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For: Dumblekar V, Dhar U. Perceived self-efficacy of students in a business simulation game. The Irish Journal of Management 2021;40:61-73. [DOI: 10.2478/ijm-2021-0004] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
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1
Chen J, Chen Y, Ou R, Wang J, Chen Q. How to Use Artificial Intelligence to Improve Entrepreneurial Attitude in Business Simulation Games: Implications From a Quasi-Experiment. Front Psychol 2022;13:856085. [PMID: 36467165 PMCID: PMC9718654 DOI: 10.3389/fpsyg.2022.856085] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/16/2022] [Accepted: 03/07/2022] [Indexed: 11/03/2023]  Open
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