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Lo FY, Su CY, Chen CH. Identifying Factor Associations Emerging from an Academic Metaverse Event for Scholars in a Postpandemic World: Social Presence and Technology Self-Efficacy in Gather.Town. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2024; 27:19-27. [PMID: 38197841 DOI: 10.1089/cyber.2023.0020] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/11/2024]
Abstract
COVID-19 has prompted conferences to transition to online formats, inadvertently diminishing their emphasis on the social element. In online events, a sense of presence leading to a sense of companionship is limited in conventional conferencing platforms. Although the extant body of research on virtual conferences is growing, academic events in the Metaverse get little attention. Such events and their relevance to social presence within the Metaverse and associations among observable factors are seldom discussed. This study examined the perspectives of scholars in an online seminar during COVID-19 hosted in Gather.Town, a Metaverse-like conferencing environment. A hypothetical model was built to determine whether social presence and technology self-efficacy impact scholars' satisfaction and facilitate academic interactions. Ninety-three scholars in an academic seminar for research projects in information and computer education were polled to obtain data, which was then evaluated using partial least squares structural equation modeling (PLS-SEM). The proposed model explained 57.1 percent of the variables, and the findings showed that social presence and technology self-efficacy had a positive and significant impact on academic interactions and exchanges, as well as technology self-efficacy playing an essential role in determining overall satisfaction. However, social presence does not appear to have a direct impact on satisfaction, implying that a positive academic experience may still be achieved with or without the feature of being with others supported by the Metaverse. Although digital communication will only become more diverse and intense, it is important to understand how to maintain the basic character of human interactions virtually, even amid a pandemic. This research attempts to shed light on some critical factors in creating a conducive environment for future Metaverse-like academic events.
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Affiliation(s)
- Fang-Ying Lo
- Center for General Education, Asia University, Taichung, Taiwan
| | - Chien-Yuan Su
- Department of Education, National University of Tainan, Tainan, Taiwan
| | - Cheng-Huan Chen
- Department of M-Commerce and Multimedia Applications, Asia University, Taichung, Taiwan
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Jin SV. "In the Metaverse We (Mis)trust?" Third-Level Digital (In)equality, Social Phobia, Neo-Luddism, and Blockchain/Cryptocurrency Transparency in the Artificial Intelligence-Powered Metaverse. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2024; 27:64-75. [PMID: 38197840 PMCID: PMC10794821 DOI: 10.1089/cyber.2022.0376] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/11/2024]
Abstract
The Metaverse, powered by a variety of key innovative technologies including 3D virtual reality (VR)/augmented reality (AR), artificial intelligence (AI), blockchain/cryptocurrency-based non-fungible tokens (NFTs), and the Internet of Things, has been proposed as the future of a virtual universe for education, work, business, and commerce. This research (∑ N = 954) presents the results of three cross-sectional surveys that examine the influence of third-level digital (in)equality and consumer (mis)trust on Metaverse adoption intention. Study 1, focusing on the Metaverse for hybrid education, reports the mediating effect of (mis)trust in the Metaverse on the relationship between the educational dimension of third-level digital (in)equality and behavioral intention to adopt the Metaverse for virtual learning as well as the moderating effect of social phobia. Study 2, focusing on the Metaverse for remote working, reports the mediating effect of (mis)trust in the Metaverse on the relationship between the economic labor dimension of third-level digital (in)equality and Metaverse adoption for virtual working as well as the moderating effect of neo-Luddism. Study 3, focusing on the Metaverse for business, reports the mediating effect of (mis)trust in the Metaverse on the relationship between the economic commerce dimension of third-level digital (in)equality and Metaverse adoption for virtual commerce as well as the moderating effect of blockchain/cryptocurrency transparency perception. This research can provide theoretical frameworks to examine people's hopes and fears about the Metaverse and consequential adoption versus non-adoption of the Metaverse for hybrid education, hybrid remote working, and omni-channel virtual commerce. Practical, managerial, and policy implications for the Metaverse and the NFT market are also discussed.
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Affiliation(s)
- Seunga Venus Jin
- NU-Q Communication Program, Northwestern University in Qatar, Education City, Doha, Qatar
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Riva G, Wiederhold BK, Mantovani F. Searching for the Metaverse: Neuroscience of Physical and Digital Communities. CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2024; 27:9-18. [PMID: 37057986 PMCID: PMC10794843 DOI: 10.1089/cyber.2023.0040] [Citation(s) in RCA: 2] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 04/15/2023]
Abstract
What distinguishes real-world communities from their online counterparts? Social and cognitive neuroscience research on social networks and collective intentionality will be used in the article to answer this question. Physical communities are born in places. And places engage "we-mode" neurobiological and cognitive processes as behavioral synchrony, shared attention, deliberate attunement, interbrain synchronization, and so on, which create coherent social networks of very different individuals who are supported by a "wisdom of crowd." Digital technologies remove physical boundaries, giving people more freedom to choose their activities and groups. At the same time, however, the lack of physical co-presence of community members significantly reduces their possibility of activating "we-mode" cognitive processes and social motivation. Because of this, unlike physical communities that allow interaction between people from varied origins and stories, digital communities are always made up of people who have the same interests and knowledge (communities of practice). This new situation disrupts the "wisdom of crowd," making the community more radical and less accurate (polarization effect), allowing influential users to wield disproportionate influence over the group's beliefs, and producing inequalities in the distribution of social capital. However, a new emergent technology-the Metaverse-has the potential to reverse this trend. Several studies have revealed that virtual and augmented reality-the major technologies underlying the Metaverse-can engage the same neurobiological and cognitive "we-mode" processes as real-world environments. If the many flaws in this technology are fixed, it might encourage people to engage in more meaningful and constructive interactions in online communities.
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Affiliation(s)
- Giuseppe Riva
- Applied Technology for Neuro-Psychology Lab, IRCCS Istituto Auxologico Italiano, Milan, Italy
- Humane Technology Lab, Università Cattolica del Sacro Cuore, Milan, Italy
| | - Brenda K. Wiederhold
- Virtual Reality Medical Center, La Jolla, California, USA
- Virtual Reality Medical Institute, Brussels, Belgium
| | - Fabrizia Mantovani
- Centre for Studies in Communication Sciences “Luigi Anolli” (CESCOM), Department of Human Sciences for Education “Riccardo Massa,” University of Milano Bicocca, Milan, Italy
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Skalidis I, Muller O, Fournier S. CardioVerse: The cardiovascular medicine in the era of Metaverse. Trends Cardiovasc Med 2023; 33:471-476. [PMID: 35568263 DOI: 10.1016/j.tcm.2022.05.004] [Citation(s) in RCA: 32] [Impact Index Per Article: 32.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 03/29/2022] [Revised: 04/28/2022] [Accepted: 05/07/2022] [Indexed: 01/04/2023]
Abstract
The recent pandemic launched an acceleration in adopting telemedicine by cardiovascular health and triggered the flourishing of technological advancements, such as the metaverse, which is a novel interactive mix of digital worlds that leverages augmented reality with virtual reality. The CardioVerse represents a theoretical term for the embracement of the metaverse by cardiovascular medicine, encompassing the endless possibilities as well as the challenges that it holds and introduces new dimensions to disease education, prevention and diagnosis. Its applications are numerous, notably in enhancing medical visits, assisting cardiovascular interventions and reshaping the way medical education is provided. Although obstacles are expected in diverse domains such as security, technical, legislative and regulatory, the utilization of non-fungible tokens as a security asset for patient data appears as potential solution.
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Affiliation(s)
- Ioannis Skalidis
- Department of Cardiology, Lausanne University Hospital, Lausanne, Switzerland.; Faculty of Medicine, University of Crete, Crete, Greece.
| | - Olivier Muller
- Department of Cardiology, Lausanne University Hospital, Lausanne, Switzerland
| | - Stephane Fournier
- Department of Cardiology, Lausanne University Hospital, Lausanne, Switzerland
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Di Dio C, Manzi F, Miraglia L, Gummerum M, Bigozzi S, Davide M, Marchetti A. Virtual agents and risk-taking behavior in adolescence: the twofold nature of nudging. Sci Rep 2023; 13:11242. [PMID: 37433842 DOI: 10.1038/s41598-023-38399-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/13/2023] [Accepted: 07/07/2023] [Indexed: 07/13/2023] Open
Abstract
Peer pressure can influence risk-taking behavior and it is particularly felt during adolescence. With artificial intelligence (AI) increasingly present in a range of everyday human contexts, including virtual environments, it is important to examine whether AI can have an impact on human's decision making processes and behavior. By using the balloon analogue risk task (BART) evaluating propensity to take risk, in this study 113 adolescents' risk-taking behavior was measured when playing alone and in the presence of either a robot avatar or human avatar. In the avatar conditions, participants performed the BART while the avatars either (1) verbally incited risk-taking or (2) discouraged risk-taking (experimental tasks). Risk-taking behavior in the BART was assessed in terms of total number of pumps, gain and explosions. Tendency to impulsivity was also evaluated, as well as the effects of age and gender on risky behavior. The main finding showed a significant effect of both avatars on risk-taking tendency, with riskier behavior during incitement than discouragement conditions, the latter being also substantially different from the playing-alone condition. The results of this study open up new questions in a very sensitive and timely topic and offer various insights into the effect of nudging on adolescents' behavior in virtual contexts.
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Affiliation(s)
- Cinzia Di Dio
- Research Unit On Theory of Mind, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy.
- Research Unit On Robopsychology in the Lifespan, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy.
| | - Federico Manzi
- Research Unit On Theory of Mind, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
- Research Unit On Robopsychology in the Lifespan, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
| | - Laura Miraglia
- Research Unit On Theory of Mind, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
| | | | | | - Massaro Davide
- Research Unit On Theory of Mind, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
- Research Unit On Robopsychology in the Lifespan, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
| | - Antonella Marchetti
- Research Unit On Theory of Mind, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
- Research Unit On Robopsychology in the Lifespan, Department of Psychology, Università Cattolica del Sacro Cuore, Milan, Italy
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How do Plastic Surgeons use the Metaverse: A Systematic Review. J Craniofac Surg 2023; 34:548-550. [PMID: 36730928 DOI: 10.1097/scs.0000000000009100] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/31/2022] [Accepted: 09/05/2022] [Indexed: 02/04/2023] Open
Abstract
OBJECTIVE In 2021, metaverse became a buzzword. The metaverse is a digital virtual world in which people can live as a digital virtual identity. In the metaverse, people can participate in making rules and create their own worlds. As plastic surgeons in the new era, we have been thinking about the application of the metaverse in plastic surgery. Therefore, we carried out this study to systematically review the current published articles on the application of metaverse in medicine, so as to provide a reference for the rational and effective application of metaverse by plastic surgeons in the future. METHODS The researchers searched the Wanfang, Weipu, China National Knowledge Infrastructure (CNKI), PubMed, the Cochrane Library, and the Embase database. The retrieval time was set from the database establishment to April 2022. All studies on the use of the metaverse in medicine were included in our study. RESULTS A total of 4 studies were included in this study. According to our study, the metaverse is mostly used for skill training for residents and medical students. The metaverse was used for the first time to train doctors in lung cancer surgery at Seoul National University Bundang Hospital, Korea. Augmented reality in the metaverse has also been used to aid surgery and to address a variety of medical and mental health problems for patients. CONCLUSION At present, the application of metaverse is still in the preliminary stage of exploration, and the practical effect of metaverse on plastic surgery needs to be observed and evaluated. Although there are still many problems in the metaverse, the new medical model of plastic surgery supported by the metaverse is worth looking forward to.
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Zhang X, Chen Y, Hu L, Wang Y. The metaverse in education: Definition, framework, features, potential applications, challenges, and future research topics. Front Psychol 2022; 13:1016300. [PMID: 36304866 PMCID: PMC9595278 DOI: 10.3389/fpsyg.2022.1016300] [Citation(s) in RCA: 15] [Impact Index Per Article: 7.5] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/11/2022] [Accepted: 09/08/2022] [Indexed: 11/13/2022] Open
Abstract
The declaration of the COVID-19 pandemic forced humanity to rethink how we teach and learn. The metaverse, a 3D digital space mixed with the real world and the virtual world, has been heralded as a trend of future education with great potential. However, as an emerging item, rarely did the existing study discuss the metaverse from the perspective of education. In this paper, we first introduce the visions of the metaverse, including its origin, definitions, and shared features. Then, the metaverse in education is clearly defined, and a detailed framework of the metaverse in education is proposed, along with in-depth discussions of its features. In addition, four potential applications of the metaverse in education are described with reasons and cases: blended learning, language learning, competence-based education, and inclusive education. Moreover, challenges of the metaverse for educational purposes are also presented. Finally, a range of research topics related to the metaverse in education is proposed for future studies. We hope that, via this research paper, researchers with both computer science and educational technology backgrounds could have a clear vision of the metaverse in education and provide a stepping stone for future studies. We also expect more researchers interested in this topic can commence their studies inspired by this paper.
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Petrigna L, Musumeci G. The Metaverse: A New Challenge for the Healthcare System: A Scoping Review. J Funct Morphol Kinesiol 2022; 7:63. [PMID: 36135421 PMCID: PMC9501644 DOI: 10.3390/jfmk7030063] [Citation(s) in RCA: 32] [Impact Index Per Article: 16.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 07/06/2022] [Revised: 08/19/2022] [Accepted: 08/24/2022] [Indexed: 02/05/2023] Open
Abstract
(1) Background: The metaverse is now a reality, and it interests the scientific community, the educational setting, and medical care. Considering the number of people in front of screens, especially children and adolescents, the metaverse could and should become a place of health promotion. Consequently, the objective of the present study was to review the current literature to detect articles that connected the metaverse with prevention and treatment, education and training, and research setting. (2) Methods: Articles were searched on Pubmed, Web of Science, and Scopus, including English-written papers published until 12 August 2022. They were screened against the eligibility criteria and discussed narratively. (3) Results: The literature published is poor; only 21 articles were included, and 11 of them were added in a second moment. These articles were mainly reviews of the literature or editorials. The aspects related to this virtual world in terms of health prevention and the treatment of clinical conditions, education and training, and research have been narratively discussed. (4) Conclusions: The metaverse could be considered a useful instrument to arrive easily and quickly to the population. Given its importance, today, different studies and investments are required to develop proper health promotion programs that are feasible and valid in the metaverse.
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Affiliation(s)
- Luca Petrigna
- Department of Biomedical and Biotechnological Sciences, Section of Anatomy, Histology and Movement Science, School of Medicine, University of Catania, Via S. Sofia n°97, 95123 Catania, Italy
| | - Giuseppe Musumeci
- Department of Biomedical and Biotechnological Sciences, Section of Anatomy, Histology and Movement Science, School of Medicine, University of Catania, Via S. Sofia n°97, 95123 Catania, Italy
- Research Center on Motor Activities (CRAM), University of Catania, Via S. Sofia n°97, 95123 Catania, Italy
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Wiederhold BK. Metaverse Games: Game Changer for Healthcare? CYBERPSYCHOLOGY, BEHAVIOR AND SOCIAL NETWORKING 2022; 25:267-269. [PMID: 35549346 DOI: 10.1089/cyber.2022.29246.editorial] [Citation(s) in RCA: 13] [Impact Index Per Article: 6.5] [Reference Citation Analysis] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/24/2023]
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Guo H, Gao W. Metaverse-Powered Experiential Situational English-Teaching Design: An Emotion-Based Analysis Method. Front Psychol 2022; 13:859159. [PMID: 35401297 PMCID: PMC8987594 DOI: 10.3389/fpsyg.2022.859159] [Citation(s) in RCA: 3] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/31/2022] [Accepted: 02/21/2022] [Indexed: 11/13/2022] Open
Abstract
Metaverse is to build a virtual world that is both mapped and independent of the real world in cyberspace by using the improvement in the maturity of various digital technologies, such as virtual reality (VR), augmented reality (AR), big data, and 5G, which is important for the future development of a wide variety of professions, including education. The metaverse represents the latest stage of the development of visual immersion technology. Its essence is an online digital space parallel to the real world, which is becoming a practical field for the innovation and development of human society. The most prominent advantage of the English-teaching metaverse is that it can provide an immersive and interactive teaching field for teachers and students, simultaneously meeting the teaching and learning needs of teachers and students in both the physical world and virtual world. This study constructs experiential situational English-teaching scenario and convolutional neural networks (CNNs)–recurrent neural networks (RNNs) fusion models are proposed to recognize students’ emotion electroencephalogram (EEG) in experiential English teaching during the feature space of time domain, frequency domain, and spatial domain. Analyzing EEG data collected by OpenBCI EEG Electrode Cap Kit from students, experiential English-teaching scenario is designed into three types: sequential guidance, comprehensive exploration, and crowd-creation construction. Experimental data analysis of the three kinds of learning activities shows that metaverse-powered experiential situational English teaching can promote the improvement of students’ sense of interactivity, immersion, and cognition, and the accuracy and analysis time of CNN–RNN fusion model is much higher than that of baselines. This study can provide a nice reference for the emotion recognition of students under COVID-19.
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Affiliation(s)
- Hongyu Guo
- School of Foreign Languages, Zhejiang Gongshang University, Hangzhou, China
- Graduate School of Education, University of Perpetual Help System DALTA, Metro Manila, Philippines
| | - Wurong Gao
- School of Foreign Languages, Zhejiang Gongshang University, Hangzhou, China
- *Correspondence: Wurong Gao,
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