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Lo LYH, Qu H. How Good (Or Bad) Are LLMs at Detecting Misleading Visualizations? IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:1116-1125. [PMID: 39264775 DOI: 10.1109/tvcg.2024.3456333] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/14/2024]
Abstract
In this study, we address the growing issue of misleading charts, a prevalent problem that undermines the integrity of information dissemination. Misleading charts can distort the viewer's perception of data, leading to misinterpretations and decisions based on false information. The development of effective automatic detection methods for misleading charts is an urgent field of research. The recent advancement of multimodal Large Language Models (LLMs) has introduced a promising direction for addressing this challenge. We explored the capabilities of these models in analyzing complex charts and assessing the impact of different prompting strategies on the models' analyses. We utilized a dataset of misleading charts collected from the internet by prior research and crafted nine distinct prompts, ranging from simple to complex, to test the ability of four different multimodal LLMs in detecting over 21 different chart issues. Through three experiments-from initial exploration to detailed analysis-we progressively gained insights into how to effectively prompt LLMs to identify misleading charts and developed strategies to address the scalability challenges encountered as we expanded our detection range from the initial five issues to 21 issues in the final experiment. Our findings reveal that multimodal LLMs possess a strong capability for chart comprehension and critical thinking in data interpretation. There is significant potential in employing multimodal LLMs to counter misleading information by supporting critical thinking and enhancing visualization literacy. This study demonstrates the applicability of LLMs in addressing the pressing concern of misleading charts.
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Shu X, Pister A, Tang J, Chevalier F, Bach B. Does This Have a Particular Meaning? Interactive Pattern Explanation for Network Visualizations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:677-687. [PMID: 39283797 DOI: 10.1109/tvcg.2024.3456192] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 03/05/2025]
Abstract
This paper presents an interactive technique to explain visual patterns in network visualizations to analysts who do not understand these visualizations and who are learning to read them. Learning a visualization requires mastering its visual grammar and decoding information presented through visual marks, graphical encodings, and spatial configurations. To help people learn network visualization designs and extract meaningful information, we introduce the concept of interactive pattern explanation that allows viewers to select an arbitrary area in a visualization, then automatically mines the underlying data patterns, and explains both visual and data patterns present in the viewer's selection. In a qualitative and a quantitative user study with a total of 32 participants, we compare interactive pattern explanations to textual-only and visual-only (cheatsheets) explanations. Our results show that interactive explanations increase learning of i) unfamiliar visualizations, ii) patterns in network science, and iii) the respective network terminology.
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Hedayati M, Kay M. What University Students Learn In Visualization Classes. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2025; 31:1072-1082. [PMID: 39259632 DOI: 10.1109/tvcg.2024.3456291] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 09/13/2024]
Abstract
As a step towards improving visualization literacy, this work investigates how students approach reading visualizations differently after taking a university-level visualization course. We asked students to verbally walk through their process of making sense of unfamiliar visualizations, and conducted a qualitative analysis of these walkthroughs. Our qualitative analysis found that after taking a visualization course, students engaged with visualizations in more sophisticated ways: they were more likely to exhibit design empathy by thinking critically about the tradeoffs behind why a chart was designed in a particular way, and were better able to deconstruct a chart to make sense of it. We also gave students a quantitative assessment of visualization literacy and found no evidence of scores improving after the class, likely because the test we used focused on a different set of skills than those emphasized in visualization classes. While current measurement instruments for visualization literacy are useful, we propose developing standardized assessments for additional aspects of visualization literacy, such as deconstruction and design empathy. We also suggest that these additional aspects could be incorporated more explicitly in visualization courses. All supplemental materials are available at https://osf.io/w5pum/.
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Davis R, Pu X, Ding Y, Hall BD, Bonilla K, Feng M, Kay M, Harrison L. The Risks of Ranking: Revisiting Graphical Perception to Model Individual Differences in Visualization Performance. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:1756-1771. [PMID: 37015487 DOI: 10.1109/tvcg.2022.3226463] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/19/2023]
Abstract
Graphical perception studies typically measure visualization encoding effectiveness using the error of an "average observer", leading to canonical rankings of encodings for numerical attributes: e.g., position area angle volume. Yet different people may vary in their ability to read different visualization types, leading to variance in this ranking across individuals not captured by population-level metrics using "average observer" models. One way we can bridge this gap is by recasting classic visual perception tasks as tools for assessing individual performance, in addition to overall visualization performance. In this article we replicate and extend Cleveland and McGill's graphical comparison experiment using Bayesian multilevel regression, using these models to explore individual differences in visualization skill from multiple perspectives. The results from experiments and modeling indicate that some people show patterns of accuracy that credibly deviate from the canonical rankings of visualization effectiveness. We discuss implications of these findings, such as a need for new ways to communicate visualization effectiveness to designers, how patterns in individuals' responses may show systematic biases and strategies in visualization judgment, and how recasting classic visual perception tasks as tools for assessing individual performance may offer new ways to quantify aspects of visualization literacy. Experiment data, source code, and analysis scripts are available at the following repository: https://osf.io/8ub7t/?view_only=9be4798797404a4397be3c6fc2a68cc0.
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He HA, Walny J, Thoma S, Carpendale S, Willett W. Enthusiastic and Grounded, Avoidant and Cautious: Understanding Public Receptivity to Data and Visualizations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2024; 30:1435-1445. [PMID: 37871069 DOI: 10.1109/tvcg.2023.3326917] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 10/25/2023]
Abstract
Despite an abundance of open data initiatives aimed to inform and empower "general" audiences, we still know little about the ways people outside of traditional data analysis communities experience and engage with public data and visualizations. To investigate this gap, we present results from an in-depth qualitative interview study with 19 participants from diverse ethnic, occupational, and demographic backgrounds. Our findings characterize a set of lived experiences with open data and visualizations in the domain of energy consumption, production, and transmission. This work exposes information receptivity - an individual's transient state of willingness or openness to receive information -as a blind spot for the data visualization community, complementary to but distinct from previous notions of data visualization literacy and engagement. We observed four clusters of receptivity responses to data- and visualization-based rhetoric: Information-Avoidant, Data-Cautious, Data-Enthusiastic, and Domain-Grounded. Based on our findings, we highlight research opportunities for the visualization community. This exploratory work identifies the existence of diverse receptivity responses, highlighting the need to consider audiences with varying levels of openness to new information. Our findings also suggest new approaches for improving the accessibility and inclusivity of open data and visualization initiatives targeted at broad audiences. A free copy of this paper and all supplemental materials are available at https://OSF.IO/MPQ32.
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Yang L, Xiong C, Wong JK, Wu A, Qu H. Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:1638-1650. [PMID: 34780329 DOI: 10.1109/tvcg.2021.3128157] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/13/2023]
Abstract
Data visualizations have been increasingly used in oral presentations to communicate data patterns to the general public. Clear verbal introductions of visualizations to explain how to interpret the visually encoded information are essential to convey the takeaways and avoid misunderstandings. We contribute a series of studies to investigate how to effectively introduce visualizations to the audience with varying degrees of visualization literacy. We begin with understanding how people are introducing visualizations. We crowdsource 110 introductions of visualizations and categorize them based on their content and structures. From these crowdsourced introductions, we identify different introduction strategies and generate a set of introductions for evaluation. We conduct experiments to systematically compare the effectiveness of different introduction strategies across four visualizations with 1,080 participants. We find that introductions explaining visual encodings with concrete examples are the most effective. Our study provides both qualitative and quantitative insights into how to construct effective verbal introductions of visualizations in presentations, inspiring further research in data storytelling.
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Bae SS, Vanukuru R, Yang R, Gyory P, Zhou R, Do EYL, Szafir DA. Cultivating Visualization Literacy for Children Through Curiosity and Play. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2023; 29:257-267. [PMID: 36155440 DOI: 10.1109/tvcg.2022.3209442] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/04/2023]
Abstract
Fostering data visualization literacy (DVL) as part of childhood education could lead to a more data literate society. However, most work in DVL for children relies on a more formal educational context (i.e., a teacher-led approach) that limits children's engagement with data to classroom-based environments and, consequently, children's ability to ask questions about and explore data on topics they find personally meaningful. We explore how a curiosity-driven, child-led approach can provide more agency to children when they are authoring data visualizations. This paper explores how informal learning with crafting physicalizations through play and curiosity may foster increased literacy and engagement with data. Employing a constructionist approach, we designed a do-it-yourself toolkit made out of everyday materials (e.g., paper, cardboard, mirrors) that enables children to create, customize, and personalize three different interactive visualizations (bar, line, pie). We used the toolkit as a design probe in a series of in-person workshops with 5 children (6 to 11-year-olds) and interviews with 5 educators. Our observations reveal that the toolkit helped children creatively engage and interact with visualizations. Children with prior knowledge of data visualization reported the toolkit serving as more of an authoring tool that they envision using in their daily lives, while children with little to no experience found the toolkit as an engaging introduction to data visualization. Our study demonstrates the potential of using the constructionist approach to cultivate children's DVL through curiosity and play.
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Fan D, Siu AF, Rao HV, Kim GSH, Vazquez X, Greco L, O’Modhrain S, Follmer S. The Accessibility of Data Visualizations on the Web for Screen Reader Users: Practices and Experiences During COVID-19. ACM TRANSACTIONS ON ACCESSIBLE COMPUTING 2022. [DOI: 10.1145/3557899] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/15/2022]
Abstract
Data visualization has become an increasingly important means of effective data communication and has played a vital role in broadcasting the progression of COVID-19. Accessible data representations, on the other hand, have lagged behind, leaving areas of information out of reach for many blind and visually impaired (BVI) users. In this work, we sought to understand (1) the accessibility of current implementations of visualizations on the web; (2) BVI users’ preferences and current experiences when accessing data-driven media; (3) how accessible data representations on the web address these users’ access needs and help them navigate, interpret, and gain insights from the data; and (4) the practical challenges that limit BVI users’ access and use of data representations. To answer these questions, we conducted a mixed-methods study consisting of an accessibility audit of 87 data visualizations on the web to identify accessibility issues, an online survey of 127 screen reader users to understand lived experiences and preferences, and a remote contextual inquiry with 12 of the survey respondents to observe how they navigate, interpret and gain insights from accessible data representations. Our observations during this critical period of time provide an understanding of the widespread accessibility issues encountered across online data visualizations, the impact that data accessibility inequities have on the BVI community, the ways screen reader users sought access to data-driven information and made use of online visualizations to form insights, and the pressing need to make larger strides towards improving data literacy, building confidence, and enriching methods of access. Based on our findings, we provide recommendations for researchers and practitioners to broaden data accessibility on the web.
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Affiliation(s)
| | - Alexa F. Siu
- Stanford University and Adobe Research, United States
| | | | | | | | - Lucy Greco
- University of California, Berkeley, United States
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Firat EE, Joshi A, Laramee RS, Sousa Santos B, Alford G. VisLitE: Visualization Literacy and Evaluation. IEEE COMPUTER GRAPHICS AND APPLICATIONS 2022; 42:99-107. [PMID: 35671276 DOI: 10.1109/mcg.2022.3161767] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/15/2023]
Abstract
With the widespread advent of visualization techniques to convey complex data, visualization literacy (VL) is growing in importance. Two noteworthy facets of literacy are user understanding and the discovery of visual patterns with the help of graphical representations. The research literature on VL provides useful guidance and opportunities for further studies in this field. This introduction summarizes and presents research on VL that examines how well users understand basic and advanced data representations. To the best of our knowledge, this is the first tutorial article on interactive VL. We describe evaluation categories of existing relevant research into unique subject groups that facilitate and inform comparisons of literacy literature and provide a starting point for interested readers. In addition, the introduction also provides an overview of the various evaluation techniques used in this field of research and their challenging nature. Our introduction provides researchers with unexplored directions that may lead to future work. This starting point serves as a valuable resource for beginners interested in the topic of VL.
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Research on the Correlation between Multisource Big Data Virtual Assisted Preschool Education and the Development of Children’s Innovative Ability. Occup Ther Int 2022; 2022:3880201. [PMID: 35572165 PMCID: PMC9068341 DOI: 10.1155/2022/3880201] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/06/2022] [Revised: 04/02/2022] [Accepted: 04/06/2022] [Indexed: 11/17/2022] Open
Abstract
Objective. Innovation ability is an important part of children’s core literacy and the core goal of science curriculum. As one of the important contents of scientific literacy, innovation ability is the key ability of young children to make informed decisions when facing scientific problems in social and personal life. In order to adapt to the future life, it is very important for children to have the ability to innovate. This research will provide a reference for the cultivation of children’s innovative ability. Method. In the process of database design, certain design principles need to be followed. In this paper, the system and user experience are greatly optimized by reasonably constructing table structure, allocating storage space, and establishing indexes. In this system, the MySQL database is used to store system data, such as user registration information, subscription information, and system-provided services, and the data uploaded by users that needs to be processed is stored in Hive. Although the GFP algorithm can solve the problem of load balancing, when the largest conditional pattern base of a frequent item is projected to other nodes, a large amount of data transmission will occur, resulting in increased communication between nodes. In order to solve this problem, the FP-growth parallel algorithm based on traffic optimization gives priority to assigning each frequent item to the node that needs the least traffic when grouping it. Results/Discussion. Experiments show that the TFP algorithm not only satisfies the load balance of nodes but also ensures a small amount of communication between nodes, which is more efficient than the traditional FP-growth parallel algorithm. The survey results of the influencing factors of children’s innovation ability match the theoretical hypothesis, and different influencing factors have different effects on each dimension of children’s innovation ability. Through the basic fit index of the model, the evaluation of the external quality of the model and the test of the internal quality of the model, it is shown that the survey results of the influencing factors of children’s innovation ability match the theoretical hypothesis. The three influencing factors of family participation and investment, teacher teaching, and peer collaboration and communication have a positive role in promoting children’s innovation ability.
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Huynh E, Nyhout A, Ganea P, Chevalier F. Designing Narrative-Focused Role-Playing Games for Visualization Literacy in Young Children. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2021; 27:924-934. [PMID: 33048745 DOI: 10.1109/tvcg.2020.3030464] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
Abstract
Building on game design and education research, this paper introduces narrative-focused role-playing games as a way to promote visualization literacy in young children. Visualization literacy skills are vital in understanding the world around us and constructing meaningful visualizations, yet, how to better develop these skills at an early age remains largely overlooked and understudied. Only recently has the visualization community started to fill this gap, resulting in preliminary studies and development of educational tools for use in early education. We add to these efforts through the exploration of gamification to support learning, and identify an opportunity to apply role-playing game-based designs by leveraging the presence of narratives in data-related problems involving visualizations. We study the effects of including narrative elements on learning through a technology probe, grounded in a set of design considerations stemming from visualization, game design and education science. We create two versions of a game - one with narrative elements and one without - and evaluate our instances on 33 child participants between 11- to 13-years old using a between-subjects study design. Despite participants requiring double the amount of time to complete their game due to additional narrative elements, the inclusion of such elements were found to improve engagement without sacrificing learning; our results indicate no significant differences in development of graph-reading skills, but significant differences in engagement and overall enjoyment of the game. We report observations and qualitative feedback collected, and note areas for improvement and room for future work.
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Lee B, Choe EK, Isenberg P, Marriott K, Stasko J, Rhyne TM. Reaching Broader Audiences With Data Visualization. IEEE COMPUTER GRAPHICS AND APPLICATIONS 2020; 40:82-90. [PMID: 32149613 DOI: 10.1109/mcg.2020.2968244] [Citation(s) in RCA: 7] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
The visualization research community can and should reach broader audiences beyond data-savvy groups of people, because these audiences could also greatly benefit from visual access to data. In this article, we discuss four research topics-personal data visualization, data visualization on mobile devices, inclusive data visualization, and multimodal interaction for data visualization-that, individually and collaboratively, would help us reach broader audiences with data visualization, making data more accessible.
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Bishop F, Zagermann J, Pfeil U, Sanderson G, Reiterer H, Hinrichs U. Construct-A-Vis: Exploring the Free-Form Visualization Processes of Children. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS 2020; 26:451-460. [PMID: 31443024 DOI: 10.1109/tvcg.2019.2934804] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/10/2023]
Abstract
Building data analysis skills is part of modern elementary school curricula. Recent research has explored how to facilitate children's understanding of visual data representations through completion exercises which highlight links between concrete and abstract mappings. This approach scaffolds visualization activities by presenting a target visualization to children. But how can we engage children in more free-form visual data mapping exercises that are driven by their own mapping ideas? How can we scaffold a creative exploration of visualization techniques and mapping possibilities? We present Construct-A-Vis, a tablet-based tool designed to explore the feasibility of free-form and constructive visualization activities with elementary school children. Construct-A-Vis provides adjustable levels of scaffolding visual mapping processes. It can be used by children individually or as part of collaborative activities. Findings from a study with elementary school children using Construct-A-Vis individually and in pairs highlight the potential of this free-form constructive approach, as visible in children's diverse visualization outcomes and their critical engagement with the data and mapping processes. Based on our study findings we contribute insights into the design of free-form visualization tools for children, including the role of tool-based scaffolding mechanisms and shared interactions to guide visualization activities with children.
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Data visualization literacy: Definitions, conceptual frameworks, exercises, and assessments. Proc Natl Acad Sci U S A 2019; 116:1857-1864. [PMID: 30718386 DOI: 10.1073/pnas.1807180116] [Citation(s) in RCA: 32] [Impact Index Per Article: 5.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022] Open
Abstract
In the information age, the ability to read and construct data visualizations becomes as important as the ability to read and write text. However, while standard definitions and theoretical frameworks to teach and assess textual, mathematical, and visual literacy exist, current data visualization literacy (DVL) definitions and frameworks are not comprehensive enough to guide the design of DVL teaching and assessment. This paper introduces a data visualization literacy framework (DVL-FW) that was specifically developed to define, teach, and assess DVL. The holistic DVL-FW promotes both the reading and construction of data visualizations, a pairing analogous to that of both reading and writing in textual literacy and understanding and applying in mathematical literacy. Specifically, the DVL-FW defines a hierarchical typology of core concepts and details the process steps that are required to extract insights from data. Advancing the state of the art, the DVL-FW interlinks theoretical and procedural knowledge and showcases how both can be combined to design curricula and assessment measures for DVL. Earlier versions of the DVL-FW have been used to teach DVL to more than 8,500 residential and online students, and results from this effort have helped revise and validate the DVL-FW presented here.
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