• Reference Citation Analysis
  • v
  • v
  • Find an Article
Find an Article PDF (4695755)   Today's Articles (35)
For: Li X, Xia Q, Chu SKW, Yang Y. Using Gamification to Facilitate Students’ Self-Regulation in E-Learning: A Case Study on Students’ L2 English Learning. Sustainability 2022;14:7008. [DOI: 10.3390/su14127008] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/10/2022]
Number Cited by Other Article(s)
1
Cheng J, Lu C, Xiao Q. Effects of gamification on EFL learning: a quasi-experimental study of reading proficiency and language enjoyment among Chinese undergraduates. Front Psychol 2025;16:1448916. [PMID: 40171076 PMCID: PMC11958712 DOI: 10.3389/fpsyg.2025.1448916] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/17/2024] [Accepted: 02/28/2025] [Indexed: 04/03/2025]  Open
2
Zolfaghari Z, Karimian Z, Zarifsanaiey N, Farahmandi AY. A scoping review of gamified applications in English language teaching: a comparative discussion with medical education. BMC MEDICAL EDUCATION 2025;25:274. [PMID: 39979895 PMCID: PMC11844052 DOI: 10.1186/s12909-025-06822-7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 11/30/2024] [Accepted: 02/04/2025] [Indexed: 02/22/2025]
3
Noriega Cortes MA, Carreño-Bolivar L. Virtual game-based learning environments to promote self-regulated learning skills in foreign language learners. F1000Res 2024;13:1541. [PMID: 40123644 PMCID: PMC11927079 DOI: 10.12688/f1000research.157746.1] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Accepted: 12/02/2024] [Indexed: 03/25/2025]  Open
4
Filella G, Ros-Morente A. Happy Software: An interactive program based on an emotion management model for assertive conflict resolution. Front Psychol 2023;13:935726. [PMID: 36710745 PMCID: PMC9881478 DOI: 10.3389/fpsyg.2022.935726] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/17/2022] [Accepted: 10/31/2022] [Indexed: 01/15/2023]  Open
PrevPage 1 of 1 1Next
© 2004-2025 Baishideng Publishing Group Inc. All rights reserved. 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA