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A Systematic Review on the Physical, Physiological, Perceptual, and Technical-Tactical Demands of Official 3 × 3 Basketball Games. Int J Sports Physiol Perform 2023; 18:1233-1245. [PMID: 37567576 DOI: 10.1123/ijspp.2023-0104] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/24/2023] [Revised: 06/16/2023] [Accepted: 06/27/2023] [Indexed: 08/13/2023]
Abstract
PURPOSE To systematically review the physical, physiological, perceptual, and technical-tactical demands of official 3 × 3 basketball games. METHODS The PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines were followed. Three electronic databases (PubMed, Scopus, and Web of Science) were systematically searched to identify studies assessing physical, physiological, perceptual, and technical-tactical demands of 3 × 3 games. Data were also coded according to player sex and tournament phase. Quality assessment of the included studies was performed using a modified Downs and Black checklist. RESULTS Thirteen articles were finally included, with a mean quality of 8.6 (1.1) out of 11. Three-by-three basketball games have an intermittent profile (1:1 work-rest ratio), with a duration of ∼15 minutes, and are characterized by short (6-8 s) ball possessions and considerable physical (17-33 accelerations, 24-44 decelerations, 62-94 changes of directions, and 17-24 jumps per game) and physiological (lactate: ∼6.2 mmol·L-1) demands. Overall, the game performance profile is similar in males and females, with minor changes happening across tournament phases. Several key technical-tactical indicators were identified as discriminating winning and losing teams, such as better shooting and defensive efficiency, low number of turnovers, and implementing tactical actions involving more players, passing first, and ending possessions with shots from outside of the arch from the top of the key. CONCLUSIONS Three-by-three basketball is an intermittent, physically demanding sport characterized by quick plays and specific tactical constraints. This review provides information that should be considered by performance staff to improve training prescription, game tactical plans, and for player selection and talent identification.
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Indicadores multidimensionais do potencial esportivo de jovens basquetebolistas. CONEXÕES 2023. [DOI: 10.20396/conex.v20i00.8670335] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 03/29/2023] Open
Abstract
Objetivo: O objetivo do estudo foi comparar o perfil antropométrico, físico-motor, psicossocial, maturacional e habilidades táticas de jovens jogadores de basquetebol masculino de um colégio militar. Métodos: A amostra foi composta por 318 escolares do sexo masculino, com idade entre 12 e 17 anos, os quais foram divididos em dois grupos: Jovens Atletas de Basquetebol (n=44) e Não Atletas (n=274). Foi aplicada uma bateria de testes para avaliação de indicadores multidimensionais do potencial esportivo. Resultados e Conclusão: Os jovens basquetebolistas apresentaram maior tamanho corporal, melhor desempenho físico-motor, melhores habilidades de coping e habilidades táticas além de possuírem maturação biológica avançada em relação aos não atletas. Estes resultados podem auxiliar os professores-treinadores no processo de formação e seleção de jovens basquetebolistas de nível escolar.
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Physical-motor indicators and specific skills of young basketball players after periodization training. REVISTA BRASILEIRA DE CINEANTROPOMETRIA E DESEMPENHO HUMANO 2021. [DOI: 10.1590/1980-0037.2021v23e82862] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/21/2022] Open
Abstract
abstract Basketball is a team sport with short, high intensity movement patterns and rapid and frequent changes of direction. Strength, agility and speed, in addition to specific technical skills, are essential for basketball athletes to achieve good performance. This study aims to verify the effect of a traditional periodization on physical-motor indicators and on specific technical skills in young basketball players. Nineteen young basketball players (15.4 ± 1.3 years), with at least 12 months of training experience, underwent a 5-month periodization. We assessed two physical-motor indicators (countermovement jump (CMJ) and anaerobic capacity (Line Drill)) and two specific technical skills (Dribbling and Shooting) at the PRE and POST training moments. Paired Student's t test was used to test the effect of training on physical-motor variables and technical skills. We calculated the 95% confidence interval of the average relative gain (Δ%) for each variable and analyzed the effect size through Cohen's d (p≤ 0.05). Significant differences were found between the PRE and POST moments in the CMJ (34.02 vs. 38.64 cm; p <0.001), in the Line-Drill (33.20 vs. 31.73 s; p <0.001), Dribbling (6.95 vs. 6.66 s; p <0.001), and Shooting (15.84 vs. 17.95 pts; p <0.001). Young school-level basketball players submitted to a 5-month training period were able to improve their physical-motor indicators and specific skills.
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Physical fitness modulates mucosal immunity and acceleration capacity during a short-term training period in elite youth basketball players. Sci Sports 2020. [DOI: 10.1016/j.scispo.2019.07.017] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/24/2022]
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Match Activities in Basketball Games: Comparison Between Different Competitive Levels. J Strength Cond Res 2020; 34:172-182. [PMID: 30741861 DOI: 10.1519/jsc.0000000000003039] [Citation(s) in RCA: 41] [Impact Index Per Article: 10.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
Abstract
Ferioli, D, Schelling, X, Bosio, A, La Torre, A, Rucco, D, and Rampinini, E. Match activities in basketball games: comparison between different competitive levels. J Strength Cond Res 34(1): 172-182, 2020-This study examined the (a) differences in the activity demands of official basketball games between different competitive levels (from elite to amateur levels) among a large cohort of adult male players and (b) match-to-match variations of basketball physical demands. Video-based time-motion analysis (TMA) was performed to assess the players' physical activity among 136 players. Match-to-match variations were determined analyzing 2 consecutive matches of the same level on 35 players. The frequency of occurrence (n per minutes) and the duration in percentage of playing time were calculated for high-intensity activity (HIA), moderate-intensity activity (MIA), low-intensity activity (LIA), and recovery (REC). Division I performed an almost certain greater number of HIA, MIA, and total actions per minutes of playing time compared with Division II that performed similarly to Division III. Division VI performed a likely-to-very likely lower number of LIA, MIA, and total actions per minute compared with Division III. Division I spent almost certain greater playing time competing in HIA and MIA compared with lower divisions. Time spent at REC was very likely greater in Division VI compared with all other Divisions. The frequency of occurrence was less reliable than percentage duration of game activities. Matches of different competitive levels are characterized by different physical activities. The ability to sustain greater intermittent workloads and HIA, and the ability to quickly recover from high-intensity phases during competitions should be considered as key components of basketball. The match-to-match variations values observed in this study might be useful to correctly interpret individual TMA data.
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The Color-Word Stroop Task Does Not Differentiate Cognitive Inhibition Ability Among Esports Gamers of Varying Expertise. Front Psychol 2019; 10:2852. [PMID: 31920879 PMCID: PMC6932966 DOI: 10.3389/fpsyg.2019.02852] [Citation(s) in RCA: 15] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/12/2019] [Accepted: 12/02/2019] [Indexed: 01/10/2023] Open
Abstract
This study set out for the first time to identify whether gamers of low, intermediate, and elite skill level in a prominent esports game, Counter-Strike: Global Offensive, demonstrated increasingly superior performance on a test of a specific cognitive skill (cognitive inhibition). Here we tested low, intermediate, and high ranked gamers and compared their performance on a color-word Stroop Task and also compared the performance of players in each gaming rank group to non-gamers. Contrary to our hypothesis, the Stroop Task did not differentiate significantly gamers of varying expertise. Although, we found that when considering both accuracy and response times, elite gamers performed significantly better than both intermediate and low ranked gamers on the simple choice reaction time condition and both elite and novice gamers performed significantly better than intermediate ranked gamers on the incongruent condition (a measure of cognitive inhibitory ability).
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Energy System Development in the Weight Room: Incorporating Prescribed Rest Periods for NCAA Men's Basketball Players. Strength Cond J 2019. [DOI: 10.1519/ssc.0000000000000487] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
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Monitoring Workload in Elite Female Basketball Players During the In-Season Phase: Weekly Fluctuations and Effect of Playing Time. Int J Sports Physiol Perform 2019; 14:941-948. [PMID: 30676809 DOI: 10.1123/ijspp.2018-0741] [Citation(s) in RCA: 27] [Impact Index Per Article: 5.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
Abstract
PURPOSE To assess the weekly fluctuations in workload and differences in workload according to playing time in elite female basketball. METHODS Twenty-nine female basketball players (mean ± standard deviation, age: 21±5yr; stature: 181±7cm; body mass: 71±7kg; and playing experience: 12±5yr) belonging to the 7 female basketball teams competing in the first division Lithuanian Women's Basketball League (LMKL) were recruited. Individualized training loads (TL) and game loads (GL) were assessed using the session-RPE following each training session and game during the entire in-season phase (24 weeks). Percentage (%) changes in total weekly TL (weekly TL+GL), weekly TL, weekly GL, chronic workload, acute:chronic workload ratio (ACWR), training monotony, and training strain were calculated. Mixed linear models were used to assess differences for each dependent variable, with playing time (low vs high) used as fixed factor and subject, week, and team as random factors. RESULTS The highest changes in total weekly TL, weekly TL, and ACWR were evident in week 13 (47%, 120%, and 49% respectively). Chronic workload showed weekly changes ≤10%, while monotony and training strain registered highest fluctuations in weeks 17 (34%) and 15 (59%), respectively. A statistically significant difference in GL was evident between players completing low and high playing times (p=0.026, moderate), while no significant differences (p>0.05) were found for all other dependent variables. CONCLUSIONS Coaches of elite female basketball teams should monitor weekly changes in workload during the in-season phase to identify weeks that may predispose players to unwanted spikes and adjust player workload according to playing time.
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Performance profile and game-related statistics of FIBA 3x3 Basketball World Cup 2017. Biol Sport 2019; 36:149-154. [PMID: 31223192 PMCID: PMC6561230 DOI: 10.5114/biolsport.2019.83007] [Citation(s) in RCA: 9] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/30/2018] [Revised: 11/09/2018] [Accepted: 02/14/2019] [Indexed: 11/17/2022] Open
Abstract
The study aimed to characterize the performance profile of 3x3 basketball and particularly to assess: a) the differences between games in live time (LT) and stoppage time (ST) phases and their ratio, and b) the game-related statistics and derived game indicators differentiating between winning and losing teams. Eight games [quarterfinals, semifinals and finals (1st and 3rd place)] of the FIBA 3x3 basketball world cup (Serbia, 17th-21st June 2017) were analysed. The LT and ST phases were categorized into three phase durations: 1-20 s, 21-40 s, >40 s. The LT/ST ratio was calculated. The game-related statistics and derived parameters were assessed through video-based notational analysis methods, and differences between winning and losing teams were calculated using a mixed linear model. The results revealed no statistically significant differences in the distribution of LT and ST phases between games, with an LT/ST ratio of 0.92±0.13. Moreover, winning teams showed a significantly higher (p<0.05) number of free throws made and attempted, team offensive ratings, and recovered balls per possession compared to losing teams. Conversely, winning teams revealed significantly lower (p<0.05) values for turnover, rebound (offensive, defensive and total), offensive rebound percentage and team defensive rating compared to losing teams. These results provide coaches and practitioners with novel and applied information regarding the performance profile of 3x3 basketball to optimize training sessions, which should be characterized by short live time phases and a work-to-rest ratio ~1 and focused on developing the ability to avoid turnovers and increase the recovered balls per possession, minimizing the scoring possibilities for the opponent team.
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Prevalence of Musculoskeletal Injuries, Pain, and Illnesses in Elite Female Basketball Players. MEDICINA (KAUNAS, LITHUANIA) 2019; 55:medicina55060276. [PMID: 31207961 PMCID: PMC6630676 DOI: 10.3390/medicina55060276] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 01/11/2019] [Revised: 06/10/2019] [Accepted: 06/13/2019] [Indexed: 11/25/2022]
Abstract
Background and Objectives: The participation of women in sports, including basketball, is becoming increasingly common, and this increased involvement raises concerns about the potential risk of sports injuries, but there is a lack of epidemiological studies about the incidence of sports injuries in women’s basketball, especially in Europe. The aim of this study was to determine the prevalence and localizations of sport related injuries and illnesses in elite female basketball players. Materials and Methods: This was a retrospective study. The sample consisted of 358 elite female basketball players, with a mean age of 23.4 ± 5.93 years, participated in the study. The players were interviewed using a pre-participation health questionnaire during the 2013–2016 sport seasons in the pre-season preparation phase. Results: 155 health problems were reported in 358 athletes during the screening period. The most frequently injured body parts were lower limbs: more than 60%, representing an injury rate of 0.14 per athletes and a 0.2 pain rate per athlete during the study period. Conclusions: The main findings showed the importance of monitoring lower extremity injuries and pain to pay attention to the players, which are at risk. The occurrence of injuries and pain among female basketball players was high. The lower extremities are the most frequently injured body area in the Lithuanian Women’s Basketball League.
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Salivary testosterone concentration, anxiety, perceived performance and ratings of perceived exertion in basketball players during semi-final and final matches. Physiol Behav 2019; 198:102-107. [PMID: 30365978 DOI: 10.1016/j.physbeh.2018.10.008] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/26/2018] [Revised: 08/27/2018] [Accepted: 10/14/2018] [Indexed: 11/20/2022]
Abstract
The aim of this study was to examine the effect of playing semi-final (SFM) and final (FM) matches on salivary testosterone (T) concentration, anxiety, session rating of perceived exertion (session-RPE) and perceived performance (PP) in elite male youth basketball players. Data from 25 players who participated ≥15 min in 6 assessed matches consisting of SFM (n = 3; 1 match for each age-category [U15, U16, and U17]), and FM (n = 3; 1 match for each age-category) were retained for analysis. Saliva sampling was conducted before and after the matches. Video recordings of the matches were conducted to assess the players match involvement (technical and tactical actions). Anxiety (CSAI-2) was assessed before pre-match saliva sampling, and session-RPE and PP were assessed post-matches. A significant increase in T from pre-to-post matches (SFM and FM; F = 24.40, p < .001) was observed, with no effect for condition (F = 1.70, p = .20) or interaction (F = 0.006, p = .93). No significant correlation between changes in salivary T (pre-to-post matches) and match involvement was observed (p > .05). However, a higher anxiety, session-RPE and PP were observed for FM (p < .05). The results of the present study suggest that while rising T in winners might be considered to be a hormonal response to support the expression of high-status signs, regardless of the playoff round (SFM or FM), the T and perceptual responses may be explained based on psychological aspects associated with the environment rather than by the technical demands or player's involvement in the match.
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Performance profiles and opposition interaction during game-play in elite basketball: evidences from National Basketball Association. INT J PERF ANAL SPOR 2018. [DOI: 10.1080/24748668.2018.1555738] [Citation(s) in RCA: 15] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
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The effect of block and traditional periodization training models on jump and sprint performance in collegiate basketball players. Biol Sport 2018; 35:373-382. [PMID: 30765923 PMCID: PMC6358525 DOI: 10.5114/biolsport.2018.78058] [Citation(s) in RCA: 18] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/11/2018] [Revised: 04/11/2018] [Accepted: 06/04/2018] [Indexed: 01/16/2023] Open
Abstract
This study investigated the effect of block periodization (BP) and traditional periodization (TP) approaches on jumping and sprinting performance in collegiate basketball players during an 8-week pre-season period. Ten collegiate male basketball players (mean±SD; age: 21.5±1.7 years; body mass: 83.5±8.9 kg; stature: 192.5±5.4 cm) from the same team were equally assigned to a training group (BP or TP). BP and TP were designed with different numbers of power sessions (BP=8; TP=16) and recovery days (BP=14; TP=8). Counter-movement jump (CMJ) and 20-m sprint performance was measured prior to training commencement (baseline) and every 2 weeks thereafter (week 2, week 4, week 6 and week 8). Within-group, between-group and individual changes were assessed using magnitude-based statistics. Substantially higher (likely positive) CMJ scores were evident in week 8 compared to baseline, week 2 and week 4 with BP training. Substantially higher CMJ values were only observed in week 2 (likely positive) compared to baseline, with TP training. Sprint data showed likely negative differences in week 6 compared to baseline in both TP and BP, with no substantial differences in week 8. The only performance difference between TP and BP training was in CMJ in week 8 (very likely negative). Individual analysis showed that only three athletes demonstrated a negative predicted score (i.e. lower sprinting time) in BP, while all players following the TP model demonstrated positive predicted scores. BP training showed substantially higher jumping performance compared to TP, while no improvement in sprinting performance was observed in either training approach. Basketball coaches should consider using BP training rather than TP to train players' jumping abilities.
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Monitoring Training Load and Well-Being During the In-Season Phase in National Collegiate Athletic Association Division I Men's Basketball. Int J Sports Physiol Perform 2018; 13:1067-1074. [PMID: 29431544 DOI: 10.1123/ijspp.2017-0689] [Citation(s) in RCA: 58] [Impact Index Per Article: 9.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
Abstract
PURPOSE To characterize the weekly training load (TL) and well-being of college basketball players during the in-season phase. METHODS Ten (6 guards and 4 forwards) male basketball players (age 20.9 [0.9] y, stature 195.0 [8.2] cm, and body mass 91.3 [11.3] kg) from the same Division I National Collegiate Athletic Association team were recruited to participate in this study. Individualized training and game loads were assessed using the session rating of perceived exertion at the end of each training and game session, and well-being status was collected before each session. Weekly changes (%) in TL, acute-to-chronic workload ratio, and well-being were determined. Differences in TL and well-being between starting and bench players and between 1-game and 2-game weeks were calculated using magnitude-based statistics. RESULTS Total weekly TL and acute-to-chronic workload ratio demonstrated high week-to-week variation, with spikes up to 226% and 220%, respectively. Starting players experienced a higher (most likely negative) total weekly TL and similar (unclear) well-being status compared with bench players. Game scheduling influenced TL, with 1-game weeks demonstrating a higher (likely negative) total weekly TL and similar (most likely trivial) well-being status compared with 2-game weeks. CONCLUSIONS These findings provide college basketball coaches information to optimize training strategies during the in-season phase. Basketball coaches should concurrently consider the number of weekly games and player status (starting vs bench player) when creating individualized periodization plans, with increases in TL potentially needed in bench players, especially in 2-game weeks.
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Investigating the game-related statistics and tactical profile in NCAA division I men's basketball games. Biol Sport 2017; 35:137-143. [PMID: 30455541 PMCID: PMC6234313 DOI: 10.5114/biolsport.2018.71602] [Citation(s) in RCA: 23] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/05/2017] [Revised: 08/08/2017] [Accepted: 10/08/2017] [Indexed: 11/17/2022] Open
Abstract
The aim of this study was to analyze the game-related statistics and tactical profile in winning and losing teams in NCAA division I men’s basketball games. Twenty NCAA division I men’s basketball close (score difference: 1-9 points) games were analyzed during the 2013/14 season. For each game, the game-related statistics were collected from the official teams’ box scores. Number of ball possessions, offensive and defensive ratings and the Four Factors (effective field goal percentage; offensive rebounding percentage, recovered balls per ball possession, free throw rate) were also calculated. The tactical parameters evaluated were: ball reversal, dribble in key area, post entry, on-ball screen, off-ball screen, and hand off. Differences between winning and losing teams were calculated using a magnitude-based approach. Winning teams showed a likely higher percentage of 3-point goals made, number of defensive rebounds and steals and a very likely higher number of free throws made and free throws attempted. Furthermore, winning teams showed a likely higher team offensive rating and effective field goal percentage and a very likely higher free throw rate compared to losing teams. Finally, the results revealed a likely higher number of ball reversals and post entries in winning teams compared to losing teams. This study highlighted the game-related statistics and the tactical actions differentiating between winning and losing teams in NCAA Division I men’s basketball close games. Coaches should use these results to optimize their training sessions, focusing on those variables that might increase the possibility to win close games.
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Determinants of the effectiveness of fast break actions in elite and sub-elite Italian men's basketball games. Biol Sport 2017; 34:177-183. [PMID: 28566812 PMCID: PMC5424458 DOI: 10.5114/biolsport.2017.65337] [Citation(s) in RCA: 24] [Impact Index Per Article: 3.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/14/2016] [Revised: 11/02/2016] [Accepted: 11/24/2016] [Indexed: 11/17/2022] Open
Abstract
The aim of this study was to examine the determinants of successful and unsuccessful fast-break (FB) actions in elite and sub-elite basketball games. Fifteen 1st-division (elite) and fifteen 3rd-division (sub-elite) Italian men's championship games were analysed across two seasons (2012/2013 and 2013/2014). A binary logistic regression analysis was performed, and the fast-break outcome (successful vs. unsuccessful) was adopted as the dependent variable separately in both elite and sub-elite games. FB execution (initiation, advance and completion phases), typology (primary and secondary break) and the number of players involved (equal number or superiority) were used as independent variables. The results showed that the rate of success of FB actions was 63.5% and 59.7% in elite and sub-elite games, respectively. Moreover, successful FBs were more likely to be completed in the lane in relation to unsuccessful ones in both elite and sub-elite games (p<0.05). Finally, descriptive statistics showed that both elite and sub-elite teams executed FBs similarly. This study highlighted that completion zone was the only predictor of a successful fast break in basketball, while the typology and number of players involved did not predict fast break effectiveness. Moreover, elite and sub-elite teams executed fast break actions similarly. These findings might be useful for basketball coaches to optimize the training of FB actions.
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Effect of Number of Players and Maturity on Ball-Drills Training Load in Youth Basketball. Sports (Basel) 2017; 5:sports5010003. [PMID: 29910363 PMCID: PMC5969016 DOI: 10.3390/sports5010003] [Citation(s) in RCA: 16] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/10/2016] [Accepted: 12/26/2016] [Indexed: 11/30/2022] Open
Abstract
This study aimed to assess the basketball ball-drills workload analyzing: (1) the effect of varying the number of players involved on physiological and technical demands; (2) the temporal changes in players’ responses across bouts; and (3) the relationship of players’ workload with their maturation status and training age. Twelve young male basketball players (mean ± SD; age 13.9 ± 0.7 years; height 1.76 ± 0.06 m; body mass 65.7 ± 12.5 kg; HRmax 202 ± 8 beat·min−1) completed three bouts of 4 min interspersed by 2 min of passive recovery of two vs. two and four vs. four ball-drills. The mean percentage of HRmax (%HRmax) and ratings of perceived exertion (RPE) were collected. Technical actions (TAs) (dribbles, passes, shots, interceptions, steals, rebounds, and turnovers) were calculated through notational analysis. Players’ genitalia development (GD) and pubic hair (PH) growth were assessed using Tanner scale. Results showed a higher %HRmax (p = 0.018), RPE (p = 0.042), dribbles (p = 0.007), shots (p = 0.003), and rebounds (p = 0.006) in two vs. two compared to four vs. four condition. Furthermore, a statistical difference was found for %HRmax (p = 0.005) and number of passes (p = 0.020) between bouts. In addition, no correlation between GD, PH, and training age with %HRmax, RPE, and TAs was found. These findings suggest that variations of the number of players involved affect ball-drills workload and that ball-drills training intensity varies across bouts. Finally, ball-drills elicit an adequate training stimulus, regardless of players’ maturation status and training age.
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