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For: Marsh T, Wright P, Smith S. Evaluation for the design of experience in virtual environments: modeling breakdown of interaction and illusion. Cyberpsychol Behav 2001;4:225-38. [PMID: 11710249 DOI: 10.1089/109493101300117910] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/12/2022]
Number Cited by Other Article(s)
1
Kim SJ. Virtual fashion experiences in virtual reality fashion show spaces. Front Psychol 2023;14:1276856. [PMID: 38046109 PMCID: PMC10693427 DOI: 10.3389/fpsyg.2023.1276856] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/13/2023] [Accepted: 11/07/2023] [Indexed: 12/05/2023]  Open
2
Sexual presence: Toward a model inspired by evolutionary psychology. NEW IDEAS IN PSYCHOLOGY 2014. [DOI: 10.1016/j.newideapsych.2013.10.001] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
3
Kohler T, Fueller J, Stieger D, Matzler K. Avatar-based innovation: Consequences of the virtual co-creation experience. COMPUTERS IN HUMAN BEHAVIOR 2011. [DOI: 10.1016/j.chb.2010.07.019] [Citation(s) in RCA: 90] [Impact Index Per Article: 6.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
4
Riva G, Waterworth JA, Waterworth EL, Mantovani F. From intention to action: The role of presence. NEW IDEAS IN PSYCHOLOGY 2011. [DOI: 10.1016/j.newideapsych.2009.11.002] [Citation(s) in RCA: 39] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
5
Gorini A, Capideville CS, De Leo G, Mantovani F, Riva G. The role of immersion and narrative in mediated presence: the virtual hospital experience. CYBERPSYCHOLOGY BEHAVIOR AND SOCIAL NETWORKING 2010;14:99-105. [PMID: 20649451 DOI: 10.1089/cyber.2010.0100] [Citation(s) in RCA: 86] [Impact Index Per Article: 6.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
6
Simone LK, Schultheis MT, Rebimbas J, Millis SR. Head-Mounted Displays for Clinical Virtual Reality Applications: Pitfalls in Understanding User Behavior while Using Technology. ACTA ACUST UNITED AC 2006;9:591-602. [PMID: 17034327 DOI: 10.1089/cpb.2006.9.591] [Citation(s) in RCA: 23] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/13/2022]
7
Riva G, Mantovani F, Gaggioli A. Presence and rehabilitation: toward second-generation virtual reality applications in neuropsychology. J Neuroeng Rehabil 2004;1:9. [PMID: 15679950 PMCID: PMC546411 DOI: 10.1186/1743-0003-1-9] [Citation(s) in RCA: 56] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/26/2004] [Accepted: 12/08/2004] [Indexed: 11/10/2022]  Open
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