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For: Washburn DA. The games psychologists play (and the data they provide). Behav Res Methods Instrum Comput 2003;35:185-93. [PMID: 12834073 DOI: 10.3758/bf03202541] [Citation(s) in RCA: 38] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
Number Cited by Other Article(s)
1
Clark FE. Levelling up the study of animal gameplay. Neurosci Biobehav Rev 2025;169:106016. [PMID: 39826823 DOI: 10.1016/j.neubiorev.2025.106016] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/29/2024] [Revised: 01/03/2025] [Accepted: 01/13/2025] [Indexed: 01/22/2025]
2
Aneni K, Gomati de la Vega I, Jiao MG, Funaro MC, Fiellin LE. Evaluating the validity of game-based assessments measuring cognitive function among children and adolescents: A systematic review and meta-analysis. PROGRESS IN BRAIN RESEARCH 2023;279:1-36. [PMID: 37661161 DOI: 10.1016/bs.pbr.2023.02.002] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/15/2023]
3
Liu TL, Merrill SC, O'Keefe A, Clark EM, Langle-Chimal OD, Trinity L, Shrum TR, Koliba C, Zia A, Sellnow TL, Sellnow DD, Smith JM. Effects of message delivery on cross-cultural biosecurity compliance: Insights from experimental simulations. Front Vet Sci 2022;9:984945. [PMID: 36467649 PMCID: PMC9709259 DOI: 10.3389/fvets.2022.984945] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/02/2022] [Accepted: 10/10/2022] [Indexed: 09/10/2024]  Open
4
Wang YM, Wei CL, Wang MW. Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context. LIBRARY HI TECH 2022. [DOI: 10.1108/lht-12-2021-0506] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
5
Peters H, Kyngdon A, Stillwell D. Construction and validation of a game-based intelligence assessment in minecraft. COMPUTERS IN HUMAN BEHAVIOR 2021. [DOI: 10.1016/j.chb.2021.106701] [Citation(s) in RCA: 10] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
6
Niedenthal S, Nilsson J. A Method for Computerized Olfactory Assessment and Training Outside of Laboratory or Clinical Settings. Iperception 2021;12:20416695211023953. [PMID: 34178300 PMCID: PMC8202270 DOI: 10.1177/20416695211023953] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/30/2020] [Accepted: 05/13/2021] [Indexed: 11/15/2022]  Open
7
Prpic V, Kniestedt I, Camilleri E, Maureira MG, Kristjánsson Á, Thornton IM. A serious game to explore human foraging in a 3D environment. PLoS One 2019;14:e0219827. [PMID: 31344063 PMCID: PMC6657838 DOI: 10.1371/journal.pone.0219827] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/11/2018] [Accepted: 07/02/2019] [Indexed: 11/18/2022]  Open
8
Chesham A, Gerber SM, Schütz N, Saner H, Gutbrod K, Müri RM, Nef T, Urwyler P. Search and Match Task: Development of a Taskified Match-3 Puzzle Game to Assess and Practice Visual Search. JMIR Serious Games 2019;7:e13620. [PMID: 31094325 PMCID: PMC6532342 DOI: 10.2196/13620] [Citation(s) in RCA: 12] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/06/2019] [Revised: 04/04/2019] [Accepted: 04/21/2019] [Indexed: 11/17/2022]  Open
9
A computerized testing system for primates: Cognition, welfare, and the Rumbaughx. Behav Processes 2018;156:37-50. [DOI: 10.1016/j.beproc.2017.12.019] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/26/2017] [Revised: 11/08/2017] [Accepted: 12/19/2017] [Indexed: 02/06/2023]
10
Funny money: the attentional role of monetary feedback detached from expected value. Atten Percept Psychophys 2017;78:2199-212. [PMID: 27245703 DOI: 10.3758/s13414-016-1147-y] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
11
Martins SL, Cabral GRE, Junior LDSM, Martins EHCF, Cabral GRE. Lessons learned about the development of digital entertainment tools for experiments on resources distribution. COMPUTERS IN HUMAN BEHAVIOR 2017. [DOI: 10.1016/j.chb.2017.01.023] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
12
Varghese L, Mathias SR, Bensussen S, Chou K, Goldberg HR, Sun Y, Sekuler R, Shinn-Cunningham BG. Bi-directional audiovisual influences on temporal modulation discrimination. THE JOURNAL OF THE ACOUSTICAL SOCIETY OF AMERICA 2017;141:2474. [PMID: 28464677 DOI: 10.1121/1.4979470] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/07/2023]
13
Gillespie A, Corti K. The Body That Speaks: Recombining Bodies and Speech Sources in Unscripted Face-to-Face Communication. Front Psychol 2016;7:1300. [PMID: 27660616 PMCID: PMC5015481 DOI: 10.3389/fpsyg.2016.01300] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/14/2016] [Accepted: 08/15/2016] [Indexed: 11/13/2022]  Open
14
Viswanathan V, Lees M, Sloot PMA. The influence of memory on indoor environment exploration: A numerical study. Behav Res Methods 2016;48:621-39. [PMID: 26170049 PMCID: PMC4891397 DOI: 10.3758/s13428-015-0604-1] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
15
Tams S, Thatcher J, Grover V, Pak R. Selective attention as a protagonist in contemporary workplace stress: implications for the interruption age. ANXIETY STRESS AND COPING 2015;28:663-86. [DOI: 10.1080/10615806.2015.1011141] [Citation(s) in RCA: 16] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
16
Intrinsic motivation and attentional capture from gamelike features in a visual search task. Behav Res Methods 2014;46:159-72. [PMID: 23835649 DOI: 10.3758/s13428-013-0357-7] [Citation(s) in RCA: 44] [Impact Index Per Article: 4.0] [Reference Citation Analysis] [Abstract] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
17
Gamelike features might not improve data. Behav Res Methods 2012;45:301-18. [DOI: 10.3758/s13428-012-0264-3] [Citation(s) in RCA: 36] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
18
Assessing the validity of computer-game-like tests of processing speed and working memory. Behav Res Methods 2008;40:969-81. [DOI: 10.3758/brm.40.4.969] [Citation(s) in RCA: 43] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
19
Gs Invaders: Assessing a computer game-like test of processing speed. Behav Res Methods 2007;39:876-83. [DOI: 10.3758/bf03192982] [Citation(s) in RCA: 22] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
20
Frey A, Hartig J, Ketzel A, Zinkernagel A, Moosbrugger H. The use of virtual environments based on a modification of the computer game Quake III Arena® in psychological experimenting. COMPUTERS IN HUMAN BEHAVIOR 2007. [DOI: 10.1016/j.chb.2006.02.010] [Citation(s) in RCA: 37] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/29/2022]
21
Clarke D, Duimering PR. How computer gamers experience the game situation. ACTA ACUST UNITED AC 2006. [DOI: 10.1145/1146816.1146827] [Citation(s) in RCA: 20] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
22
Wolfe CR. SCiP at 35: An idiosyncratic history of the Society for Computers in Psychology. Behav Res Methods 2006;38:245-50. [PMID: 16956101 DOI: 10.3758/bf03192776] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
23
Hartig J, Frey A, Ketzel A. Modifikation des Computerspiels Quake III Arena zur Durchführung psychologischer Experimente in einer virtuellen 3D-Umgebung. ACTA ACUST UNITED AC 2003. [DOI: 10.1026//1617-6383.15.4.149] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/04/2022]
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