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Keshner EA, Mallinson AI, Longridge NS, Sinno S, Petersen H, Perrin P. Evolution of postural control assessment: From dynamic posturography to virtual reality. Front Neurol 2023; 13:1054346. [PMID: 36712454 PMCID: PMC9874684 DOI: 10.3389/fneur.2022.1054346] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/26/2022] [Accepted: 12/13/2022] [Indexed: 01/12/2023] Open
Abstract
During the early years of spaceflight it was documented that astronauts were impaired and incapacitated upon return to earth. Computerized Dynamic Posturography (CDP) was devised to investigate and quantify this deficit, and eventually progressed into a clinical assessment tool. The current sprouting of virtual reality (VR) technologies has allowed for the development of an alternative approach that could be more informative. Many low-cost VR systems (including desktop gaming programs designed for rehabilitation) are now available. Continued improvements in this technology indicate a high probability that VR will become an integral component of posturography by replacing present mechanical CDP techniques. We researched the relevant literature to evaluate the strengths and weaknesses of CDP using the Equitest (Neurocom International; Clackamas USA), and the added benefits of incorporating VR to help clinicians assess the complex task of balance maintenance. VR is capable of manipulating task and environmental demands in order to assess functional postural behavior. VR is also a useful tool for clinical testing of postural disorders resulting from sensory mismatch. Although posturography is still a useful clinical tool, VR provides an inherent conflict between the visual and vestibular senses and can elevate the effectiveness of CDP for both assessment and intervention. We conclude that, when initially developed, CDP was innovative and ahead of its time. However, with the advent of VR, we have a chance to modernize CDP and enhance its value as a clinical instrument.
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Affiliation(s)
- Emily A. Keshner
- Department of Health and Rehabilitation Sciences, Temple University, Philadelphia, PA, United States,*Correspondence: Emily A. Keshner ✉
| | - Arthur I. Mallinson
- Division of Otolaryngology, Department of Surgery, Faculty of Medicine, University of British Columbia, Vancouver, BC, Canada
| | - Neil S. Longridge
- Division of Otolaryngology, Department of Surgery, Faculty of Medicine, University of British Columbia, Vancouver, BC, Canada
| | - Solara Sinno
- Research Unit EA 3450 DevAH–Development, Adaptation and Handicap, Faculty of Medicine, University of Lorraine, Nancy, France,Laboratory for the Analysis of Posture, Equilibrium and Motor Function (LAPEM), University Hospital of Nancy, Nancy, France
| | - Hannes Petersen
- Department of Otorhinolaryngology, University of Iceland, Reykjavík, Iceland,Department of Anatomy, Faculty of Medicine, University of Iceland, Reykjavik, Iceland
| | - Philippe Perrin
- Research Unit EA 3450 DevAH–Development, Adaptation and Handicap, Faculty of Medicine, University of Lorraine, Nancy, France,Laboratory for the Analysis of Posture, Equilibrium and Motor Function (LAPEM), University Hospital of Nancy, Nancy, France
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Chen J, Wright WG, Keshner E, Darvish K. Design and usability of a system for the study of head orientation. FRONTIERS IN REHABILITATION SCIENCES 2022; 3:978882. [PMID: 36386774 PMCID: PMC9663472 DOI: 10.3389/fresc.2022.978882] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Subscribe] [Scholar Register] [Received: 06/26/2022] [Accepted: 09/20/2022] [Indexed: 11/06/2022]
Abstract
The ability to control head orientation relative to the body is a multisensory process that mainly depends on proprioceptive, vestibular, and visual sensory systems. A system to study the sensory integration of head orientation was developed and tested. A test seat with a five-point harness was assembled to provide passive postural support. A lightweight head-mounted display was designed for mounting multiaxis accelerometers and a mini-CCD camera to provide the visual input to virtual reality goggles with a 39° horizontal field of view. A digitally generated sinusoidal signal was delivered to a motor-driven computer-controlled sled on a 6-m linear railing system. A data acquisition system was designed to collect acceleration data. A pilot study was conducted to test the system. Four young, healthy subjects were seated with their trunks fixed to the seat. The subjects received a sinusoidal anterior–posterior translation with peak accelerations of 0.06g at 0.1 Hz and 0.12g at 0.2, 0.5, and 1.1 Hz. Four sets of visual conditions were randomly presented along with the translation. These conditions included eyes open, looking forward, backward, and sideways, and also eyes closed. Linear acceleration data were collected from linear accelerometers placed on the head, trunk, and seat and were processed using MATLAB. The head motion was analyzed using fast Fourier transform to derive the gain and phase of head pitch acceleration relative to seat linear acceleration. A randomization test for two independent variables tested the significance of visual and inertial effects on response gain and phase shifts. Results show that the gain was close to one, with no significant difference among visual conditions across frequencies. The phase was shown to be dependent on the head strategy each subject used.
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Affiliation(s)
- Ji Chen
- Department of Mechanical Engineering, University of the District of Columbia, Washington, DC, United States
- Correspondence: Ji Chen
| | | | - Emily Keshner
- Department of Physical Therapy, Temple University, Philadelphia, PA, United States
| | - Kurosh Darvish
- Department of Mechanical Engineering, Temple University, Philadelphia, PA, United States
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Keshner EA, Lamontagne A. The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders. FRONTIERS IN VIRTUAL REALITY 2021; 2:641650. [PMID: 33860281 PMCID: PMC8046008 DOI: 10.3389/frvir.2021.641650] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/09/2023]
Abstract
Dynamic systems theory transformed our understanding of motor control by recognizing the continual interaction between the organism and the environment. Movement could no longer be visualized simply as a response to a pattern of stimuli or as a demonstration of prior intent; movement is context dependent and is continuously reshaped by the ongoing dynamics of the world around us. Virtual reality is one methodological variable that allows us to control and manipulate that environmental context. A large body of literature exists to support the impact of visual flow, visual conditions, and visual perception on the planning and execution of movement. In rehabilitative practice, however, this technology has been employed mostly as a tool for motivation and enjoyment of physical exercise. The opportunity to modulate motor behavior through the parameters of the virtual world is often ignored in practice. In this article we present the results of experiments from our laboratories and from others demonstrating that presenting particular characteristics of the virtual world through different sensory modalities will modify balance and locomotor behavior. We will discuss how movement in the virtual world opens a window into the motor planning processes and informs us about the relative weighting of visual and somatosensory signals. Finally, we discuss how these findings should influence future treatment design.
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Affiliation(s)
- Emily A. Keshner
- Department of Health and Rehabilitation Sciences, Temple University, Philadelphia, PA, United States
- Correspondence: Emily A. Keshner,
| | - Anouk Lamontagne
- School of Physical and Occupational Therapy, McGill University, Montreal, QC, Canada
- Virtual Reality and Mobility Laboratory, CISSS Laval—Jewish Rehabilitation Hospital Site of the Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal, Laval, QC, Canada
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Kerst B, Crouch L, Fox J, Wilson J, Schultz J. Effects of a Head Support on Children with Hypotonia in the Cervical Spine. ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. ANNUAL INTERNATIONAL CONFERENCE 2020; 2020:4783-4786. [PMID: 33019060 DOI: 10.1109/embc44109.2020.9175744] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
Abstract
Children with hypotonia of the muscles near the cervical spine have reduced head control and are unable to maintain an upright head posture. These children often use an external head support to hold their heads upright. With their head held in the proper position, they often develop more functional head movements. Previous studies have measured functional changes to subjects using the head support but have not studied the forces exerted on the head support. This study observes subjects with GMFCS Level V and their functional skills alongside the forces exerted on the head support over a 4-month period. A force sensor attached to the base of the head support was used to collect force data to compare with classroom observations of the child's functional performance by occupational and physical therapists. Subjects showed an increase of up to 67% in quadrants where they previously had ¡1% activity at the beginning of the study. Each subject had increased time exerting forces greater than the weight of the head in later weeks of data recording as well as increased peak forces magnitude. Studying the functional impacts of subjects using a head support with measured forces can highlight important aspects of skill development and progress towards milestones for children with hypotonia.Clinical Relevance- While using a head support, children with GMFCS Level V are able to maximize their head movement which helps them develop functional skills.
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Campos JL, Butler JS, Bülthoff HH. Contributions of visual and proprioceptive information to travelled distance estimation during changing sensory congruencies. Exp Brain Res 2014; 232:3277-89. [PMID: 24961739 DOI: 10.1007/s00221-014-4011-0] [Citation(s) in RCA: 33] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/22/2013] [Accepted: 05/31/2014] [Indexed: 10/25/2022]
Abstract
Recent research has provided evidence that visual and body-based cues (vestibular, proprioceptive and efference copy) are integrated using a weighted linear sum during walking and passive transport. However, little is known about the specific weighting of visual information when combined with proprioceptive inputs alone, in the absence of vestibular information about forward self-motion. Therefore, in this study, participants walked in place on a stationary treadmill while dynamic visual information was updated in real time via a head-mounted display. The task required participants to travel a predefined distance and subsequently match this distance by adjusting an egocentric, in-depth target using a game controller. Travelled distance information was provided either through visual cues alone, proprioceptive cues alone or both cues combined. In the combined cue condition, the relationship between the two cues was manipulated by either changing the visual gain across trials (0.7×, 1.0×, 1.4×; Exp. 1) or the proprioceptive gain across trials (0.7×, 1.0×, 1.4×; Exp. 2). Results demonstrated an overall higher weighting of proprioception over vision. These weights were scaled, however, as a function of which sensory input provided more stable information across trials. Specifically, when visual gain was constantly manipulated, proprioceptive weights were higher than when proprioceptive gain was constantly manipulated. These results therefore reveal interesting characteristics of cue-weighting within the context of unfolding spatio-temporal cue dynamics.
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Affiliation(s)
- Jennifer L Campos
- Department of Human Perception, Cognition and Action, Max Planck Institute for Biological Cybernetics, Spemannstr. 38, 72076, Tübingen, Germany,
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Wright WG. Using virtual reality to augment perception, enhance sensorimotor adaptation, and change our minds. Front Syst Neurosci 2014; 8:56. [PMID: 24782724 PMCID: PMC3986528 DOI: 10.3389/fnsys.2014.00056] [Citation(s) in RCA: 51] [Impact Index Per Article: 5.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/02/2014] [Accepted: 03/24/2014] [Indexed: 11/18/2022] Open
Abstract
Technological advances that involve human sensorimotor processes can have both intended and unintended effects on the central nervous system (CNS). This mini review focuses on the use of virtual environments (VE) to augment brain functions by enhancing perception, eliciting automatic motor behavior, and inducing sensorimotor adaptation. VE technology is becoming increasingly prevalent in medical rehabilitation, training simulators, gaming, and entertainment. Although these VE applications have often been shown to optimize outcomes, whether it be to speed recovery, reduce training time, or enhance immersion and enjoyment, there are inherent drawbacks to environments that can potentially change sensorimotor calibration. Across numerous VE studies over the years, we have investigated the effects of combining visual and physical motion on perception, motor control, and adaptation. Recent results from our research involving exposure to dynamic passive motion within a visually-depicted VE reveal that short-term exposure to augmented sensorimotor discordance can result in systematic aftereffects that last beyond the exposure period. Whether these adaptations are advantageous or not, remains to be seen. Benefits as well as risks of using VE-driven sensorimotor stimulation to enhance brain processes will be discussed.
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Affiliation(s)
- W Geoffrey Wright
- Physical Therapy and Bioengineering, Motion Analysis and Perception Laboratory, Temple University Philadelphia, PA, USA
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