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Choi JY, Koo YJ, Song JM, Kim HJ, Kim JS. Effect of a False Inertial Cue in the Velocity-Storage Circuit on Head Posture and Inertia Perception. J Neurosci 2023; 43:1530-1539. [PMID: 36669887 PMCID: PMC10008054 DOI: 10.1523/jneurosci.1148-22.2023] [Citation(s) in RCA: 2] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/10/2022] [Revised: 12/16/2022] [Accepted: 01/08/2023] [Indexed: 01/22/2023] Open
Abstract
The velocity-storage circuit participates in the vestibulopostural reflex, but its role in the postural reflex requires further elucidation. The velocity-storage circuit differentiates gravitoinertial information into gravitational and inertial cues using rotational cues. This implies that a false rotational cue can cause an erroneous estimation of gravity and inertial cues. We hypothesized the velocity-storage circuit is a common gateway for all vestibular reflex pathways and tested that hypothesis by measuring the postural and perceptual responses from a false inertial cue estimated in the velocity-storage circuit. Twenty healthy human participants (40.5 ± 8.2 years old, 6 men) underwent two different sessions of earth-vertical axis rotations at 120°/s for 60 s. During each session, the participants were rotated clockwise and then counterclockwise with two different starting head positions (head-down and head-up). During the first (control) session, the participants kept a steady head position at the end of rotation. During the second (test) session, the participants changed their head position at the end of rotation, from head-down to head-up or vice versa. The head position and inertial motion perception at the end of rotation were aligned with the inertia direction anticipated by the velocity-storage model. The participants showed a significant correlation between postural and perceptual responses. The velocity-storage circuit appears to be a shared neural integrator for the vestibulopostural reflex and vestibular perception. Because the postural responses depended on the inertial direction, the postural instability in vestibular disorders may be the consequence of the vestibulopostural reflex responding to centrally estimated false vestibular cues.SIGNIFICANCE STATEMENT The velocity-storage circuit appears to participate in the vestibulopostural reflex, which stabilizes the head and body position in space. However, it is still unclear whether the velocity-storage circuit for the postural reflex is in common with that involved in eye movement and perception. We evaluated the postural and perceptual responses to a false inertial cue estimated by the velocity-storage circuit. The postural and perceptual responses were consistent with the inertia direction predicted in the velocity-storage model and were correlated closely with each other. These results show that the velocity-storage circuit is a shared neural integrator for vestibular-driven responses and suggest that the vestibulopostural response to a false vestibular cue is the pathomechanism of postural instability clinically observed in vestibular disorders.
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Affiliation(s)
- Jeong-Yoon Choi
- Dizziness Center, Clinical Neuroscience Center, and Department of Neurology, Seoul National University Bundang Hospital, Seongnam, Gyeonggi 13620 South Korea
- Department of Neurology, Seoul National University College of Medicine, Seoul 03080, South Korea
| | - Yu Jin Koo
- Dizziness Center, Clinical Neuroscience Center, and Department of Neurology, Seoul National University Bundang Hospital, Seongnam, Gyeonggi 13620 South Korea
| | - Jung-Mi Song
- Dizziness Center, Clinical Neuroscience Center, and Department of Neurology, Seoul National University Bundang Hospital, Seongnam, Gyeonggi 13620 South Korea
| | - Hyo-Jung Kim
- Research Administration Team, Seoul National University Bundang Hospital, Seongnam, Gyeonggi 13620 South Korea
| | - Ji-Soo Kim
- Dizziness Center, Clinical Neuroscience Center, and Department of Neurology, Seoul National University Bundang Hospital, Seongnam, Gyeonggi 13620 South Korea
- Department of Neurology, Seoul National University College of Medicine, Seoul 03080, South Korea
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2
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Keshner EA, Mallinson AI, Longridge NS, Sinno S, Petersen H, Perrin P. Evolution of postural control assessment: From dynamic posturography to virtual reality. Front Neurol 2023; 13:1054346. [PMID: 36712454 PMCID: PMC9874684 DOI: 10.3389/fneur.2022.1054346] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/26/2022] [Accepted: 12/13/2022] [Indexed: 01/12/2023] Open
Abstract
During the early years of spaceflight it was documented that astronauts were impaired and incapacitated upon return to earth. Computerized Dynamic Posturography (CDP) was devised to investigate and quantify this deficit, and eventually progressed into a clinical assessment tool. The current sprouting of virtual reality (VR) technologies has allowed for the development of an alternative approach that could be more informative. Many low-cost VR systems (including desktop gaming programs designed for rehabilitation) are now available. Continued improvements in this technology indicate a high probability that VR will become an integral component of posturography by replacing present mechanical CDP techniques. We researched the relevant literature to evaluate the strengths and weaknesses of CDP using the Equitest (Neurocom International; Clackamas USA), and the added benefits of incorporating VR to help clinicians assess the complex task of balance maintenance. VR is capable of manipulating task and environmental demands in order to assess functional postural behavior. VR is also a useful tool for clinical testing of postural disorders resulting from sensory mismatch. Although posturography is still a useful clinical tool, VR provides an inherent conflict between the visual and vestibular senses and can elevate the effectiveness of CDP for both assessment and intervention. We conclude that, when initially developed, CDP was innovative and ahead of its time. However, with the advent of VR, we have a chance to modernize CDP and enhance its value as a clinical instrument.
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Affiliation(s)
- Emily A. Keshner
- Department of Health and Rehabilitation Sciences, Temple University, Philadelphia, PA, United States,*Correspondence: Emily A. Keshner ✉
| | - Arthur I. Mallinson
- Division of Otolaryngology, Department of Surgery, Faculty of Medicine, University of British Columbia, Vancouver, BC, Canada
| | - Neil S. Longridge
- Division of Otolaryngology, Department of Surgery, Faculty of Medicine, University of British Columbia, Vancouver, BC, Canada
| | - Solara Sinno
- Research Unit EA 3450 DevAH–Development, Adaptation and Handicap, Faculty of Medicine, University of Lorraine, Nancy, France,Laboratory for the Analysis of Posture, Equilibrium and Motor Function (LAPEM), University Hospital of Nancy, Nancy, France
| | - Hannes Petersen
- Department of Otorhinolaryngology, University of Iceland, Reykjavík, Iceland,Department of Anatomy, Faculty of Medicine, University of Iceland, Reykjavik, Iceland
| | - Philippe Perrin
- Research Unit EA 3450 DevAH–Development, Adaptation and Handicap, Faculty of Medicine, University of Lorraine, Nancy, France,Laboratory for the Analysis of Posture, Equilibrium and Motor Function (LAPEM), University Hospital of Nancy, Nancy, France
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AlSharif DS, Tucker CA, Coffman DL, Keshner EA. Electrodermal and postural responses in dizzy adults: Diagnostic indicators of vestibular migraine. J Vestib Res 2023; 33:51-62. [PMID: 36565078 DOI: 10.3233/ves-220004] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/24/2022]
Abstract
INTRODUCTION No reliable biometric measurement of vestibular involvement with migraine is currently available. OBJECTIVE Measures of autonomic nervous system and postural responses could serve as quantifiable indicators of vestibular involvement with migraine. METHODS A convenience sample of 22 young healthy adults (34±9 years old) and 23 young adults (34±8 years old) diagnosed with vestibular migraine (VM) participated. A rod and frame test and clinical outcome measures of dizziness and mobility were administered. Participants stood on foam while viewing two dynamic virtual environments. Trunk acceleration in three planes and electrodermal activity (EDA) were assessed with wearable sensors. Linear mixed models were used to examine magnitude and smoothness of trunk acceleration and tonic and phasic EDA. A Welch's t-test and associations between measures were assessed with a Pearson Correlation Coefficient. Effect sizes of group mean differences were calculated using Cohen's d. RESULTS Visual dependence was present in 83% of the VM population. Individuals with VM exhibited lower baseline EDA (t(4.17) = -7.2, p = 0.001) and greater normalized trunk accelerations in the vertical (t(42.5) = 2.861, p = 0.006) and medial (t(46.6) = 2.65, p = 0.01) planes than healthy participants. Tonic EDA activity increased significantly across the period of the trial (F (1,417) = 23.31, p = 0.001) in the VM group. Significant associations appeared between vertical trunk acceleration and EDA, Dizziness Handicap Inventory, and Activities of Balance Confidence tools. CONCLUSIONS Higher tonic EDA activity in healthy adults results in more accurate postural reactions. Results support the supposition that EDA activity and postural acceleration are significantly different between VM and healthy individuals when accommodating for postural instability and visual-vestibular conflict.
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Affiliation(s)
- Doaa S AlSharif
- Department of Medical Rehabilitation, King Faisal Medical Complex, Taif, Saudi Arabia
| | - Carole A Tucker
- Department of Medical Rehabilitation, King Faisal Medical Complex, Taif, Saudi Arabia.,Currentlyat Department of Physical Therapy, University of Texas Medical Branch, Galveston, TX, USA
| | - Donna L Coffman
- Department of Epidemiology and Biostatistics, Temple University, Philadelphia PA, USA.,Currently at Department of Psychology, University of South Carolina, Columbia SC, USA
| | - Emily A Keshner
- Department of Medical Rehabilitation, King Faisal Medical Complex, Taif, Saudi Arabia
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Keshner EA, Lamontagne A. The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders. FRONTIERS IN VIRTUAL REALITY 2021; 2:641650. [PMID: 33860281 PMCID: PMC8046008 DOI: 10.3389/frvir.2021.641650] [Citation(s) in RCA: 6] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/09/2023]
Abstract
Dynamic systems theory transformed our understanding of motor control by recognizing the continual interaction between the organism and the environment. Movement could no longer be visualized simply as a response to a pattern of stimuli or as a demonstration of prior intent; movement is context dependent and is continuously reshaped by the ongoing dynamics of the world around us. Virtual reality is one methodological variable that allows us to control and manipulate that environmental context. A large body of literature exists to support the impact of visual flow, visual conditions, and visual perception on the planning and execution of movement. In rehabilitative practice, however, this technology has been employed mostly as a tool for motivation and enjoyment of physical exercise. The opportunity to modulate motor behavior through the parameters of the virtual world is often ignored in practice. In this article we present the results of experiments from our laboratories and from others demonstrating that presenting particular characteristics of the virtual world through different sensory modalities will modify balance and locomotor behavior. We will discuss how movement in the virtual world opens a window into the motor planning processes and informs us about the relative weighting of visual and somatosensory signals. Finally, we discuss how these findings should influence future treatment design.
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Affiliation(s)
- Emily A. Keshner
- Department of Health and Rehabilitation Sciences, Temple University, Philadelphia, PA, United States
- Correspondence: Emily A. Keshner,
| | - Anouk Lamontagne
- School of Physical and Occupational Therapy, McGill University, Montreal, QC, Canada
- Virtual Reality and Mobility Laboratory, CISSS Laval—Jewish Rehabilitation Hospital Site of the Centre for Interdisciplinary Research in Rehabilitation of Greater Montreal, Laval, QC, Canada
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Malcolm BR, Foxe JJ, Joshi S, Verghese J, Mahoney JR, Molholm S, De Sanctis P. Aging-related changes in cortical mechanisms supporting postural control during base of support and optic flow manipulations. Eur J Neurosci 2020; 54:8139-8157. [PMID: 33047390 DOI: 10.1111/ejn.15004] [Citation(s) in RCA: 13] [Impact Index Per Article: 3.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/17/2020] [Revised: 09/30/2020] [Accepted: 10/01/2020] [Indexed: 12/30/2022]
Abstract
Behavioral findings suggest that aging alters the involvement of cortical sensorimotor mechanisms in postural control. However, corresponding accounts of the underlying neural mechanisms remain sparse, especially the extent to which these mechanisms are affected during more demanding tasks. Here, we set out to elucidate cortical correlates of altered postural stability in younger and older adults. 3D body motion tracking and high-density electroencephalography (EEG) were measured while 14 young adults (mean age = 24 years, 43% women) and 14 older adults (mean age = 77 years, 50% women) performed a continuous balance task under four different conditions. Manipulations were applied to the base of support (either regular or tandem (heel-to-toe) stance) and visual input (either static visual field or dynamic optic flow). Standing in tandem, the more challenging position, resulted in increased sway for both age groups, but for the older adults, only this effect was exacerbated when combined with optic flow compared to the static visual display. These changes in stability were accompanied by neuro-oscillatory modulations localized to midfrontal and parietal regions. A cluster of electro-cortical sources localized to the supplementary motor area showed a large increase in theta spectral power (4-7 Hz) during tandem stance, and this modulation was much more pronounced for the younger group. Additionally, the older group displayed widespread mu (8-12 Hz) and beta (13-30 Hz) suppression as balance tasks placed more demands on postural control, especially during tandem stance. These findings may have substantial utility in identifying early cortical correlates of balance impairments in otherwise healthy older adults.
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Affiliation(s)
- Brenda R Malcolm
- The Cognitive Neurophysiology Laboratory, Children's Evaluation and Rehabilitation Center (CERC), Department of Pediatrics, Albert Einstein College of Medicine, Bronx, NY, USA
| | - John J Foxe
- The Cognitive Neurophysiology Laboratory, Children's Evaluation and Rehabilitation Center (CERC), Department of Pediatrics, Albert Einstein College of Medicine, Bronx, NY, USA.,The Dominick P. Purpura Department of Neuroscience, Rose F. Kennedy Intellectual and Developmental Disabilities Research Center, Albert Einstein College of Medicine, Bronx, NY, USA.,The Cognitive Neurophysiology Laboratory, The Del Monte Institute for Neuroscience, Department of Neuroscience, University of Rochester, School of Medicine and Dentistry, Rochester, NY, USA
| | - Sonja Joshi
- The Cognitive Neurophysiology Laboratory, Children's Evaluation and Rehabilitation Center (CERC), Department of Pediatrics, Albert Einstein College of Medicine, Bronx, NY, USA
| | - Joe Verghese
- The Saul R. Korey, Department of Neurology, Albert Einstein College of Medicine, Bronx, NY, USA
| | - Jeannette R Mahoney
- The Saul R. Korey, Department of Neurology, Albert Einstein College of Medicine, Bronx, NY, USA
| | - Sophie Molholm
- The Cognitive Neurophysiology Laboratory, Children's Evaluation and Rehabilitation Center (CERC), Department of Pediatrics, Albert Einstein College of Medicine, Bronx, NY, USA.,The Dominick P. Purpura Department of Neuroscience, Rose F. Kennedy Intellectual and Developmental Disabilities Research Center, Albert Einstein College of Medicine, Bronx, NY, USA
| | - Pierfilippo De Sanctis
- The Cognitive Neurophysiology Laboratory, Children's Evaluation and Rehabilitation Center (CERC), Department of Pediatrics, Albert Einstein College of Medicine, Bronx, NY, USA.,The Saul R. Korey, Department of Neurology, Albert Einstein College of Medicine, Bronx, NY, USA
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6
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Keshner EA, Weiss PT, Geifman D, Raban D. Tracking the evolution of virtual reality applications to rehabilitation as a field of study. J Neuroeng Rehabil 2019; 16:76. [PMID: 31226995 PMCID: PMC6588867 DOI: 10.1186/s12984-019-0552-6] [Citation(s) in RCA: 24] [Impact Index Per Article: 4.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/14/2018] [Accepted: 06/14/2019] [Indexed: 11/23/2022] Open
Abstract
Background Application of virtual reality (VR) to rehabilitation is relatively recent with clinical implementation very rapidly following technological advancement and scientific discovery. Implementation is often so rapid that demonstrating intervention efficacy and establishing research priorities is more reactive than proactive. This study used analytical tools from information science to examine whether application of VR to rehabilitation has evolved as a distinct field of research or is primarily a methodology in core disciplines such as biomedical engineering, medicine and psychology. Methods The analysis was performed in three-stages: 1) a bibliographic search in the ISI Web of Science database created an initial corpus of publications, 2) the corpus was refined through topic modeling, and 3) themes dominating the corpus from the refined search results were identified by topic modeling and network analytics. This was applied separately to each of three time periods: 1996 to 2005 (418 publications), 2006 to 2014 (1454 publications), and 2015 to mid-2018 (1269 publications). Results Publication rates have continuously increased across time periods with principal topics shifting from an emphasis on computer science and psychology to rehabilitation and public health. No terminology specific to the field of VR-based rehabilitation emerged; rather a range of central concepts including “virtual reality”, “virtual gaming”, “virtual environments”, “simulated environments” continue to be used. Communities engaged in research or clinical application of VR form assemblages distinguished by a focus on physical or psychological rehabilitation; these appear to be weakly linked through tele-rehabilitation. Conclusions Varying terms exemplify the main corpus of VR-based rehabilitation and terms are not consistent across the many scientific domains. Numerous distinguishable areas of research and clinical foci (e.g., Tele-rehabilitation, Gait & Balance, Cognitive Rehabilitation, Gaming) define the agenda. We conclude that VR-based rehabilitation consists of a network of scientific communities with a shared interest in the methodology rather than a directed and focused research field. An interlinked team approach is important to maintain scientific rigor and technological validity within this diverse group. Future studies should examine how these interdisciplinary communities individually define themselves with the goals of gathering knowledge and working collectively toward disseminating information essential to associated research communities.
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Affiliation(s)
- Emily A Keshner
- Department of Physical Therapy, College of Public Health, Temple University, Ritter Annex Room 683, 1301 Cecil B. Moore Ave, Philadelphia, PA, 19122, USA.
| | - Patrice Tamar Weiss
- Department of Occupational Therapy, Faculty of Social Welfare and Health Sciences, University of Haifa, Haifa, Israel
| | - Dorit Geifman
- Faculty of Management, University of Haifa, Haifa, Israel
| | - Daphne Raban
- Faculty of Management, University of Haifa, Haifa, Israel
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7
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Yu Y, Lauer RT, Tucker CA, Thompson ED, Keshner EA. Visual dependence affects postural sway responses to continuous visual field motion in individuals with cerebral palsy. Dev Neurorehabil 2018; 21:531-541. [PMID: 29341797 PMCID: PMC6237184 DOI: 10.1080/17518423.2018.1424265] [Citation(s) in RCA: 6] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 10/18/2022]
Abstract
UNLABELLED The current study aimed to explore the impact of visual dependence on sensorimotor coupling of postural sway and visual motion in adults and teens with spastic cerebral palsy (CP). We hypothesized that individuals with CP would exhibit greater magnitudes of sway than healthy individuals, and the presence of visual dependence (VD) would produce instability in the direction of visual motion. Participants stood in a virtual environment in which the visual scene remained static or continuously rotated 30 degree/second in pitch-up or pitch-down. Increased center of pressure and center of mass responses were observed in the direction of visual scene motion in those with CP. Those with VD exhibited reduced frequency responses in anterior-posterior direction than those who were visually independent. VD suggests deficient sensorimotor integration that could contribute to postural instability and reduced motor function. Individuals with CP who are visually dependent may benefit from more sensory focused rehabilitation strategies. ABBREVIATIONS AP, anterior-posterior; CP, cerebral palsy; COM, center of mass; COP, center of pressure; MDF, median frequency; ML, mediolateral; PD, pitch down (nose down) rotation; PU, pitch up (nose up) rotation; RFT, rod and frame test; RMS, root mean square; SLP, slope of the fitted line; TD, typical development; VD, visual dependence; VI, visual independence; VOR, vestibulo-ocular reflex; VPI, visual perceptual impairment.
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Affiliation(s)
- Yawen Yu
- Department of Physical Therapy, Temple University, Philadelphia, PA,Shriners Hospitals for Children – Philadelphia, Philadelphia, PA
| | - Richard T. Lauer
- Department of Physical Therapy, Temple University, Philadelphia, PA
| | - Carole A. Tucker
- Department of Physical Therapy, Temple University, Philadelphia, PA,Shriners Hospitals for Children – Philadelphia, Philadelphia, PA,Department of Electrical and Computer Engineering, Temple University, Philadelphia, PA
| | - Elizabeth D. Thompson
- Department of Physical Therapy, Temple University, Philadelphia, PA,Department of Kinesiology, Temple University, Philadelphia, PA
| | - Emily A. Keshner
- Department of Physical Therapy, Temple University, Philadelphia, PA
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8
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Lim YH, Lee HC, Falkmer T, Allison GT, Tan T, Lee WL, Morris SL. Effect of Optic Flow on Postural Control in Children and Adults with Autism Spectrum Disorder. Neuroscience 2018; 393:138-149. [PMID: 30312785 DOI: 10.1016/j.neuroscience.2018.09.047] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/13/2018] [Revised: 09/20/2018] [Accepted: 09/29/2018] [Indexed: 10/28/2022]
Abstract
Individuals with autism spectrum disorder (ASD) have been associated with sensorimotor difficulties, commonly presented by poor postural control. Postural control is necessary for all motor behaviors. However, findings concerning the effect of visual motion on postural control and the age progression of postural control in individuals with ASD are inconsistent. The aims of the present study were to examine postural responses to optic flow in children and adults with and without ASD, postural responses to optic flow in the central and peripheral visual fields, and the changes in postural responses between the child and adult groups. Thirty-three children (8-12 years old) and 33 adults (18-50 years old) with and without ASD were assessed on quiet standing for 60 seconds under conditions of varying optic flow illusions, consisting of different combinations of optic flow directions and visual field display. The results showed that postural responses to most optic flow conditions were comparable between children with and without ASD and between adults with and without ASD. However, adults with ASD appeared more responsive to forward-moving optic flow in the peripheral visual field compared with typically developed adults. The findings suggest that children and adults with ASD may not display maladaptive postural responses all the time. In addition, adults in the ASD group may have difficulties prioritizing visual information in the central visual field over visual information in the peripheral visual field when in unfamiliar environments, which may have implications in understanding their motor behaviors in new surroundings.
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Affiliation(s)
- Yi Huey Lim
- School of Occupational Therapy, Social Work and Speech Pathology, Faculty of Health Sciences, Curtin University, GPO Box U1987, Perth, Western Australia 6845, Australia.
| | - Hoe C Lee
- School of Occupational Therapy, Social Work and Speech Pathology, Faculty of Health Sciences, Curtin University, GPO Box U1987, Perth, Western Australia 6845, Australia
| | - Torbjörn Falkmer
- School of Occupational Therapy, Social Work and Speech Pathology, Faculty of Health Sciences, Curtin University, GPO Box U1987, Perth, Western Australia 6845, Australia; Pain and Rehabilitation Centre, and Department of Medical and Health Sciences, Linköping University, SE-58183 Linköping, Sweden
| | - Garry T Allison
- School of Physiotherapy and Exercise Science, Faculty of Health Sciences, Curtin University, GPO Box U1987, Perth, Western Australia 6845, Australia
| | - Tele Tan
- School of Mechanical Engineering, Faculty of Science and Engineering, Curtin University, GPO Box U1987, Perth, Western Australia 6845, Australia
| | - Wee Lih Lee
- School of Occupational Therapy, Social Work and Speech Pathology, Faculty of Health Sciences, Curtin University, GPO Box U1987, Perth, Western Australia 6845, Australia
| | - Susan L Morris
- School of Physiotherapy and Exercise Science, Faculty of Health Sciences, Curtin University, GPO Box U1987, Perth, Western Australia 6845, Australia.
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Keshner EA, Fung J. The quest to apply VR technology to rehabilitation: tribulations and treasures. J Vestib Res 2018; 27:1-5. [PMID: 28387695 DOI: 10.3233/ves-170610] [Citation(s) in RCA: 28] [Impact Index Per Article: 4.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
Abstract
The papers that follow stem from a symposium presented at the International Society for Posture and Gait Research (ISPGR) in Seville, Spain, in July 2015. Four speakers were charged with presenting their methods of applying virtual reality (VR) technology to obtain meaningful rehabilitation outcomes. The symposium aims to explore characteristics of VR that modify mechanisms supporting motor relearning. Common impairments in posture and gait that can be modulated within virtual environments by employing motor learning concepts, including sensory augmentation and repetition, were examined. Critical overviews of VR applications that address different therapeutic objectives for improving posture and gait in individuals with neurological insult or injury were presented. A further goal was to identify approaches and efforts to bridge the gap between knowledge generation from research and knowledge uptake in clinical practice. Specific objectives of this symposium were that participants be able to: 1) identify benefits and limitations of selecting VR as an intervention tool; 2) discuss how VR relates to principles for motor relearning following neurological insult or injury; and 3) identify areas and methods for future translation of VR technology in clinical and home-based settings. Our symposium concluded that the application of VR technology in assessment, treatment, and research has yielded promising results in transferring learned cognitive and motor skills to more natural environments. VR permits the user to interact with a multidimensional and multisensory environment in real time, and offers the opportunity to provide both standardized and individualized interventions while monitoring behavior.
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Affiliation(s)
- Emily A Keshner
- Department of Physical Therapy, Temple University, Philadelphia, PA, USA
| | - Joyce Fung
- School of Physical and Occupational Therapy, McGill University, Montreal, QC, Canada.,Feil / Oberfeld / CRIR Research Centre, Jewish Rehabilitation Hospital, CISSS-Laval, Canada
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Wright WG, Tierney RT, McDevitt J. Visual-vestibular processing deficits in mild traumatic brain injury. J Vestib Res 2018; 27:27-37. [PMID: 28387693 DOI: 10.3233/ves-170607] [Citation(s) in RCA: 44] [Impact Index Per Article: 7.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
Abstract
BACKGROUND The search for reliable and valid signs and symptoms of mild traumatic brain injury (mTBI), commonly synonymous with concussion, has lead to a growing body of evidence that individuals with long-lasting, unremitting impairments often experience visual and vestibular symptoms, such as dizziness, postural and gait disturbances. OBJECTIVE Investigate the role of visual-vestibular processing deficits following concussion. METHODS A number of clinically accepted vestibular, oculomotor, and balance assessments as well as a novel virtual reality (VR)-based balance assessment device were used to assess adults with post-acute concussion (n = 14) in comparison to a healthy age-matched cohort (n = 58). RESULTS Significant between-group differences were found with the VR-based balance device (p = 0.001), with dynamic visual motion emerging as the most discriminating balance condition. The symptom reports collected after performing the oculomotor and vestibular tests: rapid alternating horizontal eye saccades, optokinetic stimulation, and gaze stabilization, were all sensitive to health status (p < 0.05), despite the absence of oculomotor abnormalities being observed, except for near-point convergence. The BESS, King-Devick, and Dynamic Visual Acuity tests did not detect between-group differences. CONCLUSION Postural and visual-vestibular tasks most closely linked to spatial and self-motion perception had the greatest discriminatory outcomes. The current findings suggest that mesencephalic and parieto-occipital centers and pathways may be involved in concussion.
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Affiliation(s)
- W G Wright
- Department of Physical Therapy, Neuromotor Sciences Program, Temple University, Philadelphia, PA, USA.,Department of Bioengineering, Temple University, Philadelphia, PA, USA
| | - R T Tierney
- Department of Kinesiology, Temple University, Philadelphia, PA, USA
| | - J McDevitt
- Department of Physical Therapy, Neuromotor Sciences Program, Temple University, Philadelphia, PA, USA.,Department of Athletic Training, East Stroudsburg University, East Stroudsburg, PA, USA
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Abstract
Gait control challenges commonly coincide with vestibular dysfunction and there is a long history in using balance and gait activities to enhance functional mobility in this population. While much has been learned using traditional rehabilitation exercises, there is a new line of research emerging that is using visual stimuli in a very specific way to enhance gait control. For example, avatars can be created in an individualized manner to incorporate specific gait characteristics. The avatar could then be used as a visual stimulus to which the patient can synchronize their own gait cycle. This line of research builds upon the rich history of sensorimotor control research in which augmented sensory information (visual, haptic, or auditory) is used to probe, and even enhance, human motor control. This review paper focuses on gait control challenges in patients with vestibular dysfunction, provides a brief historical perspective on how various visual displays have been used to probe sensorimotor and gait control, and offers some recommendations for future research.
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12
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Haggerty SE, Wu AR, Sienko KH, Kuo AD. A shared neural integrator for human posture control. J Neurophysiol 2017; 118:894-903. [PMID: 28446583 PMCID: PMC5539436 DOI: 10.1152/jn.00428.2016] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/31/2016] [Revised: 04/25/2017] [Accepted: 04/25/2017] [Indexed: 11/22/2022] Open
Abstract
Control of standing posture requires fusion of multiple inputs including visual, vestibular, somatosensory, and other sensors, each having distinct dynamics. The semicircular canals, for example, have a unique high-pass filter response to angular velocity, quickly sensing a step change in head rotational velocity followed by a decay. To stabilize gaze direction despite this decay, the central nervous system supplies a neural "velocity storage" integrator, a filter that extends the angular velocity signal. Similar filtering might contribute temporal dynamics to posture control, as suggested by some state estimation models. However, such filtering has not been tested explicitly. We propose that posture control indeed entails a neural integrator for sensory inputs, and we test its behavior with classic sensory perturbations: a rotating optokinetic stimulus to the visual system and a galvanic vestibular stimulus to the vestibular system. A simple model illustrates how these two inputs and body tilt sensors might produce a postural tilt response in the frontal plane. The model integrates these signals through a direct weighted sum of inputs, with or without an indirect pathway containing a neural integrator. Comparison with experimental data from healthy adult subjects (N = 16) reveals that the direct weighting model alone is insufficient to explain resulting postural transients, as measured by lateral tilt of the trunk. In contrast, the neural integrator, shared by sensory signals, produces the dynamics of both optokinetic and galvanic vestibular responses. These results suggest that posture control may involve both direct and indirect pathways, which filter sensory signals and make them compatible for sensory fusion.NEW & NOTEWORTHY Control of standing posture requires fusion of multiple inputs including visual, vestibular, somatosensory, and other sensors, each having distinct dynamics. We propose that postural control also entails a shared neural integrator. To test this theory, we perturbed standing subjects with classic sensory stimuli (optokinetic and galvanic vestibular stimulation) and found that our proposed shared filter reproduces the dynamics of subjects' postural responses.
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Affiliation(s)
- S E Haggerty
- Department of Biomedical Engineering, University of Michigan, Ann Arbor, Michigan; and
| | - A R Wu
- Department of Mechanical Engineering, University of Michigan, Ann Arbor, Michigan
| | - K H Sienko
- Department of Biomedical Engineering, University of Michigan, Ann Arbor, Michigan; and
- Department of Mechanical Engineering, University of Michigan, Ann Arbor, Michigan
| | - A D Kuo
- Department of Biomedical Engineering, University of Michigan, Ann Arbor, Michigan; and
- Department of Mechanical Engineering, University of Michigan, Ann Arbor, Michigan
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Agathos CP, Bernardin D, Baranton K, Assaiante C, Isableu B. Drifting while stepping in place in old adults: Association of self-motion perception with reference frame reliance and ground optic flow sensitivity. Neuroscience 2017; 347:134-147. [DOI: 10.1016/j.neuroscience.2017.01.044] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/17/2016] [Revised: 01/13/2017] [Accepted: 01/28/2017] [Indexed: 12/22/2022]
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Lobjois R, Dagonneau V, Isableu B. The contribution of visual and proprioceptive information to the perception of leaning in a dynamic motorcycle simulator. ERGONOMICS 2016; 59:1428-1441. [PMID: 26911198 DOI: 10.1080/00140139.2016.1149229] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/05/2023]
Abstract
Compared with driving or flight simulation, little is known about self-motion perception in riding simulation. The goal of this study was to examine whether or not continuous roll motion supports the sensation of leaning into bends in dynamic motorcycle simulation. To this end, riders were able to freely tune the visual scene and/or motorcycle simulator roll angle to find a pattern that matched their prior knowledge. Our results revealed idiosyncrasy in the combination of visual and proprioceptive information. Some subjects relied more on the visual dimension, but reported increased sickness symptoms with the visual roll angle. Others relied more on proprioceptive information, tuning the direction of the visual scenery to match three possible patterns. Our findings also showed that these two subgroups tuned the motorcycle simulator roll angle in a similar way. This suggests that sustained inertially specified roll motion have contributed to the sensation of leaning in spite of the occurrence of unexpected gravito-inertial stimulation during the tilt. Several hypotheses are discussed. Practitioner Summary: Self-motion perception in motorcycle simulation is a relatively new research area. We examined how participants combined visual and proprioceptive information. Findings revealed individual differences in the visual dimension. However, participants tuned the simulator roll angle similarly, supporting the hypothesis that sustained inertially specified roll motion contributes to a leaning sensation.
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Affiliation(s)
- Régis Lobjois
- a Laboratory for Road Operations, Perception, Simulators and Simulation , French Institute of Sciences and Technology for Transport, Development and Networks, Paris-Est University , Marne la Vallée Cedex 2 , France
| | | | - Brice Isableu
- c CIAMS Laboratory (EA 4532), MHAPS Team , Paris-Sud University , Orsay Cedex , France
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Wright WG, McDevitt J, Tierney R, Haran FJ, Appiah-Kubi KO, Dumont A. Assessing subacute mild traumatic brain injury with a portable virtual reality balance device. Disabil Rehabil 2016; 39:1564-1572. [PMID: 27718642 DOI: 10.1080/09638288.2016.1226432] [Citation(s) in RCA: 17] [Impact Index Per Article: 2.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
Abstract
PURPOSE Balance impairment is a common sensorimotor symptom in mild traumatic brain injury (mTBI). We designed an affordable, portable virtual reality (VR)-based balance screening device (Virtual Environment TBI Screen [VETS]), which will be validated relative to the Neurocom Sensory Organization Test (SOT) to determine if it can replace commonly used postural assessments. METHODS This preliminary study examines healthy adults (n = 56) and adults with mTBI (n = 11). Participants performed six upright postural tasks on the VETS and the SOT. Analysis of variance was used to determine between-group differences. Pearson's correlations were used to establish construct validity. Known-groups approach was used to establish classification accuracy. RESULTS The mTBI cohort performed significantly worse than the healthy cohort on the new device (p = 0.001). The new device has 91.0% accuracy and an ROC curve with a significant area-under-the-curve (AUC = 0.865, p < 0.001). Conditions with dynamic visual stimulation were the most sensitive to health status. The SOT had an 84.8% accuracy and AUC =0.703 (p = 0.034). CONCLUSIONS The new VR-based device is a valid measure for detecting balance impairment following mTBI and can potentially replace more expensive and cumbersome equipment. Assessments that test visual-vestibular processing, such as VETS, increase sensitivity to mTBI-related balance deficits, which can be used to guide rehabilitation. Implications for rehabilitation Emerging technology using virtual reality can be economically integrated into the clinical setting for easy testing of postural control in neurologically impaired populations. Tailoring postural assessments to include tasks that rely on visual and vestibular integration will increase the accuracy of detecting balance impairment following mild traumatic brain injury.
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Affiliation(s)
- W Geoffrey Wright
- a Department of Physical Therapy , Temple University , Philadelphia , PA , USA.,e Department of Bioengineering , Temple University , Philadelphia , PA , USA
| | - Jane McDevitt
- b Department of Athletic Training , East Stroudsburg University , East Stroudsburg , PA , USA.,c Department of Kinesiology , Temple University , Philadelphia , PA , USA
| | - Ryan Tierney
- c Department of Kinesiology , Temple University , Philadelphia , PA , USA
| | - F Jay Haran
- d Department of Kinesiology , University of North Carolina-Greensboro , Greensboro , NC , USA
| | | | - Alex Dumont
- e Department of Bioengineering , Temple University , Philadelphia , PA , USA
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Bloomberg JJ, Peters BT, Cohen HS, Mulavara AP. Enhancing astronaut performance using sensorimotor adaptability training. Front Syst Neurosci 2015; 9:129. [PMID: 26441561 PMCID: PMC4584940 DOI: 10.3389/fnsys.2015.00129] [Citation(s) in RCA: 34] [Impact Index Per Article: 3.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/28/2015] [Accepted: 08/31/2015] [Indexed: 11/13/2022] Open
Abstract
Astronauts experience disturbances in balance and gait function when they return to Earth. The highly plastic human brain enables individuals to modify their behavior to match the prevailing environment. Subjects participating in specially designed variable sensory challenge training programs can enhance their ability to rapidly adapt to novel sensory situations. This is useful in our application because we aim to train astronauts to rapidly formulate effective strategies to cope with the balance and locomotor challenges associated with new gravitational environments—enhancing their ability to “learn to learn.” We do this by coupling various combinations of sensorimotor challenges with treadmill walking. A unique training system has been developed that is comprised of a treadmill mounted on a motion base to produce movement of the support surface during walking. This system provides challenges to gait stability. Additional sensory variation and challenge are imposed with a virtual visual scene that presents subjects with various combinations of discordant visual information during treadmill walking. This experience allows them to practice resolving challenging and conflicting novel sensory information to improve their ability to adapt rapidly. Information obtained from this work will inform the design of the next generation of sensorimotor countermeasures for astronauts.
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Affiliation(s)
- Jacob J Bloomberg
- Neuroscience Laboratories, Biomedical Research and Environmental Sciences Division, NASA/Johnson Space Center Houston, TX, USA
| | - Brian T Peters
- Wyle Science, Technology, and Engineering Group Houston, TX, USA
| | - Helen S Cohen
- Bobby R. Alford Department of Otolaryngology Head and Neck Surgery, Baylor College of Medicine Houston, TX, USA
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Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles. Phys Ther 2015; 95:415-25. [PMID: 25212522 PMCID: PMC4348716 DOI: 10.2522/ptj.20130579] [Citation(s) in RCA: 162] [Impact Index Per Article: 18.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Indexed: 02/06/2023]
Abstract
The primary focus of rehabilitation for individuals with loss of upper limb movement as a result of acquired brain injury is the relearning of specific motor skills and daily tasks. This relearning is essential because the loss of upper limb movement often results in a reduced quality of life. Although rehabilitation strives to take advantage of neuroplastic processes during recovery, results of traditional approaches to upper limb rehabilitation have not entirely met this goal. In contrast, enriched training tasks, simulated with a wide range of low- to high-end virtual reality-based simulations, can be used to provide meaningful, repetitive practice together with salient feedback, thereby maximizing neuroplastic processes via motor learning and motor recovery. Such enriched virtual environments have the potential to optimize motor learning by manipulating practice conditions that explicitly engage motivational, cognitive, motor control, and sensory feedback-based learning mechanisms. The objectives of this article are to review motor control and motor learning principles, to discuss how they can be exploited by virtual reality training environments, and to provide evidence concerning current applications for upper limb motor recovery. The limitations of the current technologies with respect to their effectiveness and transfer of learning to daily life tasks also are discussed.
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Anson E, Agada P, Kiemel T, Ivanenko Y, Lacquaniti F, Jeka J. Visual control of trunk translation and orientation during locomotion. Exp Brain Res 2015; 232:1941-51. [PMID: 24658632 DOI: 10.1007/s00221-014-3885-1] [Citation(s) in RCA: 8] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/28/2013] [Accepted: 02/18/2014] [Indexed: 10/25/2022]
Abstract
Previous studies have suggested distinct control of gait characteristics in the anterior-posterior (AP) and medial-lateral (ML) directions in response to visual input. Responses were larger to a ML visual stimulus, suggesting that vision plays a larger role in stabilizing gait in the ML direction. Here, we investigated responses of the trunk during locomotion to determine whether a similar direction dependence is observed. We hypothesized that translation of the trunk would show a similar ML dependence on vision, but that angular deviations of the trunk would show equivalent responses in all directions. Subjects stood or walked on a treadmill at 5 km/h while viewing a virtual wall of white triangles that moved in either the AP or ML direction according to a broadband input stimulus. Frequency response functions between the visual scene motion and trunk kinematics revealed that trunk translation gain was larger across all frequencies during walking compared with standing. Trunk orientation responses were not different from standing at very low frequencies; however, at high frequencies, trunk orientation gain was much higher during walking. Larger gains in response to ML visual scene motion were found for all trunk movements. Higher gains in the ML direction while walking suggest that visual feedback may contribute more to the stability of trunk movements in the ML direction. Vision modified trunk movement behavior on both a slow (translation) and fast (orientation) time scale suggesting a priority for minimizing angular deviations of the trunk. Overall, trunk responses to visual input were consistent with the theme that control of locomotion requires higher-level sensory input to maintain stability in the ML direction.
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Slobounov SM, Ray W, Johnson B, Slobounov E, Newell KM. Modulation of cortical activity in 2D versus 3D virtual reality environments: an EEG study. Int J Psychophysiol 2014; 95:254-60. [PMID: 25448267 DOI: 10.1016/j.ijpsycho.2014.11.003] [Citation(s) in RCA: 75] [Impact Index Per Article: 7.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/11/2014] [Revised: 11/02/2014] [Accepted: 11/04/2014] [Indexed: 11/15/2022]
Abstract
There is a growing empirical evidence that virtual reality (VR) is valuable for education, training, entertaining and medical rehabilitation due to its capacity to represent real-life events and situations. However, the neural mechanisms underlying behavioral confounds in VR environments are still poorly understood. In two experiments, we examined the effect of fully immersive 3D stereoscopic presentations and less immersive 2D VR environments on brain functions and behavioral outcomes. In Experiment 1 we examined behavioral and neural underpinnings of spatial navigation tasks using electroencephalography (EEG). In Experiment 2, we examined EEG correlates of postural stability and balance. Our major findings showed that fully immersive 3D VR induced a higher subjective sense of presence along with enhanced success rate of spatial navigation compared to 2D. In Experiment 1 power of frontal midline EEG (FM-theta) was significantly higher during the encoding phase of route presentation in the 3D VR. In Experiment 2, the 3D VR resulted in greater postural instability and modulation of EEG patterns as a function of 3D versus 2D environments. The findings support the inference that the fully immersive 3D enriched-environment requires allocation of more brain and sensory resources for cognitive/motor control during both tasks than 2D presentations. This is further evidence that 3D VR tasks using EEG may be a promising approach for performance enhancement and potential applications in clinical/rehabilitation settings.
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Affiliation(s)
- Semyon M Slobounov
- Department of Kinesiology, The Pennsylvania State University, 276 Recreation Building, University Park, PA 16802, USA.
| | - William Ray
- Department of Psychology, The Pennsylvania State University, 356 Moore Building, University Park, PA 16802, USA
| | - Brian Johnson
- Department of Kinesiology, The Pennsylvania State University, 276 Recreation Building, University Park, PA 16802, USA
| | - Elena Slobounov
- Department of Kinesiology, The Pennsylvania State University, 276 Recreation Building, University Park, PA 16802, USA
| | - Karl M Newell
- Department of Kinesiology, The Pennsylvania State University, 276 Recreation Building, University Park, PA 16802, USA
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Postural perturbations induced by a moving virtual environment are reduced in persons with brain injury when gripping a mobile object. J Neurol Phys Ther 2014; 38:125-33. [PMID: 24572500 DOI: 10.1097/npt.0000000000000035] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/27/2022]
Abstract
BACKGROUND AND PURPOSE Gripping a mobile (unfixed) object increases standing postural stability in healthy individuals. We tested whether the same strategy is effective for stabilizing upright posture perturbed by a moving environment (virtual perturbation) in participants with traumatic brain injury (TBI). METHODS Fifteen participants with mild-to-moderate postural deficits after TBI and a comparison group of 15 age-matched healthy subjects participated in the study. Participants stood for 1 minute in front of a large screen with a projected three-dimensional image of a boat; for 30 seconds the boat remained stationary (no visual stimulation condition), and for 30 seconds the boat rocked on the water at a speed of 15°/s (visual stimulation condition). The visual stimulation was applied in pseudorandom order (during either the first or second half of the 1-minute trial). To analyze postural stability, the displacement and velocity of the center of mass in the sagittal and frontal planes were compared between groups and across 4 experimental conditions, including standing with/without visual stimulation and with/without gripping a 300-g object (short wooden stick) in the dominant hand. RESULTS Participants with TBI showed greater instability under all experimental conditions. The visual stimulation significantly increased postural oscillations in the sagittal plane by 35% to 63% across groups. Gripping a stick significantly reduced the stimulation-induced instability in the sagittal plane by 19% to 29%, although not to the level of the no-stimulation condition in either group. CONCLUSION The stabilizing effect of gripping an external object in participants with TBI was confirmed. A possibility of using this effect as a balance aid strategy requires further investigation.
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Gatica-Rojas V, Méndez-Rebolledo G. Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases. Neural Regen Res 2014; 9:888-96. [PMID: 25206907 PMCID: PMC4146258 DOI: 10.4103/1673-5374.131612] [Citation(s) in RCA: 55] [Impact Index Per Article: 5.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Accepted: 01/21/2014] [Indexed: 11/04/2022] Open
Abstract
Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been shown by changes in the reorganization of neural networks in patients' brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies.
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Affiliation(s)
- Valeska Gatica-Rojas
- Laboratory of Human Motor Control, Faculty of Health Sciences, University of Talca, Talca, Chile
| | - Guillermo Méndez-Rebolledo
- Laboratory of Human Motor Control, School of Kinesiology, Faculty of Health Sciences, University of Talca, Talca, Chile
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Slaboda JC, Lauer RT, Keshner EA. Postural responses of adults with cerebral palsy to combined base of support and visual field rotation. IEEE Trans Neural Syst Rehabil Eng 2013; 21:218-24. [PMID: 23476004 DOI: 10.1109/tnsre.2013.2246583] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
Abstract
We employed a virtual environment to examine the postural behaviors of adults with cerebral palsy (CP). Four adults with CP (22-32 years) and nine healthy adults (21-27 years) were tested with a Rod and Frame protocol. They then stood quietly on a platform within a three-wall virtual environment. The platform was either kept stationary or tilted 3(°) into dorsiflexion in the dark or with pitch up and down visual field rotations at 30(°)/s and 45(°)/s. While the visual field rotated, the platform was held tilted for 30 s and then slowly returned to a neutral position over 30 s. Center of pressure (CoP) was recorded and center of mass (CoM) as well as trunk and ankle angles were calculated. Electromyography (EMG) responses of the ankle and the hip muscles were recorded and analyzed using wavelets. Larger angular deviations from vertical and horizontal in the Rod and Frame test indicated that adults with CP were more visually dependent than healthy adults. Adults with CP had difficulty maintaining balance when standing on a stationary platform during pitch upward rotation of the visual scene. When the platform was tilted during visual field rotations, adults with CP took longer to stabilize their posture and had larger CoM oscillations than when in the dark. The inability to compensate for busy visual environments could impede maintenance of functional locomotion in adults with CP. Employing a visual field stimulus for assessment and training of postural behaviors would be more meaningful than testing in the dark.
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Affiliation(s)
- Jill C Slaboda
- Department of Physical Therapy, Temple University, Philadelphia, PA 19140, USA.
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Lloréns R, Colomer-Font C, Alcañiz M, Noé-Sebastián E. BioTrak virtual reality system: Effectiveness and satisfaction analysis for balance rehabilitation in patients with brain injury. NEUROLOGÍA (ENGLISH EDITION) 2013. [DOI: 10.1016/j.nrleng.2012.04.016] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/26/2022] Open
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Lloréns R, Colomer-Font C, Alcañiz M, Noé-Sebastián E. BioTrak: análisis de efectividad y satisfacción de un sistema de realidad virtual para la rehabilitación del equilibrio en pacientes con daño cerebral. Neurologia 2013; 28:268-75. [PMID: 22727272 DOI: 10.1016/j.nrl.2012.04.016] [Citation(s) in RCA: 17] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/03/2011] [Revised: 04/04/2012] [Accepted: 04/27/2012] [Indexed: 11/18/2022] Open
Affiliation(s)
- R Lloréns
- Instituto Interuniversitario de Investigación en Bioingeniería y Tecnología Orientada al Ser Humano, Universitat Politècnica de València, Valencia, Spain
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Wright WG, Agah MR, Darvish K, Keshner EA. Head stabilization shows visual and inertial dependence during passive stimulation: implications for virtual rehabilitation. IEEE Trans Neural Syst Rehabil Eng 2013; 21:191-7. [PMID: 23314779 DOI: 10.1109/tnsre.2012.2237040] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
Abstract
Sensorimotor coordination relies on the fine calibration and integration of visual, vestibular, and somatosensory input. Using virtual environments (VE) allows for the dissociation of visual and inertial inputs to manipulate human behavioral outputs. Our goal was to employ VE technology in a novel manner to investigate how head stabilization is affected by spatiotemporal properties of dynamic visual input when combined with passive motion on a linear sled. Healthy adults (n = 12) wore a head-mounted display during naso-occipital sinusoidal horizontal whole body translations while seated. Subjects were secured in a seat with a five-point harness, with the head free to move. Frequency and amplitude of sinusoidal input (i.e., inertial conditions) were set to create overlapping conditions of maximum acceleration (amax) or velocity (vmax). Four inertial conditions were combined with four visual conditions (VIS). VIS were created so that direction of optic flow either matched direction of passive motion or did not. The effect of near and far fixation distance within the VE was also tested. Head kinematics were collected with a three-axis gyro. Head stability showed a complex interaction dependent on changes in weighting of visual and inertial inputs that changed with the sled driving frequency. Inertial condition affected amplitude (p < 0.0000) and phase (p < 0.0000) of head pitch angular velocity. In the absence of visual input, head pitch velocity amplitude increased (p < 0.01). An interaction effect between inertial and VIS conditions on head yaw occurred in SW (p < 0.05). There was also a significant interaction of depth of field and inertial condition on amplitude (p < 0.001) and phase (p < 0.05) of head yaw velocity in SW, especially during high vmax conditions. We conclude visual flow can organize lateral cervical responses despite being discordant with inertial input. When using VE for rehabilitation, possible unintended, involuntary or reflexive motor responses that may not be present in traditional training environments should be taken into consideration.
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Affiliation(s)
- W Geoffrey Wright
- Department of Bioengineering, Temple University, Philadelphia, PA 19140, USA.
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Keshner EA, Slaboda JC, Buddharaju R, Lanaria L, Norman J. Augmenting sensory-motor conflict promotes adaptation of postural behaviors in a virtual environment. ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. ANNUAL INTERNATIONAL CONFERENCE 2012; 2011:1379-82. [PMID: 22254574 DOI: 10.1109/iembs.2011.6090324] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
Abstract
We present results from a series of studies that investigated how multimodal mismatches in a virtual environment modified postural response organization. Adaptation of motor commands to functional circumstances is driven directly by error signals. Thus, motor relearning should increase when performing in environments containing sensory mismatch. We hypothesized that kinematics of the response would be linked to specific characteristics of the sensory array. Sensory weighting was varied by: 1) rotating the visual field about the talo-crural joint or the interaural axis, 2) adding stochastic vibrations at the sole of the foot, and 3) combining galvanic vestibular stimulation with rotations of the visual field. Results indicated that postural responses are shaped by the location of a sensory disturbance and also by the processing demands of the environmental array. Sensory-motor demands need to be structured when developing therapeutic interventions for patients with balance disorders.
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Affiliation(s)
- Emily A Keshner
- Dept of Physical Therapy, Temple University, Philadelphia, PA 19122, USA.
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Honegger F, van Spijker G, Allum J. Coordination of the head with respect to the trunk and pelvis in the roll and pitch planes during quiet stance. Neuroscience 2012; 213:62-71. [DOI: 10.1016/j.neuroscience.2012.04.017] [Citation(s) in RCA: 12] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/16/2012] [Revised: 04/06/2012] [Accepted: 04/11/2012] [Indexed: 10/28/2022]
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Differential integration of visual and kinaesthetic signals to upright stance. Exp Brain Res 2011; 212:33-46. [DOI: 10.1007/s00221-011-2693-0] [Citation(s) in RCA: 23] [Impact Index Per Article: 1.8] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 06/23/2010] [Accepted: 04/08/2011] [Indexed: 10/18/2022]
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Slaboda JC, Lauer RT, Keshner EA. Continuous visual field motion impacts the postural responses of older and younger women during and after support surface tilt. Exp Brain Res 2011; 211:87-96. [PMID: 21479659 DOI: 10.1007/s00221-011-2655-6] [Citation(s) in RCA: 19] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/17/2010] [Accepted: 03/23/2011] [Indexed: 10/18/2022]
Abstract
The effect of continuous visual flow on the ability to regain and maintain postural orientation was examined. Fourteen young (20-39 years old) and 14 older women (60-79 years old) stood quietly during 3° (30°/s) dorsiflexion tilt of the support surface combined with 30° and 45°/s upward or downward pitch rotations of the visual field. The support surface was held tilted for 30 s and then returned to neutral over a 30-s period while the visual field continued to rotate. Segmental displacement and bilateral tibialis anterior and gastrocnemius muscle EMG responses were recorded. Continuous wavelet transforms were calculated for each muscle EMG response. An instantaneous mean frequency curve (IMNF) of muscle activity, center of mass (COM), center of pressure (COP), and angular excursion at the hip and ankle were used in a functional principal component analysis (fPCA). Functional component weights were calculated and compared with mixed model repeated measures ANOVAs. The fPCA revealed greatest mathematical differences in COM and COP responses between groups or conditions during the period that the platform transitioned from the sustained tilt to a return to neutral position. Muscle EMG responses differed most in the period following support surface tilt indicating that muscle activity increased to support stabilization against the visual flow. Older women exhibited significantly larger COM and COP responses in the direction of visual field motion and less muscle modulation when the platform returned to neutral than younger women. Results on a Rod and Frame test indicated that older women were significantly more visually dependent than the younger women. We concluded that a stiffer body combined with heightened visual sensitivity in older women critically interferes with their ability to counteract posturally destabilizing environments.
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Affiliation(s)
- Jill C Slaboda
- Department of Physical Therapy, College of Health Professions and Social Work, Temple University, Philadelphia, PA 19140, USA.
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Slaboda JC, Lauer R, Keshner EA. Time series analysis of postural responses to combined visual pitch and support surface tilt. Neurosci Lett 2011; 491:138-42. [PMID: 21238543 DOI: 10.1016/j.neulet.2011.01.024] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/16/2010] [Revised: 01/07/2011] [Accepted: 01/10/2011] [Indexed: 10/18/2022]
Abstract
The purpose of using time-series analyses is to provide interpretation of information on curves or functions, such as dynamic, biomechanical data. We evaluated the application of one method of time-series analysis for assessing changes in postural responses when exposed to a continuously rotating visual field combined with a tilted support surface. Functional Principal Component Analysis (fPCA) was applied to center of mass (CoM) trajectories collected from 22 young adults (20-39 y.o.) on a fixed surface or following a 3 degree (30°/s) dorsiflexion tilt of the support surface combined with continuous upward or downward pitch rotation of the visual field at 30 and 45°/s. The usefulness of this analytical tool is that each curve is treated as a distinct observation by itself, allowing for traditional PCA to be applied to the analysis of curves. Results of the fPCA highlighted 5 distinct time periods in the CoM curves that explained 91% of the variability in the data. These periods in which the young adults altered their CoM in response to visual field motion would not have been identified if we had relied on the onset and offset of the transient disturbance to distinguish responses. Young adults significantly displaced their CoM in response to visual motion over both the period of support surface tilt and while the support surface returned to a neutral position. Our results indicate that fPCA is a viable method when applied to the small but complex changes that emerge in postural data and might allow for a better understanding of time dependent processes occurring with pathology and intervention.
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Affiliation(s)
- Jill C Slaboda
- Physical Therapy Dept, College of Health Professions, Temple University, Philadelphia, PA 19140, USA.
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Examination of time-varying kinematic responses to support surface disturbances. Biomed Signal Process Control 2011. [DOI: 10.1016/j.bspc.2010.06.002] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022]
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Slaboda JC, Barton JE, Maitin IB, Keshner EA. Visual field dependence influences balance in patients with stroke. ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY. ANNUAL INTERNATIONAL CONFERENCE 2010; 2009:1147-50. [PMID: 19964498 DOI: 10.1109/iembs.2009.5333916] [Citation(s) in RCA: 11] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/06/2022]
Abstract
To compare the occurrence of visual field independence/dependence in healthy subjects with patients who are post-stroke using the Rod and Frame Test, and determine whether increased visual dependence is reflected in their postural responses when immersed in a moving visual environment. Eight older and twelve young adults, and twelve patients with cortical or sub-cortical stroke, were asked to align a rod enclosed in a tilted frame to vertical and horizontal. Angular deviations of rod position were calculated and compared. Center-of-mass (COM) of the body was calculated for two patients and two young adults standing in the dark and in an immersive virtual environment to examine their postural responses. Balance of the patients did not appear different from healthy subjects when standing in the dark suggesting they were not dependent on the presence of vision, but more rapid and larger COM displacements emerged in the patients when immersed in a moving visual scene. Patients also exhibited greater errors when aligning the rod compared to both healthy groups. Thus, patients with stroke may be more dependent on visual inputs when they are present, and have more difficulty resolving conflict between the visual and somatosensory cues compared to healthy young or older subjects. This impaired conflict resolution may underlie the rapid instability observed in patients when they were placed in a moving visual environment.
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Affiliation(s)
- J C Slaboda
- Dept of Physical Therapy, College of Health Profession, Temple University, Philadelphia, PA 19140, USA.
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Bringoux L, Bourdin C, Lepecq JC, Sandor PMB, Pergandi JM, Mestre D. Interaction between reference frames during subjective vertical estimates in a tilted immersive virtual environment. Perception 2010; 38:1053-71. [PMID: 19764307 DOI: 10.1068/p6089] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/20/2022]
Abstract
Numerous studies highlighted the influence of a tilted visual frame on the perception of the visual vertical ('rod-and-frame effect' or RFE). Here, we investigated whether this influence can be modified in a virtual immersive environment (CAVE-like) by the structure of the visual scene and by the adjustment mode allowing visual or visuo-kinaesthetic control (V and VK mode, respectively). The way this influence might dynamically evolve throughout the adjustment was also investigated in two groups of subjects with the head unrestrained or restrained upright. RFE observed in the immersive environment was qualitatively comparable to that obtained in a real display (portable rod-and-frame test; Oltman 1968, Perceptual and Motor Skills 26 503-506). Moreover, RFE in the immersive environment appeared significantly influenced by the structure of the visual scene and by the adjustment mode: the more geometrical and meaningful 3-D features the visual scene contained, the greater the RFE. The RFE was also greater when the subjective vertical was assessed under visual control only, as compared to visuo-kinaesthetic control. Furthermore, the results showed a significant RFE increase throughout the adjustment, indicating that the influence of the visual scene upon subjective vertical might dynamically evolve over time. The latter effect was more pronounced for structured visual scenes and under visuo-kinaesthetic control. On the other hand, no difference was observed between the two groups of subjects having the head restrained or unrestrained. These results are discussed in terms of dynamic combination between coexisting reference frames for spatial orientation.
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Affiliation(s)
- Lionel Bringoux
- Institut des Sciences du Mouvement "Etienne-Jules Marey", CNRS-Université de la Méditerranée, UMR 6233, 163 avenue de Luminy CP 910, F 13288 Marseille Cedex 9, France.
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Self versus environment motion in postural control. PLoS Comput Biol 2010; 6:e1000680. [PMID: 20174552 PMCID: PMC2824754 DOI: 10.1371/journal.pcbi.1000680] [Citation(s) in RCA: 39] [Impact Index Per Article: 2.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/23/2009] [Accepted: 01/19/2010] [Indexed: 11/20/2022] Open
Abstract
To stabilize our position in space we use visual information as well as non-visual physical motion cues. However, visual cues can be ambiguous: visually perceived motion may be caused by self-movement, movement of the environment, or both. The nervous system must combine the ambiguous visual cues with noisy physical motion cues to resolve this ambiguity and control our body posture. Here we have developed a Bayesian model that formalizes how the nervous system could solve this problem. In this model, the nervous system combines the sensory cues to estimate the movement of the body. We analytically demonstrate that, as long as visual stimulation is fast in comparison to the uncertainty in our perception of body movement, the optimal strategy is to weight visually perceived movement velocities proportional to a power law. We find that this model accounts for the nonlinear influence of experimentally induced visual motion on human postural behavior both in our data and in previously published results. Visual cues typically provide ambiguous information about the orientation of our body in space. When we perceive relative motion between ourselves and the environment, it could have been caused by our movement within the environment, or the movement of the environment around us, or the simultaneous movements of both our body and the environment. The nervous system must resolve this ambiguity for efficient control of our body posture during stance. Here, we show that the nervous system could solve this problem by optimally combining visual signals with physical motion cues. Sensory ambiguity is a central problem during cue combination. Our results thus have implications on how the nervous system could resolve sensory ambiguity in other cue combination tasks.
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Slaboda JC, Barton JE, Keshner EA. Influence of moving visual environment on sit-to-stand kinematics in children and adults. Percept Mot Skills 2009; 109:121-32. [PMID: 19831093 DOI: 10.2466/pms.109.1.121-132] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
Abstract
The effect of visual field motion on the sit-to-stand kinematics of adults and children was investigated. Children (8 to12 years of age) and adults (21 to 49 years of age) were seated in a virtual environment that rotated in the pitch and roll directions. Participants stood up either (1) concurrent with onset of visual motion or (2) after an immersion period in the moving visual environment, and (3) without visual input. Angular velocities of the head with respect to the trunk, and trunk with respect to the environment, w ere calculated as was head andtrunk center of mass. Both adults and children reduced head and trunk angular velocity after immersion in the moving visual environment. Unlike adults, children demonstrated significant differences in displacement of the head center of mass during the immersion and concurrent trials when compared to trials without visual input. Results suggest a time-dependent effect of vision on sit-to-stand kinematics in adults, whereas children are influenced by the immediate presence or absence of vision.
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Affiliation(s)
- Jill C Slaboda
- Department of Physical Therapy, Temple University, 1800 North Broad Street, 40 Pearson Hall, Philadelphia, PA 19122, USA.
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Wang Y, Kenyon RV, Keshner EA. Identifying the control of physically and perceptually evoked sway responses with coincident visual scene velocities and tilt of the base of support. Exp Brain Res 2009; 201:663-72. [DOI: 10.1007/s00221-009-2082-0] [Citation(s) in RCA: 15] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 07/11/2009] [Accepted: 11/02/2009] [Indexed: 10/20/2022]
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Influence of visual scene velocity on segmental kinematics during stance. Gait Posture 2009; 30:211-6. [PMID: 19505827 PMCID: PMC2705688 DOI: 10.1016/j.gaitpost.2009.05.001] [Citation(s) in RCA: 25] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 07/16/2008] [Revised: 02/27/2009] [Accepted: 05/03/2009] [Indexed: 02/02/2023]
Abstract
We investigated how the velocity of anterior-posterior movement of a visual surround affected segmental kinematics during stance. Ten healthy young adults were exposed to sinusoidal oscillation of an immersive virtual scene at five peak velocities ranging from 1.2 to 188 cm/s at each of four frequencies: 0.05, 0.1, 0.2 and 0.55 Hz. Root mean square (RMS) values of head, trunk, thigh and shank angular displacements were calculated. RMS values of head-neck, hip, knee and ankle joint angles were also calculated. RMS values of head, trunk, thigh and shank displacements exhibited significant increases at a scene velocity of 188 cm/s when compared with lower scene velocities. RMS values of hip, knee and ankle joint angles exhibited significant increases at scene velocities of 125 and 188 cm/s when compared with lower scene velocities. These results suggest that visual cues continued to drive postural adjustments even during high velocity movement of the virtual scene. Significant increases in the RMS values of the lower-limb joint angles suggest that as visually-induced postural instability increased, the body was primarily controlled as a multi-segmental structure instead of a single-link inverted pendulum, with the knee playing a key role in postural stabilization.
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O'Connor SM, Kuo AD. Direction-dependent control of balance during walking and standing. J Neurophysiol 2009; 102:1411-9. [PMID: 19553493 DOI: 10.1152/jn.00131.2009] [Citation(s) in RCA: 257] [Impact Index Per Article: 17.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/07/2023] Open
Abstract
Human walking has previously been described as "controlled falling." Some computational models, however, suggest that gait may also have self-stabilizing aspects requiring little CNS control. The fore-aft component of walking may even be passively stable from step to step, whereas lateral motion may be unstable and require motor control for balance, as through active foot placement. If this is the case, walking humans might rely less on integrative sensory feedback, such as vision, for anteroposterior (AP) than for mediolateral (ML) balance. We tested whether healthy humans (n=10) exhibit such direction-dependent control, by applying low-frequency perturbations to the visual field (a projected virtual hallway) and measuring foot placement during treadmill walking. We found step variability to be nearly 10 times more sensitive to ML than to AP perturbations, as quantified by the increase in root-mean-square step variability per unit change in perturbation amplitude. This is not simply due to poorer physiological sensitivity of vision in the AP direction: similar perturbations applied to quiet standing produced reversed direction dependence, with an AP sensitivity 2.3-fold greater than that of ML. Tandem (heel-to-toe) standing yielded ML sensitivity threefold greater than that of AP, suggesting that the base of support influences the stability of standing. Postural balance nevertheless appears to require continuous, integrative motor control for balance in all directions. In contrast, walking balance requires step-by-step, integrative control for balance, but mainly in the lateral direction. In the fore-aft direction, balance may be maintained through an "uncontrolled," yet passively stabilized, series of falls.
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Affiliation(s)
- Shawn M O'Connor
- Department of Biomedical Engineering, 2350 Hayward Street, University of Michigan, Ann Arbor, MI 48109-2125, USA
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Abstract
BACKGROUND AND PURPOSE Instability is a significant risk factor for falls in individuals with a bilateral labyrinthine deficit. The purpose of this case report is to describe an intervention that we found to improve balance in a patient with bilateral labyrinthine deficit using a training paradigm based on the sensory reweighting hypothesis. CASE DESCRIPTION The participant was a female and 10 years post-onset of bilateral labyrinthine deficit. The participant was instructed to focus on the motion of her hips and knees while standing on a dynamic platform that was either stationary or matched to the excursion of her center of mass (COM) but in the opposite direction and with gradually increasing amplitude. She was tested for her ability to maintain her balance under conditions of sensory conflict both before the training and on two periods after training. OUTCOMES Decreases in anteroposterior and mediolateral motion of the COM were observed between the pretest and both posttests with a stationary and a moving platform when in the dark and under conditions of sensory conflict. Using the method of approximate entropy, we found that the complexity of the center of pressure (COP) response increased in both the anteroposterior and medolateral directions from the pretest to both posttests when on the platform matched to the COM motion. SUMMARY Results indicated that training on a dynamic platform diminished the destabilizing effect of conflicting sensory signals. Additionally, a relationship was observed between decreased COM motion and increased complexity in COP, which represents a more self-organized system. This finding suggests that improved stability may be associated with an increased complexity in the COP trajectory.
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Influence of virtual reality on postural stability during movements of quiet stance. Neurosci Lett 2009; 451:227-31. [PMID: 19146921 DOI: 10.1016/j.neulet.2008.12.057] [Citation(s) in RCA: 66] [Impact Index Per Article: 4.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/19/2008] [Revised: 12/22/2008] [Accepted: 12/27/2008] [Indexed: 11/24/2022]
Abstract
INTRODUCTION Balance problems during virtual reality (VR) have been mentioned in the literature but seldom investigated despite the increased use of VR systems as a training or rehabilitation tool. We examined the influence of VR on body sway under different stance conditions. METHODS Seventeen young subjects performed four tasks (standing with feet close together or tandem stance on firm and foam surfaces for 60s) under three visual conditions: eyes open without VR, eyes closed, or while viewing a virtual reality scene which moved with body movements. Angular velocity transducers mounted on the shoulder provided measures of body sway in the roll and pitch plane. RESULTS VR caused increased pitch and roll angles and angular velocities compared to EO. The effects of VR were, for the most part, indistinguishable from eyes closed conditions. Use of a foam surface increased sway compared to a firm surface under eyes closed and VR conditions. CONCLUSION During the movements of quiet stance, VR causes an increase in postural sway in amplitude similar to that caused by closing the eyes. This increased sway was present irrespective of stance surface, but was greatest on foam.
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Borel L, Lopez C, Péruch P, Lacour M. Vestibular syndrome: a change in internal spatial representation. Neurophysiol Clin 2008; 38:375-89. [PMID: 19026958 DOI: 10.1016/j.neucli.2008.09.002] [Citation(s) in RCA: 98] [Impact Index Per Article: 6.1] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/09/2008] [Accepted: 09/09/2008] [Indexed: 01/07/2023] Open
Abstract
The vestibular system contributes to a wide range of functions from reflexes to spatial representation. This paper reviews behavioral, perceptive, and cognitive data that highlight the role of changes in internal spatial representation on the vestibular syndrome. Firstly, we review how visual vertical perception and postural orientation depend on multiple reference frames and multisensory integration and how reference frames are selected according to the status of the peripheral vestibular system (i.e., unilateral or bilateral hyporeflexia), the environmental constraints (i.e., sensory cues), and the postural constraints (i.e., balance control). We show how changes in reference frames are able to modify vestibular lesion-induced postural and locomotor deficits and propose that fast changes in reference frame may be considered as fast-adaptive processes after vestibular loss. Secondly, we review data dealing with the influence of vestibular loss on higher levels of internal representation sustaining spatial orientation and navigation. Particular emphasis is placed on spatial performance according to task complexity (i.e., the required level of spatial knowledge) and to the sensory cues available to define the position and orientation within the environment (i.e., real navigation in darkness or visual virtual navigation without any actual self-motion). We suggest that vestibular signals are necessary for other sensory cues to be properly integrated and that vestibular cues are involved in extrapersonal space representation. In this respect, vestibular-induced changes would be based on a dynamic mental representation of space that is continuously updated and that supports fast-adaptive processes.
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Affiliation(s)
- L Borel
- Laboratoire de neurobiologie intégrative et adaptative, UMR 6149 CNRS, pôle 3C, case B, centre Saint-Charles, université de Provence, 3, place Victor-Hugo, 13331 Marseille cedex 03, France.
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Compensatory manual motor responses while object wielding during combined linear visual and physical roll tilt stimulation. Exp Brain Res 2008; 192:683-94. [PMID: 18830585 DOI: 10.1007/s00221-008-1581-8] [Citation(s) in RCA: 7] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/14/2008] [Accepted: 09/16/2008] [Indexed: 10/21/2022]
Abstract
Dynamic signals from multiple sensory channels must be integrated by the central nervous system to create a unified perception of self-motion and spatial orientation. Using immersive virtual environments, we altered the relative contribution of visual and inertial inputs and evaluated the effects on perceptuomotor outputs. Subjects seated in a tilting chair were exposed to a combined 0.25 Hz sinusoidal roll-tilt (+/-7.5 degrees) about the naso-occipital axis while viewing one of four visual conditions. One visual condition was in darkness, and the other three depicted 2 m of sinusoidal horizontal or vertical linear motion either synchronous or asynchronous with the roll-tilt. Subjects performed a perceptuomotor task of aligning a handheld object to gravitational vertical (GV) with the entire arm being free to move in six degrees of freedom. Subjects were tested with two objects, a joystick and glass of water, in counter-balanced order. Specific visual effects were as follows: (1) the phase leads of object tilt relative to chair/subject roll-tilt were affected by visual condition, (2) horizontal translation of the object was entrained with visual velocity, rather than with visual acceleration or maximum roll-tilt, and (3) when vertical visual motion was viewed during chair/subject roll-tilt, vertical object translation increased. Although the head-fixed scene meant visual vertical cues were always aligned with the subject's median sagittal plane, object tilt showed sensitivity to inertial roll-tilt (Gain > 0.5) which was not significantly different from the dark condition. Two object effects were found: (1) tilt deviation from GV was greater when wielding a joystick compared to a full glass of water, and (2) the phase of horizontal visual motion relative to subject roll tilt affected the joystick amplitude of horizontal translation but not the glass of water. In conclusion, an attentional shift driven by postural assumptions can account for the two object effects, however, the visual effects suggest that a process for deriving the net gravitoinertial force from visual and inertial cues is involved. Inertial signals dominated the perception of verticality, but visual linear translation affected the spatiotemporal dynamics of the manual motor responses during object wielding.
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Hanes DA, Keller J, McCollum G. Motion parallax contribution to perception of self-motion and depth. BIOLOGICAL CYBERNETICS 2008; 98:273-293. [PMID: 18365242 DOI: 10.1007/s00422-008-0224-2] [Citation(s) in RCA: 9] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Received: 01/15/2007] [Accepted: 09/19/2007] [Indexed: 05/26/2023]
Abstract
The object of this study is to mathematically specify important characteristics of visual flow during translation of the eye for the perception of depth and self-motion. We address various strategies by which the central nervous system may estimate self-motion and depth from motion parallax, using equations for the visual velocity field generated by translation of the eye through space. Our results focus on information provided by the movement and deformation of three-dimensional objects and on local flow behavior around a fixated point. All of these issues are addressed mathematically in terms of definite equations for the optic flow. This formal characterization of the visual information presented to the observer is then considered in parallel with other sensory cues to self-motion in order to see how these contribute to the effective use of visual motion parallax, and how parallactic flow can, conversely, contribute to the sense of self-motion. This article will focus on a central case, for understanding of motion parallax in spacious real-world environments, of monocular visual cues observable during pure horizontal translation of the eye through a stationary environment. We suggest that the global optokinetic stimulus associated with visual motion parallax must converge in significant fashion with vestibular and proprioceptive pathways that carry signals related to self-motion. Suggestions of experiments to test some of the predictions of this study are made.
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Affiliation(s)
- Douglas A Hanes
- Neuro-otology Department, Legacy Research Center, 1225 NE 2nd Avenue, Portland, OR 97232, USA.
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Slobounov S, Slobounov E, Sebastianelli W, Cao C, Newell K. Differential rate of recovery in athletes after first and second concussion episodes. Neurosurgery 2007; 61:338-44; discussion 344. [PMID: 17762746 DOI: 10.1227/01.neu.0000280001.03578.ff] [Citation(s) in RCA: 131] [Impact Index Per Article: 7.7] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/18/2022] Open
Abstract
OBJECTIVE Clinical observations suggest that a history of previous concussions may cause a slower recovery of neurological function after recurrent concussion episodes. However, direct examination of this notion has not been provided. This report investigates the differential rate of restoring the visual-kinesthetic integration in collegiate athletes experiencing single versus recurrent concussion episodes. METHODS One hundred sixty collegiate athletes were tested preseason using multimodal research methodology. Of these, 38 experienced mild traumatic brain injury (MTBI) and were tested on Days 10, 15, and 30 after injury. Nine of these MTBI patients experienced a second MTBI within 1 year after the first brain injury and were retested. The postconcussion symptoms checklist, neuropsychological evaluations, and postural responses to visual field motion were recorded using a virtual reality environment. RESULTS All patients were asymptomatic at Day 10 of testing and were cleared for sport participation based on clinical symptoms resolution. Balance deficits, as evident by incoherence with visual field motion postural responses, were present at least 30 days after injury (P < 0.001). Most importantly, the rate of balance symptoms restoration was significantly reduced after a recurrent, second concussion (P < 0.001) compared with those after the first concussion. CONCLUSION The findings of this study confirm our previous research indicating the presence of long-term residual visual-motor disintegration in concussed individuals with normal neuropsychological measures. Most importantly, athletes with a history of previous concussion demonstrate significantly slower rates of recovery of neurological functions after the second episode of MTBI.
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Affiliation(s)
- Semyon Slobounov
- Department of Kinesiology, Pennsylvania State University, University Park, Pennsylvania 16802, USA.
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Abstract
Posture has traditionally been examined by isolating individual control pathways to determine their specific contributions. However, if these pathways are responsive to functional contexts, then their responses may differ when the system is receiving simultaneous inputs from multiple pathways. Thus, we may never fully understand how the central nervous system (CNS) organizes behaviors in the real world from studies conducted in the minimized environment of the laboratory. The consequence of this is that when findings from the laboratory are applied to therapeutic intervention, the intervention may not be appropriate for all circumstances and will not fully meet the needs of the patient. We have united an immersive dynamic virtual environment with motion of a posture platform to record the biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. The virtual environment possesses content, contrast, and texture so that we can examine postural responses as they might occur in a complex, real-world environment. In this paper we specifically describe the factors guiding our choices of virtual technology and present data from young adults, elderly adults, and an individual with bilateral labyrinthine loss to demonstrate how multimodal inputs influence their postural response organization. Significant implications for future experimental and rehabilitation protocols are also discussed.
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Affiliation(s)
- Emily A Keshner
- Sensory Motor Performance Program, Rehabilitation Institute of Chicago, Chicago, Illinois 60611, USA
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