Sciences, Beijing, China
| | - Michael K Tanenhaus
- Department of Brain and Cognitive Sciences, University of Rochester, Rochester, New York, USA
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