• Reference Citation Analysis
  • v
  • v
  • Find an Article
Find an Article PDF (4595784)   Today's Articles (2102)   Subscriber (49334)
For: Johnson D, Wiles J. Effective affective user interface design in games. Ergonomics 2003;46:1332-1345. [PMID: 14612323 DOI: 10.1080/00140130310001610865] [Citation(s) in RCA: 29] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [What about the content of this article? (0)] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 05/24/2023]
Number Cited by Other Article(s)
1
Garrett EP, Drummond A, Lowe-Calverley E, de Salas K, Lewis I, Sauer JD. Impulsivity and loot box engagement. TELEMATICS AND INFORMATICS 2023. [DOI: 10.1016/j.tele.2023.101952] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 02/18/2023]
2
Evaluating a Dental Public-Health Game across Two Learning Contexts. EDUCATION SCIENCES 2022. [DOI: 10.3390/educsci12080517] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/16/2022]
3
Yuceturk NE, Demir S, Ozdemir Z, Bejan I, Dresevic N, Katanic M, Dillenbourg P, Soysal A, Ozgur AG. Predictive Analysis of Errors During Robot-Mediated Gamified Training. IEEE Int Conf Rehabil Robot 2022;2022:1-6. [PMID: 36176135 DOI: 10.1109/icorr55369.2022.9896589] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 06/16/2023]
4
Whittaker L, Mulcahy R, Russell-Bennett R. ‘Go with the flow’ for gamification and sustainability marketing. INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT 2021. [DOI: 10.1016/j.ijinfomgt.2020.102305] [Citation(s) in RCA: 16] [Impact Index Per Article: 5.3] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/22/2022]
5
Innes RJ, Howard ZL, Thorpe A, Eidels A, Brown SD. The Effects of Increased Visual Information on Cognitive Workload in a Helicopter Simulator. HUMAN FACTORS 2021;63:788-803. [PMID: 32783536 DOI: 10.1177/0018720820945409] [Citation(s) in RCA: 4] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/11/2023]
6
Lanzotti A, Vanacore A, Tarallo A, Nathan-Roberts D, Coccorese D, Minopoli V, Carbone F, d'Angelo R, Grasso C, Di Gironimo G, Papa S. Interactive tools for safety 4.0: virtual ergonomics and serious games in real working contexts. ERGONOMICS 2020;63:324-333. [PMID: 31648616 DOI: 10.1080/00140139.2019.1683603] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.8] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Received: 12/08/2018] [Accepted: 10/17/2019] [Indexed: 06/10/2023]
7
Poy R, García M. Wizards, elves and orcs going to high school: How role-playing video games can improve academic performance through visual learning techniques. EDUCATION FOR INFORMATION 2019. [DOI: 10.3233/efi-190285] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
8
Hou Y, Lu L, Lee P, Chang I. Positive Impacts of Electronic hand‐off systems designs on Nurses’ communication effectiveness. J Nurs Manag 2019;27:1055-1063. [DOI: 10.1111/jonm.12774] [Citation(s) in RCA: 3] [Impact Index Per Article: 0.6] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 11/28/2018] [Revised: 02/18/2019] [Accepted: 03/31/2019] [Indexed: 11/28/2022]
9
Shu-Hui C, Wann-Yih W, Dennison J. Validation of EGameFlow. ACTA ACUST UNITED AC 2018. [DOI: 10.1145/3238249] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.7] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/28/2022]
10
Katahira K, Yamazaki Y, Yamaoka C, Ozaki H, Nakagawa S, Nagata N. EEG Correlates of the Flow State: A Combination of Increased Frontal Theta and Moderate Frontocentral Alpha Rhythm in the Mental Arithmetic Task. Front Psychol 2018;9:300. [PMID: 29593605 PMCID: PMC5855042 DOI: 10.3389/fpsyg.2018.00300] [Citation(s) in RCA: 53] [Impact Index Per Article: 8.8] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 09/13/2017] [Accepted: 02/22/2018] [Indexed: 11/16/2022]  Open
11
Tarafdar M, Cooper CL, Stich J. The technostress trifecta ‐ techno eustress, techno distress and design: Theoretical directions and an agenda for research. INFORMATION SYSTEMS JOURNAL 2017. [DOI: 10.1111/isj.12169] [Citation(s) in RCA: 180] [Impact Index Per Article: 25.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 12/01/2022]
12
Fjællingsdal KS, Klöckner CA. ENED-GEM: A Conceptual Framework Model for Psychological Enjoyment Factors and Learning Mechanisms in Educational Games about the Environment. Front Psychol 2017;8:1085. [PMID: 28701988 PMCID: PMC5487442 DOI: 10.3389/fpsyg.2017.01085] [Citation(s) in RCA: 14] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Abstract] [Key Words] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 02/03/2017] [Accepted: 06/12/2017] [Indexed: 11/13/2022]  Open
13
Allmendinger R, Ehrgott M, Gandibleux X, Geiger MJ, Klamroth K, Luque M. Navigation in multiobjective optimization methods. JOURNAL OF MULTI-CRITERIA DECISION ANALYSIS 2016. [DOI: 10.1002/mcda.1599] [Citation(s) in RCA: 10] [Impact Index Per Article: 1.3] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/11/2022]
14
van der Hoorn B. Playing projects: Identifying flow in the ‘lived experience’. INTERNATIONAL JOURNAL OF PROJECT MANAGEMENT 2015. [DOI: 10.1016/j.ijproman.2015.01.009] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.6] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
15
Caroux L, Isbister K, Le Bigot L, Vibert N. Player–video game interaction: A systematic review of current concepts. COMPUTERS IN HUMAN BEHAVIOR 2015. [DOI: 10.1016/j.chb.2015.01.066] [Citation(s) in RCA: 53] [Impact Index Per Article: 5.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/25/2022]
16
Raffe WL, Zambetta F, Li X, Stanley KO. Integrated Approach to Personalized Procedural Map Generation Using Evolutionary Algorithms. IEEE TRANSACTIONS ON COMPUTATIONAL INTELLIGENCE AND AI IN GAMES 2015. [DOI: 10.1109/tciaig.2014.2341665] [Citation(s) in RCA: 8] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
17
김안식, Young Sam Oh. Evaluation of Functionality and Added Value Factors to the Usage of Mobile Telecommunication Services. JOURNAL OF DISTRIBUTION SCIENCE 2014. [DOI: 10.15722/jds.12.9.201409.65] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/02/2022]  Open
18
Straker L, Abbott R, Collins R, Campbell A. Evidence-based guidelines for wise use of electronic games by children. ERGONOMICS 2014;57:471-489. [PMID: 24665962 DOI: 10.1080/00140139.2014.895856] [Citation(s) in RCA: 14] [Impact Index Per Article: 1.4] [Reference Citation Analysis] [Abstract] [Key Words] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/03/2023]
19
Nandhakumar J, Panourgias NS, Scarbrough H. From Knowing It to “Getting It”: Envisioning Practices in Computer Games Development. INFORMATION SYSTEMS RESEARCH 2013. [DOI: 10.1287/isre.2013.0482] [Citation(s) in RCA: 17] [Impact Index Per Article: 1.5] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/20/2022]
20
Young Sam Oh. Study on the Effect of the Usability and Usefulness of Mobile Application Programs on Buying Intention. JOURNAL OF DISTRIBUTION SCIENCE 2013. [DOI: 10.15722/jds.11.11.201311.41] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/02/2022]  Open
21
Caroux L, Le Bigot L, Vibert N. Impact of the motion and visual complexity of the background on players' performance in video game-like displays. ERGONOMICS 2013;56:1863-1876. [PMID: 24168472 DOI: 10.1080/00140139.2013.847214] [Citation(s) in RCA: 4] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [MESH Headings] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 06/02/2023]
22
Knight JF. Acceptability of Video Games Technology for Medical Emergency Training. INTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS 2013. [DOI: 10.4018/ijgcms.2013100105] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
23
Evaluation of Mobile Games Using Playability Heuristics. ACTA ACUST UNITED AC 2013. [DOI: 10.1007/978-3-319-02958-0_25] [Citation(s) in RCA: 1] [Impact Index Per Article: 0.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register]
24
“Who vs. Whom AND Where Should We Go Through?”: A reflection towards clarifying the effect of media and entertainment on children’s development for future research. COMPUTERS IN HUMAN BEHAVIOR 2012. [DOI: 10.1016/j.chb.2012.01.019] [Citation(s) in RCA: 0] [Impact Index Per Article: 0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/15/2022]
25
Reward system and temporal pole contributions to affective evaluation during a first person shooter video game. BMC Neurosci 2011;12:66. [PMID: 21749711 PMCID: PMC3146896 DOI: 10.1186/1471-2202-12-66] [Citation(s) in RCA: 46] [Impact Index Per Article: 3.5] [Reference Citation Analysis] [Abstract] [Track Full Text] [Download PDF] [Figures] [Journal Information] [Subscribe] [Scholar Register] [Received: 03/17/2011] [Accepted: 07/12/2011] [Indexed: 11/18/2022]  Open
26
Hernandez MD. A Model of Flow Experience as Determinant of Positive Attitudes Toward Online Advergames. ACTA ACUST UNITED AC 2011. [DOI: 10.1080/10496491.2011.596761] [Citation(s) in RCA: 26] [Impact Index Per Article: 2.0] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/17/2022]
27
Klasen M, Weber R, Kircher TTJ, Mathiak KA, Mathiak K. Neural contributions to flow experience during video game playing. Soc Cogn Affect Neurosci 2011;7:485-95. [PMID: 21596764 DOI: 10.1093/scan/nsr021] [Citation(s) in RCA: 79] [Impact Index Per Article: 6.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/14/2022]  Open
28
Goh DHL, Ang RP, Lee CS, Chua AY. Fight or unite: Investigating game genres for image tagging. ACTA ACUST UNITED AC 2011. [DOI: 10.1002/asi.21478] [Citation(s) in RCA: 31] [Impact Index Per Article: 2.4] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/10/2022]
29
Knight JF, Carley S, Tregunna B, Jarvis S, Smithies R, de Freitas S, Dunwell I, Mackway-Jones K. Serious gaming technology in major incident triage training: A pragmatic controlled trial. Resuscitation 2010;81:1175-9. [DOI: 10.1016/j.resuscitation.2010.03.042] [Citation(s) in RCA: 141] [Impact Index Per Article: 10.1] [Reference Citation Analysis] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Received: 12/08/2009] [Revised: 03/07/2010] [Accepted: 03/22/2010] [Indexed: 11/25/2022]
30
Hsu CL. Exploring the Player Flow Experience in E-Game Playing. INTERNATIONAL JOURNAL OF TECHNOLOGY AND HUMAN INTERACTION 2010. [DOI: 10.4018/jthi.2010040104] [Citation(s) in RCA: 6] [Impact Index Per Article: 0.4] [Reference Citation Analysis] [Abstract] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/09/2022]
31
Stacey P, Nandhakumar J. A temporal perspective of the computer game development process. INFORMATION SYSTEMS JOURNAL 2009. [DOI: 10.1111/j.1365-2575.2007.00273.x] [Citation(s) in RCA: 26] [Impact Index Per Article: 1.7] [Reference Citation Analysis] [Track Full Text] [Subscribe] [Scholar Register] [Indexed: 11/28/2022]
32
Clarke D, Duimering PR. How computer gamers experience the game situation. ACTA ACUST UNITED AC 2006. [DOI: 10.1145/1146816.1146827] [Citation(s) in RCA: 20] [Impact Index Per Article: 1.1] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/24/2022]
33
Guo S, Grindle GG, Authier EL, Cooper RA, Fitzgerald SG, Kelleher A, Cooper R. Development and qualitative assessment of the GAME(Cycle) exercise system. IEEE Trans Neural Syst Rehabil Eng 2006;14:83-90. [PMID: 16562635 DOI: 10.1109/tnsre.2006.870493] [Citation(s) in RCA: 17] [Impact Index Per Article: 0.9] [Reference Citation Analysis] [Abstract] [MESH Headings] [Grants] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 11/07/2022]
34
Sweetser P, Wyeth P. GameFlow. ACTA ACUST UNITED AC 2005. [DOI: 10.1145/1077246.1077253] [Citation(s) in RCA: 491] [Impact Index Per Article: 25.8] [Reference Citation Analysis] [Abstract] [Track Full Text] [Journal Information] [Subscribe] [Scholar Register] [Indexed: 10/25/2022]
PrevPage 1 of 1 1Next
© 2004-2024 Baishideng Publishing Group Inc. All rights reserved. 7041 Koll Center Parkway, Suite 160, Pleasanton, CA 94566, USA