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Number Cited by Other Article(s)
1
Tolks D, Schmidt JJ, Kuhn S. The Role of AI in Serious Games and Gamification for Health: Scoping Review. JMIR Serious Games 2024;12:e48258. [PMID: 38224472 PMCID: PMC10825760 DOI: 10.2196/48258] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/19/2023] [Revised: 10/12/2023] [Accepted: 10/18/2023] [Indexed: 01/16/2024]  Open
2
Volz V, Naujoks B, Kerschke P, Tušar T. Tools for landscape analysis of optimisation problems in Procedural Content Generation for games. Appl Soft Comput 2023. [DOI: 10.1016/j.asoc.2023.110121] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/15/2023]
3
Hui W, Aiyuan L. A systematic approach for English education model based on the neural network algorithm. JOURNAL OF INTELLIGENT & FUZZY SYSTEMS 2021. [DOI: 10.3233/jifs-189383] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
4
A Study on Design Requirement Development and Satisfaction for Future Virtual World Systems. FUTURE INTERNET 2020. [DOI: 10.3390/fi12070112] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]  Open
5
From Chess and Atari to StarCraft and Beyond: How Game AI is Driving the World of AI. KUNSTLICHE INTELLIGENZ 2020. [DOI: 10.1007/s13218-020-00647-w] [Citation(s) in RCA: 23] [Impact Index Per Article: 4.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/26/2022]
6
Sipper M, Moore JH. Gamorithm. IEEE TRANSACTIONS ON GAMES 2020;12:115-118. [PMID: 33748653 PMCID: PMC7976893 DOI: 10.1109/tg.2018.2867743] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/15/2023]
7
Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning. JOURNAL OF ROBOTICS 2019. [DOI: 10.1155/2019/2970408] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
8
Gama Vila Nova JG, Carneiro Vital MV, Vilhena Vieira Lopes R. A Reliable Information Acquisition Model for D&D Players. PROGRESS IN ARTIFICIAL INTELLIGENCE 2019. [DOI: 10.1007/978-3-030-30241-2_7] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/26/2022]
9
Smith RJ, Heywood MI. Scaling Tangled Program Graphs to Visual Reinforcement Learning in ViZDoom. LECTURE NOTES IN COMPUTER SCIENCE 2018. [DOI: 10.1007/978-3-319-77553-1_9] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 01/09/2023]
10
Risi S, Togelius J. Neuroevolution in Games: State of the Art and Open Challenges. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2017. [DOI: 10.1109/tciaig.2015.2494596] [Citation(s) in RCA: 68] [Impact Index Per Article: 8.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/05/2022]
11
Balci K, Salah AA. Automatic Classification of Player Complaints in Social Games. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2017. [DOI: 10.1109/tciaig.2015.2490339] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
12
Shafi K, Abbass HA. A Survey of Learning Classifier Systems in Games [Review Article]. IEEE COMPUT INTELL M 2017. [DOI: 10.1109/mci.2016.2627670] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
13
Tekofsky S, Spronck P, Goudbeek M, Plaat A, van den Herik J. Past Our Prime: A Study of Age and Play Style Development in Battlefield 3. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2015. [DOI: 10.1109/tciaig.2015.2393433] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
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