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Hughes BP, Naeem HN, Davidenko N. Factors affecting vection and motion sickness in a passive virtual reality driving simulation. Sci Rep 2024; 14:30214. [PMID: 39632919 PMCID: PMC11618617 DOI: 10.1038/s41598-024-80778-4] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/02/2024] [Accepted: 11/20/2024] [Indexed: 12/07/2024] Open
Abstract
The current study sought to examine factors that affect vection (the illusory experience of self-motion in the absence of real motion), visually-induced motion sickness, and one's sense of presence in a passive virtual reality driving simulation by exposing participants to 60-s pre-recorded driving laps and recording their self-reported metrics as well as their head motion patterns during the laps. Faster virtual driving speed (average 120 mph vs. 60 mph) resulted in significantly higher ratings of vection and motion sickness. Reclined posture (30° back) was examined as a possible mitigating factor for sickness, but no significant effects were found. Expanding visual cues (representing forward self-motion) resulted in higher ratings of vection, motion sickness, and presence compared to contracting cues (representing reverse self-motion) and translational cues (representing lateral self-motion). When experiencing typical upright, world-aligned, forward-facing conditions, conformity to the median head motions along the yaw axis was associated with higher ratings of vection, motion sickness, and presence at slow speeds and with vection and presence at high speeds. These findings underscore the importance of head motion patterns as a metric for behavior and contribute to the general understanding of illusory self-motion perception.
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Affiliation(s)
- Benjamin P Hughes
- Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA.
| | - Hassan N Naeem
- Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA
| | - Nicolas Davidenko
- Psychology Department, University of California, Santa Cruz, Santa Cruz, 95064, USA
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Temme LA, Nagy R, Persson I. The U.S. Army Aeromedical Research Laboratory Virtual Reality Vection System. Mil Med 2024; 189:751-758. [PMID: 39160893 DOI: 10.1093/milmed/usae256] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/28/2023] [Revised: 03/03/2024] [Accepted: 05/01/2024] [Indexed: 08/21/2024] Open
Abstract
INTRODUCTION Vection is a stationary individual's illusory experience of self-motion. This illusory self-motion is operationally important for aviation, particularly military aviation, since vection is a dramatic example of spatial disorientation (SD), which is an individual's failure to correctly sense the aircraft's position, motion, and/or attitude with respect to the fixed coordinate system of the Earth's surface and its gravitational vertical. Notably, SD is a major cause of fatal aviation mishaps, and the visual system is particularly prone to provoking vection. This article describes the Virtual Reality Vection System (VRVS), which uses computer-controlled virtual reality technology to induce vection under controlled conditions for training, demonstration, testing, and research. MATERIALS AND METHODS The VRVS enables the precise specification of the number and appearance of visual stimulus elements intended to generate vection, including photorealistic images. The VRVS can present visual stimuli on any OpenXR-capable virtual reality headset. The VRVS currently records 2 types of behavioral responses, button presses to indicate the presence and duration of vection and the voltage of a handheld linear potentiometer to indicate the presence, duration, and magnitude of vection. RESULTS An approved test plan helped guide, organize, document, and validate the VRVS during its development. Under this plan, a pair of tests guided hardware and software development of the VRVS system. Although the first test verified the ability of the VRVS to generate and measure vection, it also demonstrated that the VRVS can quickly manipulate the visual stimuli from one trial to the next so that the VRVS can support complex experimental designs. The second test used these capabilities to verify that the VRVS can characterize vection in a more analytic fashion using a masking paradigm. Specifically, the test assessed whether random stimulus elements injected into the vection-inducing stimulus disrupted vection in a quantifiable fashion. This work opens the door to studies that characterize the necessary and sufficient visual elements for vection-based SD. DISCUSSION The VRVS is currently used to research, develop, test, and evaluate mitigation strategies targeting vection-related SD in degraded visual environments. Similarly, the VRVS is supporting research to develop methods to predict individual differences in visually induced motion sickness susceptibilities. The VRVS is currently being integrated with a precision motor-controlled rotating Barany chair for multisensory studies. It should be noted that since the VRVS was developed to support United States Army Aeromedical Research Laboratory projects, it is an Army product representing government intellectual property and may be freely available to other government institutions.
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Affiliation(s)
- Leonard A Temme
- Warfighter Protection Group, U.S. Army Aeromedical Research Laboratory, Fort Novosel, AL 63660, USA
| | - Ryan Nagy
- Warfighter Protection Group, U.S. Army Aeromedical Research Laboratory, Fort Novosel, AL 63660, USA
- Oak Ridge Institute for Scientific Research, Fort Novosel, AL 63660, USA
- CATI Training Systems, Ozark, AL 36360, USA
| | - Isaiah Persson
- Warfighter Protection Group, U.S. Army Aeromedical Research Laboratory, Fort Novosel, AL 63660, USA
- Oak Ridge Institute for Scientific Research, Fort Novosel, AL 63660, USA
- Goldbelt Frontier, LLC, Fort Novosel, AL 63660, USA
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Saeedpour-Parizi MR, Williams NL, Wong T, Guan P, Manocha D, Erkelens IM. Perceptual Thresholds for Radial Optic Flow Distortion in Near-Eye Stereoscopic Displays. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:2570-2579. [PMID: 38437086 DOI: 10.1109/tvcg.2024.3372075] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/06/2024]
Abstract
We provide the first perceptual quantification of user's sensitivity to radial optic flow artifacts and demonstrate a promising approach for masking this optic flow artifact via blink suppression. Near-eye HMOs allow users to feel immersed in virtual environments by providing visual cues, like motion parallax and stereoscopy, that mimic how we view the physical world. However, these systems exhibit a variety of perceptual artifacts that can limit their usability and the user's sense of presence in VR. One well-known artifact is the vergence-accommodation conflict (VAC). Varifocal displays can mitigate VAC, but bring with them other artifacts such as a change in virtual image size (radial optic flow) when the focal plane changes. We conducted a set of psychophysical studies to measure users' ability to perceive this radial flow artifact before, during, and after self-initiated blinks. Our results showed that visual sensitivity was reduced by a factor of 10 at the start and for ~70 ms after a blink was detected. Pre- and post-blink sensitivity was, on average, ~O.15% image size change during normal viewing and increased to ~1.5- 2.0% during blinks. Our results imply that a rapid (under 70 ms) radial optic flow distortion can go unnoticed during a blink. Furthermore, our results provide empirical data that can be used to inform engineering requirements for both hardware design and software-based graphical correction algorithms for future varifocal near-eye displays. Our project website is available at https://gamma.umd.edu/ROF/.
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Harquel S, Cian C, Torlay L, Cousin E, Barraud PA, Bougerol T, Guerraz M. Modulation of Visually Induced Self-motion Illusions by α Transcranial Electric Stimulation over the Superior Parietal Cortex. J Cogn Neurosci 2024; 36:143-154. [PMID: 37870524 DOI: 10.1162/jocn_a_02074] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2023]
Abstract
The growing popularity of virtual reality systems has led to a renewed interest in understanding the neurophysiological correlates of the illusion of self-motion (vection), a phenomenon that can be both intentionally induced or avoided in such systems, depending on the application. Recent research has highlighted the modulation of α power oscillations over the superior parietal cortex during vection, suggesting the occurrence of inhibitory mechanisms in the sensorimotor and vestibular functional networks to resolve the inherent visuo-vestibular conflict. The present study aims to further explore this relationship and investigate whether neuromodulating these waves could causally affect the quality of vection. In a crossover design, 22 healthy volunteers received high amplitude and focused α-tACS (transcranial alternating current stimulation) over the superior parietal cortex while experiencing visually induced vection triggered by optokinetic stimulation. The tACS was tuned to each participant's individual α peak frequency, with θ-tACS and sham stimulation serving as controls. Overall, participants experienced better quality vection during α-tACS compared with control θ-tACS and sham stimulations, as quantified by the intensity of vection. The observed neuromodulation supports a causal relationship between parietal α oscillations and visually induced self-motion illusions, with their entrainment triggering overinhibition of the conflict within the sensorimotor and vestibular functional networks. These results confirm the potential of noninvasive brain stimulation for modulating visuo-vestibular conflicts, which could help to enhance the sense of presence in virtual reality environments.
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Affiliation(s)
- Sylvain Harquel
- Université Grenoble-Alpes, Université Savoie Mont Blanc, CNRS, UMR5105, LPNC, Grenoble, France
- Defitech Chair of Clinical Neuroengineering, Center for Neuroprosthetics (CNP) and Brain Mind Institute (BMI), Swiss Federal Institute of Technology Lausanne (EPFL), Campus Biotech, Geneva, Switzerland
| | - Corinne Cian
- Université Grenoble-Alpes, Université Savoie Mont Blanc, CNRS, UMR5105, LPNC, Grenoble, France
- Institut de Recherche Biomédicale des Armées, Brétigny sur Orge, France
| | - Laurent Torlay
- Université Grenoble-Alpes, Université Savoie Mont Blanc, CNRS, UMR5105, LPNC, Grenoble, France
| | - Emilie Cousin
- Université Grenoble-Alpes, Université Savoie Mont Blanc, CNRS, UMR5105, LPNC, Grenoble, France
| | - Pierre-Alain Barraud
- Université Grenoble-Alpes, CNRS, CHU Grenoble-Alpes, Grenoble INP, TIMC-IMAG, Grenoble, France
| | - Thierry Bougerol
- Centre Hospitalier Université Grenoble-Alpes, Pôle Psychiatrie, Grenoble, France
- Université Grenoble-Alpes, Inserm, U1216, Grenoble Institut des Neurosciences, Grenoble, France
| | - Michel Guerraz
- Université Grenoble-Alpes, Université Savoie Mont Blanc, CNRS, UMR5105, LPNC, Grenoble, France
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Keime M, Chomienne L, Goulon C, Sainton P, Lapole T, Casanova R, Bossard M, Nicol C, Martha C, Bolmont B, Hays A, Vercruyssen F, Chavet P, Bringoux L. How about running on Mars? Influence of sensorimotor coherence on running and spatial perception in simulated reduced gravity. Front Physiol 2023; 14:1201253. [PMID: 37601641 PMCID: PMC10433163 DOI: 10.3389/fphys.2023.1201253] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/06/2023] [Accepted: 07/21/2023] [Indexed: 08/22/2023] Open
Abstract
Motor control, including locomotion, strongly depends on the gravitational field. Recent developments such as lower-body positive pressure treadmills (LBPPT) have enabled studies on Earth about the effects of reduced body weight (BW) on walking and running, up to 60% BW. The present experiment was set up to further investigate adaptations to a more naturalistic simulated hypogravity, mimicking a Martian environment with additional visual information during running sessions on LBPPT. Twenty-nine participants performed three sessions of four successive five-min runs at preferred speed, alternating Earth- or simulated Mars-like gravity (100% vs. 38% BW). They were displayed visual scenes using a virtual reality headset to assess the effects of coherent visual flow while running. Running performance was characterized by normal ground reaction force and pelvic accelerations. The perceived upright and vection (visually-induced self-motion sensation)in dynamic visual environments were also investigated at the end of the different sessions. We found that BW reduction induced biomechanical adaptations independently of the visual context. Active peak force and stance time decreased, while flight time increased. Strong inter-individual differences in braking and push-off times appeared at 38% BW, which were not systematically observed in our previous studies at 80% and 60% BW. Additionally, the importance given to dynamic visual cues in the perceived upright diminished at 38% BW, suggesting an increased reliance on the egocentric body axis as a reference for verticality when the visual context is fully coherent with the previous locomotor activity. Also, while vection was found to decrease in case of a coherent visuomotor coupling at 100% BW (i.e., post-exposure influence), it remained unaffected by the visual context at 38% BW. Overall, our findings suggested that locomotor and perceptual adaptations were not similarly impacted, depending on the -simulated- gravity condition and visual context.
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Affiliation(s)
- Marie Keime
- Aix Marseille University, CNRS, ISM, Marseille, France
- École Centrale Marseille, Marseille, France
- KTH, Stockholm, Sweden
| | | | - Cédric Goulon
- Aix Marseille University, CNRS, ISM, Marseille, France
| | | | - Thomas Lapole
- Université Jean Monnet Saint-Etienne, Lyon 1, Université Savoie Mont-Blanc, Laboratoire Interuniversitaire de Biologie de la Motricité, Saint-Etienne, France
| | - Rémy Casanova
- Aix Marseille University, CNRS, ISM, Marseille, France
| | - Martin Bossard
- Aix Marseille University, CNRS, ISM, Marseille, France
- University Gustave Eiffel, COSYS-PICS-L, Marne-la-Vallée, France
| | | | - Cécile Martha
- Aix Marseille University, CNRS, ISM, Marseille, France
| | | | - Arnaud Hays
- Aix Marseille University, CNRS, ISM, Marseille, France
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