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Lhoste E, Bonin P, Bard P, Poulin-Charronnat B, Vinter A. A processing advantage in favor of animate entities in incidental word learning in young children. J Exp Child Psychol 2024; 243:105913. [PMID: 38537422 DOI: 10.1016/j.jecp.2024.105913] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/10/2023] [Revised: 01/16/2024] [Accepted: 03/05/2024] [Indexed: 05/04/2024]
Abstract
Because of their evolutionary importance, it has been proposed that animate entities would be better remembered than inanimate entities. Although a growing body of evidence supports this hypothesis, it is still unclear whether the animacy effect persists under incidental learning conditions. Furthermore, few studies have tested the robustness of this effect in young children, with conflicting results. Using an incidental learning paradigm, we investigated whether young children (4- and 5-year-olds) would be better at learning words that refer to either human or animal entities rather than vehicle entities using pictures as stimuli. A sample of 79 children were asked to play digital Memory games while associations between pictures and words were presented incidentally. Consistent with the adaptive view of memory, the results showed that words associated with human and animal entities were better learned incidentally than words associated with vehicle entities. The visual complexity of the pictures did not influence this animacy effect. In addition, the more exposure to the pictures, the more incidental learning occurred. Overall, the results confirm the robustness of the animacy effect and show that this processing advantage can be found in an incidental learning task in children as young as 4 or 5 years. Furthermore, it is the first study to show that this effect can be obtained with pictures in children. The demonstration of the animacy effect with pictures, and not just words, is a prerequisite for an ultimate explanation of this effect in terms of survival.
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Affiliation(s)
- Elodie Lhoste
- Laboratory for Research on Learning and Development (LEAD)-National Centre for Scientific Research (CNRS), UMR 5022, Université de Bourgogne, 21000 Dijon, France
| | - Patrick Bonin
- Laboratory for Research on Learning and Development (LEAD)-National Centre for Scientific Research (CNRS), UMR 5022, Université de Bourgogne, 21000 Dijon, France
| | - Patrick Bard
- Laboratory for Research on Learning and Development (LEAD)-National Centre for Scientific Research (CNRS), UMR 5022, Université de Bourgogne, 21000 Dijon, France
| | - Bénédicte Poulin-Charronnat
- Laboratory for Research on Learning and Development (LEAD)-National Centre for Scientific Research (CNRS), UMR 5022, Université de Bourgogne, 21000 Dijon, France
| | - Annie Vinter
- Laboratory for Research on Learning and Development (LEAD)-National Centre for Scientific Research (CNRS), UMR 5022, Université de Bourgogne, 21000 Dijon, France.
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2
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Zsido AN, Hout MC, Hernandez M, White B, Polák J, Kiss BL, Godwin HJ. No evidence of attentional prioritization for threatening targets in visual search. Sci Rep 2024; 14:5651. [PMID: 38454142 PMCID: PMC10920919 DOI: 10.1038/s41598-024-56265-1] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/05/2023] [Accepted: 03/04/2024] [Indexed: 03/09/2024] Open
Abstract
Throughout human evolutionary history, snakes have been associated with danger and threat. Research has shown that snakes are prioritized by our attentional system, despite many of us rarely encountering them in our daily lives. We conducted two high-powered, pre-registered experiments (total N = 224) manipulating target prevalence to understand this heightened prioritization of threatening targets. Target prevalence refers to the proportion of trials wherein a target is presented; reductions in prevalence consistently reduce the likelihood that targets will be found. We reasoned that snake targets in visual search should experience weaker effects of low target prevalence compared to non-threatening targets (rabbits) because they should be prioritized by searchers despite appearing rarely. In both experiments, we found evidence of classic prevalence effects but (contrasting prior work) we also found that search for threatening targets was slower and less accurate than for nonthreatening targets. This surprising result is possibly due to methodological issues common in prior studies, including comparatively smaller sample sizes, fewer trials, and a tendency to exclusively examine conditions of relatively high prevalence. Our findings call into question accounts of threat prioritization and suggest that prior attention findings may be constrained to a narrow range of circumstances.
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Affiliation(s)
- Andras N Zsido
- Institute of Psychology, University of Pécs, 6 Ifjusag Street, Pécs, 7624, Baranya, Hungary.
- Szentágothai Research Centre, University of Pécs, Pécs, Hungary.
| | - Michael C Hout
- Department of Psychology, New Mexico State University, Las Cruces, USA
| | - Marko Hernandez
- Department of Psychology, New Mexico State University, Las Cruces, USA
| | - Bryan White
- Department of Psychology, New Mexico State University, Las Cruces, USA
| | - Jakub Polák
- Department of Economy and Management, Ambis University, Prague, Czech Republic
- Faculty of Science, Charles University, Prague, Czech Republic
| | - Botond L Kiss
- Institute of Psychology, University of Pécs, 6 Ifjusag Street, Pécs, 7624, Baranya, Hungary
| | - Hayward J Godwin
- School of Psychology, University of Southampton, Southampton, UK
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3
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Cox JA, Wu Y, Aimola Davies AM. Does animacy affect visual statistical learning? Revisiting the effects of selective attention and animacy on visual statistical learning. Q J Exp Psychol (Hove) 2024; 77:492-510. [PMID: 37089088 PMCID: PMC10880413 DOI: 10.1177/17470218231173883] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/27/2022] [Revised: 01/14/2023] [Accepted: 04/18/2023] [Indexed: 04/25/2023]
Abstract
Animates receive preferential attentional processing over inanimates because, from an evolutionary perspective, animates are important to human survival. We investigated whether animacy affects visual statistical learning-the detection and extraction of regularities in visual information from our rich, dynamic, and complex environment. Participants completed a selective-attention task, in which regularities were embedded in two visual streams, an attended and an unattended visual stream. The attended visual stream always consisted of line-drawings of non-objects, while the unattended visual stream consisted of line-drawings of either animates or inanimates. Participants then completed a triplet-discrimination task, which assessed their ability to extract regularities from the attended and unattended visual streams. We also assessed participants' awareness of regularities in the visual statistical learning task, and asked if any learning strategies were used. We were specifically interested in whether the animacy status of line-drawings in the unattended visual stream would affect visual statistical learning. There were four key findings. First, selective attention modulates visual statistical learning, with greater visual statistical learning for attended than for unattended information. Second, animacy does not affect visual statistical learning, with no differences found in visual statistical learning performance between the animate and inanimate condition. Third, awareness of regularities was associated with visual statistical learning of attended information. Fourth, participants used strategies (e.g., naming or labelling stimuli) during the visual statistical learning task. Further research is required to understand whether visual statistical learning is one of the adaptive functions that evolved from ancestral environments.
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Affiliation(s)
- Jolene A Cox
- School of Medicine and Psychology, The Australian National University, Canberra, ACT, Australia
- Centre for Human Factors and Sociotechnical Systems, University of the Sunshine Coast, Maroochydore, QLD, Australia
| | - Yizhou Wu
- School of Medicine and Psychology, The Australian National University, Canberra, ACT, Australia
| | - Anne M Aimola Davies
- School of Medicine and Psychology, The Australian National University, Canberra, ACT, Australia
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4
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Félix SB, Poirier M, Nairne JS, Pandeirada JNS. The breadth of animacy in memory: New evidence from prospective memory. Psychon Bull Rev 2023:10.3758/s13423-023-02406-y. [PMID: 38010456 DOI: 10.3758/s13423-023-02406-y] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 10/04/2023] [Indexed: 11/29/2023]
Abstract
Studies using retrospective memory tasks have revealed that animates/living beings are better remembered than are inanimates/nonliving things (the animacy effect). However, considering that memory is foremost future oriented, we hypothesized that the animacy effect would also occur in prospective memory (i.e., memory for future intentions). Using standard prospective memory (PM) procedures, we explored this hypothesis by manipulating the animacy status of the PM targets. Study 1a reports data collected from an American sample; these results were then replicated with a Portuguese sample (Study 1b). Study 2 employed a new procedure, and data were collected from a broader English-speaking sample. In these three studies, animate (vs. inanimate) targets consistently led to a better PM performance, revealing, for the first time, that the animacy advantage extends to PM. These results strengthen the adaptive approach to memory and stress the need to consider animacy as an important variable in memory studies.
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Affiliation(s)
- Sara B Félix
- William James Center for Research, Department of Education and Psychology, University of Aveiro, Campus Universitário de Santiago, 3810-193, Aveiro, Portugal.
- Department of Psychology, School of Health and Psychological Sciences, City, University of London, London, UK.
| | - Marie Poirier
- Department of Psychology, School of Health and Psychological Sciences, City, University of London, London, UK
| | - James S Nairne
- Department of Psychological Sciences, Purdue University, West Lafayette, USA
| | - Josefa N S Pandeirada
- William James Center for Research, Department of Education and Psychology, University of Aveiro, Campus Universitário de Santiago, 3810-193, Aveiro, Portugal
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5
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Czypionka A, Kharaman M, Eulitz C. Wolf-hound vs. sled-dog: neurolinguistic evidence for semantic decomposition in the recognition of German noun-noun compounds. Front Psychol 2023; 14:1173352. [PMID: 37663335 PMCID: PMC10470010 DOI: 10.3389/fpsyg.2023.1173352] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/24/2023] [Accepted: 07/31/2023] [Indexed: 09/05/2023] Open
Abstract
Animacy is an intrinsic semantic property of words referring to living things. A long line of evidence shows that words with animate referents require lower processing costs during word recognition than words with inanimate referents, leading among others to a decreased N400 amplitude in reaction to animate relative to inanimate objects. In the current study, we use this animacy effect to provide evidence for access to the semantic properties of constituents in German noun-noun compounds. While morphological decomposition of noun-noun compounds is well-researched and illustrated by the robust influence of lexical constituent properties like constituent length and frequency, findings for semantic decomposition are less clear in the current literature. By manipulating the animacy of compound modifiers and heads, we are able to manipulate the relative ease of lexical access strictly due to intrinsic semantic properties of the constituents. Our results show additive effects of constituent animacy, with a higher number of animate constituents leading to gradually attenuated N400 amplitudes. We discuss the implications of our findings for current models of complex word recognition, as well as stimulus construction practices in psycho-and neurolinguistic research.
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Affiliation(s)
- Anna Czypionka
- Department of Linguistics, University of Konstanz, Konstanz, Germany
| | - Mariya Kharaman
- Department of Linguistics, University of Konstanz, Konstanz, Germany
| | - Carsten Eulitz
- Department of Linguistics, University of Konstanz, Konstanz, Germany
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6
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Félix SB, Poirier M, Pandeirada JNS. Is "earth" an animate thing? Cross-language and inter-age analyses of animacy word ratings in European Portuguese and British English young and older adults. PLoS One 2023; 18:e0289755. [PMID: 37540675 PMCID: PMC10403098 DOI: 10.1371/journal.pone.0289755] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/10/2023] [Accepted: 07/25/2023] [Indexed: 08/06/2023] Open
Abstract
Animacy plays an important role in cognition (e.g., memory and language). Across languages, a processing advantage for animate words (representing living beings), comparatively to inanimate words (i.e., non-living things), has been found mostly in young adults. Evidence in older adults, though, is still unclear, possibly due to the use of stimuli not properly characterised for this age group. Indeed, whereas several animacy word-rating studies already exist for young adults, these are non-existent for older adults. This work provides animacy ratings for 500 British English and 224 European Portuguese words, rated by young and older adults from the corresponding countries. The comparisons across languages and ages revealed a high interrater agreement. Nonetheless, the Portuguese samples provided higher mean ratings of animacy than the British samples. Also, the older adults assigned, on average, higher animacy ratings than the young adults. The Age X Language interaction was non-significant. These results suggest an inter-age and inter-language consistency in whether a word represents an animate or an inanimate thing, although with some differences, emphasising the need for age- and language-specific word rating data. The animacy ratings are available via OSF: https://osf.io/6xjyv/.
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Affiliation(s)
- Sara B Félix
- William James Center for Research, Department of Education and Psychology, University of Aveiro, Aveiro, Portugal
- Department of Psychology, School of Health and Psychological Sciences, University of London, London, United Kingdom
| | - Marie Poirier
- Department of Psychology, School of Health and Psychological Sciences, University of London, London, United Kingdom
| | - Josefa N S Pandeirada
- William James Center for Research, Department of Education and Psychology, University of Aveiro, Aveiro, Portugal
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7
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Komar GF, Mieth L, Buchner A, Bell R. The animacy effect on free recall is equally large in mixed and pure word lists or pairs. Sci Rep 2023; 13:11499. [PMID: 37460751 DOI: 10.1038/s41598-023-38342-z] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/04/2023] [Accepted: 07/06/2023] [Indexed: 07/20/2023] Open
Abstract
The cognitive mechanisms underlying the animacy effect on free recall have as yet to be identified. According to the attentional-prioritization account, animate words are better recalled because they recruit more attention at encoding than inanimate words. The account implies that the animacy effect should be larger when animate words are presented together with inanimate words in mixed lists or pairs than when animate and inanimate words are presented separately in pure lists or pairs. The present series of experiments served to systematically test whether list composition or pair composition modulate the animacy effect. In Experiment 1, the animacy effect was compared between mixed and pure lists. In Experiments 2 and 3, the words were presented in mixed or pure pairs to manipulate the direct competition for attention between animate and inanimate words at encoding. While encoding was intentional in Experiments 1 and 2, it was incidental in Experiment 3. In each experiment, a significant animacy effect was obtained, but the effect was equally large in mixed and pure lists or pairs of animate and inanimate words despite considerable sensitivity of the statistical test of the critical interaction. These findings provide evidence against the attentional-prioritization account of the animacy effect.
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Affiliation(s)
- Gesa Fee Komar
- Department of Experimental Psychology, Heinrich Heine University Düsseldorf, Düsseldorf, Germany.
| | - Laura Mieth
- Department of Experimental Psychology, Heinrich Heine University Düsseldorf, Düsseldorf, Germany
| | - Axel Buchner
- Department of Experimental Psychology, Heinrich Heine University Düsseldorf, Düsseldorf, Germany
| | - Raoul Bell
- Department of Experimental Psychology, Heinrich Heine University Düsseldorf, Düsseldorf, Germany
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8
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Westbury C. Why are human animacy judgments continuous rather than categorical? A computational modeling approach. Front Psychol 2023; 14:1145289. [PMID: 37342647 PMCID: PMC10278539 DOI: 10.3389/fpsyg.2023.1145289] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/16/2023] [Accepted: 04/05/2023] [Indexed: 06/23/2023] Open
Abstract
Introduction The concept of animacy is often taken as a basic natural concept, in part I because most cases seem unambiguous. Most entities either are or are not animate. However, human animacy judgments do not reflect this binary classification. They suggest that there are borderline cases, such as virus, amoeba, fly, and imaginary beings (giant, dragon, god). Moreover, human roles (professor, mother, girlfriend) are consistently recognized as animate by far less than 100% of human judges. Method In this paper, I use computational modeling to identify features associated with human animacy judgments, modeling human animacy and living/non-living judgments using both bottom-up predictors (the principal components from a word embedding model) and top-down predictors (cosine distances from the names of animate categories). Results The results suggest that human animacy judgments may be relying on information obtained from imperfect estimates of category membership that are reflected in the word embedding models. Models using cosine distance from category names mirror human judgments in distinguishing strongly between humans (estimated lower animacy by the measure) and other animals (estimated higher animacy by the measure). Discussion These results are consistent with a family resemblance approach to the apparently categorical concept of animacy.
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9
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Serra MJ, DeYoung CM. The animacy advantage in memory occurs under self-paced study conditions, but participants' metacognitive beliefs can deter it. Front Psychol 2023; 14:1164038. [PMID: 37251066 PMCID: PMC10213881 DOI: 10.3389/fpsyg.2023.1164038] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/11/2023] [Accepted: 04/20/2023] [Indexed: 05/31/2023] Open
Abstract
Introduction Animacy distinguishes living (animate) things from non-living (inanimate) things. People tend to devote attention and processing to living over nonliving things, resulting in a privileged status for animate concepts in human cognition. For example, people tend to remember more animate than inanimate items, a phenomenon known as the "animacy effect" or "animacy advantage." To date, however, the exact cause(s) of this effect is unknown. Methods We examined the animacy advantage in free-recall performance under computer-paced versus self-paced study conditions and using three different sets of animate and inanimate stimuli (Experiments 1 and 2). We also measured participants' metacognitive beliefs (expectations) about the task before it began (Experiment 2). Results We consistently obtained an animacy advantage in free-recall, regardless of whether participants studied the materials under computer-paced or self-paced conditions. Those in self-paced conditions spent less time studying items than did those in computer-paced conditions, but overall levels of recall and the occurrence of the animacy advantage were equivalent by study method. Importantly, participants devoted equivalent study time to animate and inanimate items in self-paced conditions, so the animacy advantage in those conditions cannot be attributed to study time differences. In Experiment 2, participants who believed that inanimate items were more memorable instead showed equivalent recall and study time for animate and inanimate items, suggesting that they engaged in equivalent processing of animate and inanimate items. All three sets of materials reliably produced an animacy advantage, but the effect was consistently larger for one set than the other two, indicating some contribution of item-level properties to the effect. Discussion Overall, the results suggest that participants do not purposely allocate greater processing to animate over inanimate items, even when study is self-paced. Rather, animate items seem to naturally trigger greater richness of encoding than do inanimate items and are then better remembered, although under some conditions participants might engage in deeper processing of inanimate items which can reduce or eliminate the animacy advantage. We suggest that researchers might conceptualize mechanisms for the effect as either centering on intrinsic, item-level properties of the items or centering on extrinsic, processing-based differences between animate and inanimate items.
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10
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Hu S, Yang T, Zhang H, Gao Y, Zhao J, Wang Y. Neutral animals matter: Animacy modulates object-based attentional allocation. Q J Exp Psychol (Hove) 2023; 76:583-595. [PMID: 35400222 DOI: 10.1177/17470218221095743] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
Abstract
Animacy plays an essential role in survival and adaptive behaviour. Previous studies have found that dangerous or threatening animals can capture and hold attention. However, it is unclear whether and how neutral animate objects guide attentional allocation. It is also uncertain whether the modulation of animate objects on attentional allocation is based on the object itself (object-based attention) or its location (space-based attention). Therefore, the present study adopted the well-established two-rectangle paradigm and used animate and inanimate objects as stimuli to test the abovementioned problems. The results revealed that object-based effects were obtained for both animate and inanimate objects. However, the object-based effects were larger when the cue appeared on the animate objects than on the inanimate objects, due to faster response to invalid same-object trials and slower response to invalid different-object trials. Beyond that, we also further confirmed that animacy itself, not the low-level visual complexity, led to the differential object-based effects. These results suggest that neutral animals also mattered to our attentional allocation and animacy can modulate object-based attentional selection by capturing and holding visual attention on the animate objects. Ultimately, the present study not only enriches our understanding of how neutral animate objects guide attentional allocation and support the attentional prioritisation theory, but also further extends and amends the animate-monitoring hypothesis.
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Affiliation(s)
- Saisai Hu
- School of Psychology, Shaanxi Normal University, Xi'an, China.,Shaanxi Provincial Key Laboratory of Behavior & Cognitive Neuroscience, Xi'an, China.,Shaanxi Provincial Key Research Center of Child Mental and Behavioral Health, Xi'an, China
| | - Tingting Yang
- School of Psychology, Shaanxi Normal University, Xi'an, China.,Shaanxi Provincial Key Laboratory of Behavior & Cognitive Neuroscience, Xi'an, China.,Shaanxi Provincial Key Research Center of Child Mental and Behavioral Health, Xi'an, China
| | - Haiyang Zhang
- School of Psychology, Shaanxi Normal University, Xi'an, China.,Shaanxi Provincial Key Laboratory of Behavior & Cognitive Neuroscience, Xi'an, China.,Shaanxi Provincial Key Research Center of Child Mental and Behavioral Health, Xi'an, China
| | - Yunfei Gao
- School of Psychology, Shaanxi Normal University, Xi'an, China.,Shaanxi Provincial Key Laboratory of Behavior & Cognitive Neuroscience, Xi'an, China.,Shaanxi Provincial Key Research Center of Child Mental and Behavioral Health, Xi'an, China
| | - Jingjing Zhao
- School of Psychology, Shaanxi Normal University, Xi'an, China.,Shaanxi Provincial Key Laboratory of Behavior & Cognitive Neuroscience, Xi'an, China.,Shaanxi Provincial Key Research Center of Child Mental and Behavioral Health, Xi'an, China
| | - Yonghui Wang
- School of Psychology, Shaanxi Normal University, Xi'an, China.,Shaanxi Provincial Key Laboratory of Behavior & Cognitive Neuroscience, Xi'an, China.,Shaanxi Provincial Key Research Center of Child Mental and Behavioral Health, Xi'an, China
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11
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Santos SMP, Fernandes NL, Pandeirada JNS. Same but different: The influence of context framing on subjective disgust, eye movements and pupillary responses. Conscious Cogn 2023; 108:103462. [PMID: 36621056 DOI: 10.1016/j.concog.2022.103462] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/28/2022] [Revised: 12/20/2022] [Accepted: 12/20/2022] [Indexed: 01/09/2023]
Abstract
The adaptive value of disgust has been associated with situations of threat to our survival. This study explored this topic using eye-tracking, which provides an objective measurement of attention, while solving previous methodological issues (e.g., not considering discrete emotions and comparing across perceptually-different stimuli). We used the same stimuli and manipulated the emotional state via contextual framing. Participants' eye movements and pupillary responses were recorded while they explored pictures of objects held by clean or dirty hands; the latter were framed in a disease or a non-disease context. Pictures were then rated for arousal, disgust, and valence. Framing stimuli in a disease (vs non-disease) context induced a more adverse subjective emotional experience. Importantly, our objective measures revealed that such manipulation also led to a higher information-seeking behavior and greater pupil constriction. Overall, our data suggest that the same stimuli can effectively be used to induce different emotional states by manipulating their framing.
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Affiliation(s)
- Sónia M P Santos
- William James Center for Research, Department of Education and Psychology, University of Aveiro, Aveiro, Portugal
| | - Natália Lisandra Fernandes
- William James Center for Research, Department of Education and Psychology, University of Aveiro, Aveiro, Portugal
| | - Josefa N S Pandeirada
- William James Center for Research, Department of Education and Psychology, University of Aveiro, Aveiro, Portugal.
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12
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Animacy enhances recollection but not familiarity: Convergent evidence from the remember-know-guess paradigm and the process-dissociation procedure. Mem Cognit 2023; 51:143-159. [PMID: 35727474 PMCID: PMC9211797 DOI: 10.3758/s13421-022-01339-6] [Citation(s) in RCA: 2] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 05/31/2022] [Indexed: 11/08/2022]
Abstract
Words representing living beings are better remembered than words representing nonliving objects, a robust finding called the animacy effect. Considering the postulated evolutionary-adaptive significance of this effect, the animate words' memory advantage should not only affect the quantity but also the quality of remembering. To test this assumption, we compared the quality of recognition memory between animate and inanimate words. The remember-know-guess paradigm (Experiment 1) and the process-dissociation procedure (Experiment 2) were used to assess both subjective and objective aspects of remembering. Based on proximate accounts of the animacy effect that focus on elaborative encoding and attention, animacy is expected to selectively enhance detailed recollection but not the acontextual feeling of familiarity. Multinomial processing-tree models were applied to disentangle recollection, familiarity, and different types of guessing processes. Results obtained from the remember-know-guess paradigm and the process-dissociation procedure convergently show that animacy selectively enhances recollection but does not affect familiarity. In both experiments, guessing processes were unaffected by the words' animacy status. Animacy thus not only enhances the quantity but also affects the quality of remembering: The effect is primarily driven by recollection. The results support the richness-of-encoding account and the attentional account of the animacy effect on memory.
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13
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Grégoire L, Mrkonja L, Anderson BA. Cross-modal generalization of value-based attentional priority. Atten Percept Psychophys 2022; 84:2423-2431. [PMID: 35978217 PMCID: PMC9633543 DOI: 10.3758/s13414-022-02551-x] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 08/04/2022] [Indexed: 11/08/2022]
Abstract
This study aimed to determine whether value-based attentional biases learned in the auditory domain can correspondingly shape visual attention. A learning phase established associations between auditory words and monetary rewards via a modified version of the dichotic listening task. In a subsequent test phase, participants performed a Stroop task including written representations of auditory words previously paired with reward and semantic associates of formerly rewarded words. Results support a semantic generalization of value-driven attention from the auditory to the visual domain. The findings provide valuable insight into a critical aspect of adaptation and the understanding of maladaptive behaviors (e.g., addiction).
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Affiliation(s)
- Laurent Grégoire
- Department of Psychological and Brain Sciences, Texas A&M University, 4235 TAMU, College Station, TX, 77843-4235, USA.
| | - Lana Mrkonja
- Department of Psychological and Brain Sciences, Texas A&M University, 4235 TAMU, College Station, TX, 77843-4235, USA
| | - Brian A Anderson
- Department of Psychological and Brain Sciences, Texas A&M University, 4235 TAMU, College Station, TX, 77843-4235, USA
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14
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Within-pair factors might explain the inconsistent effects of animacy on paired-associates recall. Psychon Bull Rev 2022; 30:688-699. [PMID: 36127492 DOI: 10.3758/s13423-022-02184-z] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 08/30/2022] [Indexed: 11/08/2022]
Abstract
The tendency for people to have better memory for animate (living) concepts than inanimate (nonliving) concepts in memory tasks involving free recall and recognition suggests that animacy status can be an important predictor of memory. To date, however, the effect of animacy on paired-associates recall has been mixed: Some studies have found an animacy advantage, some have found an animacy disadvantage, and some have found no difference by animacy. We tested the hypothesis that the within-pair relationship of the two words in a pair matters more for cued recall than animacy itself. In two experiments, college students studied animate and inanimate English word pairs for a cued-recall test. We varied whether the pairs involved two typical exemplars from the same category (e.g., SALMON-TROUT; FORK-SPOON), one typical and one atypical exemplar from the same category (e.g., DOCTOR-SCIENTIST; HOUSE-IGLOO), or two unrelated words from different categories (e.g., SERGEANT-COBRA; MAGAZINE-PLIERS). Respectively, these pair types produced an animacy disadvantage, an animacy advantage, and no difference by animacy in both experiments. We then examined several measures of within-pair similarity for the items. All were positively associated with paired-associates recall, but animacy had no effect on cued recall above and beyond the relationship of these measures to recall. These results suggest that the within-pair relationship matters more for cued recall than does animacy. Uneven variation in within-pair relationships for animate versus inanimate pairs-rather than animacy itself-might therefore produce the apparently inconsistent effects of animacy on paired-associates recall.
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Bailey RL, Lang A. The importance of being animate: Information selection as a function of dynamic human-environment interactions. Front Psychol 2022; 13:923808. [PMID: 36081718 PMCID: PMC9446242 DOI: 10.3389/fpsyg.2022.923808] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/19/2022] [Accepted: 08/04/2022] [Indexed: 11/15/2022] Open
Abstract
This study examined whether the stability of highly relevant animate and inanimate information predicted encoding. Participants (N = 149 young adults) viewed audiovisual media and completed a change detection task of screenshots taken from the viewing session. The screenshots were either left as originally viewed or a factor was altered. The factors were all motivationally (relevant to biological imperatives) and story (relevant to the ongoing narrative) relevant. Half were part of an animal and half were part of other environmental information. This was crossed with whether the information was stable or fleeting in the scene (e.g., a person’s clothing vs. their gestures). Changes to animals were more recognized than inanimate information. Changes to fleeting inanimate information were better recognized than changes to stable inanimate information. These findings indicate potential for relevant change in environmental threat and opportunity is adaptively significant and likely to increase attention and encoding across animate and inanimate categories of information.
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Affiliation(s)
- Rachel L. Bailey
- School of Communication, Florida State University, Tallahassee, FL, United States
- *Correspondence: Rachel L. Bailey,
| | - Annie Lang
- The Media School, Indiana University, Bloomington, IN, United States
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16
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Leding JK. Thinking of death and remembering living things: mortality salience and the animacy effect. Memory 2022; 30:1258-1266. [PMID: 35848754 DOI: 10.1080/09658211.2022.2102195] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/17/2022]
Abstract
The animacy effect, the finding that animate items are better remembered than inanimate items, provides evidence that human memory prioritizes information that is related to survival. Various proximate mechanisms for this memory effect have been proposed, including mortality salience, that humans are more likely to remember information related to death, and animate items (e.g., shark, tiger) are more likely to elicit thoughts of death than inanimate items (e.g., volleyball, towel). Mortality salience was manipulated in Experiment 1. Animate items were recalled more than inanimate items and threatening items were recalled more than nonthreatening items, but there was no significant effect of mortality salience. For Experiment 2, norming data were collected rating the word stimuli from the previous experiment on the characteristics of arousal, valence, likelihood to capture attention, and likelihood to elicit thoughts of death. These ratings along with threat ratings and animacy status of the items were included in a regression analysis with the frequency of recall of the items in Experiment 1. In addition to animacy, likelihood to capture attention and likelihood to elicit thoughts of death were significant predictors of recall, suggesting that these characteristics could be at least partly responsible for the animacy effect.
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17
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Bonin P, Thiebaut G, Bugaiska A, Méot A. Mixed evidence for a richness-of-encoding account of animacy effects in memory from the generation-of-ideas paradigm. CURRENT PSYCHOLOGY 2022. [DOI: 10.1007/s12144-021-02666-8] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/03/2022]
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18
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Analyzing the structure of animacy: Exploring relationships among six new animacy and 15 existing normative dimensions for 1,200 concrete nouns. Mem Cognit 2022; 50:997-1012. [PMID: 35088295 DOI: 10.3758/s13421-021-01266-y] [Citation(s) in RCA: 6] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 12/06/2021] [Indexed: 11/08/2022]
Abstract
Animacy is an important word variable (especially for episodic memory), yet no norms exist in the literature. We present a complete, usable normative data set of 1,200 relatively concrete nouns normed on 15 existing dimensions (concreteness, familiarity, imagery, availability, valence, arousal, dominance, age of acquisition, length, orthographic neighborhood, phonographic neighborhood, number of syllables, and subtitle frequency/contextual diversity) and six new animacy dimensions (a general living/non-living scale, ability to think, ability to reproduce, similarity to a person, goal-directedness, and movement likelihood). Principal component analysis of these 21 dimensions revealed that animacy scales were conceptually different from extant word variables. Further, factor analysis of the six new scales revealed these animacy norms may be separable into two dimensions: a "Mental" component related to animates' ability to think and have goals, and a "Physical" component related to animates' general resemblance to living things. These data provide useful theoretical insight into the structure of the animacy dimension, an important factor in many cognitive processes. The norms are accessible at https://osf.io/4t3cu .
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Cox JA, Cox TW, Aimola Davies AM. EXPRESS: Are animates special? Exploring the effects of selective attention and animacy on visual statistical learning. Q J Exp Psychol (Hove) 2022; 75:1746-1762. [PMID: 35001729 DOI: 10.1177/17470218221074686] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
Abstract
Our visual system is built to extract regularities in how objects within our visual environment appear in relation to each other across time and space ('visual statistical learning'). Existing research indicates that visual statistical learning is modulated by selective attention. Our attentional system prioritises information that enables behaviour; for example, animates are prioritised over inanimates (the 'animacy advantage'). The present study examined the effects of selective attention and animacy on visual statistical learning in young adults (N = 284). We tested visual statistical learning of attended and unattended information across four animacy conditions: (i) living things that can self-initiate movement (animals); (ii) living things that cannot self-initiate movement (fruits and vegetables); (iii) non-living things that can generate movement (vehicles); and (iv) non-living things that cannot generate movement (tools and kitchen utensils). We implemented a four-point confidence-rating scale as an assessment of participants' awareness of the regularities in the visual statistical learning task. There were four key findings. First, selective attention plays a critical role by modulating visual statistical learning. Second, animacy does not play a special role in visual statistical learning. Third, visual statistical learning of attended information cannot be exclusively accounted for by unconscious knowledge. Fourth, performance on the visual statistical learning task is associated with the proportion of stimuli that were named or labelled. Our findings support the notion that visual statistical learning is a powerful mechanism by which our visual system resolves an abundance of sensory input over time.
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Affiliation(s)
- Jolene Alexa Cox
- Research School of Psychology, The Australian National University 2219
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20
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Nairne JS. Adaptive Education: Learning and Remembering with a Stone-Age Brain. EDUCATIONAL PSYCHOLOGY REVIEW 2022; 34:2275-2296. [PMID: 35966455 PMCID: PMC9362505 DOI: 10.1007/s10648-022-09696-z] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 07/18/2022] [Indexed: 12/30/2022]
Abstract
Educators generally accept that basic learning and memory processes are a product of evolution, guided by natural selection. Less well accepted is the idea that ancestral selection pressures continue to shape modern memory functioning. In this article, I review evidence suggesting that attention to nature's criterion-the enhancement of fitness-is needed to explain fully how and why people remember. Thinking functionally about memory, and adopting an evolutionary perspective in the laboratory, has led to recent discoveries with clear implications for learning in the classroom. For example, our memory systems appear to be tuned to animacy (the distinction between living and nonliving things) which, in turn, can play a role in enhancing foreign language acquisition. Effective learning management systems need to align with students' prior knowledge, skill, and interest levels, but also with the inherent content biases or "tunings" that are representative of all people.
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Affiliation(s)
- James S. Nairne
- grid.169077.e0000 0004 1937 2197Purdue University, West Lafayette, USA
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21
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Abstract
Animate items are better remembered than inanimate items, suggesting that human memory has evolved to prioritize information related to survival. The proximate mechanisms for the animacy effect are not yet known, but one possibility is that animate items are more likely to capture attention, which then leads to better memory for those items. The first experiment independently manipulated the animacy and perceived threat of studied items and found that both target recognition and false-alarm recognition were higher for animate items compared to inanimate items and for threatening items compared to non-threatening items. The effects were eliminated when d' scores were calculated. The second experiment used a response signal delay (RSD) manipulation where participants were forced to respond after a short (500 ms) or long (2,000 ms) time delay during the recognition test. Similar to the first experiment, the effects of animacy and threat for target recognition and false-alarm recognition persisted and did not interact with the RSD manipulation. Taken together, the results of the studies suggest that the animacy and threat effects in memory are robust and that attention capture might be at least partly responsible for the animacy effect.
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22
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Serra MJ. Animate and Inanimate Words Demonstrate Equivalent Retrieval Dynamics Despite the Occurrence of the Animacy Advantage. Front Psychol 2021; 12:661451. [PMID: 34149553 PMCID: PMC8209243 DOI: 10.3389/fpsyg.2021.661451] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/01/2021] [Accepted: 05/05/2021] [Indexed: 11/25/2022] Open
Abstract
People demonstrate a memory advantage for animate (living) concepts over inanimate (nonliving) concepts in a variety of memory tasks, including free recall, but we do not know the mechanism(s) that produces this effect. We compared the retrieval dynamics (serial-position effects, probability of first recall, output order, categorical clustering, and recall contiguity) of animate and inanimate words in a typical free recall task to help elucidate this effect. Participants were more likely to recall animate than inanimate words, but we found few, if any, differences in retrieval dynamics by word type. The animacy advantage was obtained across serial position, including occurring in both the primacy and recency regions of the lists. Participants were equally likely to recall an animate or inanimate word first on the tests and did not prioritize recalling words of one type earlier in retrieval or demonstrate strong clustering by animacy at recall. Participants showed some greater contiguity of recall for inanimate words, but this outcome ran counter to the animacy effect. Together, the results suggest that the animacy advantage stems from increased item-specific memory strength for animate over inanimate words and is unlikely to stem from intentional or strategic differences in encoding or retrieval by word type, categorical strategies, or differences in temporal organization. Although the present results do not directly support or refute any current explanations for the animacy advantage, we suggest that measures of retrieval dynamics can help to inspire or constrain future accounts for this effect and can be incorporated into relevant hypothesis testing.
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Affiliation(s)
- Michael J Serra
- Department of Psychological Sciences, Texas Tech University, Lubbock, TX, United States
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23
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Madan CR. Exploring word memorability: How well do different word properties explain item free-recall probability? Psychon Bull Rev 2021; 28:583-595. [PMID: 33063179 PMCID: PMC8062370 DOI: 10.3758/s13423-020-01820-w] [Citation(s) in RCA: 19] [Impact Index Per Article: 6.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 09/24/2020] [Indexed: 11/08/2022]
Abstract
What makes some words more memorable than others? Words can vary in many dimensions, and a variety of lexical, semantic, and affective properties have previously been associated with variability in recall performance. Free recall data were used from 147 participants across 20 experimental sessions from the Penn Electrophysiology of Encoding and Retrieval Study (PEERS) data set, across 1,638 words. Here, I consider how well 20 different word properties-across lexical, semantic, and affective dimensions-relate to free recall. Semantic dimensions, particularly animacy (better memory for living), usefulness (with respect to survival; better memory for useful), and size (better memory for larger) demonstrated the strongest relationships with recall probability. These key results were then examined and replicated in the free recall data from Lau, Goh, and Yap (Quarterly Journal of Experimental Psychology, 71, 2207-2222, 2018), which had 532 words and 116 participants. This comprehensive investigation of a variety of word memorability demonstrates that semantic and function-related psycholinguistic properties play an important role in verbal memory processes.
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Affiliation(s)
- Christopher R Madan
- School of Psychology, University Park, University of Nottingham, Nottingham, NG7 2RD, UK.
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24
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In search of the proximal cause of the animacy effect on memory: Attentional resource allocation and semantic representations. Mem Cognit 2021; 49:1137-1152. [PMID: 33733434 DOI: 10.3758/s13421-021-01154-5] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 02/10/2021] [Indexed: 11/08/2022]
Abstract
People recall and recognize animate words better than inanimate words, perhaps because memory systems were shaped by evolution to prioritize memory for predators, people, and food sources. Attentional paradigms show an animacy advantage that suggests that the animacy advantage in memory stems from a prioritization of animate items when allocating attentional resources during encoding. According to the attentional prioritization hypothesis, the animacy effect should be even larger when attention is divided during encoding. Alternatively, the animacy effect could be due to more controlled processing during encoding, and so should be reduced when attention is divided during encoding. We tested the attentional prioritization hypothesis and the controlled processing hypothesis by manipulating attention during encoding in free recall (Experiment 1) and recognition (Experiment 2) but failed to find interactions between word type and attentional load in either free recall or recognition, contrary to the predictions from both hypotheses. We then tested whether the semantic representations of animate and inanimate items differ in terms of number of semantic features, using existing recall data from an item-level megastudy by Lau, Goh, and Yap (Quarterly Journal of Experimental Psychology, 71 (10), 2207-2222, 2018). Animate items have more semantic features, which partially mediated the relationship between animacy status and recall.
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25
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General and own-species attentional face biases. Atten Percept Psychophys 2020; 83:187-198. [PMID: 33025467 DOI: 10.3758/s13414-020-02132-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/08/2022]
Abstract
Humans demonstrate enhanced processing of human faces compared with animal faces, known as own-species bias. This bias is important for identifying people who may cause harm, as well as for recognizing friends and kin. However, growing evidence also indicates a more general face bias. Faces have high evolutionary importance beyond conspecific interactions, as they aid in detecting predators and prey. Few studies have explored the interaction of these biases together. In three experiments, we explored processing of human and animal faces, compared with each other and to nonface objects, which allowed us to examine both own-species and broader face biases. We used a dot-probe paradigm to examine human adults' covert attentional biases for task-irrelevant human faces, animal faces, and objects. We replicated the own-species attentional bias for human faces relative to animal faces. We also found an attentional bias for animal faces relative to objects, consistent with the proposal that faces broadly receive privileged processing. Our findings suggest that humans may be attracted to a broad class of faces. Further, we found that while participants rapidly attended to human faces across all cue display durations, they attended to animal faces only when they had sufficient time to process them. Our findings reveal that the dot-probe paradigm is sensitive for capturing both own-species and more general face biases, and that each has a different attentional signature, possibly reflecting their unique but overlapping evolutionary importance.
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Abstract
The current study examined animacy and paired-associate learning through a survival-processing paradigm (Nairne et al. in Journal of Experimental Psychology: Learning, Memory, and Cognition, 33(2), 263-273, 2007; Schwartz & Brothers, 2014). English-speaking monolingual participants were asked to learn a set of new word translations to improve their chances of survival or to improve their study abroad experience. Animate and inanimate words were included in this task, to further examine animacy effects in cued recall paradigms (Popp & Serra in Journal of Experimental Psychology: Learning, Memory, and Cognition, 42(2), 186-201, 2016; VanArsdall et al. in Experimental Psychology, 60(3), 172-178, 2013). Across sentence-completion, matching, and picture-naming tasks, learning was facilitated by the survival context, relative to the study abroad context and an intentional learning condition. Scenario ratings indicated this survival advantage could also be a function of higher imageability ratings for the survival context than for the study abroad context. Replicating previous findings with cued recall, inanimate words were overall better remembered than animate words, across all three tasks, though survival processing facilitated language-learning for both animate and inanimate categories. This 'reverse animacy effect' replicated previous findings by Popp and Serra (Journal of Experimental Psychology: Learning, Memory, and Cognition, 42(2), 186-201, 2016), showing animate words can interfere with a participant's ability to create associations with their words, including those in a new language. These results are discussed with regards to the widely-reliable survival and animacy advantages, with a particular emphasis on the role of imageability in this paradigm.
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27
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Daley MJ, Andrews G, Murphy K. Animacy effects extend to working memory: results from serial order recall tasks. Memory 2019; 28:157-171. [PMID: 31822194 DOI: 10.1080/09658211.2019.1699574] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
Abstract
Words that represent animate entities (e.g., dog) are recalled from long-term memory more accurately than words representing inanimate entities (e.g., pan). In this research, we examined whether the animacy effect extends to working memory (WM). The potential roles of WM maintenance strategies (rehearsal and directed attention) were also examined. Participants performed serial order recall tasks with sets of 3, 4, 5 or 6 words that were either animate or inanimate. In stage 1 of Experiment 1, participants received no instructions regarding how to maintain the words. In stage 2, participants received either no instructions, sub-vocal rehearsal or directed attention instructions. In all instruction groups and at both stages, significant animacy effects were observed at set sizes of 4, 5 and 6 but not set size 3. The animacy effect was larger at set size 5 than other set sizes. In Experiment 2, participants completed the task with and without articulatory suppression. In both conditions, animacy effects were observed at set sizes 4, 5 and 6, but not at set size 3. The magnitude of the animacy effect declined as set size increased from 4 to 6. Animacy appears to enhance serial recall, but the effect is not dependent on rehearsal.
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Affiliation(s)
- Matthew J Daley
- School of Applied Psychology, Griffith University, Gold Coast, Australia.,Menzies Health Institute, Gold Coast, Australia
| | - Glenda Andrews
- School of Applied Psychology, Griffith University, Gold Coast, Australia.,Menzies Health Institute, Gold Coast, Australia
| | - Karen Murphy
- School of Applied Psychology, Griffith University, Gold Coast, Australia
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28
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Abstract
Animate items are better remembered than inanimate items, suggesting that human memory systems evolved in a way to prioritize memory for animacy. The proximate mechanisms responsible for the animacy effect are not yet known, but several possibilities have been suggested in previous research, including attention capture, mortality salience, and mental arousal (Popp & Serra in Journal of Experimental Psychology: Learning, Memory, and Cognition, 42, 186-201, 2016). Perceived threat of items could be related to any of these three potential proximate mechanisms. Because the characteristic of animacy is sometimes confounded with the perceived threat of the animate items, and because threatening items are often more likely to capture attention (e.g., Blanchette in The Quarterly Journal of Experimental Psychology, 59, 1484-1504, 2006), a norming study was first conducted to aid in the creation of lists of threatening and non-threatening animate and inanimate items. Two experiments were then conducted to determine if the animacy effect persisted regardless of the threat level of the items. The first experiment demonstrated the typical animacy advantage as well as a memory advantage for threatening items. The second experiment replicated these results across three successive recall tests as well as in both full attention and divided attention conditions. The results are discussed with respect to the potential proximate mechanisms of attention capture, mortality salience, and mental arousal.
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Abstract
The animacy effect refers to enhanced memory for animate over inanimate items. In two studies, we examined whether this memory advantage generalises to source memory. A multinomial processing tree model was used to disentangle item recognition, source memory, and guessing processes. In Study 1, animate and inanimate words were presented at different spatial locations on the screen. Animacy was associated with enhanced source memory for the spatial locations of the items. In Study 2, pseudowords were associated with animate and inanimate properties. Replicating previous results, the pseudowords were better remembered when they were associated with animate properties than when they were associated with inanimate properties. What is more, participants had enhanced source memory for the association between the pseudowords and the animate properties. The results strengthen the idea that animate items are associated with richer mnemonic representations than inanimate items.
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Affiliation(s)
- Laura Mieth
- a Department of Experimental Psychology , Heinrich Heine University Düsseldorf , Düsseldorf , Germany
| | - Jan Philipp Röer
- b Department for Psychology and Psychotherapy , Witten/Herdecke University , Witten , Germany
| | - Axel Buchner
- a Department of Experimental Psychology , Heinrich Heine University Düsseldorf , Düsseldorf , Germany
| | - Raoul Bell
- a Department of Experimental Psychology , Heinrich Heine University Düsseldorf , Düsseldorf , Germany
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30
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Félix SB, Pandeirada JNS, Nairne JS. Adaptive memory: longevity and learning intentionality of the animacy effect. JOURNAL OF COGNITIVE PSYCHOLOGY 2019. [DOI: 10.1080/20445911.2019.1586716] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
Affiliation(s)
- Sara B. Félix
- Department of Education and Psychology, University of Aveiro, Aveiro, Portugal
| | - Josefa N. S. Pandeirada
- Department of Education and Psychology, University of Aveiro, Aveiro, Portugal
- William James Research Center (WJCR), University of Aveiro, Aveiro, Portugal
- Department of Psychological Sciences, Purdue University, West Lafayette, USA
| | - James S. Nairne
- Department of Psychological Sciences, Purdue University, West Lafayette, USA
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