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tRigon: an R package and Shiny App for integrative (path-)omics data analysis. BMC Bioinformatics 2024; 25:98. [PMID: 38443821 PMCID: PMC10916305 DOI: 10.1186/s12859-024-05721-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/21/2023] [Accepted: 02/26/2024] [Indexed: 03/07/2024] Open
Abstract
BACKGROUND Pathomics facilitates automated, reproducible and precise histopathology analysis and morphological phenotyping. Similar to molecular omics, pathomics datasets are high-dimensional, but also face large outlier variability and inherent data missingness, making quick and comprehensible data analysis challenging. To facilitate pathomics data analysis and interpretation as well as support a broad implementation we developed tRigon (Toolbox foR InteGrative (path-)Omics data aNalysis), a Shiny application for fast, comprehensive and reproducible pathomics analysis. RESULTS tRigon is available via the CRAN repository ( https://cran.r-project.org/web/packages/tRigon ) with its source code available on GitLab ( https://git-ce.rwth-aachen.de/labooratory-ai/trigon ). The tRigon package can be installed locally and its application can be executed from the R console via the command 'tRigon::run_tRigon()'. Alternatively, the application is hosted online and can be accessed at https://labooratory.shinyapps.io/tRigon . We show fast computation of small, medium and large datasets in a low- and high-performance hardware setting, indicating broad applicability of tRigon. CONCLUSIONS tRigon allows researchers without coding abilities to perform exploratory feature analyses of pathomics and non-pathomics datasets on their own using a variety of hardware.
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Comparative usability of manual defibrillators - A human factors study. Resusc Plus 2024; 17:100526. [PMID: 38162989 PMCID: PMC10757248 DOI: 10.1016/j.resplu.2023.100526] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/21/2023] [Revised: 11/17/2023] [Accepted: 11/29/2023] [Indexed: 01/03/2024] Open
Abstract
Background A manual defibrillator represents key equipment for resuscitation of cardiac arrest scenario. Improper or slow operation of a defibrillator may adversely affect acute care. A self-explanatory interface facilitates handling and decreases the risk of operating errors. Therefore, we evaluated the usability of four commercially available defibrillators. Methods 31 medical students executed 15 consecutive tasks on each defibrillator (Physio-Control Lifepak 20e, Schiller Defigard Touch 7, Corpuls 3 and Zoll X-Series). The operators' gaze was measured via eye-tracking and frequencies of required assistances and task completion times were recorded. Additionally, subjective perception of usability was assessed by a standardized questionnaire. Results Least assistances (16) were required when operating the Lifepak 20e and most (63) when operating the X-Series. Cumulative task completion times were shortest in the Lifepak 20e (124 ± 31 s), followed by the Corpuls 3 (220 ± 69 s), the Defigard Touch 7 (225 ± 81 s) and the X-Series (289 ± 85 s; p < 0.001). Completion times of specific tasks differed considerably between the devices. Eye-tracking revealed associated interface issues that impeded the operators' performance. Overall standardized usability was rated best for the Lifepak 20e (81 ± 15) and worst for the X-Series (44 ± 20). Conclusions The usability of defibrillators differs considerably and task specifically between devices. Interface issues of tasks impaired the operators' efficiency specifically. The perceived usability and the perceived stress-level after operating the devices corresponded with objective measures of usability. Eliminating specific usability issues may improve the operator's performance and, as a consequence patient outcome.
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Facilitators and hinderers for designing augmented reality for ecotourism SME's experiences: A service Design approach. Heliyon 2024; 10:e24124. [PMID: 38293357 PMCID: PMC10827457 DOI: 10.1016/j.heliyon.2024.e24124] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/15/2023] [Revised: 12/13/2023] [Accepted: 01/03/2024] [Indexed: 02/01/2024] Open
Abstract
Designing Augmented Reality (AR) throughout service experiences remains under studied in several industries, despite the fact of growing consumer interest and use through different platforms and applications globally. Consequently, there is growing interest in understanding the what, the why and the how for designing AR applications in practice to boost ecotourism experiences, with the purpose of enhancing customer value creation and organizations differentiation. Consequently, the authors conducted an eleven-month practical theoretical study in 10 ecotourism SMEs purposefully recruited in Latin America, adopting service design as a main research framework. Using interviews, contextual analyses, buyer personas, observation, storytelling creation sessions, prototyping sessions and accompaniment sessions as research methods, researchers studied, (1) what were the key facilitators and hinderers for designing AR in practice at the SMEs ecotourism context following a service design lens and, (2) how the inherent principles of service design influence ecotourism SME's for the strategically adoption of AR in their service experiences. The study suggests key elements that can facilitate or hinder designing AR at ecotourism SME's Experiences in practice. Furthermore, the authors suggest a practical protocol for designing AR for ecotourism SMEs from the lens of service design (SD), User Experience (UX), and Augmented Reality (AR). Finally, the study also contributes to shade light on the marketing role and potential adoption of Augmented Reality (AR) in practice in SME's through a service design lens.
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Research on immersive interaction design based on visual and tactile feature analysis of visually impaired children. Heliyon 2024; 10:e22996. [PMID: 38169748 PMCID: PMC10758724 DOI: 10.1016/j.heliyon.2023.e22996] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/15/2022] [Revised: 11/22/2023] [Accepted: 11/23/2023] [Indexed: 01/05/2024] Open
Abstract
To propose improved and innovative visual-tactile interaction design for visually impaired children, multi-modal combination approaches have been applied, such as voice interaction, touch interaction, and multi-modal systems, what's more, aided cognitive approaches help them deepen their understanding of objects, improve their cognitive level, and increase their interest. METHODS To improve the amount of information in the visual-haptic interface by integrating multiple sensory information, based on the cognitive patterns of visually impaired children, a questionnaire was used to design a tactile-visual UI for the main content objects of visually impaired children when using the Internet, from which difficulties and problems in the design of visual-haptic for visually impaired children were found, and design improvements were proposed based on the principles and methods of accessible design. RESULTS The personalized and humanized design activities enhance the confidence and improve the quality of life of the visually impaired children group and produce positive effects, improving the cognitive clarity of visually impaired children while increasing their level of understanding, imagination, learning interest and aesthetic experience. CONCLUSION The physical and mental characteristics and visual and tactile characteristics of visually impaired children are analyzed, and the application of UI interaction design is based on these characteristics. The essence of interaction design is outlined through experiments, and it is found that with the development of the Internet, big data and artificial intelligence, visually impaired children have many difficulties in the use of the Internet, and through the improved practice of immersive interaction design, the humanized design approach is used to enhance visually impaired children's experience of using network interfaces. Through the improved practice of immersive interaction design, we improve the way of visually impaired children using the Internet, narrow the gap between them and normal children in the interaction, and give humanistic care.
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Dark kinase annotation, mining, and visualization using the Protein Kinase Ontology. PeerJ 2023; 11:e16087. [PMID: 38077442 PMCID: PMC10704995 DOI: 10.7717/peerj.16087] [Citation(s) in RCA: 1] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/05/2023] [Accepted: 08/22/2023] [Indexed: 12/18/2023] Open
Abstract
The Protein Kinase Ontology (ProKinO) is an integrated knowledge graph that conceptualizes the complex relationships among protein kinase sequence, structure, function, and disease in a human and machine-readable format. In this study, we have significantly expanded ProKinO by incorporating additional data on expression patterns and drug interactions. Furthermore, we have developed a completely new browser from the ground up to render the knowledge graph visible and interactive on the web. We have enriched ProKinO with new classes and relationships that capture information on kinase ligand binding sites, expression patterns, and functional features. These additions extend ProKinO's capabilities as a discovery tool, enabling it to uncover novel insights about understudied members of the protein kinase family. We next demonstrate the application of ProKinO. Specifically, through graph mining and aggregate SPARQL queries, we identify the p21-activated protein kinase 5 (PAK5) as one of the most frequently mutated dark kinases in human cancers with abnormal expression in multiple cancers, including a previously unappreciated role in acute myeloid leukemia. We have identified recurrent oncogenic mutations in the PAK5 activation loop predicted to alter substrate binding and phosphorylation. Additionally, we have identified common ligand/drug binding residues in PAK family kinases, underscoring ProKinO's potential application in drug discovery. The updated ontology browser and the addition of a web component, ProtVista, which enables interactive mining of kinase sequence annotations in 3D structures and Alphafold models, provide a valuable resource for the signaling community. The updated ProKinO database is accessible at https://prokino.uga.edu.
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A high-fidelity prototype of a sterile information system for the perioperative area: OR-Pad. Int J Comput Assist Radiol Surg 2023; 18:575-585. [PMID: 36370329 PMCID: PMC9939502 DOI: 10.1007/s11548-022-02787-w] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/10/2022] [Accepted: 10/25/2022] [Indexed: 11/13/2022]
Abstract
PURPOSE Supporting the surgeon during surgery is one of the main goals of intelligent ORs. The OR-Pad project aims to optimize the information flow within the perioperative area. A shared information space should enable appropriate preparation and provision of relevant information at any time before, during, and after surgery. METHODS Based on previous work on an interaction concept and system architecture for the sterile OR-Pad system, we designed a user interface for mobile and intraoperative (stationary) use, focusing on the most important functionalities like clear information provision to reduce information overload. The concepts were transferred into a high-fidelity prototype for demonstration purposes. The prototype was evaluated from different perspectives, including a usability study. RESULTS The prototype's central element is a timeline displaying all available case information chronologically, like radiological images, labor findings, or notes. This information space can be adapted for individual purposes (e.g., highlighting a tumor, filtering for own material). With the mobile and intraoperative mode of the system, relevant information can be added, preselected, viewed, and extended during the perioperative process. Overall, the evaluation showed good results and confirmed the vision of the information system. CONCLUSION The high-fidelity prototype of the information system OR-Pad focuses on supporting the surgeon via a timeline making all available case information accessible before, during, and after surgery. The information space can be personalized to enable targeted support. Further development is reasonable to optimize the approach and address missing or insufficient aspects, like the holding arm and sterility concept or new desired features.
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A user study of directional tactile and auditory user interfaces for take-over requests in conditionally automated vehicles. ACCIDENT; ANALYSIS AND PREVENTION 2022; 174:106766. [PMID: 35785713 DOI: 10.1016/j.aap.2022.106766] [Citation(s) in RCA: 2] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 08/12/2021] [Revised: 05/11/2022] [Accepted: 06/25/2022] [Indexed: 06/15/2023]
Abstract
General introduction of unconditionally and conditionally automated vehicles is expected to have a highly positive impact on the society, from increased accessibility to mobility and road traffic safety, to decreased environmental and economic negative impacts. However, there are several obstacles and risks slowing down the adoption of this technology, which are primarily related to the human-machine interaction (HMI) and exchange of control between the vehicle and the human driver. In this article, we present key takeaways for HMI design of take-over requests (TOR) that the vehicle issues to inform the driver to take over control of the vehicle. The key takeaways were developed based on the results of a user study, where directional tactile-ambient (visual) and auditory-ambient (visual) TOR user interfaces (UI) were evaluated with regards to commonly used take-over quality aspects (attention redirection, take-over time, correct interpretation of stimuli, off-road drive, brake application, lateral acceleration, minimal time-to-collision and occurrence of collision). 36 participants took part in the mixed design study, which was conducted in a driving simulator. The results showed that drivers' attention was statistically significantly faster redirected with the auditory-ambient UI, however using the tactile-ambient UI resulted in less off-road driving and slightly less collisions. The results also revealed that drivers correctly interpreted the directional TOR stimuli more often than the non-directional one. Based on the study results, a list of key takeaways was developed and is presented in the conclusion of the paper. The results from this study are especially relevant to the TOR UI designers and the automotive industry, which tend to provide the most usable UI for ensuring safer end efficient human-vehicle interaction during the TOR task.
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A mobile platform-based app to assist undergraduate learning of human kinematics in biomechanics courses. J Biomech 2022; 142:111243. [PMID: 35981478 DOI: 10.1016/j.jbiomech.2022.111243] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/11/2022] [Revised: 08/01/2022] [Accepted: 08/03/2022] [Indexed: 10/15/2022]
Abstract
Whole-body biomechanics examines different physical characteristics of the human body movement by applying principles of Newtonian mechanics. Therefore, undergraduate biomechanics courses are highly demanding in mathematics and physics. While the inclusion of laboratory experiences can augment student comprehension of biomechanics concepts, the cost and the required expertise associated with experiment equipment can be a burden of offering laboratory sessions. In this study, we developed a mobile app to facilitate learning human kinematics in biomechanics curriculums. First, a mobile-based computer-vision algorithm that is based on Convolutional pose machine (CPM), MobileNet V2, and TensorFlow Lite framework is adopted to reconstruct 2D human poses from the images collected by a mobile device camera. Key joint locations are then applied to the human kinematics variable estimator for human kinematics analysis. Simultaneously, students can view various kinematics data for a selected joint or body segment in real-time through the user interface of the mobile device. The proposed app can serve as a potential instructional tool to assist in conducting human motion experiments in biomechanics courses.
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PEAKIT: A Gaussian Process regression analysis tool for chemical exchange saturation transfer spectra. JOURNAL OF MAGNETIC RESONANCE (SAN DIEGO, CALIF. : 1997) 2022; 334:107122. [PMID: 34906779 DOI: 10.1016/j.jmr.2021.107122] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 10/08/2021] [Revised: 11/26/2021] [Accepted: 11/30/2021] [Indexed: 06/14/2023]
Abstract
Chemical Exchange Saturation Transfer (CEST) is a powerful technique for metabolic imaging, capable of exploring concentrations in the μM to mM range. However, extracting quantitative information from Z-spectra can be challenging due to the non-CEST contributions present and the limited knowledge about the exchanging pools. The PEAKIT tool is proposed as an alternative approach to quantifying CEST peaks, which requires no prior assumptions about the frequency offset or the underlying shape of the baseline. Specifically, the tool takes as input an experimental Z-spectrum and proceeds to identify peak candidates. After a baseline estimation based on Gaussian Process regression, PEAKIT outputs the chemical shift offsets, the areas, the heights and the statistical significance of the detected peaks. The performance and limitations of the PEAKIT tool are discussed for in vitro and in vivo applications.
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A user-friendly decision support tool to assist one-health risk assessors. One Health 2021; 13:100266. [PMID: 34041349 PMCID: PMC8141943 DOI: 10.1016/j.onehlt.2021.100266] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/24/2021] [Revised: 05/12/2021] [Accepted: 05/12/2021] [Indexed: 11/29/2022] Open
Abstract
One-Health risk assessments are integral to developing efficient responses to disease threats, including global pandemics. However, short timeframes, inadequate disease-specific information and an insufficient skill-base make it hard for inexperienced assessors to distinguish between a large portfolio of approaches. The wrong choice can detract from the disease response. Here, we present an interactive decision support tool to help with this choice. A workshop with participants from diverse professional backgrounds provided six themes that should be considered when deciding on the best approach. Questions based on these themes were then developed to populate a decision tree which guides users to their most appropriate approach. One-Health risk assessment tools and literature were used as examples of the different approaches. The tool provides links to these examples and short descriptions of the approaches. Answers are easily changed, facilitating exploration though different approaches. The simple data structure of the tool means it is easy to update with more resources and approaches. It provides a valuable source of guidance and information for less experienced risk assessors.
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What Not to Do with PPE: A Digital Application to Raise Awareness of Proper PPE Protocol. ADVANCES IN EXPERIMENTAL MEDICINE AND BIOLOGY 2021. [PMID: 34476745 DOI: 10.1007/978-3-030-76951-2_4] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Subscribe] [Scholar Register]
Abstract
With a rise in personal protective equipment (PPE) use by all healthcare professionals (HCP) as a prime infection control strategy in the wake of the COVID-19 pandemic comes the potential increase in its misuse. Evidence suggests this failure to follow proper PPE protocol to prevent self-contamination and transmission can be attributed to both a lack of formal training and guidance and, now, atrophy of infrequently used skills, with many senior professionals demonstrating a lack of proficiency despite years of service. Previous research shows current written and illustrated instructional material depicting PPE guidelines are abundant but does not provide an answer on how best to target violations in protocol and better instruct those that are providing pre-hospital emergency healthcare.In this chapter, we aim to address the gap in paramedic-specific research into PPE protocol and provide an educational, digital tool to work alongside the current guidelines, potentially exploring the cognitive load theory as a design strategy. The use of 3D, interactive animations depicting errors in protocol and their potential contamination consequences in a device-based application could engage clinicians in a more effective way, thus increasing protection and decreasing transmission. This chapter describes the methodology behind the design and development of such an application for emergency care providers and provides the relevant materials needed to carry out user testing and evaluation once participants have been recruited.
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The effect of user interface on treatment engagement in a self-guided digital problem-solving intervention: A randomized controlled trial. Internet Interv 2021; 26:100448. [PMID: 34471610 PMCID: PMC8387893 DOI: 10.1016/j.invent.2021.100448] [Citation(s) in RCA: 9] [Impact Index Per Article: 3.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Submit a Manuscript] [Subscribe] [Scholar Register] [Received: 05/21/2021] [Revised: 08/11/2021] [Accepted: 08/17/2021] [Indexed: 12/29/2022] Open
Abstract
BACKGROUND Resources are spent worldwide on the development of digital platforms and their user interfaces (UIs) for digital mental health services (DMHS). However, studies investigating the potential benefits of different UIs for DMHS are currently lacking. To fill this knowledge gap, the aim of this study was to investigate differences in treatment engagement between two different UIs for DMHS. METHODS A total of 397 participants from the Swedish general public were randomized (1:1) to use a self-guided digital problem-solving intervention during one week, either with an optimized UI (N = 198), based on user experience (UX) design principles and with automated features, or a basic UI (N = 199), analogous with a UI used in Swedish regular health care comprising elementary UI features and less automation. Primary outcome measures were self-rated usability, on the System Usability Scale, and treatment credibility, on the Credibility/Expectancy Questionnaire. Secondary outcome measures included behavioral engagement with the intervention. FINDINGS There were no significant differences between the UIs in ratings of usability or treatment credibility. However, participants who used the optimized UI were significantly more engaged with the intervention as measured by usage of the intervention at least once (odds ratio 2.54, 95% CI [1.67, 3.85]), total number of generated solutions (mean difference 1.41, 95% CI [0.72, 2.11]), and mean number of generated solutions per initiated problem-solving attempt (mean difference 1.45, 95% CI [1.06, 1.85]). Other findings included participants using the optimized UI rating the intervention as easier to understand, while feeling more overwhelmed, than those using the basic UI. INTERPRETATION Our findings indicate that an optimized UI based on UX design principles, in comparison to a basic UI comprising elementary UI features, do not affect overall self-rated usability or treatment credibility but increases some measures of behavioral engagement with a digital intervention. FUNDING Funded by the Government of Sweden, Ministry of Health and Social Affairs.
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Usability evaluation of a nursing information system by applying cognitive walkthrough method. Int J Med Inform 2021; 152:104459. [PMID: 34091145 DOI: 10.1016/j.ijmedinf.2021.104459] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 08/11/2020] [Revised: 03/05/2021] [Accepted: 04/06/2021] [Indexed: 11/25/2022]
Abstract
BACKGROUND AND OBJECTIVE The user interface usability of the nursing information system (NIS) should be such that the nurses can learn and interact with it easily and quickly. Therefore, it is necessary to identify and solve the usability problems of these systems. The present study aimed to evaluate the usability of a NIS using the cognitive walkthrough (CW) evaluation method. METHODS Based on five selected scenarios, five evaluators evaluated the NIS in Shafa Hospital Information System. After identifying the problems, the evaluators assigned each problem to one of the usability attributes. The severity of each identified problem was determined by the evaluators and five real users of the system. RESULTS In total, 24 unique problems were identified. The average severity of the problems was determined by the evaluators (2.77) and the actual users (2.82) in the "major problem" category. The highest number of problems were assigned to the scenarios 3 and 2 with 15 and 14 problems, respectively. The highest average severity in terms of evaluations and actual users was related to the scenario 5 (3.06 and 2.94, respectively), which was in the "major problem" category. The highest number of problems were associated with learnability (8 problems) and efficiency (6 problems). CONCLUSION Since most of the nurses do not have enough time for learning the system, and given that the selected scenarios for evaluation were based on the most frequent daily tasks that nurses performed using the NIS; The correction of usability problems in the scenarios 3 and 2 that had the highest number of problems and the scenario 5 that had the highest average severity and execution time; it can reduce the nurses' cognitive load and the learning time of the system and increase the efficiency of nurses.
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Energy efficiency in software: A case study on sustainability in personal health records. JOURNAL OF CLEANER PRODUCTION 2021; 282:124262. [PMID: 32982077 PMCID: PMC7508020 DOI: 10.1016/j.jclepro.2020.124262] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Subscribe] [Scholar Register] [Received: 11/22/2019] [Revised: 08/30/2020] [Accepted: 09/13/2020] [Indexed: 06/11/2023]
Abstract
A personal health record is an eHealth technology in which users can observe their progress over time for a given condition. A research gap was identified in the literature concerning the study of the amount of energy that these systems need for their operation, and the energy efficiency that may be attained depending on their design. After the selection of five representative personal health records, a total of 20 tasks commonly done, and based on previous work, were performed with regard to two proposed scenarios, namely patient use and health personnel usage. The power consumption of the main components of a host machine was measured during the performance of the proposed duties. To that end, a hardware tool called the Energy Efficiency Tester was employed. The data collected were analyzed statistically, and significant differences were found in the respective consumption of the display (χ2 (4) = 23.782, p = 0.000), the processor (χ2 (4) = 29.018, p = 0.000) and the whole PC (χ2 (4) = 28.582, p = 0.000). For all of these components, NoMoreClipBoard was the personal health record that required the least energy (57.699 W for the display, 3.162 W for the processor and 181.113 W for the whole PC). A total of two strong correlations were found in the energy consumption between the hard disk and the graphics card (r = 0.791, p < 0.001), and the processor and the PC (r = 0.950, p < 0.001). Some features generated special amounts of power consumption, such as the news wall found on PatientsLikeMe, or the use of load icons that had an impact on most PC components. In addition, an in-depth analysis of the user interfaces was performed. A discussion was carried out on the design of the user interfaces, also taking into account recommendations drawn from the literature, checking for their implementation in the personal health records selected. With the aim of promoting sustainability among software developers, a best practice guideline on sustainable software design was proposed. Basic sustainability recommendations were collected for professionals to consider when developing a software system in general, and a personal health record in particular.
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Adsorption isotherm models: Classification, physical meaning, application and solving method. CHEMOSPHERE 2020; 258:127279. [PMID: 32947678 DOI: 10.1016/j.chemosphere.2020.127279] [Citation(s) in RCA: 436] [Impact Index Per Article: 109.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 04/29/2020] [Revised: 05/28/2020] [Accepted: 05/30/2020] [Indexed: 05/28/2023]
Abstract
Adsorption is widely applied separation process, especially in environmental remediation, due to its low cost and high efficiency. Adsorption isotherm models can provide mechanism information of the adsorption process, which is important for the design of adsorption system. However, the classification, physical meaning, application and solving method of the isotherms have not been systematical analyzed and summarized. In this paper, the adsorption isotherms were classified into adsorption empirical isotherms, isotherms based on Polanyi's theory, chemical adsorption isotherms, physical adsorption isotherms, and the ion exchange model. The derivation and physical meaning of the isotherm models were discussed in detail. In addition, the application of the isotherm models were analyzed and summarized based on over 200 adsorption equilibrium data in literature. The statistical parameters for evaluating the fitness of the models were also discussed. Finally, a user interface (UI) was developed based on Excel software for solving the isotherm models, which was provided in supplemental material and can be easily used to model the adsorption equilibrium data. This paper will provide theoretical basis and guiding methodology for the selection and use of the adsorption isotherms.
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The development of a mobile user interface ability evaluation system for the elderly. APPLIED ERGONOMICS 2020; 89:103215. [PMID: 32791347 DOI: 10.1016/j.apergo.2020.103215] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/13/2019] [Revised: 05/08/2020] [Accepted: 06/30/2020] [Indexed: 06/11/2023]
Abstract
This research aimed to develop a comprehensive evaluation of the mobile user interface abilities of the elderly so that technology can be designed to meet individualized needs. A total of 135 older adults were evaluated with the developed system, the Elderly Mobile User Interface Ability Evaluation System (EMUIAES). The prediction of age and the use of technology on elderly mobile interface usage were investigated based on the findings of the evaluation. The relationship between performance on Fitts' task and elderly mobile user interface ability (EMUIA) was also examined. The findings showed a strong effect of age on the elderly's use of mobile user interfaces. Previous experience with personal and tablet computers also contributed to the use of mobile user interfaces. In addition, this research demonstrated the application of Fitts' law to describe the elderly mobile user interface behaviors, particularly for tasks involving fast tapping and pointing. The EMUIAES can provide future researchers and designers a comprehensive tool to describe the elderly's diverse behaviors and changes in their ability to use mobile interfaces. Individualized interface designs for elderly users can be developed based on these findings to improve the elderly users' experiences of using technology.
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Abstract
BACKGROUND Advanced light microscopy methods are key to many biological studies. Their ease of use depends, besides experimental aspects, on intuitive graphical user interfaces (GUI). The open-source software Micro-Manager offers a universal GUI for microscope control but requires implementing plugins to further tailor it to specific systems. However, GUIs are often tailored to a single system. Since even similar devices can have different Micro-Manager device properties, such as power percentage versus absolute power, directly transferring a GUI to another instrument usually requires changing the source-code. RESULTS We developed Easier Micro-Manager User interface (EMU), a Micro-Manager plugin, to simplify building flexible and reconfigurable GUIs. EMU can be seamlessly used with the Java Swing library to create device-independent GUIs for Micro-Manager. Such GUIs are easily transferred to another microscope thanks to an intuitive configuration menu that includes mapping of the device properties to the GUI functionalities and customization of the graphical elements. We also provide resources such as user and programming guides, a tutorial and code examples. CONCLUSIONS Micro-Manager users now have a powerful tool to improve the user experience on their instruments. EMU GUIs can be easily configured for new microscopes and shared with other research groups. In the future, newly developed GUIs will be added to EMU to benefit the whole community.
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Abstract
The study of the usability of interfaces of all types of applications, including websites, is still a very topical research area. The heuristic method is among the methods applied to evaluate the usability of interfaces. Many researchers use Nielsen’s heuristics developed in 1996, while others propose their own heuristic sets. This article aims to present the results of a study which consisted in a comparison of original heuristic sets with Nielsen’s heuristics. The original heuristic proposals selected for the analysis concern different interface types, but they have in common is the possibility of using them to study the usability of websites. On the basis of the literature research conducted, 9 sets of heuristics were distinguished, each of which was compared with Nielsen’s heuristics. The contribution of this article consists in a tabular comparison between 9 original proposals and 10 Nielsen’s heuristics.
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Towards a unified model of HCI and ISB for user interfaces. Heliyon 2020; 6:e04662. [PMID: 32995588 PMCID: PMC7505766 DOI: 10.1016/j.heliyon.2020.e04662] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/13/2018] [Revised: 04/26/2020] [Accepted: 08/06/2020] [Indexed: 11/24/2022] Open
Abstract
This study aims to identify the steps in which users of academic libraries search for information and interact with the libraries' web interfaces. The study draws on models from the disciplines of human-computer interaction (HCI) and information-seeking behaviour (ISB) to create and investigate a Unified Model. Interpretive case studies were conducted at two universities, one in the UK and one in Kuwait. Qualitative data was collected using observations with postgraduate students and analysed by a content analysis approach. The findings revealed seven steps taken in searching for information and interacting with academic libraries' web interfaces, but these steps are overlapped as users can change, move and go from one step to another based on the difficulties they encounter and the options they have.
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Abstract
Purpose of Review The goal of this paper was to provide a narrative review of human factors considerations for telemedicine. It also sought to provide readers a foundation of human factors thinking and methods that could be employed within their own practice. Recent Findings There are only a handful of articles that discuss the importance of user-centered design and human factors principles in relation to telemedicine systems. Summary Most articles come to the conclusion that design flaws could have been avoided by involving stakeholders in the design and implementation of telemedicine. However, many of them lack the guidance for those who find themselves having to choose, implement, or use unwieldy systems. With this in mind, this paper provides a series of human factors principles, real-world questions, methods, and resources for those who may find themselves considering, implementing, sustaining, or using telemedicine in their own healthcare settings.
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Impact of button position and touchscreen font size on healthcare device operation by older adults. Heliyon 2020; 6:e04147. [PMID: 32637675 PMCID: PMC7330495 DOI: 10.1016/j.heliyon.2020.e04147] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/06/2019] [Revised: 02/09/2020] [Accepted: 06/02/2020] [Indexed: 12/11/2022] Open
Abstract
In 1993, Taiwan officially became an aging society. Degradation of physiological function during aging is inevitable; visual and physical reactions are especially vulnerable. Given the popularity of electronic devices and their vigorous development in recent years, touchscreen use is now commonplace. As society ages, many people use devices to monitor their health. Some products have gradually eschewed their traditional interfaces, which have been replaced by touchscreens. Touchscreen operation and interpretation differ between older and younger populations. Here, we focus on healthcare equipment, exploring the effects of button position and touchscreen font size on operation by older people. To understand differences between older and younger people, we invited 32 people aged 18–35 years, and 32 people aged over 65 years, to participate in our experiment. Each subject tested four button positions and four font sizes, thus 16 test interfaces in all. We found that young people found no differences among the 16 interfaces, but the older group did. Larger fonts reduced operation time for older participants. At a font size of 22 pt, the older group performed as well as the young participants. When buttons were positioned at the top of the interface, the performance of the older participants improved. Overall, use of a font size of 22 pt and top-positioned buttons optimized the performance of the older participants while use of a font size of 10 pt and bottom-positioned buttons maximally degraded their performance. Our results can be used to design interfaces appropriate for older people, thus improving their autonomy.
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A comparative study of an assistive e-learning interface among students with and without visual and hearing impairments. Disabil Rehabil Assist Technol 2020; 17:431-441. [PMID: 32627612 DOI: 10.1080/17483107.2020.1786733] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/23/2022]
Abstract
Purpose: Using a human-computer interaction (HCI) approach, the present study proposes a new e-learning interface with interactional features for use by students with varying visual and hearing needs.Materials and method: Prototypes of these new features have been presented through several screens, including an interaction panel that allows for Button voice, Tab voice, Text voice, and sign language. The interactive features were evaluated by teachers and tested by students with and without visual and hearing impairments. Evaluation of the interface was conducted using a mixed methods design; student satisfaction with the features was measured quantitatively, while teacher perspectives regarding practical issues with implementation were explored through qualitative interviews.Results: The results indicate a high level of satisfaction towards the new interactional features in the suggested user interface among all students regardless of visual and hearing ability.Conclusion: The teachers involved in the study expressed the need for comprehensive cooperation from academic organisations through provision of required support, including technical, financial, and human resources.IMPLICATIONS FOR REHABILITATIONThe existing e-learning systems in higher educational organizations revealed the need to develop and implement instructional communication features based on technological components to support visual-and hearing-impaired students.The implementation of the accessible e-learning system is an important strategical approach to enhance flexible access to learning contents for all students who are unable to attend a traditional mode of learning.This type of accessible e-learning system, along with teachers' support, is needed to develop a more comprehensive understanding of the self-management of the student's learning process; giving students the opportunity to study according to their individual abilities, schedules and locations.The integration of appropriate visual and hearing assistive technology (AT) and its related applications, embedded within the educational technology infrastructure, are important resources to enhance the educational outcomes for visual- and hearingimpaired students.
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SOCRATES: an online tool leveraging a social contact data sharing initiative to assess mitigation strategies for COVID-19. BMC Res Notes 2020; 13:293. [PMID: 32546245 PMCID: PMC7296890 DOI: 10.1186/s13104-020-05136-9] [Citation(s) in RCA: 33] [Impact Index Per Article: 8.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/15/2020] [Accepted: 06/10/2020] [Indexed: 01/08/2023] Open
Abstract
Objective Establishing a social contact data sharing initiative and an interactive tool to assess mitigation strategies for COVID-19. Results We organized data sharing of published social contact surveys via online repositories and formatting guidelines. We analyzed this social contact data in terms of weighted social contact matrices, next generation matrices, relative incidence and R\documentclass[12pt]{minimal}
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\begin{document}$$_{0}$$\end{document}0. We incorporated location-specific physical distancing measures (e.g. school closure or at work) and capture their effect on transmission dynamics. All methods have been implemented in an online application based on R Shiny and applied to COVID-19 with age-specific susceptibility and infectiousness. Using our online tool with the available social contact data, we illustrate that physical distancing could have a considerable impact on reducing transmission for COVID-19. The effect itself depends on assumptions made about disease-specific characteristics and the choice of intervention(s).
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SOCRATES: an online tool leveraging a social contact data sharing initiative to assess mitigation strategies for COVID-19. BMC Res Notes 2020. [PMID: 32546245 DOI: 10.1101/2020.03.03.20030627] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 05/13/2023] Open
Abstract
OBJECTIVE Establishing a social contact data sharing initiative and an interactive tool to assess mitigation strategies for COVID-19. RESULTS We organized data sharing of published social contact surveys via online repositories and formatting guidelines. We analyzed this social contact data in terms of weighted social contact matrices, next generation matrices, relative incidence and R[Formula: see text]. We incorporated location-specific physical distancing measures (e.g. school closure or at work) and capture their effect on transmission dynamics. All methods have been implemented in an online application based on R Shiny and applied to COVID-19 with age-specific susceptibility and infectiousness. Using our online tool with the available social contact data, we illustrate that physical distancing could have a considerable impact on reducing transmission for COVID-19. The effect itself depends on assumptions made about disease-specific characteristics and the choice of intervention(s).
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A User Interface (UI) and User eXperience (UX) evaluation framework for cyberlearning environments in computer science and software engineering education. Heliyon 2020; 6:e03917. [PMID: 32426541 PMCID: PMC7226667 DOI: 10.1016/j.heliyon.2020.e03917] [Citation(s) in RCA: 10] [Impact Index Per Article: 2.5] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/11/2019] [Revised: 01/24/2020] [Accepted: 04/30/2020] [Indexed: 11/14/2022] Open
Abstract
Despite the widespread availability and increasing use of cyberlearning environments, there remains a need for more research about their usefulness in undergraduate education, particularly in STEM education. The process of evaluating the usefulness of a cyberlearning environment is an essential measure of its success and is useful in assisting the design process and ensuring user satisfaction. Unfortunately, there are relatively few empirical studies that provide a comprehensive test of the usefulness of cyberlearning in education. Additionally, there is a lack of standards upon whose usefulness evaluators agree. In this research, we present multiple user studies that can be used to assess the usefulness of a cyberlearning environment used in Computer Science and Software Engineering courses through testing its usability and measuring its utility using user interface and user experience evaluations. Based on these assessments, we propose an evaluation framework to evaluate cyberlearning environments. To help illustrate the framework utility and usability evaluations, we explain them through an example SEP-CyLE (Software Engineering and Programming Cyberlearning Environment). The evaluation techniques used are cognitive walkthroughs with a think-aloud protocol and a heuristic evaluation survey. We further use a network-based analysis to find the statistically significant correlated responses in the heuristic evaluation survey with regard to the students’ perceptions of using SEP-CyLE. Our goal is to improve cyberlearning practice and to emphasize the need for evaluating cyberlearning environments with respect to its designated tasks and its users using UI/UX evaluations. Our experiments demonstrated participants were able to utilize SEP-CyLE efficiently to accomplish the tasks we posed to them and to enhance their software development concepts, specifically, software testing. We discovered areas of improvement in the visibility and navigation of SEP-CyLE's current design. We provide our recommendations for improving SEP-CyLE and provide guidance and possible directions for future research on designing cyberlearning environments for computer education.
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Evaluating users' experiences of electronic prescribing systems in relation to patient safety: a mixed methods study. BMC Med Inform Decis Mak 2020; 20:62. [PMID: 32245467 PMCID: PMC7126479 DOI: 10.1186/s12911-020-1080-9] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/11/2020] [Accepted: 03/25/2020] [Indexed: 11/10/2022] Open
Abstract
BACKGROUND User interface (UI) design features such as screen layout, density of information, and use of colour may affect the usability of electronic prescribing (EP) systems, with usability problems previously associated with medication errors. To identify how to improve existing systems, our aim was to explore prescribers' perspectives of UI features of a commercially available EP system, and how these may affect patient safety. METHODS Two studies were conducted, each including ten participants prescribing a penicillin for a test patient with a penicillin allergy. In study 1, eye-gaze tracking was used as a means to explore visual attention and behaviour during prescribing, followed by a self-reported EP system usability scale. In study 2, a think-aloud method and semi-structured interview were applied to explore participants' thoughts and views on prescribing, with a focus on UI design and patient safety. RESULTS Study 1 showed high visual attention toward information on allergies and patient information, allergy pop-up alerts, and medication order review and confirmation, with less visual attention on adding medication. The system's usability was rated 'below average'. In study 2, participants highlighted EP design features and workflow, including screen layout and information overload as being important for patient safety, benefits of EP systems such as keeping a record of relevant information, and suggestions for improvement in relation to system design (colour, fonts, customization) and patient interaction. CONCLUSIONS Specific UI design factors were identified that may improve the usability and/or safety of EP systems. It is suggested that eye-gaze tracking and think-aloud methods are used in future experimental research in this area. Limitations include the small sample size; further work should include similar studies on other EP systems.
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Selectivity in posting on social networks: the role of privacy concerns, social capital, and technical literacy. Heliyon 2020; 6:e03298. [PMID: 32055733 PMCID: PMC7005435 DOI: 10.1016/j.heliyon.2020.e03298] [Citation(s) in RCA: 9] [Impact Index Per Article: 2.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/20/2019] [Revised: 12/28/2019] [Accepted: 01/22/2020] [Indexed: 12/02/2022] Open
Abstract
People's posting behaviors in social networks was perceived as ambiguous, with concerns misaligned with people's public postings. To address this gap, we suggest a model that offers new insights into the relationship between perceptions and actual behaviors. We define a quantitative marker for agility, the frequency in which people update their audience selection when posting information in online social networks, and evaluate the factors that contribute to the variability of agility between different users. We analyzed the posting behavior of Facebook 181 participants, as well as their answers to open and close questions. We find that frequent changes in privacy settings are correlated with high social privacy and with institutional privacy concerns, whereas social concerns were found to be more prominent. Agility was negatively correlated with low public sharing. Our findings show that users use privacy settings to effectively mitigate privacy concerns and desires for creating and strengthening social connections. We discuss how agility can be used to design and to evaluate new user interfaces for managing privacy in social settings.
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R-DECO: an open-source Matlab based graphical user interface for the detection and correction of R-peaks. PeerJ Comput Sci 2019; 5:e226. [PMID: 33816879 PMCID: PMC7924703 DOI: 10.7717/peerj-cs.226] [Citation(s) in RCA: 16] [Impact Index Per Article: 3.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 05/13/2019] [Accepted: 09/11/2019] [Indexed: 06/12/2023]
Abstract
Many of the existing electrocardiogram (ECG) toolboxes focus on the derivation of heart rate variability features from RR-intervals. By doing so, they assume correct detection of the QRS-complexes. However, it is highly likely that not all detections are correct. Therefore, it is recommended to visualize the actual R-peak positions in the ECG signal and allow manual adaptations. In this paper we present R-DECO, an easy-to-use graphical user interface (GUI) for the detection and correction of R-peaks. Within R-DECO, the R-peaks are detected by using a detection algorithm which uses an envelope-based procedure. This procedure flattens the ECG and enhances the QRS-complexes. The algorithm obtained an overall sensitivity of 99.60% and positive predictive value of 99.69% on the MIT/BIH arrhythmia database. Additionally, R-DECO includes support for several input data formats for ECG signals, three basic filters, the possibility to load other R-peak locations and intuitive methods to correct ectopic, wrong, or missed heartbeats. All functionalities can be accessed via the GUI and the analysis results can be exported as Matlab or Excel files. The software is publicly available. Through its easy-to-use GUI, R-DECO allows both clinicians and researchers to use all functionalities, without previous knowledge.
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Abstract
We introduce a new approach to monitoring the activity of smartphone users based on their physical interactions with the interface. Typical events are taps, scrolling and typing, carried out to interact with apps. As compared to other measures, this directly encapsulates potential problematic physical smartphone behaviour as a signal. The approach contrasts against conventions such as self-reporting or timing activity sessions, and it focusses on active rather than passive smartphone activity. Using this alternative method, we collected all user interface interaction events from a sample of 64 participants over a period of 8 weeks, using a bespoke monitoring app called Tymer. User Smartphone Addiction was seen to significantly correlate with high levels of interaction with Lifestyle apps, particularly for female users. Interactions with Social apps in general were also associated with Smartphone Addiction. In particular, user interactions with Snapchat correlated with Smartphone Addiction, represented across all types of interface interaction. This is significant given the widespread usage of Snapchat by teenagers, and we hypothesise that the app's design provides a particularly strong pathway in support of Smartphone Addiction. We assess the link between users' device interactions and Smartphone Addiction. The approach distinguishes between passive and active Smartphone usage. Lifestyle apps are associated with Smartphone Addiction, especially for female users. Social apps in general are associated with Smartphone Addiction. User interactions with Snapchat strongly correlate with Smartphone Addiction.
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Abstract
This paper presents a novel 2D/3D desktop virtual reality hybrid user interface for radiology that focuses on improving 3D manipulation required in some diagnostic tasks. An evaluation of our system revealed that our hybrid interface is more efficient for novice users and more accurate for both novice and experienced users when compared to traditional 2D only interfaces. This is a significant finding because it indicates, as the techniques mature, that hybrid interfaces can provide significant benefit to image evaluation. Our hybrid system combines a zSpace stereoscopic display with 2D displays, and mouse and keyboard input. It allows the use of 2D and 3D components interchangeably, or simultaneously. The system was evaluated against a 2D only interface with a user study that involved performing a scoliosis diagnosis task. There were two user groups: medical students and radiology residents. We found improvements in completion time for medical students, and in accuracy for both groups. In particular, the accuracy of medical students improved to match that of the residents.
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Geospatial assistive technologies for wheelchair users: a scoping review of usability measures and criteria for mobile user interfaces and their potential applicability. Disabil Rehabil Assist Technol 2019; 15:119-131. [PMID: 30663444 DOI: 10.1080/17483107.2018.1539876] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/27/2022]
Abstract
Background: Wheelchair users are increasingly using route planners and navigation systems to help them get around the city. The absence of a list of usability criteria for wheelchair user-centred design and recommending geospatial assistive technologies creates uncertainty about the choices to be made by rehabilitation clinicians and geographic information systems specialists. The aim of this study was to compile such a list by identifying usability criteria from standardized questionnaires linked to user interfaces and geospatial assistive technologies (GATs).Material and methods: We conducted a scoping review in ACM Digital Library, Inspec/Compendex and PsycINFO for the period 2005-2016 using keyword strategies. From 84 articles identified, after screening and exclusion procedures, 15 articles were selected. Data were extracted from them and reported in table 1 (relevant questionnaires listed in alphabetical order, type of user interface, population studied, psychometric properties, type of measurement scale and information about the construct, number of subscales and items) and in table 2 (usability criteria up to 20 items for the questionnaires, scales or constructs, pointing criteria as gold standard in physical rehabilitation and as in geographic information).Results: We identified 87 usability criteria in 12 standardized questionnaires in 15 articles (with at least two types of psychometric properties). There are 54 usability criteria that could be used in clinical situations concerning their potential applicability to GATs for wheelchair users: 20 are familiar to rehabilitation clinicians who recommend assistive technologies, 21 are generic to GATs while 13 are specific to mobile applications or voice recognition systems. It remains 34 criteria that are not actually familiar to clinicians: actual use, content (including content-clarity, content-color, content-consistency, content-credibility, content-legibility, content-relevance, content-trustworthy, and content-understandable), control-obviousness, customer service behavior, delivery format, design-application, ease of navigation, entry-point type, everyday words, fingertip-size controls, font, functions-expected, functions-integration, gestalt, graphics, habit, hierarchy, input, network externality, speech characteristics, structure, subtle animation, time spent waiting, transition, user goal orientation and verbosity.Conclusions: More research is needed to develop a questionnaire specific to geospatial assistive technologies for wheelchair users linked with mobile applications and information content.Implications for rehabilitationFor manual wheelchair users paired with geospatial assistance technology, "effectiveness, efficiency, learnability and satisfaction" are essential criteria for route planning and navigation task.Clinicians can optimize the selection of a geospatial assistance technology considering 16 criteria: appearance, assistance-human support, comfort, ease of holding, ease of use, emotional aspect, endurance, facilitating conditions, intention to use, minimal memory load, physical effort, price value, simplicity, social influence, training and usefulness.Clinicians should have in mind that WC users want to plan a route with as few obstacles as possible. Information on the screen should be accessible to WC users (text, contrast, symbols, graphics, photos, voice, vibration, route views). Hands are occupied with the hand rims, WC users would prefer "listen to verbal" instructions to continue their route instead of looking on their electronic device. 34 criteria are specific for route planning and navigation task.
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Influences of augmented reality head-worn display type and user interface design on performance and usability in simulated warehouse order picking. APPLIED ERGONOMICS 2019; 74:186-193. [PMID: 30487099 DOI: 10.1016/j.apergo.2018.08.026] [Citation(s) in RCA: 10] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 05/11/2018] [Revised: 08/22/2018] [Accepted: 08/29/2018] [Indexed: 06/09/2023]
Abstract
Limited information is available regarding the effective use of workplace head-worn displays (HWD), especially the choices of HWD types and user interface (UI) designs. We explored how different HWD types and UI designs affect perceived workload, usability, visual discomfort, and job performance during a simulated warehouse job involving order picking and part assembly. Sixteen gender-balanced participants completed the simulated job in all combinations of two HWD types (binocular vs. monocular) and four UIs, the latter of which manipulated information mode (text-vs. graphic-based) and information availability (always-on vs. on-demand); a baseline condition was also completed (paper pick list). Job performance, workload, and usability were more affected by UI designs than HWD type. For example, the graphic-based UI reduced job completion time and number of errors by ∼13% and ∼59%, respectively. Participants had no strong preference for either of the HWD types, suggesting that the physical HWD designs tested are suboptimal.
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UMATracker: an intuitive image-based tracking platform. ACTA ACUST UNITED AC 2018; 221:jeb.182469. [PMID: 29954834 DOI: 10.1242/jeb.182469] [Citation(s) in RCA: 53] [Impact Index Per Article: 8.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/11/2018] [Accepted: 06/21/2018] [Indexed: 11/20/2022]
Abstract
Image-based tracking software are regarded as valuable tools in collective animal behaviour studies. For such operations, image preprocessing is a prerequisite, and the users are required to build an appropriate image-processing pipeline for extracting the shape of animals. Even if the users successfully design an image-processing pipeline, unexpected noise in the video frame may significantly reduce the tracking accuracy in the tracking step. To address these issues, we propose UMATracker (Useful Multiple Animal Tracker), which supports flexible image preprocessing by visual programming, multiple tracking algorithms and a manual tracking error-correction system. UMATracker employs a visual programming user interface, wherein the user can intuitively design an image-processing pipeline. Moreover, the software also enables the user to visualize the effect of image processing. We implement four different tracking algorithms to enable the users to choose the most suitable algorithm. In addition, UMATracker provides a manual correction tool for identifying and correcting tracking errors.
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Music meets robotics: a prospective randomized study on motivation during robot aided therapy. J Neuroeng Rehabil 2018; 15:79. [PMID: 30115082 PMCID: PMC6097420 DOI: 10.1186/s12984-018-0413-8] [Citation(s) in RCA: 5] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/19/2018] [Accepted: 07/10/2018] [Indexed: 11/23/2022] Open
Abstract
BACKGROUND Robots have been successfully applied in motor training during neurorehabilitation. As music is known to improve motor function and motivation in neurorehabilitation training, we aimed at integrating music creation into robotic-assisted motor therapy. We developed a virtual game-like environment with music for the arm therapy robot ARMin, containing four different motion training conditions: a condition promoting creativity (C+) and one not promoting creativity (C-), each in a condition with (V+) and without (V-) a visual display (i.e., a monitor). The visual display was presenting the game workspace but not contributing to the creative process itself. In all four conditions the therapy robot haptically displayed the game workspace. Our aim was to asses the effects of creativity and visual display on motivation. METHODS In a prospective randomized single-center study, healthy participants were randomly assigned to play two of the four training conditions, either with (V+) or without visual display (V-). In the third round, the participants played a repetition of the preferred condition of the two first rounds, this time with a new V condition (i.e., with or without visual display). For each of the three rounds, motivation was measured with the Intrinsic Motivation Inventory (IMI) in the subscales interest/enjoyment, perceived choice, value/usefulness, and man-machine-relation. We recorded the actual training time, the time of free movement, and the velocity profile and administered a questionnaire to measure perceived training time and perceived effort. All measures were analysed using linear mixed models. Furthermore, we asked if the participants would like to receive the created music piece. RESULTS Sixteen healthy subjects (ten males, six females, mean age: 27.2 years, standard deviation: 4.1 years) with no known motor or cognitive deficit participated. Promotion of creativity (i.e., C+ instead of C-) significantly increased the IMI-item interest/enjoyment (p=0.001) and the IMI-item perceived choice (p=0.010). We found no significant effects in the IMI-items man-machine relation and value/usefulness. Conditions promoting creativity (with or without visual display) were preferred compared to the ones not promoting creativity. An interaction effect of promotion of creativity and omission of visual display was present for training time (p=0.013) and training intensity (p<0.001). No differences in relative perceived training time, perceived effort, and perceived value among the four training conditions were found. CONCLUSIONS Promoting creativity in a visuo-audio-haptic or audio-haptic environment increases motivation in robot-assisted therapy. We demonstrated the feasibility of performing an audio-haptic music creation task and recommend to try the system on patients with neuromuscular disorders. TRIAL REGISTRATION ClinicalTrials.gov, NCT02720341. Registered 25 March 2016, https://clinicaltrials.gov/ct2/show/NCT02720341.
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Impacts of using a head-worn display on gait performance during level walking and obstacle crossing. J Electromyogr Kinesiol 2018; 39:142-148. [PMID: 29501988 DOI: 10.1016/j.jelekin.2018.02.007] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/11/2017] [Revised: 02/07/2018] [Accepted: 02/19/2018] [Indexed: 11/28/2022] Open
Abstract
Use of a head-worn display (HWD) may affect gait performance and increase slip and trip risks, though there is a lack of information on such effects. This study investigated how different display technologies (monocular and binocular HWDs, and a paper list) and visual information presentation modes affect gait performance. Twelve gender-balanced participants completed walking and obstacle crossing trials on a linear walking track under all experimental conditions and a baseline control (without using a technology). During these trials, information relevant to a simulated light assembly task was provided, as representative of a potential occupational application. Gait performance was assessed based on minimum foot clearance (MFC), required coefficient of friction, foot placement locations around the obstacle, and/or walking/obstacle crossing speed. Use of a HWD had no substantial effects on level walking performance. A more conservative/cautious obstacle crossing strategy was, however, observed with HWD use, including a decrease (∼3%) in obstacle crossing speed (compared to the baseline). Gender-specific foot control strategies (lead foot MFC) were also observed that depended on the specific display technology and information modes. Foot placements around the obstacle were not influenced by use of the binocular HWD, yet a conservative strategy was observed with the monocular HWD.
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Abstract
To empower patients to participate in their medical care and decision-making, effective communication is critical. In radiology, the clinical report is the primary medium of communication. Although radiologists historically have authored reports with the referring provider as the intended reader, patients increasingly access the reports through portals to electronic health record systems. We developed a system named PORTER (Patient-Oriented Radiology Reporter) to augment radiology reports with lay-language definitions. Our IRB-approved, HIPAA-compliant study protocol analyzed 100 knee MRI reports from an academic medical center to identify the most commonly utilized terms. A glossary of 313 terms was constructed to include definitions of the terms and, where available, links to reference sources and public-domain images. Flesch-Kincaid readability scores were computed to assure that definitions were readable at or below 10th-grade reading level. The system provided an interactive web site to view outpatient knee MRI exams. After logging in with their exam ID number and date of birth, patients viewed their report annotated with definitions from the glossary. Applicable images were displayed when the user's mouse hovered over a glossary term. This patient-oriented system can help empower patients to better understand their radiology results.
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Personalized Monitoring and Assistive Systems: Case Study of Efficient Home Solutions. Stud Health Technol Inform 2018; 249:19-28. [PMID: 29866952] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 06/08/2023]
Abstract
The rapid emergence and proliferation of connected medical devices and their application in healthcare are already part of the Healthcare Internet of Things (IoT) - as this area started to be named. Their true impact on patient care and other aspects of healthcare remains to be seen and is highly dependent on the quality and relevancy of the data acquired. There is also the trend of application of IoT in telemedicine and home care environment. Currently many research groups focus on design and development of various solutions that can assist elderly and handicapped people in their home environment. However, many of these solutions are sophisticated and require advanced users that are able to control the device, handle error states and exceptions. They are frequently using expensive technologies that are good for laboratory environment but they are not affordable for many elderly or handicapped persons. In the paper we will analyze the current situation, present identified needs of elderly population and propose potential solutions. On a case study of efficient home solution of a personalized and assistive system we will show possibilities of technologically simple solutions using off-the-shelf devices and elements.
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The MONGOOSE Rational Arithmetic Toolbox. Methods Mol Biol 2017. [PMID: 29222749 DOI: 10.1007/978-1-4939-7528-0_3] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register]
Abstract
The modeling of metabolic networks has seen a rapid expansion following the complete sequencing of thousands of genomes. The constraint-based modeling framework has emerged as one of the most popular approaches to reconstructing and analyzing genome-scale metabolic models. Its main assumption is that of a quasi-steady-state, requiring that the production of each internal metabolite be balanced by its consumption. However, due to the multiscale nature of the models, the large number of reactions and metabolites, and the use of floating-point arithmetic for the stoichiometric coefficients, ensuring that this assumption holds can be challenging.The MONGOOSE toolbox addresses this problem by using rational arithmetic, thus ensuring that models are analyzed in a reproducible manner and consistently with modeling assumptions. In this chapter we present a protocol for the complete analysis of a metabolic network model using the MONGOOSE toolbox, via its newly developed GUI, and describe how it can be used as a model-checking platform both during and after the model construction process.
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OTP: An automatized system for managing and processing NGS data. J Biotechnol 2017; 261:53-62. [PMID: 28803971 DOI: 10.1016/j.jbiotec.2017.08.006] [Citation(s) in RCA: 29] [Impact Index Per Article: 4.1] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/22/2017] [Revised: 08/03/2017] [Accepted: 08/07/2017] [Indexed: 02/07/2023]
Abstract
The One Touch Pipeline (OTP) is an automation platform managing Next-Generation Sequencing (NGS) data and calling bioinformatic pipelines for processing these data. OTP handles the complete digital process from import of raw sequence data via alignment of sequencing reads to identify genomic events in an automated and scalable way. Three major goals are pursued: firstly, reduction of human resources required for data management by introducing automated processes. Secondly, reduction of time until the sequences can be analyzed by bioinformatic experts, by executing all operations more reliably and quickly. Thirdly, storing all information in one system with secure web access and search capabilities. From software architecture perspective, OTP is both information center and workflow management system. As a workflow management system, OTP call several NGS pipelines that can easily be adapted and extended according to new requirements. As an information center, it comprises a database for metadata information as well as a structured file system. Based on complete and consistent information, data management and bioinformatic pipelines within OTP are executed automatically with all steps book-kept in a database.
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One Dimensional Input Device of Electric Wheelchair for Persons with Severe Duchenne Muscular Dystrophy. Stud Health Technol Inform 2017; 242:770-777. [PMID: 28873883] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 06/07/2023]
Abstract
Persons with severe Duchenne Muscular Dystrophy (DMD) usually have difficult in operating electric wheelchairs (EW) using standard input device due to the lack of muscular power and the deformation of their hands. This paper proposed a novel one dimensional two degree of freedom (1D2F) input device based on the quantitative evaluation of hand function which consists of fingertip force and active range of motion. The validity and the operating features of this device are demonstrated by experiments.
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Device- and system-independent personal touchless user interface for operating rooms : One personal UI to control all displays in an operating room. Int J Comput Assist Radiol Surg 2016; 11:853-61. [PMID: 26984551 DOI: 10.1007/s11548-016-1375-6] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 01/21/2016] [Accepted: 03/02/2016] [Indexed: 10/22/2022]
Abstract
INTRODUCTION In the modern day operating room, the surgeon performs surgeries with the support of different medical systems that showcase patient information, physiological data, and medical images. It is generally accepted that numerous interactions must be performed by the surgical team to control the corresponding medical system to retrieve the desired information. Joysticks and physical keys are still present in the operating room due to the disadvantages of mouses, and surgeons often communicate instructions to the surgical team when requiring information from a specific medical system. In this paper, a novel user interface is developed that allows the surgeon to personally perform touchless interaction with the various medical systems, switch effortlessly among them, all of this without modifying the systems' software and hardware. METHODS To achieve this, a wearable RGB-D sensor is mounted on the surgeon's head for inside-out tracking of his/her finger with any of the medical systems' displays. Android devices with a special application are connected to the computers on which the medical systems are running, simulating a normal USB mouse and keyboard. When the surgeon performs interaction using pointing gestures, the desired cursor position in the targeted medical system display, and gestures, are transformed into general events and then sent to the corresponding Android device. Finally, the application running on the Android devices generates the corresponding mouse or keyboard events according to the targeted medical system. RESULTS AND CONCLUSION To simulate an operating room setting, our unique user interface was tested by seven medical participants who performed several interactions with the visualization of CT, MRI, and fluoroscopy images at varying distances from them. Results from the system usability scale and NASA-TLX workload index indicated a strong acceptance of our proposed user interface.
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Evaluating Usability of Radiology Information Systems in Hospitals of Tabriz University of Medical Sciences. Acta Inform Med 2016; 24:42-6. [PMID: 27041810 PMCID: PMC4789628 DOI: 10.5455/aim.2016.24.42-46] [Citation(s) in RCA: 8] [Impact Index Per Article: 1.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 10/19/2015] [Accepted: 12/25/2015] [Indexed: 11/09/2022] Open
Abstract
Introduction and purpose: Radiology information system (RIS) in order to reduce workload and improve the quality of services must be well-designed. Heuristic evaluation is one of the methods that understand usability problems with the least time, cost and resources. The aim of present study is to evaluate the usability of RISs in hospitals. Research Method: This is a cross-sectional descriptive study (2015) that uses heuristic evaluation method to evaluate the usability of RIS used in 3 hospitals of Tabriz city. The data are collected using a standard checklist based on 13 principles of Nielsen Heuristic evaluation method. Usability of RISs was investigated based on the number of components observed from Nielsen principles and problems of usability based on the number of non-observed components as well as non-existent or unrecognizable components. Results: by evaluation of RISs in each of the hospitals 1, 2 and 3, total numbers of observed components were obtained as 173, 202 and 196, respectively. It was concluded that the usability of RISs in the studied population, on average and with observing 190 components of the 291 components related to the 13 principles of Nielsen is 65.41 %. Furthermore, problems of usability were obtained as 26.35%. Discussion and Conclusion: The established and visible nature of some components such as response time of application, visual feedbacks, colors, view and design and arrangement of software objects cause more attention to these components as principal components in designing UI software. Also, incorrect analysis before system design leads to a lack of attention to secondary needs like Help software and security issues.
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Dialogue enabling speech-to-text user assistive agent system for hearing-impaired person. Med Biol Eng Comput 2016; 54:915-26. [PMID: 26753778 DOI: 10.1007/s11517-015-1447-8] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.5] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/24/2014] [Accepted: 12/19/2015] [Indexed: 11/26/2022]
Abstract
A novel approach for assisting bidirectional communication between people of normal hearing and hearing-impaired is presented. While the existing hearing-impaired assistive devices such as hearing aids and cochlear implants are vulnerable in extreme noise conditions or post-surgery side effects, the proposed concept is an alternative approach wherein spoken dialogue is achieved by means of employing a robust speech recognition technique which takes into consideration of noisy environmental factors without any attachment into human body. The proposed system is a portable device with an acoustic beamformer for directional noise reduction and capable of performing speech-to-text transcription function, which adopts a keyword spotting method. It is also equipped with an optimized user interface for hearing-impaired people, rendering intuitive and natural device usage with diverse domain contexts. The relevant experimental results confirm that the proposed interface design is feasible for realizing an effective and efficient intelligent agent for hearing-impaired.
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Datafish Multiphase Data Mining Technique to Match Multiple Mutually Inclusive Independent Variables in Large PACS Databases. J Digit Imaging 2015; 29:331-6. [PMID: 26572132 DOI: 10.1007/s10278-015-9817-1] [Citation(s) in RCA: 2] [Impact Index Per Article: 0.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/22/2022] Open
Abstract
Retrospective data mining has tremendous potential in research but is time and labor intensive. Current data mining software contains many advanced search features but is limited in its ability to identify patients who meet multiple complex independent search criteria. Simple keyword and Boolean search techniques are ineffective when more complex searches are required, or when a search for multiple mutually inclusive variables becomes important. This is particularly true when trying to identify patients with a set of specific radiologic findings or proximity in time across multiple different imaging modalities. Another challenge that arises in retrospective data mining is that much variation still exists in how image findings are described in radiology reports. We present an algorithmic approach to solve this problem and describe a specific use case scenario in which we applied our technique to a real-world data set in order to identify patients who matched several independent variables in our institution's picture archiving and communication systems (PACS) database.
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Interactive knee cartilage extraction using efficient segmentation software: data from the osteoarthritis initiative. Biomed Mater Eng 2015; 24:3145-57. [PMID: 25227024 DOI: 10.3233/bme-141137] [Citation(s) in RCA: 11] [Impact Index Per Article: 1.2] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
Abstract
In medical image segmentation, manual segmentation is considered both labor- and time-intensive while automated segmentation often fails to segment anatomically intricate structure accordingly. Interactive segmentation can tackle shortcomings reported by previous segmentation approaches through user intervention. To better reflect user intention, development of suitable editing functions is critical. In this paper, we propose an interactive knee cartilage extraction software that covers three important features: intuitiveness, speed, and convenience. The segmentation is performed using multi-label random walks algorithm. Our segmentation software is simple to use, intuitive to normal and osteoarthritic image segmentation and efficient using only two third of manual segmentation's time. Future works will extend this software to three dimensional segmentation and quantitative analysis.
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PANDA: pathway and annotation explorer for visualizing and interpreting gene-centric data. PeerJ 2015; 3:e970. [PMID: 26038725 PMCID: PMC4451017 DOI: 10.7717/peerj.970] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.3] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 04/03/2015] [Accepted: 05/02/2015] [Indexed: 12/23/2022] Open
Abstract
Objective. Bringing together genomics, transcriptomics, proteomics, and other -omics technologies is an important step towards developing highly personalized medicine. However, instrumentation has advances far beyond expectations and now we are able to generate data faster than it can be interpreted. Materials and Methods. We have developed PANDA (Pathway AND Annotation) Explorer, a visualization tool that integrates gene-level annotation in the context of biological pathways to help interpret complex data from disparate sources. PANDA is a web-based application that displays data in the context of well-studied pathways like KEGG, BioCarta, and PharmGKB. PANDA represents data/annotations as icons in the graph while maintaining the other data elements (i.e., other columns for the table of annotations). Custom pathways from underrepresented diseases can be imported when existing data sources are inadequate. PANDA also allows sharing annotations among collaborators. Results. In our first use case, we show how easy it is to view supplemental data from a manuscript in the context of a user’s own data. Another use-case is provided describing how PANDA was leveraged to design a treatment strategy from the somatic variants found in the tumor of a patient with metastatic sarcomatoid renal cell carcinoma. Conclusion. PANDA facilitates the interpretation of gene-centric annotations by visually integrating this information with context of biological pathways. The application can be downloaded or used directly from our website: http://bioinformaticstools.mayo.edu/research/panda-viewer/.
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Discovering beaten paths in collaborative ontology-engineering projects using Markov chains. J Biomed Inform 2014; 51:254-71. [PMID: 24953242 PMCID: PMC4194274 DOI: 10.1016/j.jbi.2014.06.004] [Citation(s) in RCA: 19] [Impact Index Per Article: 1.9] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/11/2014] [Revised: 06/04/2014] [Accepted: 06/07/2014] [Indexed: 11/26/2022]
Abstract
Biomedical taxonomies, thesauri and ontologies in the form of the International Classification of Diseases as a taxonomy or the National Cancer Institute Thesaurus as an OWL-based ontology, play a critical role in acquiring, representing and processing information about human health. With increasing adoption and relevance, biomedical ontologies have also significantly increased in size. For example, the 11th revision of the International Classification of Diseases, which is currently under active development by the World Health Organization contains nearly 50,000 classes representing a vast variety of different diseases and causes of death. This evolution in terms of size was accompanied by an evolution in the way ontologies are engineered. Because no single individual has the expertise to develop such large-scale ontologies, ontology-engineering projects have evolved from small-scale efforts involving just a few domain experts to large-scale projects that require effective collaboration between dozens or even hundreds of experts, practitioners and other stakeholders. Understanding the way these different stakeholders collaborate will enable us to improve editing environments that support such collaborations. In this paper, we uncover how large ontology-engineering projects, such as the International Classification of Diseases in its 11th revision, unfold by analyzing usage logs of five different biomedical ontology-engineering projects of varying sizes and scopes using Markov chains. We discover intriguing interaction patterns (e.g., which properties users frequently change after specific given ones) that suggest that large collaborative ontology-engineering projects are governed by a few general principles that determine and drive development. From our analysis, we identify commonalities and differences between different projects that have implications for project managers, ontology editors, developers and contributors working on collaborative ontology-engineering projects and tools in the biomedical domain.
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A Mobile Phone User Interface for Image-Based Dietary Assessment. PROCEEDINGS OF SPIE--THE INTERNATIONAL SOCIETY FOR OPTICAL ENGINEERING 2014; 9030:903007. [PMID: 28572696 PMCID: PMC5448983 DOI: 10.1117/12.2041334] [Citation(s) in RCA: 8] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [Grants] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/14/2022]
Abstract
Many chronic diseases, including obesity and cancer, are related to diet. Such diseases may be prevented and/or successfully treated by accurately monitoring and assessing food and beverage intakes. Existing dietary assessment methods such as the 24-hour dietary recall and the food frequency questionnaire, are burdensome and not generally accurate. In this paper, we present a user interface for a mobile telephone food record that relies on taking images, using the built-in camera, as the primary method of recording. We describe the design and implementation of this user interface while stressing the solutions we devised to meet the requirements imposed by the image analysis process, yet keeping the user interface easy to use.
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User-friendly tools for quantifying the dynamics of cellular morphology and intracellular protein clusters. Methods Cell Biol 2014; 123:409-27. [PMID: 24974040 DOI: 10.1016/b978-0-12-420138-5.00022-7] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 12/12/2022]
Abstract
Understanding the heterogeneous dynamics of cellular processes requires not only tools to visualize molecular behavior but also versatile approaches to extract and analyze the information contained in live-cell movies of many cells. Automated identification and tracking of cellular features enable thorough and consistent comparative analyses in a high-throughput manner. Here, we present tools for two challenging problems in computational image analysis: (1) classification of motion for cells with complex shapes and dynamics and (2) segmentation of clustered cells and quantification of intracellular protein distributions based on a single fluorescence channel. We describe these methods and user-friendly software(1) (MATLAB applications with graphical user interfaces) so these tools can be readily applied without an extensive knowledge of computational techniques.
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Expert system for skin problem consultation in Thai traditional medicine. AFRICAN JOURNAL OF TRADITIONAL, COMPLEMENTARY, AND ALTERNATIVE MEDICINES : AJTCAM 2013; 11:103-8. [PMID: 24653561 PMCID: PMC3957249 DOI: 10.4314/ajtcam.v11i1.15] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/17/2022]
Abstract
BACKGROUND This paper aimed to demonstrate the research and development of a rule-based expert system for skin problem consulting in the areas of acne, melasma, freckle, wrinkle, and uneven skin tone, with recommended treatments from Thai traditional medicine knowledge. MATERIALS AND METHODS The tool selected for developing the expert system is a software program written in the PHP language. MySQL database is used to work together with PHP for building database of the expert system. The system is web-based and can be reached from anywhere with Internet access. RESULTS The developed expert system gave recommendations on the skin problem treatment with Thai herbal recipes and Thai herbal cosmetics based on 416 rules derived from primary and secondary sources. The system had been tested by 50 users consisting of dermatologists, Thai traditional medicine doctors, and general users. The developed system was considered good for learning and consultation. CONCLUSION The present work showed how such a scattered body of traditional knowledge as Thai traditional medicine and herbal recipes could be collected, organised and made accessible to users and interested parties. The expert system developed herein should contribute in a meaningful way towards preserving the knowledge and helping promote the use of Thai traditional medicine as a practical alternative medicine for the treatment of illnesses.
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