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For: Bulitko V, Björnsson Y, Lawrence R. Case-Based Subgoaling in Real-Time Heuristic Search for Video Game Pathfinding. J ARTIF INTELL RES 2010. [DOI: 10.1613/jair.3076] [Citation(s) in RCA: 13] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/04/2022]  Open
Number Cited by Other Article(s)
1
Kaindl H, Hoch R, Popp R, Rathfux T, Lukasch F. An Investigation of Problem Instance Difficulty for Case-Based Reasoning and Heuristic Search. ENTERP INF SYST-UK 2021. [DOI: 10.1007/978-3-030-75418-1_9] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
2
Goldenberg M, Felner A, Palombo A, Sturtevant N, Schaeffer J. The compressed differential heuristic. AI COMMUN 2017. [DOI: 10.3233/aic-170743] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
3
Lawrence R, Bulitko V. Database-Driven Real-Time Heuristic Search in Video-Game Pathfinding. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2013. [DOI: 10.1109/tciaig.2012.2230632] [Citation(s) in RCA: 12] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
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