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Gorisse G, Wellenreiter S, Fleury S, Lecuyer A, Richir S, Christmann O. I am a Genius! Influence of Virtually Embodying Leonardo da Vinci on Creative Performance. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:4328-4338. [PMID: 37782593 DOI: 10.1109/tvcg.2023.3320225] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/04/2023]
Abstract
Virtual reality (VR) provides users with the ability to substitute their physical appearance by embodying virtual characters (avatars) using head-mounted displays and motion-capture technologies. Previous research demonstrated that the sense of embodiment toward an avatar can impact user behavior and cognition. In this paper, we present an experiment designed to investigate whether embodying a well-known creative genius could enhance participants' creative performance. Following a preliminary online survey ( N = 157) to select a famous character suited to the purpose of this study, we developed a VR application allowing participants to embody Leonardo da Vinci or a self-avatar. Self-avatars were approximately matched with participants in terms of skin tone and morphology. 40 participants took part in three tasks seamlessly integrated in a virtual workshop. The first task was based on a Guilford's Alternate Uses test (GAU) to assess participants' divergent abilities in terms of fluency and originality. The second task was based on a Remote Associates Test (RAT) to evaluate convergent abilities. Lastly, the third task consisted in designing potential alternative uses of an object displayed in the virtual environment using a 3D sketching tool. Participants embodying Leonardo da Vinci demonstrated significantly higher divergent thinking abilities, with a substantial difference in fluency between the groups. Conversely, participants embodying a self-avatar performed significantly better in the convergent thinking task. Taken together, these results promote the use of our virtual embodiment approach, especially in applications where divergent creativity plays an important role, such as design and innovation.
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Guo J, Luo J, An Y, Xia T. tDCS Anodal Stimulation of the Right Dorsolateral Prefrontal Cortex Improves Creative Performance in Real-World Problem Solving. Brain Sci 2023; 13:brainsci13030449. [PMID: 36979259 PMCID: PMC10046742 DOI: 10.3390/brainsci13030449] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/06/2023] [Revised: 03/01/2023] [Accepted: 03/03/2023] [Indexed: 03/08/2023] Open
Abstract
Brain regions associated with creativity is a focal point in research related to the field of cognitive neuroscience. Previous studies have paid more attention to the role of activation of the left dorsolateral prefrontal cortex in creativity tasks, which are mostly abstract conceptual tasks, and less attention to real-world creativity tasks. The right dorsolateral prefrontal cortex is involved in functions such as visuospatial processing, which may have a positive impact on innovative solutions to real-world problems. In this study, tDCS technology was used to explore the effect of anodal stimulation of the right dorsolateral prefrontal cortex on design creativity performance in a real-word problem-solving task related to product design. The experimental task comprised three stages, of which the first two were idea generation stages based on divergent thinking using text and graphics, respectively, whereas the third was the creative evaluation stage based on convergent thinking. Thirty-six design students were recruited to partake in the experiment. They were randomly assigned into anodal stimulation and sham stimulation groups. The results showed that anodal stimulation of the right dorsolateral prefrontal cortex produced a significant positive effect during the creative evaluation stage, promoting the usefulness of ideas (p = 0.009); thus, improving product creativity scores. However, there was no significant impact on the idea generation stage (p > 0.05), which is dominated by divergent thinking. The results suggest that activating the right dorsolateral prefrontal cortex with tDCS can improve people’s performance in creative activities by promoting convergent thinking rather than divergent thinking. It also provides further evidence that the right hemisphere of the brain has an advantage in solving complex problems that require the participation of visuospatial information.
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Xia T, Sun Y, An Y, Li L. The influence of music environment on conceptual design creativity. Front Psychol 2023; 14:1052257. [PMID: 36844313 PMCID: PMC9946974 DOI: 10.3389/fpsyg.2023.1052257] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/23/2022] [Accepted: 01/23/2023] [Indexed: 02/11/2023] Open
Abstract
Introduction Creativity plays an important role in design. However, there have been mixed results about whether music, as an environmental stimulus, improves design creativity performance. Methods Participants were 57 design major students who were randomly assigned to one of three groups, with 19 students in each group: no music, pure music, and music with intelligible semantic information (unrelated to the task) playing in the background. Each participant completed a design task (design a tool for storing painting materials), with two phases in it, one that involved idea generation (divergent thinking) and one that involved idea evaluation (convergent thinking). Performance in the two phases was rated based on six indices of creativity (fluency; flexibility; adaptability; feasibility; usefulness; novelty) and overall design creativity (ODC). Results The results of one-way ANOVAs with Bonferroni correction showed that neither music environment had a significant influence on divergent thinking in idea generation nor convergent thinking in idea evaluation. However, both music environments had a significantly positive effect on novelty and ODC. Discussion We discuss the implications of our current results for fostering designers' creativity performance.
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Affiliation(s)
- Tiansheng Xia
- School of Art and Design, Guangdong University of Technology, Guangzhou, China
| | - Yongqing Sun
- School of Art and Design, Guangdong University of Technology, Guangzhou, China
| | - Yi An
- School of Art and Design, Guangdong University of Technology, Guangzhou, China
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Cai H, Zheng H, Li J, Hao C, Gu J, Liao J, Hao Y. Implementation and evaluation of crowdsourcing in global health education. Glob Health Res Policy 2022; 7:50. [PMID: 36522678 PMCID: PMC9753011 DOI: 10.1186/s41256-022-00279-7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/30/2022] [Accepted: 10/30/2022] [Indexed: 12/23/2022] Open
Abstract
BACKGROUND Current global health course is most set as elective course taught in traditional teacher-taught model with low credit and short term. Innovate teaching models are required. Crowdsourcing characterized by high flexibility and strong application-orientation holds its potential to enhance global health education. We applied crowdsourcing to global health teaching for undergraduates, aiming to develop and evaluate a new teaching model for global health education. METHODS Crowdsourcing was implemented into traditional course-based teaching via introducing five COVID-19 related global health debates. Undergraduate students majoring in preventative medicine and nursing grouped in teams of 5-8, were asked to resolve these debates in reference to main content of the course and with manner they thought most effective to deliver the messages. Students' experience and teaching effect, were evaluated by questionnaires and teachers' ratings, respectively. McNemar's test was used to compare the difference in students' experience before and after the course, and regression models were used to explore the influencing factors of the teaching effect. RESULTS A total of 172 undergraduates were included, of which 122 (71%) were females. Students' evaluation of the new teaching model improved after the course, but were polarized. Students' self-reported teaching effect averaged 67.53 ± 16.8 and the teachers' rating score averaged 90.84 ± 4.9. Students majoring in preventive medicine, participated in student union, spent more time on revision, and had positive feedback on the new teaching model tended to perform better. CONCLUSION We innovatively implemented crowdsourcing into global health teaching, and found this new teaching model was positively received by undergraduate students with improved teaching effects. More studies are needed to optimize the implementation of crowdsourcing alike new methods into global health education, to enrich global health teaching models.
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Affiliation(s)
- Huanle Cai
- Department of Medical Statistics, School of Public Health, Sun Yat-Sen University, No.74 Zhongshan 2nd Road, Guangzhou, 510080, China
| | - Huiqiong Zheng
- Department of Medical Statistics, School of Public Health, Sun Yat-Sen University, No.74 Zhongshan 2nd Road, Guangzhou, 510080, China
| | - Jinghua Li
- Department of Medical Statistics, School of Public Health, Sun Yat-Sen University, No.74 Zhongshan 2nd Road, Guangzhou, 510080, China
- Sun Yat-Sen Global Health Institute, Sun Yat-Sen University, Guangzhou, China
- Center for Health Information Research, Sun Yat-Sen University, Guangzhou, China
| | - Chun Hao
- Department of Medical Statistics, School of Public Health, Sun Yat-Sen University, No.74 Zhongshan 2nd Road, Guangzhou, 510080, China
- Sun Yat-Sen Global Health Institute, Sun Yat-Sen University, Guangzhou, China
- Center for Health Information Research, Sun Yat-Sen University, Guangzhou, China
| | - Jing Gu
- Department of Medical Statistics, School of Public Health, Sun Yat-Sen University, No.74 Zhongshan 2nd Road, Guangzhou, 510080, China
- Sun Yat-Sen Global Health Institute, Sun Yat-Sen University, Guangzhou, China
- Center for Health Information Research, Sun Yat-Sen University, Guangzhou, China
| | - Jing Liao
- Department of Medical Statistics, School of Public Health, Sun Yat-Sen University, No.74 Zhongshan 2nd Road, Guangzhou, 510080, China.
- Sun Yat-Sen Global Health Institute, Sun Yat-Sen University, Guangzhou, China.
- Center for Health Information Research, Sun Yat-Sen University, Guangzhou, China.
| | - Yuantao Hao
- Department of Medical Statistics, School of Public Health, Sun Yat-Sen University, No.74 Zhongshan 2nd Road, Guangzhou, 510080, China
- Sun Yat-Sen Global Health Institute, Sun Yat-Sen University, Guangzhou, China
- Center for Health Information Research, Sun Yat-Sen University, Guangzhou, China
- Peking University Center for Public Health and Epidemic Preparedness and Response, Peking University, Beijing, China
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Weng X, Chiu TKF, Jong MSY. Applying Relatedness to Explain Learning Outcomes of STEM Maker Activities. Front Psychol 2022; 12:800569. [PMID: 35111110 PMCID: PMC8801918 DOI: 10.3389/fpsyg.2021.800569] [Citation(s) in RCA: 5] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/23/2021] [Accepted: 12/07/2021] [Indexed: 11/13/2022] Open
Abstract
A growing interest has been observed among K-12 school educators to incorporate maker pedagogy into science, technology, engineering, and mathematics (STEM) education to engage students in the design and making process. Both cognitive engagement and emotional engagement of students can be promoted through satisfying the psychological need of relatedness that concerns a sense of connection and belonging. How to support relatedness would influence the effective development of students’ cognitive competencies, namely creativity and critical thinking, and non-cognitive characteristics, namely interest and identity. Therefore, the present study investigated how two relatedness support strategies—real-world problems (RWP) and mentoring influence the development of student’s STEM-related cognitive competencies and non-cognitive characteristics in STEM marker activities. We implemented a 7-week intervention study with three classes of Grade 9 students (aged 13–15 years) in Hong Kong (n = 95). Three intervention conditions were designed in the experiment, comprising textbook problem (TBP), RWP, and RWP with mentoring (RWPM). Our analysis showed that (i) the differences in creativity among the three groups were non-significant, (ii) the RWP and RWPM groups showed stronger critical thinking than the TBP group, and (iii) the RWPM group exhibited stronger STEM interest and identity than the other two groups. This study revealed the effectiveness of adopting RWP strategy in developing secondary students’ perceived cognitive competencies (e.g., creativity and critical thinking) and the feasibility of employing a mentoring mechanism for cultivating learners’ perceived non-cognitive characteristics (e.g., STEM identity and interest). Hence, we also offered practical suggestions for teachers.
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Affiliation(s)
- Xiaojing Weng
- Department of Curriculum and Instruction, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong SAR, China
- Centre for Learning Sciences and Technologies, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong SAR, China
| | - Thomas K. F. Chiu
- Department of Curriculum and Instruction, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong SAR, China
- Centre for Learning Sciences and Technologies, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong SAR, China
- *Correspondence: Thomas K. F. Chiu,
| | - Morris S. Y. Jong
- Department of Curriculum and Instruction, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong SAR, China
- Centre for Learning Sciences and Technologies, Faculty of Education, The Chinese University of Hong Kong, Hong Kong, Hong Kong SAR, China
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